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Zackey_TNT (Samuel)
Tester.

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User Details

User Since
Jun 20 2015, 3:55 AM (491 w, 5 d)
Availability
Available

Hi I'm Zackey, I report bugs. Sometimes I test them. But most of the time I'm just trying to help the game.

Recent Activity

Mar 24 2017

Zackey_TNT created T2298: Template preview causes large performance drop.
Mar 24 2017, 3:51 AM · Engine (Data), Game Development, Starmade

Jul 27 2016

Zackey_TNT added a comment to T1025: Joystick and Gamepad support broken.

I also concur, my F710 gamepad instantly crashed starmade upon hitting joystick button 1 (thumb stick buttons)

Jul 27 2016, 12:08 AM · Engine, Starmade

Jun 24 2016

Zackey_TNT placed T1014: Ai continues to fire after making peace with an enemy. up for grabs.

Unfortunately, someone else needs to handle this issue.

Jun 24 2016, 11:06 PM · Game Development (Alpha), AI, Starmade

Feb 18 2016

Zackey_TNT added a comment to T1014: Ai continues to fire after making peace with an enemy..

I finally got a friend of mine online to test this bug with, and as such, the results shall be posted soon.

Feb 18 2016, 9:53 PM · Game Development (Alpha), AI, Starmade

Feb 13 2016

Zackey_TNT edited Steps to reproduce on T1051: Defensive Ion Effect Not Affecting Docked Entities.
Feb 13 2016, 12:13 AM · CBS: Functional, Starmade
Zackey_TNT changed First occurrence (version) from 0.19538 to 0.19556 on T1051: Defensive Ion Effect Not Affecting Docked Entities.
Feb 13 2016, 12:13 AM · CBS: Functional, Starmade
Zackey_TNT changed the status of T1051: Defensive Ion Effect Not Affecting Docked Entities from Open to In Queue (Game).

Bug confirmed, shields on docked stuff are not covered by ion affect on the mother ship.

Feb 13 2016, 12:12 AM · CBS: Functional, Starmade

Feb 3 2016

Zackey_TNT closed T510: undocking ship from shipyard will usually redock it immediately as Closed.

-QA Testing-

Feb 3 2016, 7:46 AM · CBS: Shipyards, Starmade

Jan 21 2016

Zackey_TNT claimed T1051: Defensive Ion Effect Not Affecting Docked Entities.

Interesting issue, However, with the recent change to 25% there needs to be some counter balance. This could also promote tactical targeting instead of derping the mother ship itself.

Jan 21 2016, 4:14 AM · CBS: Functional, Starmade
Zackey_TNT claimed T1014: Ai continues to fire after making peace with an enemy..

I shall conduct my testing shortly, However, Note that I know this to be true from my countless ally misfires after weapons trials. The ai simply does not update.

Jan 21 2016, 4:13 AM · Game Development (Alpha), AI, Starmade

Jan 14 2016

Zackey_TNT edited Steps to reproduce on T573: Planet Plates "Shrink" after Core detonation with a Logic Ship.
Jan 14 2016, 1:24 AM · Game Development (Alpha), Universe, Starmade
Zackey_TNT changed the status of T573: Planet Plates "Shrink" after Core detonation with a Logic Ship from Open to In Queue (Game).

-Confirmed- This bug was not hard to reproduce at all?

Jan 14 2016, 1:20 AM · Game Development (Alpha), Universe, Starmade
Zackey_TNT claimed T573: Planet Plates "Shrink" after Core detonation with a Logic Ship.
Jan 14 2016, 12:37 AM · Game Development (Alpha), Universe, Starmade
Zackey_TNT added a comment to T573: Planet Plates "Shrink" after Core detonation with a Logic Ship.

This issue is so rare, that it may be related to save files.

Jan 14 2016, 12:36 AM · Game Development (Alpha), Universe, Starmade
Zackey_TNT changed Last tested (version) from 0.19538 to V0.19544 (Dev) on T1049: Personal Cargo drops at astronaut position on death w/ setting on.
Jan 14 2016, 12:32 AM · CBS: Functional, Starmade
Zackey_TNT changed the status of T1049: Personal Cargo drops at astronaut position on death w/ setting on from Open to In Queue (Game).

