Any logic chain that relays a signal a gravity unit will not activate or deactivate gravity for the player.
Only direct links to the gravity unit from the logic block triggered with 'R' toggles gravity.
Any logic chain that relays a signal a gravity unit will not activate or deactivate gravity for the player.
Only direct links to the gravity unit from the logic block triggered with 'R' toggles gravity.
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The actual issue is that only activation modules trigger gravity modules.
If you set up a trigger area controller the activation module that you send its output to can trigger a gravity module with no issue.
I dont know if that is a separate Issue or belonging to this Issue, but if a Gravity Unit is toggled by a Trigger Area Controller, it will toggle Gravity for EVERYONE on the Ship/Station and not just the Person who went through the Area Controller (ofcourse Multiplayer). I will make a separate Bug Report for it just in case.