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micdoodle8 (micdoodle8)
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User Details

User Since
Apr 19 2015, 5:38 AM (498 w, 2 d)
Availability
Available

Recent Activity

Apr 7 2016

micdoodle8 added a comment to T1273: first person view should be placed on the astronauts head.

The fix didn't get deleted in the repository, unlike some of the other lost fixes recently... so I think the fix is coming in the next build.

Apr 7 2016, 1:09 AM · Engine, Feature, Starmade
micdoodle8 moved T1308: build box issues from Backlog / Unclassed to micdoodle8 on the Game Development board.
Apr 7 2016, 12:33 AM · GUI/HUD, Starmade

Apr 6 2016

micdoodle8 added a comment to T1248: "Preview Block to Place" appears inside Galaxy Map.

Must've got lost in a git merge. I'll fix it again.

Apr 6 2016, 8:32 PM · GUI/HUD, Starmade

Apr 3 2016

micdoodle8 added a comment to T1177: Faction description can't be blank (no warning message issue).

Confirmed, it was killled by software magic jumbo mumbo. Fingers crossed for the next dev build.

Apr 3 2016, 2:31 AM · GUI/HUD, Starmade

Apr 1 2016

micdoodle8 moved T221: Scrollbars to follow cursor more naturally from Backlog / Unclassed to micdoodle8 on the Game Development board.
Apr 1 2016, 2:16 AM · Game Development (Beta), GUI/HUD, Starmade
micdoodle8 added a comment to T221: Scrollbars to follow cursor more naturally .

I've committed a partial fix, where the scrollbar should now scale properly to the size of the contained list. This does not fix all issues reported here, but I will continue to work on this over time.

Apr 1 2016, 2:16 AM · Game Development (Beta), GUI/HUD, Starmade

Mar 31 2016

micdoodle8 moved T1257: build mode undo/redo is incomplete from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 31 2016, 9:31 PM · Game Development (Beta), Engine (Building), Starmade
micdoodle8 moved T1226: Cannot modify rotational thrust using out-of-ship thrust menu as astronaut from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 31 2016, 1:27 AM · GUI/HUD, Starmade

Mar 30 2016

micdoodle8 changed the status of T1267: exit tutorial dialog menu appears on top of confirmation dialog from In Queue (Game) to Resolved.
Mar 30 2016, 8:26 PM · GUI/HUD, Starmade
micdoodle8 moved T1267: exit tutorial dialog menu appears on top of confirmation dialog from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 30 2016, 8:26 PM · GUI/HUD, Starmade
micdoodle8 changed the status of T1267: exit tutorial dialog menu appears on top of confirmation dialog from Resolved to In Queue (Game).
Mar 30 2016, 8:26 PM · GUI/HUD, Starmade
micdoodle8 moved T1269: using any hotbar slot undocks you from a shipyard anchor from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 30 2016, 7:26 PM · CBS: Shipyards, Starmade
micdoodle8 moved T1276: turning off gravity un-aligns you from ship from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 30 2016, 6:47 PM · Engine, Starmade

Mar 27 2016

micdoodle8 moved T709: LOD of planets are the wrong colour seen from other sectors from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 27 2016, 2:36 AM · Universe, Starmade
micdoodle8 added a comment to T778: scrolling through ship hotbar is jumpy.

This is a fairly simple fix for a small, but annoying issue. That said, this fix will need some testing in odd situations.

Mar 27 2016, 2:04 AM · Engine, Starmade
micdoodle8 moved T778: scrolling through ship hotbar is jumpy from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 27 2016, 2:00 AM · Engine, Starmade
micdoodle8 moved T794: Transporters preserves alignment but not gravity on the same ship from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 27 2016, 1:30 AM · CBS: Functional, Starmade
micdoodle8 moved T85: Scan charged message repeating endlessly from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 27 2016, 12:23 AM · Quality Assurance, Game Development (Beta), CBS: Functional, Starmade

Mar 26 2016

micdoodle8 moved T1081: "Select Nearest Entity" while inside a ship core selects your astronaut from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 26 2016, 10:36 PM · Engine, Starmade
micdoodle8 moved T897: tooltip not showing for ship hotbar 2 -> 10 from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 26 2016, 10:25 PM · GUI/HUD, Starmade
micdoodle8 moved T1273: first person view should be placed on the astronauts head from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 26 2016, 4:28 PM · Engine, Feature, Starmade

Mar 25 2016

micdoodle8 added a comment to T1177: Faction description can't be blank (no warning message issue).

The latest dev build doesn't have the fix in it. It should work properly in the next one.