On death, cargo items do drop from inventory and fail to update.

Jan 14 2016, 12:31 AM · CBS: Functional, Starmade

Jan 13 2016

Zackey_TNT changed Last tested (version) from 0.19541 to 0.19544 (Dev) on T1042: Astronaut laser can turn really thin.
Jan 13 2016, 11:38 PM · Engine, Starmade
Zackey_TNT edited Steps to reproduce on T1042: Astronaut laser can turn really thin.
Jan 13 2016, 11:34 PM · Engine, Starmade
Zackey_TNT edited Tester information (Internal use only) on T1042: Astronaut laser can turn really thin.
Jan 13 2016, 11:31 PM · Engine, Starmade
Zackey_TNT changed the status of T1042: Astronaut laser can turn really thin from Open to In Queue (Game).

-Confirmed-, Tested a wide range of settings from default to yours, and I'm unable to tell what setting affects this, So i'm going to guess that this is global and an issue across the board.

Jan 13 2016, 11:30 PM · Engine, Starmade
Zackey_TNT claimed T1049: Personal Cargo drops at astronaut position on death w/ setting on.

Claiming.

Jan 13 2016, 10:45 PM · CBS: Functional, Starmade
Zackey_TNT claimed T1042: Astronaut laser can turn really thin.

Claiming, I've seen this before. Should be in queue soon ;)

Jan 13 2016, 10:30 PM · Engine, Starmade

Jan 7 2016

Zackey_TNT changed Last tested (version) from 0.19538 to 0.19541 (Dev) on T1012: Empty Cargo Modules appear not empty.
Jan 7 2016, 9:49 PM · Game Development (Beta), CBS: Functional, Starmade
Zackey_TNT edited Steps to reproduce on T1012: Empty Cargo Modules appear not empty.
Jan 7 2016, 9:45 PM · Game Development (Beta), CBS: Functional, Starmade
Zackey_TNT edited Tester information (Internal use only) on T1012: Empty Cargo Modules appear not empty.
Jan 7 2016, 9:43 PM · Game Development (Beta), CBS: Functional, Starmade
Zackey_TNT edited Steps to reproduce on T1012: Empty Cargo Modules appear not empty.
Jan 7 2016, 9:43 PM · Game Development (Beta), CBS: Functional, Starmade
Zackey_TNT edited Steps to reproduce on T1012: Empty Cargo Modules appear not empty.
Jan 7 2016, 9:40 PM · Game Development (Beta), CBS: Functional, Starmade
Zackey_TNT changed the status of T1012: Empty Cargo Modules appear not empty from Open to In Queue (Game).

-Confirmed-
I am able to reliably reproduce this affect 100% of the time by simply putting items into the cargo block and pulling them out again.

Jan 7 2016, 9:40 PM · Game Development (Beta), CBS: Functional, Starmade
Zackey_TNT claimed T1012: Empty Cargo Modules appear not empty.

Claiming.

Jan 7 2016, 9:29 PM · Game Development (Beta), CBS: Functional, Starmade
Zackey_TNT edited Steps to reproduce on T925: More transparency issues.
Jan 7 2016, 9:16 PM · Game Development (Alpha), Engine (Rendering), Starmade
Zackey_TNT changed the status of T925: More transparency issues from Open to In Queue (Game).

Many of these transparency issues cannot be solved due to the rendering engine used, (OpenCL) You will see many of these issues in minecraft too, So i've heard.

Jan 7 2016, 9:16 PM · Game Development (Alpha), Engine (Rendering), Starmade
Zackey_TNT changed First occurrence (version) from 0.19507 (Dev) to 0.19541 (Dev) on T925: More transparency issues.
Jan 7 2016, 8:51 PM · Game Development (Alpha), Engine (Rendering), Starmade

Dec 22 2015

Zackey_TNT changed the status of T989: 99.N % non damage effect ratio dealing 0 damage to blocks (but deal expected shield damage) from Open to In Queue (Game).

