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Starmade | gravity unit does not activate/deactivate with logic gates inbetween
Confirmed task for development, NormalPublic

Description

Any logic chain that relays a signal a gravity unit will not activate or deactivate gravity for the player.

Only direct links to the gravity unit from the logic block triggered with 'R' toggles gravity.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.200.334
Category
Logic Gates
First occurrence (version)
0.15
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. Put down a gravity unit
  2. Link an activator with another logic block, and link that one to the gravity unit
  3. Activate the first block of that logic chain
  4. Gravity will not toggle
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

SmilingDemon updated the task description. (Show Details)Jun 14 2015, 4:34 PM
SmilingDemon changed Category from none/unspecified to Logic Gates.
SmilingDemon changed Affected Gamemode(s) from none/unspecified to Single and Multi.
SmilingDemon set First occurrence (version) to 0.15.
SmilingDemon set Last tested (version) to 0.19266 (Dev).
SmilingDemon edited a custom field.
SmilingDemon edited Serverconfig (server.cfg). (Show Details)
SmilingDemon edited Clientconfig (settings.cfg). (Show Details)
SmilingDemon added a subscriber: SmilingDemon.
SmilingDemon created this task.
SmilingDemon changed the task status from Open to In Queue (Game).
SmilingDemon raised the priority of this task from to Normal.
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJun 14 2015, 4:34 PM
SmilingDemon updated the task description. (Show Details)Jun 16 2015, 9:32 AM
SmilingDemon set Task Type to Bug.
SmilingDemon set Reproducible to uncertain.
SmilingDemon set OS-Specific to No.
SmilingDemon set Hardware-Specific to No.
SmilingDemon set Video Card Vendor to uncertain.
SmilingDemon renamed this task from Step Triggers -> activator -> gravity unit cannot deactivate gravity. to Step Triggers -> activator -> gravity unit cannot deactivate gravity. .
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 10:50 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:22 PM
Restricted Application added a project: Logic. · View Herald TranscriptMar 10 2017, 5:22 PM
AndyP moved this task from Backlog / Unclassed to Beta on the Logic board.Mar 15 2017, 2:26 PM
lancake updated the task description. (Show Details)Mar 13 2018, 11:17 PM
lancake edited Steps to reproduce. (Show Details)
lancake changed Reproducible from uncertain to Yes.
lancake changed Last tested (version) from 0.19266 (Dev) to 0.200.334.
lancake renamed this task from Step Triggers -> activator -> gravity unit cannot deactivate gravity. to gravity unit does not activate/deactivate with logic gates inbetween.
33Cav added a subscriber: 33Cav.Mar 15 2018, 9:28 AM

The actual issue is that only activation modules trigger gravity modules.
If you set up a trigger area controller the activation module that you send its output to can trigger a gravity module with no issue.

I dont know if that is a separate Issue or belonging to this Issue, but if a Gravity Unit is toggled by a Trigger Area Controller, it will toggle Gravity for EVERYONE on the Ship/Station and not just the Person who went through the Area Controller (ofcourse Multiplayer). I will make a separate Bug Report for it just in case.