Mar 25 2016, 12:50 AM · GUI/HUD, Starmade

Mar 22 2016

micdoodle8 added a comment to T1177: Faction description can't be blank (no warning message issue).

The description box can now be submitted without a description (string length zero).

Mar 22 2016, 9:24 PM · GUI/HUD, Starmade

Mar 21 2016

micdoodle8 added a comment to T1248: "Preview Block to Place" appears inside Galaxy Map.

Whoops, just saw this on the main list, forgot to check if it was in queue. It was a really simple fix, but I might have messed up the workflow for this issue.

Mar 21 2016, 8:30 PM · GUI/HUD, Starmade
micdoodle8 changed the status of T1065: Unable to unlink weapons and effects in weapons menu from In Queue (Game) to Resolved.
Mar 21 2016, 8:22 PM · GUI/HUD, Starmade
micdoodle8 moved T1065: Unable to unlink weapons and effects in weapons menu from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 21 2016, 8:22 PM · GUI/HUD, Starmade
micdoodle8 changed the status of T1065: Unable to unlink weapons and effects in weapons menu from Resolved to In Queue (Game).
Mar 21 2016, 8:22 PM · GUI/HUD, Starmade
micdoodle8 moved T1177: Faction description can't be blank (no warning message issue) from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 21 2016, 7:45 PM · GUI/HUD, Starmade
micdoodle8 added a comment to T237: Num Key 3 +8 +9 Hangs game if pressed while in adv buildmode (General: Numpad covered with debug functions).

I was unable to reproduce this. Pressing the num pad keys while in build mode with only a core block had no effect on my client.

Mar 21 2016, 4:21 PM · Game Development (Alpha), Controls, Starmade

Mar 19 2016

micdoodle8 moved T1163: Star / Sun does no damage to astronaut after leaving ship inside a star from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 19 2016, 6:56 PM · Game Development (Alpha), Universe, Starmade

Oct 2 2015

micdoodle8 changed the status of T400: Warpgate faction permission issue from In Queue (Game) to Resolved.
Oct 2 2015, 12:13 AM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade

Sep 14 2015

micdoodle8 added a comment to T501: Cooldown/reload animation not intuitive .

There's really nothing else I can do. Either I make the 'line' move around in a circle at a constant speed but clipping at the edges of the square (which caused the first issue), or I make the second point in the line follow the edges of the square, moving at a constant speed (which is the new implementation). There's really not any other way to animate the cooldown :S

Sep 14 2015, 4:29 PM · Game Development (Beta), Models, Starmade

Sep 13 2015

micdoodle8 moved T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode from Backlog / Unclassed to micdoodle8 on the Game Development board.
Sep 13 2015, 3:01 AM · Engine, Starmade

Sep 10 2015

micdoodle8 moved T323: COLLISION_DAMAGE_THRESHOLD does not work from Backlog / Unclassed to micdoodle8 on the Game Development board.
Sep 10 2015, 4:38 PM · Physics, Starmade
micdoodle8 moved T297: Player hp doesn't get saved from Backlog / Unclassed to micdoodle8 on the Game Development board.
Sep 10 2015, 4:34 PM · Engine, Starmade
micdoodle8 changed the status of T645: can't remove blocks behind non cubic blocks from In Queue (Game) to Resolved.
Sep 10 2015, 4:00 PM · Game Development (Beta), Engine (Building), Starmade
micdoodle8 moved T645: can't remove blocks behind non cubic blocks from Backlog / Unclassed to micdoodle8 on the Game Development board.
Sep 10 2015, 4:00 PM · Game Development (Beta), Engine (Building), Starmade
micdoodle8 changed the status of T645: can't remove blocks behind non cubic blocks from Resolved to In Queue (Game).
Sep 10 2015, 4:00 PM · Game Development (Beta), Engine (Building), Starmade
micdoodle8 changed the status of T645: can't remove blocks behind non cubic blocks from In Queue (Game) to Resolved.

Please check the upcoming build for this, it should be fixed in that one.

Sep 10 2015, 3:59 PM · Game Development (Beta), Engine (Building), Starmade
micdoodle8 added a comment to T379: Removing containers places there content in an offset position.

Okay, it appears that factory inventories were not being removed at all since the shipyard update. This should be fixed now. If there are any other recent issues about factory inventories not working correctly they are likely fixed as well.

Sep 10 2015, 3:44 PM · Engine, Starmade
micdoodle8 added a comment to T379: Removing containers places there content in an offset position.

Can this be re-tested? It's possible that the fix I pushed did not get into the build that was used when this was considered unfixed.