Tested with ion and stop affect

Dec 22 2015, 5:02 AM · Game Development (Alpha), CBS: Weapons, Starmade
Zackey_TNT reassigned T834: Turrets. Random parts of turrets are disappearing off players stations and ships from Zackey_TNT to spunkie.

Reassigning back to Tim

Dec 22 2015, 1:27 AM · CBS: Rails, Quality Assurance, Starmade
Zackey_TNT updated subscribers of T834: Turrets. Random parts of turrets are disappearing off players stations and ships.
Dec 22 2015, 1:25 AM · CBS: Rails, Quality Assurance, Starmade
Zackey_TNT merged task T919: Ships (and ship cores, turrets, etc.) keep being teleported to planet core into T834: Turrets. Random parts of turrets are disappearing off players stations and ships.
Dec 22 2015, 1:25 AM · CBS: Rails, Starmade
Zackey_TNT claimed T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Merging bug reports.

Dec 22 2015, 1:25 AM · CBS: Rails, Quality Assurance, Starmade
Zackey_TNT added a comment to T919: Ships (and ship cores, turrets, etc.) keep being teleported to planet core.

I have a base on a planet. On the shipyard, build a ship that has turrets or other docked entities. Dock the ship to the base. Logoff, wait for server restart. When you come back some of the turrets are in the planet core.
Same happens if, in build mode, I create a docked entity to the base. On server restart that docked entity will be in planet core.
These do not happen if I spawn a ship from a core and then manually dock it to either the base or the ship.
One thing that may be relevant is not renaming the docked entity upon creation. I just leave it whatever pops up.
It seems to be the exact same bug as reported here: http://phab.starma.de/T834 , except that mine get sent to the planet core because I'm in a planet sector.

Dec 22 2015, 1:24 AM · CBS: Rails, Starmade
Zackey_TNT added a comment to T590: BlockConfigImport.xml loses nested tabs..

Still unable to reproduce, Asumming was fixed with the compl

Dec 22 2015, 1:15 AM · Blockconfig, Starmade
Zackey_TNT closed T622: Blocks not added to inventory on removal from ship. as Closed.

-Closing-
Well Above 30 days since last reply.... Assuming bug is fixed

Dec 22 2015, 1:11 AM · CBS: Shipyards, Starmade

Dec 21 2015

Zackey_TNT claimed T925: More transparency issues.

Claiming.

Dec 21 2015, 10:04 AM · Game Development (Alpha), Engine (Rendering), Starmade
Zackey_TNT claimed T989: 99.N % non damage effect ratio dealing 0 damage to blocks (but deal expected shield damage).

Claiming.

Dec 21 2015, 9:55 AM · Game Development (Alpha), CBS: Weapons, Starmade
Zackey_TNT added a comment to T919: Ships (and ship cores, turrets, etc.) keep being teleported to planet core.

I was unable to reproduce this affect

Dec 21 2015, 9:52 AM · CBS: Rails, Starmade
Zackey_TNT moved T919: Ships (and ship cores, turrets, etc.) keep being teleported to planet core from Open / Validated to Feedback on the Issue Navigation board.
Dec 21 2015, 9:52 AM · CBS: Rails, Starmade

Dec 7 2015

Zackey_TNT changed the status of T943: all textures on t002.png ppear broken on debris blocks from Open to In Queue (Game).

I am able to reproduce the stated affect.

Dec 7 2015, 4:47 AM · Textures, Starmade
Zackey_TNT added a comment to T944: Touch docking does not allow for dockers in flat surfaces.
In T944#35135, @Napther wrote:

Perhaps they dont need to touch? When the "Distance to re-dock" code is implemented, a much lower ranged one could be used to snap rail dockers onto rails when they are 1-2 blocks away. That is unless the code for distance stems from the entity itself, and not where the dockers are placed

Dec 7 2015, 3:36 AM · Game Development (Beta), CBS: Rails, Starmade

Dec 6 2015

Zackey_TNT claimed T919: Ships (and ship cores, turrets, etc.) keep being teleported to planet core.

-Testing-

Dec 6 2015, 8:27 PM · CBS: Rails, Starmade
Zackey_TNT claimed T943: all textures on t002.png ppear broken on debris blocks.

