Page MenuHomeSchine - Phabricator
Feed All Stories

Aug 8 2016

e4278 added a comment to T1801: Editing "HpConditionTriggerList" with customBlockBehaviorConfig.xml results in a failed merge.

Config and log attached.

Aug 8 2016, 4:10 PM · Engine, Game Development, Starmade
e4278 created T1801: Editing "HpConditionTriggerList" with customBlockBehaviorConfig.xml results in a failed merge.
Aug 8 2016, 4:08 PM · Engine, Game Development, Starmade
lancake triaged T1792: Two concurrent "Grey advanced armor tetra" can be picked in advanced factory production as Trivial priority.
Aug 8 2016, 12:08 PM · GUI/HUD, Starmade
lancake closed T1792: Two concurrent "Grey advanced armor tetra" can be picked in advanced factory production as Rejected.

On second thought, we probably don't want a task for every little translation line gone wrong for a specific language pack...Rejecting this task. If more pop up, we'll put it in some google doc maybe or on just 1 phabricator task we'll never close.

Aug 8 2016, 12:06 PM · GUI/HUD, Starmade
lancake claimed T1792: Two concurrent "Grey advanced armor tetra" can be picked in advanced factory production.

Found the error in the translation pack, I fixed it and approved that instead. Next release should fetch the updated file but putting it on resolved now.

Aug 8 2016, 12:04 PM · GUI/HUD, Starmade
lancake merged task T1793: Switching ships cause some overlaying display issue in hotbar into T604: icons in hotbar become their replaced block.
Aug 8 2016, 11:57 AM · GUI/HUD, Starmade
lancake merged T1793: Switching ships cause some overlaying display issue in hotbar into T604: icons in hotbar become their replaced block.
Aug 8 2016, 11:57 AM · Game Development (Beta), GUI/HUD, Starmade
lancake triaged T1793: Switching ships cause some overlaying display issue in hotbar as Trivial priority.
Aug 8 2016, 11:57 AM · GUI/HUD, Starmade
lancake claimed T1793: Switching ships cause some overlaying display issue in hotbar.

-rejected-

Aug 8 2016, 11:57 AM · GUI/HUD, Starmade
lancake triaged T1797: Server "Thrust Speed Limit" Incorrectly in Networking tab as Trivial priority.
Aug 8 2016, 11:55 AM · Starmade
lancake closed T1797: Server "Thrust Speed Limit" Incorrectly in Networking tab as Rejected.

Debatable. Thrust affects network traffic a lot, the more thrust you have, the more sectors will get loaded/unloaded on average. I'll poke schema about it to see what he thinks but a bug task seems overkill.

Aug 8 2016, 11:55 AM · Starmade
lancake moved T1800: Joining MP server does not trigger Chunk32 update hook for Blueprints from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 8 2016, 11:52 AM · Starmade, Issue Navigation
lancake changed Category from issuecategory:igui to issuecategory:engine on T1800: Joining MP server does not trigger Chunk32 update hook for Blueprints.
Aug 8 2016, 11:52 AM · Starmade, Issue Navigation
lancake triaged T1800: Joining MP server does not trigger Chunk32 update hook for Blueprints as High priority.
Aug 8 2016, 11:52 AM · Starmade, Issue Navigation
lancake claimed T1800: Joining MP server does not trigger Chunk32 update hook for Blueprints.

That's odd. It's not meant to migrate all your blueprints if you join a MP server since they aren't being used. If you upload one, it converts just that one. It worked back in one of the dev builds but heard someone mentioning the same thing so this can't be a coincidence.

Aug 8 2016, 11:51 AM · Starmade, Issue Navigation
SmilingDemon changed the status of T1799: Unable to run OSX launchers due to invalid/missing .app signatures, and/or default behavior which quarantines downloaded .jar files. from Open to In Queue (Launcher).

I guess this belongs in queue ;)

Aug 8 2016, 11:28 AM · Launcher Development, Starmade

Aug 7 2016

fire219 created T1800: Joining MP server does not trigger Chunk32 update hook for Blueprints.
Aug 7 2016, 8:19 PM · Starmade, Issue Navigation
erthparadine added a comment to T1799: Unable to run OSX launchers due to invalid/missing .app signatures, and/or default behavior which quarantines downloaded .jar files..
In T1799#69918, @calani wrote:

Addendum:

"Currently, the launcher bundles a bunch of game files which are basically outdated and must be overwritten/updated before players can run the game anyways."

No. The launcher package only contains the launcher itself (Electron+launcher code) and the bundled java. The only game-related file is a .txt containing the game's steam app id... which isn't being used.
Unless you're referring to downloading the game via Steam? in which case, yes, the depot contains the most recent release build of the game. Changing this behavior would be silly, as you would be unable to play the game after "installing" it via Steam. (Steam would then also not delete the game files if you asked it to uninstall the game.)

Aug 7 2016, 8:11 PM · Launcher Development, Starmade
calani added a comment to T1799: Unable to run OSX launchers due to invalid/missing .app signatures, and/or default behavior which quarantines downloaded .jar files..

"Currently, the launcher bundles a bunch of game files which are basically outdated and must be overwritten/updated before players can run the game anyways."