Sep 10 2015, 5:47 AM · Engine, Starmade
micdoodle8 added a comment to T640: game config: computer limitation does not work and acts like group limitation.

So what is expected to happen? Should it not let you place more than the computer max?

Sep 10 2015, 5:44 AM · Blockconfig, Starmade
micdoodle8 added a comment to T501: Cooldown/reload animation not intuitive .

It appears that I missed the jump drive and scanner charge animations. Is that what you were re-testing with?

Sep 10 2015, 5:27 AM · Game Development (Beta), Models, Starmade
micdoodle8 moved T646: Game config: ship limit affects station and planet entities from Backlog / Unclassed to micdoodle8 on the Game Development board.
Sep 10 2015, 4:56 AM · Blockconfig, Starmade

Sep 8 2015

micdoodle8 added a comment to T313: JVM Crash detected: incorrect dialog.

Okay, so I've added a tiny.cc link, which allows us to edit the underlying link if the specific link (mentioned above) ends up going 404. This will point them to the download page directly without risking the 404 error in the future.

Sep 8 2015, 5:33 AM · Engine, Starmade
micdoodle8 moved T185: Multi slot items don't show tooltip from Backlog / Unclassed to micdoodle8 on the Game Development board.
Sep 8 2015, 5:20 AM · GUI/HUD, Starmade

Sep 5 2015

micdoodle8 moved T621: Keyboard help does not update without game restart from Backlog / Unclassed to micdoodle8 on the Game Development board.
Sep 5 2015, 9:05 PM · GUI/HUD, Starmade
micdoodle8 updated subscribers of T25: linking system memory leak.
Sep 5 2015, 4:01 AM · CBS: Weapons, Starmade
micdoodle8 raised the priority of T25: linking system memory leak from Low to High.

I've looked at this a bit, and it appears to be quite a serious issue that may be the source of a lot of out of memory issues. Simply spamming V on a single module block will cause a memory leak, see the attached screenshot (the area between the red lines is when V is being spammed). I'm going to pass this issue on because schema has a better understanding of the data structures being used to store connection information.

Sep 5 2015, 3:58 AM · CBS: Weapons, Starmade
micdoodle8 changed the status of T539: ship core not producing power when first spawned from In Queue (Game) to Resolved.
Sep 5 2015, 2:52 AM · Engine, Starmade
micdoodle8 moved T539: ship core not producing power when first spawned from Backlog / Unclassed to micdoodle8 on the Game Development board.
Sep 5 2015, 2:44 AM · Engine, Starmade
micdoodle8 changed the status of T539: ship core not producing power when first spawned from Resolved to In Queue (Game).
Sep 5 2015, 2:44 AM · Engine, Starmade

Sep 4 2015

micdoodle8 moved T576: Amount sellable appended instead of replace when overselling using sell amount from Backlog / Unclassed to micdoodle8 on the Game Development board.
Sep 4 2015, 6:09 AM · Starmade
micdoodle8 added a comment to T529: Unable to split multi stacked items.

Okay so scratch that, I've re-read your comment Zackey and I believe this issue should be fixed now. Feel free to comment on the above situation, in case anyone thinks that functionality should be changed.

Sep 4 2015, 5:56 AM · Starmade
micdoodle8 added a comment to T529: Unable to split multi stacked items.

Okay, so what if you have an inventory with several, separate slots of a non-multi-stacked item, and you shift-click a multi-stacked item (of the same type) from another inventory into the more filled one. How would you expect this to stack? Would it combine with a non-multi-stacked item of the same type? And if there are multiples of that type, does it just stack with the first it finds and leaves the rest?

Sep 4 2015, 5:03 AM · Starmade
micdoodle8 changed the status of T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed from In Queue (Game) to Resolved.
Sep 4 2015, 2:20 AM · Engine, Starmade
micdoodle8 added a comment to T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed.

Kudos on the quickness, but you'll need to wait at least one build extra for my fixes, because they're usually not included in the build after the fix is committed.

Sep 4 2015, 2:20 AM · Engine, Starmade

Sep 3 2015

micdoodle8 moved T501: Cooldown/reload animation not intuitive from Backlog / Unclassed to micdoodle8 on the Game Development board.
Sep 3 2015, 7:38 PM · Game Development (Beta), Models, Starmade
micdoodle8 moved T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed from Backlog / Unclassed to micdoodle8 on the Game Development board.
Sep 3 2015, 6:50 PM · Engine, Starmade
micdoodle8 changed the status of T463: placing block on asteroid not previously built on drops asteroids' original mass to 0 from In Queue (Game) to Resolved.