-Testing-

Dec 6 2015, 8:24 PM · Textures, Starmade

Nov 26 2015

Zackey_TNT added a comment to T891: Repair from Design Corrupts Design.

Everything is working for me thus far. Do you have a good blueprint that you can upload here? That way I can get closer to the circumstances of the issue.

Nov 26 2015, 11:14 PM · CBS: Shipyards, Starmade

Nov 20 2015

Zackey_TNT added a comment to T865: Can't walk on slab stairs.
In T865#31880, @schema wrote:

step size will only be 1/4 slabs. i don't think it would look good if you could scale half a block. half a block step size might also mess with the physics of an astronaut for other things (ability to climb almost vertical walls)

Nov 20 2015, 2:39 AM · Game Development (Alpha), Physics, Starmade
Zackey_TNT created T872: Unable to fill blueprints that contain slabs.
Nov 20 2015, 1:01 AM · Engine, Starmade
Zackey_TNT set Task Type to issuetype:bug on T870: Slabs act like full blocks with rails.
Nov 20 2015, 12:07 AM · CBS: Rails, Starmade
Zackey_TNT set Task Type to issuetype:bug on T871: Replace filter for not the same type of blocks ignore set orientation.
Nov 20 2015, 12:07 AM · Engine, Starmade
Zackey_TNT created T871: Replace filter for not the same type of blocks ignore set orientation.
Nov 20 2015, 12:05 AM · Engine, Starmade

Nov 19 2015

Zackey_TNT created T870: Slabs act like full blocks with rails.
Nov 19 2015, 11:49 PM · CBS: Rails, Starmade
Zackey_TNT changed the status of T866: Module or button description do not show up for action bar 2-10 in ship mode. from Open to In Queue (Game).

Attempting to place weapons on the 2th action bar will result in no desc when in flightmode

Nov 19 2015, 11:15 PM · GUI/HUD, Starmade
Zackey_TNT moved T866: Module or button description do not show up for action bar 2-10 in ship mode. from Open / Validated to Confirmed on the Issue Navigation board.
Nov 19 2015, 11:15 PM · GUI/HUD, Starmade
Zackey_TNT claimed T866: Module or button description do not show up for action bar 2-10 in ship mode..

Testing..

Nov 19 2015, 11:12 PM · GUI/HUD, Starmade
Zackey_TNT created T868: The orientation for slabs resets when changing the type..
Nov 19 2015, 11:11 PM · Engine, Starmade
Zackey_TNT changed the status of T858: Build Mode for Shipyard design displays total power cap, including Shipyard's Station. from Open to In Queue (Game).

Power cap transfers to designs quite annoying and confusing also happens for anything docked.

Nov 19 2015, 11:02 PM · GUI/HUD, Starmade
Zackey_TNT moved T858: Build Mode for Shipyard design displays total power cap, including Shipyard's Station. from Open / Validated to Confirmed on the Issue Navigation board.
Nov 19 2015, 11:00 PM · GUI/HUD, Starmade
Zackey_TNT added a comment to T590: BlockConfigImport.xml loses nested tabs..

It has been a few patches since I have tried to put custom groups that were working back in. I will try again on my next texture pack release and report what happens.

Nov 19 2015, 10:43 PM · Blockconfig, Starmade
Zackey_TNT claimed T858: Build Mode for Shipyard design displays total power cap, including Shipyard's Station..

Testing..

Nov 19 2015, 10:38 PM · GUI/HUD, Starmade
Zackey_TNT changed the status of T837: Gravity sometimes neutralizes when stepping on non-cubes. from Open to In Queue (Game).

It would seem that when a ship is docked wedges, corners, curves and other non cube shaped blocks will auto kick you out of gravity upon pushing against them.

Nov 19 2015, 9:59 AM · Game Development (Beta), Engine (General), Starmade
Zackey_TNT moved T837: Gravity sometimes neutralizes when stepping on non-cubes. from Open / Validated to Confirmed on the Issue Navigation board.
Nov 19 2015, 9:53 AM · Game Development (Beta), Engine (General), Starmade
Zackey_TNT claimed T837: Gravity sometimes neutralizes when stepping on non-cubes..

Reclaiming..

