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Starmade | Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour
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Description

In T46#29522, @schema wrote:

Can this be reassessed? I can't see a problem in SP. In the blueprint a lot of lag is created with the link to the giant array of power capacitors

I had the issue happen myself with Docked Power Injectors, Server-Admins told me to fix it as it was appearing in F7 lag-window.

Recreation:

  1. Build a ship with a large power capacitor bank,
  2. Attach a logic clock (Minimum a DELAY<-->NOT), then shift + V the capacitors to link up with the pulsing part of the logic clock.

After some time of this linked to a docked power injector, I experienced a breakdown in the logic cycle, Unsure if that aspect is reproducible or not, as this was in a prior version

EDIT: Oops, Appearing to Quote Scheema from another task has automatically added him as subscriber... Apologies, this was unintended

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
uncertain
Last tested (version)
.19489
Category
Logic Gates
First occurrence (version)
0.19488
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
NVIDIA
Video Card Model
GT530
User/Reporter/Contact
Username on Registry
Napther
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Napther updated the task description. (Show Details)Nov 14 2015, 1:47 PM
Napther changed Affected Gamemode(s) from none/unspecified to Single and Multi.
Napther set Last tested (version) to 0.19488.
Napther changed Video Card Vendor from uncertain to NVIDIA.
Napther set Video Card Model to GT530.
Napther edited Serverconfig (server.cfg). (Show Details)
Napther edited Clientconfig (settings.cfg). (Show Details)
Napther set Username on Registry to Napther.
Napther added subscribers: Napther, schema.
Napther created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptNov 14 2015, 1:47 PM
Napther updated the task description. (Show Details)Nov 14 2015, 1:48 PM
Napther set Task Type to Bug.
Napther set Category to none/unspecified.
Napther set Reproducible to uncertain.
Napther set OS-Specific to No.
Napther set Hardware-Specific to No.
SmilingDemon shifted this object from the S1 Public space to the S3 Starmade space.Nov 15 2015, 10:24 AM
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "Starmade (Project)".
SmilingDemon changed Category from none/unspecified to Logic Gates.
SmilingDemon set First occurrence (version) to 0.19488.
SmilingDemon removed Last tested (version).
SmilingDemon removed a subscriber: schema.
SmilingDemon claimed this task.
SmilingDemon triaged this task as Normal priority.

-Feedback-
What is the intent to link a clock to the power capacitors ?
I dont think that should be possible in the first place.

Hmm, Seems like this happened lots back when Power Capacitors emitted light. However, I seemed to drop Shattered Skies when I tested linking a clock to 2x 50x50x50 power capacitor banks...

Even tested it twice. The second I link the logic clock in, the server lag seems goes out of control. Even on a single 40x40x40 cube, issues were had.

But it is indeed possible, it used to toggle the lighting effect on capacitors but now it doesnt. Might as well remove the ability to link Capacitors to logic now, as well as other blocks like reactors, shield caps, and rechargers, as functionally doesnt do anything anywway

-Validated-
ah .. ok .. never tried that before ...
would also applies to reactors, shield caps, and rechargers and possibly others
open for testing to find which ones causing this for removal of this

SmilingDemon added a subscriber: schema.
SmilingDemon renamed this task from Logic linked to Power Capacitors causing lag to Logic linked to Blocks as Power Capacitors etc. causing lag.
SmilingDemon removed SmilingDemon as the assignee of this task.
SmilingDemon raised the priority of this task from Normal to High.
Restricted Application added a subscriber: AndyP. · View Herald TranscriptNov 15 2015, 4:56 PM
Chandler claimed this task.

Do you have the structure this was built on? Or can you up load a video of what you are doing? I have connected a clock to a bank of Caps, nothing happens.

...I Swear doing some of this Lag stuff re-runs myself is like monitoring electron diffraction. Observing the thing skews the results.

Unless the first times were some Horrific coincidence that the lag kicked off when I linked those things in.

After another test, the admins complained the server was lagging - and apparently it wasnt my test rig - rather, someone deciding to take that moment to land on a planet...

I recorded a few videos, but, its inconclusive. If you wish to take a look at them, Ill stick them somewhere, but the set up was this

(Ignoring the little "Lag-O-Metre clock")

Main reason it was brought up was because I had an issue with it in the past I didnt bring up, and Scheema mentioned it in another, recent post.

However, While doing this I found Logic to be inoperable on a ship which has logic connected to a bank of capacitors

I was unable to operate the logic for whatever reason, pressing R on them did nothing.

In T851#31396, @Napther wrote:

...I Swear doing some of this Lag stuff re-runs myself is like monitoring electron diffraction. Observing the thing skews the results.
Unless the first times were some Horrific coincidence that the lag kicked off when I linked those things in.
After another test, the admins complained the server was lagging - and apparently it wasnt my test rig - rather, someone deciding to take that moment to land on a planet...
I recorded a few videos, but, its inconclusive. If you wish to take a look at them, Ill stick them somewhere, but the set up was this

(Ignoring the little "Lag-O-Metre clock")
Main reason it was brought up was because I had an issue with it in the past I didnt bring up, and Scheema mentioned it in another, recent post.
However, While doing this I found Logic to be inoperable on a ship which has logic connected to a bank of capacitors

I was unable to operate the logic for whatever reason, pressing R on them did nothing.

Just Confirming, Did you connect the delay to the Caps as well as the NOT

I tried both Delay and a Not of the clock. It appears to cease to function, or is Significantly reduced. Even Activation blocks and buttons become unresponsive when they are linked up to banks of capacitors

-Confirmed-

The block are not responding as Napther has mentioned. However I don't think that they are suppose to... I am hoping that QA will find out for sure from the DEV's if caps are suppose to work with logic...

Chandler changed the task status from Open to In Queue (Game).Nov 23 2015, 3:15 PM
Restricted Application edited projects, added Game Development, Starmade; removed Issue Navigation. · View Herald TranscriptNov 23 2015, 3:15 PM
Chandler set Last tested (version) to .19489.Nov 23 2015, 3:16 PM
Chandler renamed this task from Logic linked to Blocks as Power Capacitors etc. causing lag to Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour.
Restricted Application removed a project: Game Development. · View Herald TranscriptMay 6 2016, 1:35 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
Restricted Application added a project: Logic. · View Herald TranscriptMar 10 2017, 6:22 PM