0.1942 was missing the commit that I pushed for this fix, the next dev version will have the fix included.

Sep 3 2015, 6:12 PM · Engine, Starmade

Sep 1 2015

micdoodle8 added a comment to T233: Chat kick and ban options.

Okay, I've added 'optional' command parameters in the latest commit. Along with fixing the issues listed 3 comments above.

Sep 1 2015, 8:54 PM · GUI/HUD, Quality Assurance, Starmade
micdoodle8 moved T463: placing block on asteroid not previously built on drops asteroids' original mass to 0 from Backlog / Unclassed to micdoodle8 on the Game Development board.
Sep 1 2015, 6:42 PM · Engine, Starmade

Aug 30 2015

micdoodle8 lowered the priority of T313: JVM Crash detected: incorrect dialog from High to Low.
Aug 30 2015, 3:57 AM · Engine, Starmade
micdoodle8 added a comment to T313: JVM Crash detected: incorrect dialog.

It is possible, however with such as specific url, this will constantly need updated as the jdk version increases. I think it's better for them to make one extra click than have them possibly linked to an old version of the jdk.

Aug 30 2015, 3:57 AM · Engine, Starmade
micdoodle8 changed the status of T531: Add resolution: 3440 x 1440 to selectable game resolution from In Queue (Game) to Resolved.

Selectable from game launcher, setting as resolved.

Aug 30 2015, 3:55 AM · Engine, Feature, Starmade

Aug 26 2015

micdoodle8 moved T489: ship catalog manager does not sort anymore from Backlog / Unclassed to micdoodle8 on the Game Development board.
Aug 26 2015, 6:34 AM · GUI/HUD, Starmade
micdoodle8 changed the status of T313: JVM Crash detected: incorrect dialog from In Queue (Game) to Resolved.
Aug 26 2015, 5:48 AM · Engine, Starmade
micdoodle8 added a comment to T313: JVM Crash detected: incorrect dialog.

The change must've not been added to the latest build correctly, because the buttons have definitely been added :)

Aug 26 2015, 5:48 AM · Engine, Starmade

Aug 25 2015

micdoodle8 moved T490: Planet part entities does not vanish even without any blocks from Backlog / Unclassed to micdoodle8 on the Game Development board.
Aug 25 2015, 6:30 PM · Game Development (Alpha), Galaxy Map, Starmade
micdoodle8 added a comment to T556: Parse error with G_NORMAL_MAPPING = false on loading (100%).

I've attempted a fix, but I was unable to recreate this myself. If the error persists please provide the new crash message.

Aug 25 2015, 6:23 AM · Engine, Starmade
micdoodle8 moved T556: Parse error with G_NORMAL_MAPPING = false on loading (100%) from Backlog / Unclassed to micdoodle8 on the Game Development board.
Aug 25 2015, 6:22 AM · Engine, Starmade
micdoodle8 lowered the priority of T529: Unable to split multi stacked items from Urgent to High.
Aug 25 2015, 6:02 AM · Starmade
micdoodle8 moved T531: Add resolution: 3440 x 1440 to selectable game resolution from Backlog / Unclassed to micdoodle8 on the Game Development board.
Aug 25 2015, 5:35 AM · Engine, Feature, Starmade
micdoodle8 added a comment to T531: Add resolution: 3440 x 1440 to selectable game resolution.

I'm able to select 3440 x 1440 in the graphics settings (on the launcher). Maybe this has been added unnoticed?

Aug 25 2015, 5:34 AM · Engine, Feature, Starmade
micdoodle8 moved T367: group power penalty does not work for most weapons from micdoodle8 to Backlog / Unclassed on the Game Development board.
Aug 25 2015, 5:21 AM · Game Development (Alpha), CBS: Weapons, Starmade
micdoodle8 moved T379: Removing containers places there content in an offset position from micdoodle8 to Backlog / Unclassed on the Game Development board.
Aug 25 2015, 5:21 AM · Engine, Starmade

Aug 16 2015

micdoodle8 added a comment to T370: transparency and opaque texture issues.

I've fixed the beams, but I was able to see stars fine behind glass so I'll need some more information there.

Aug 16 2015, 1:41 AM · Engine, Starmade

Jul 30 2015

micdoodle8 moved T370: transparency and opaque texture issues from Delayed to micdoodle8 on the Game Development board.
Jul 30 2015, 6:38 AM · Engine, Starmade
micdoodle8 added a comment to T172: Glitches in tutorial.

The transparency issue should be considered separate from the tutorial issues.