Nov 19 2015, 9:53 AM · Game Development (Beta), Engine (General), Starmade
Zackey_TNT moved T590: BlockConfigImport.xml loses nested tabs. from Open / Validated to Feedback on the Issue Navigation board.
Nov 19 2015, 8:54 AM · Blockconfig, Starmade
Zackey_TNT added a comment to T590: BlockConfigImport.xml loses nested tabs..

This bug report was very hard to do but I was able to get nested tabs to work.
Clearly there is something I am missing so I require some more information.

Nov 19 2015, 8:54 AM · Blockconfig, Starmade
Zackey_TNT claimed T590: BlockConfigImport.xml loses nested tabs..
Nov 19 2015, 6:01 AM · Blockconfig, Starmade
Zackey_TNT added a comment to T590: BlockConfigImport.xml loses nested tabs..

This bug report has been in the open queue far to long, I shall take a crack at putting this into queue as no one else seems to want to.

Nov 19 2015, 6:01 AM · Blockconfig, Starmade
Zackey_TNT changed the status of T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage from Resolved to In Queue (Game).

TLDR: Shipyard computers seem to think that it needs five slots to fit a multislot item into its storage, And they don't seem to stack with armor already there unless there is already 5 slots(or more)open

Nov 19 2015, 5:37 AM · CBS: Shipyards, Starmade
Zackey_TNT renamed T859: Right shift / build mode info not working properly on a large planet and station from right shift not displaying entity info reliably to Right shift not working entirely in buildmode on a planet.
Nov 19 2015, 5:18 AM · Game Development (Beta), GUI/HUD, Starmade
Zackey_TNT changed the status of T859: Right shift / build mode info not working properly on a large planet and station from Open to In Queue (Game).
Nov 19 2015, 5:17 AM · Game Development (Beta), GUI/HUD, Starmade
Zackey_TNT moved T859: Right shift / build mode info not working properly on a large planet and station from Open / Validated to Confirmed on the Issue Navigation board.
Nov 19 2015, 5:17 AM · Game Development (Beta), GUI/HUD, Starmade
Zackey_TNT changed the status of T859: Right shift / build mode info not working properly on a large planet and station from In Queue (Game) to Open.
Nov 19 2015, 5:17 AM · Game Development (Beta), GUI/HUD, Starmade
Zackey_TNT changed the status of T859: Right shift / build mode info not working properly on a large planet and station from Open to In Queue (Game).

It would seem that this is correct upon trying to see info on a planet edge it does not work in build mode however attempting to do so in astronaut mode works just fine.

Nov 19 2015, 5:17 AM · Game Development (Beta), GUI/HUD, Starmade
Zackey_TNT claimed T859: Right shift / build mode info not working properly on a large planet and station.
Nov 19 2015, 5:17 AM · Game Development (Beta), GUI/HUD, Starmade
Zackey_TNT changed the status of T856: Turrets from Pirates stations are not decay anymore from Open to In Queue (Game).

It would seem that if you manage to undock a turret before the main station is below 50% hp or its faction block is destroyed then the turret will not be decayed.

Nov 19 2015, 5:09 AM · Game Development (Beta), Prefabs, Starmade
Zackey_TNT moved T856: Turrets from Pirates stations are not decay anymore from Open / Validated to Confirmed on the Issue Navigation board.
Nov 19 2015, 5:09 AM · Game Development (Beta), Prefabs, Starmade
Zackey_TNT claimed T856: Turrets from Pirates stations are not decay anymore.

Testing...

Nov 19 2015, 3:24 AM · Game Development (Beta), Prefabs, Starmade
Zackey_TNT moved T852: "Shields Down" message displayed when docked entities shields depleted from Open / Validated to Feedback on the Issue Navigation board.
Nov 19 2015, 3:08 AM · GUI/HUD, Starmade

Nov 17 2015

Zackey_TNT added a comment to T852: "Shields Down" message displayed when docked entities shields depleted.

Unable to reproduce possible random affect or another cause.

Nov 17 2015, 9:29 AM · GUI/HUD, Starmade

Nov 16 2015

Zackey_TNT claimed T852: "Shields Down" message displayed when docked entities shields depleted.

