Issue flagged with Beta are not core features or functions.
They will be worked on, once we are feature complete and begin to polish the game on the way to the final product.
Issue flagged with Beta are not core features or functions.
They will be worked on, once we are feature complete and begin to polish the game on the way to the final product.
Re-purposing this task with a related issue.
I also (still!) get this fairly consistently on servers with a high player count or potentially other sources of high load.
-QA Testing-
should have been fixed, other issues remain though.
Just wondering, has this been fixed before because I believe the issue is back!
Not sure what that status of this still is except its still listed as open.
T1602 might still cause issues though.
This issue is a follow up on T2694 as putting any other block in a 'ghost link' position results in this.
I dont know if that is a separate Issue or belonging to this Issue, but if a Gravity Unit is toggled by a Trigger Area Controller, it will toggle Gravity for EVERYONE on the Ship/Station and not just the Person who went through the Area Controller (ofcourse Multiplayer). I will make a separate Bug Report for it just in case.
The actual issue is that only activation modules trigger gravity modules.
If you set up a trigger area controller the activation module that you send its output to can trigger a gravity module with no issue.
This might be related to an issue on of our moderators reported.
should be fixed in next build.
This bug is fixed. None of this module are impacted now.
It's seems to be partially solved for some blocks, like pink lights
This one looks partially solved (I tested with trigger area block and white crystal only).