Jul 30 2015, 5:15 AM · Typos, Starmade
micdoodle8 claimed T172: Glitches in tutorial.
Jul 30 2015, 5:14 AM · Typos, Starmade

Jul 29 2015

micdoodle8 added a comment to T415: Unable to kick members out of faction.

Another commit went missing somehow, should be fixed in the next dev build.

Jul 29 2015, 9:57 PM · GUI/HUD, Starmade
micdoodle8 added a comment to T379: Removing containers places there content in an offset position.

For some reason the commit I made was wiped, should hopefully be in the next dev build.

Jul 29 2015, 9:44 PM · Engine, Starmade

Jul 26 2015

micdoodle8 added a comment to T415: Unable to kick members out of faction.

I'm not able to kick (or even see the kick button) for players of the same rank. Are you sure you haven't edited the roles to allow that?

Jul 26 2015, 6:58 PM · GUI/HUD, Starmade

Jul 25 2015

micdoodle8 added a comment to T436: Feature QA: Factories on asteroids.

In what way? I've done a quick test and they appear to work the same.

Jul 25 2015, 7:04 AM · Engine, Feature, Starmade

Jul 19 2015

micdoodle8 updated subscribers of T344: player name not accepting all charsets.

I don't think other charsets should be supported. How is an admin going to quickly execute commands on player "╗¶▲▼½¼" ? Is there any restrictions on the characters used in the registry @kramerc ?

Jul 19 2015, 5:09 PM · Game Development, Starmade
micdoodle8 moved T313: JVM Crash detected: incorrect dialog from Backlog / Unclassed to micdoodle8 on the Game Development board.
Jul 19 2015, 8:11 AM · Engine, Starmade
micdoodle8 moved T331: Redo/undo doesn't work correctly with Replace from Backlog / Unclassed to micdoodle8 on the Game Development board.
Jul 19 2015, 7:40 AM · Engine, Starmade

Jul 18 2015

micdoodle8 moved T312: ship speed while being pulled into a wormhole can be limited by pressing a movement key from Backlog / Unclassed to micdoodle8 on the Game Development board.
Jul 18 2015, 7:56 PM · Engine, Starmade
micdoodle8 moved T238: Display Module text; shadow effect makes writing non-legible from Backlog / Unclassed to micdoodle8 on the Game Development board.
Jul 18 2015, 6:19 PM · Engine, Starmade
micdoodle8 added a comment to T355: ship and armor HP is capped.

@schema
Another possible fix:

Jul 18 2015, 4:41 PM · Game Development (Beta), CBS: Functional, Starmade
micdoodle8 moved T412: Logic blocks with multiple inputs loose connections when pasted using the copy/paste feature from Backlog / Unclassed to micdoodle8 on the Game Development board.
Jul 18 2015, 4:30 PM · Logic, Starmade
micdoodle8 moved T416: Entity flag editing from Backlog / Unclassed to micdoodle8 on the Game Development board.
Jul 18 2015, 7:27 AM · Engine, Starmade
micdoodle8 changed the status of T166: Block list not working on Blueprint Catalog from In Queue (Game) to Resolved.
Jul 18 2015, 6:45 AM · GUI/HUD, Starmade
micdoodle8 moved T166: Block list not working on Blueprint Catalog from Backlog / Unclassed to micdoodle8 on the Game Development board.
Jul 18 2015, 6:45 AM · GUI/HUD, Starmade
micdoodle8 changed the status of T166: Block list not working on Blueprint Catalog from Resolved to In Queue (Game).
Jul 18 2015, 6:45 AM · GUI/HUD, Starmade
micdoodle8 moved T379: Removing containers places there content in an offset position from Backlog / Unclassed to micdoodle8 on the Game Development board.
Jul 18 2015, 6:36 AM · Engine, Starmade
micdoodle8 moved T326: Astronaut mining bonus notice doesn't show correct bonus from Backlog / Unclassed to micdoodle8 on the Game Development board.
Jul 18 2015, 6:28 AM · GUI/HUD, Starmade
micdoodle8 changed the status of T415: Unable to kick members out of faction from In Queue (Game) to Resolved.
Jul 18 2015, 6:19 AM · GUI/HUD, Starmade
micdoodle8 moved T415: Unable to kick members out of faction from Backlog / Unclassed to micdoodle8 on the Game Development board.
Jul 18 2015, 6:19 AM · GUI/HUD, Starmade
micdoodle8 changed the status of T415: Unable to kick members out of faction from Open to In Queue (Game).
Jul 18 2015, 6:19 AM · GUI/HUD, Starmade