Since Nuclearfun was unable to reproduce I shall now take a crack at it

Nov 16 2015, 11:51 PM · GUI/HUD, Starmade

Nov 11 2015

Zackey_TNT changed the status of T750: Shield regeneration rate displayed on GUI does not reflect combat nerf from Open to In Queue (Game).

-Confirmed and tested on latest dev build-

Nov 11 2015, 7:55 AM · GUI/HUD, Starmade
Zackey_TNT renamed T750: Shield regeneration rate displayed on GUI does not reflect combat nerf from Shield regeneration rate doesn't match what is shown in GUI while flying to Shield regeneration rate displayed on GUI does not reflect combat nerf.
Nov 11 2015, 7:54 AM · GUI/HUD, Starmade
Zackey_TNT moved T750: Shield regeneration rate displayed on GUI does not reflect combat nerf from Open / Validated to Confirmed on the Issue Navigation board.
Nov 11 2015, 7:54 AM · GUI/HUD, Starmade
Zackey_TNT added a comment to T764: Anti-aliasing does not work.

GTX 760, Latest drivers and dev build, AAA Controlled by app

Nov 11 2015, 7:16 AM · Engine, Starmade

Nov 1 2015

Zackey_TNT placed T772: White lines when looking at stars with bloom up for grabs.

I used Smiling Demon's settings for my test, My default also had no problems if required to list I shall.

Nov 1 2015, 4:39 AM · Engine, Starmade

Oct 31 2015

Zackey_TNT added a comment to T772: White lines when looking at stars with bloom.

This does not affect my GPU (GTX 760) With latest gforce drivers.

Oct 31 2015, 1:06 AM · Engine, Starmade

Oct 29 2015

Zackey_TNT created T787: Ships/Stations do not save AI enabled state on docks.
Oct 29 2015, 2:14 AM · AI, Starmade

Oct 26 2015

Zackey_TNT claimed T750: Shield regeneration rate displayed on GUI does not reflect combat nerf.
Oct 26 2015, 1:55 AM · GUI/HUD, Starmade
Zackey_TNT claimed T772: White lines when looking at stars with bloom.

Yay, Bugs to test!

Oct 26 2015, 1:55 AM · Engine, Starmade

Oct 7 2015

Zackey_TNT changed the status of T709: LOD of planets are the wrong colour seen from other sectors from Open to In Queue (Game).

-Confirmed-
Able to reproduce this affect by simply going in and out of the sector

Oct 7 2015, 3:48 AM · Universe, Starmade
Zackey_TNT moved T709: LOD of planets are the wrong colour seen from other sectors from Feedback to Confirmed on the Issue Navigation board.
Oct 7 2015, 3:46 AM · Universe, Starmade

Oct 6 2015

Zackey_TNT claimed T709: LOD of planets are the wrong colour seen from other sectors.

I have been given permission by Spunkie to process this as I am able to reproduce this affect

Oct 6 2015, 11:26 PM · Universe, Starmade

Oct 5 2015

Zackey_TNT added a comment to T658: Shipyards cut off parts of a ship.

Basicly, The shipyard is not saving a smd2 file that is needed for over a set amount of distance from the core.

Oct 5 2015, 1:59 AM · CBS: Shipyards, Starmade

Oct 4 2015

Zackey_TNT added a comment to T658: Shipyards cut off parts of a ship.

Why was this downgraded? Missing entire chunks of ships isn't important?

Oct 4 2015, 9:32 AM · CBS: Shipyards, Starmade
Zackey_TNT changed the status of T726: Docked rotator entity shows in planet sector when docked to station near planet from Open to In Queue (Game).
Oct 4 2015, 7:50 AM · Game Development (Beta), CBS: Rails, Starmade

Oct 3 2015

Zackey_TNT lowered the priority of T658: Shipyards cut off parts of a ship from High to Normal.
Oct 3 2015, 12:32 AM · CBS: Shipyards, Starmade

Oct 2 2015

Zackey_TNT raised the priority of T658: Shipyards cut off parts of a ship from Normal to High.

Increasing priority due to the following affects this has on gameplay:

Oct 2 2015, 12:44 AM · CBS: Shipyards, Starmade