Aug 7 2016, 7:22 PM · Launcher Development, Starmade
calani raised the priority of T1799: Unable to run OSX launchers due to invalid/missing .app signatures, and/or default behavior which quarantines downloaded .jar files. from Normal to Release Blocker.

The larger issue is that this also applies to the game itself.

Aug 7 2016, 7:12 PM · Launcher Development, Starmade
SmilingDemon moved T1799: Unable to run OSX launchers due to invalid/missing .app signatures, and/or default behavior which quarantines downloaded .jar files. from Unclassed to Issue affecting current dev-build on the Starmade board.
Aug 7 2016, 6:58 PM · Launcher Development, Starmade
SmilingDemon added a comment to T1799: Unable to run OSX launchers due to invalid/missing .app signatures, and/or default behavior which quarantines downloaded .jar files..

Sounds more to me they want to further close their ecosystem.

Aug 7 2016, 6:58 PM · Launcher Development, Starmade
SmilingDemon triaged T1799: Unable to run OSX launchers due to invalid/missing .app signatures, and/or default behavior which quarantines downloaded .jar files. as Normal priority.
Aug 7 2016, 6:56 PM · Launcher Development, Starmade
SmilingDemon claimed T1799: Unable to run OSX launchers due to invalid/missing .app signatures, and/or default behavior which quarantines downloaded .jar files..
Aug 7 2016, 6:55 PM · Launcher Development, Starmade
erthparadine created T1799: Unable to run OSX launchers due to invalid/missing .app signatures, and/or default behavior which quarantines downloaded .jar files..
Aug 7 2016, 6:19 PM · Launcher Development, Starmade
Megacrafter127 moved T1681: Rail Docker Variants/ Job specific dockers from Active to Feedback from Schine on the Council board.
Aug 7 2016, 4:26 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1758: Lower the mass of refined materials from Backlog to Feedback from Schine on the Council board.
Aug 7 2016, 4:25 PM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council
Megacrafter127 moved T1756: Storage Level Emitter / sensor block from Backlog to Feedback from Schine on the Council board.
Aug 7 2016, 4:25 PM · Logic, Feature, Starmade, Council
Napther created T1797: Server "Thrust Speed Limit" Incorrectly in Networking tab.
Aug 7 2016, 1:07 PM · Starmade
SmilingDemon moved T1780: Trigger (Area) not detecting docked entity on Rail from Unclassed to Issue affecting current release on the Starmade board.
Aug 7 2016, 12:21 PM · Game Development (Alpha), Logic, Starmade
SmilingDemon added a comment to T1780: Trigger (Area) not detecting docked entity on Rail.

-validated-
-confirmed-

Aug 7 2016, 12:21 PM · Game Development (Alpha), Logic, Starmade
SmilingDemon changed the status of T1780: Trigger (Area) not detecting docked entity on Rail from Open to In Queue (Game).
Aug 7 2016, 12:20 PM · Game Development (Alpha), Logic, Starmade
SmilingDemon added a comment to T1780: Trigger (Area) not detecting docked entity on Rail.

OK ..will put it in queue with my test observations ... still have no clear idea what the intended way how trigger areas should work was .. but i guess
Schema will know ;)

Aug 7 2016, 12:17 PM · Game Development (Alpha), Logic, Starmade
rhbvkleef added a comment to T1790: Server/world corrupts after random amount of time.

I am just wondering, is it due to some memory leak or something (quite difficult in Java tho...)?

Aug 7 2016, 10:12 AM · Engine, Starmade
rhbvkleef added a comment to T1780: Trigger (Area) not detecting docked entity on Rail.

I want to detect parts of the docked ship from the station to identify which ship is going over the belt and then route it to its destination using that information. (e.g. park ships in the ship parking and park cargo pods in the cargo area)

Aug 7 2016, 9:56 AM · Game Development (Alpha), Logic, Starmade
Croquelune renamed T1794: Enlarge naming windows and some other windows doesn't interfere with their contents from Enlarge naming some windows doesn't interfere with its content to Enlarge naming windows and some other windows doesn't interfere with their contents.
Aug 7 2016, 5:57 AM · GUI/HUD, Starmade
Croquelune renamed T1796: Close button of build mode info panel does nothing from Click on close cross of the entity statistic menu does nothing to Click on close button of the entity statistic menu does nothing.
Aug 7 2016, 5:54 AM · GUI/HUD, Starmade
Croquelune created T1796: Close button of build mode info panel does nothing.
Aug 7 2016, 5:54 AM · GUI/HUD, Starmade
Croquelune created T1795: Windowed mode: resolutions and menu issues after resize.
Aug 7 2016, 5:49 AM · Game Development (Beta), GUI/HUD, Starmade
Kyoretsu added a comment to T1789: Rail Rotation not working.

I'd be willing to make you a gif if you'd like.

Aug 7 2016, 5:16 AM · CBS: Rails, Starmade
Kyoretsu added a comment to T1787: Thruster Modules delayed.

It's both with single blocks and large chunks with symmetry. Almost the same lag time, also. THe image of the placed block remaing but it's not registered. Would you like me to make some gifs and plug them in here?

Aug 7 2016, 5:15 AM · Engine, Starmade
Croquelune created T1794: Enlarge naming windows and some other windows doesn't interfere with their contents.
Aug 7 2016, 4:30 AM · GUI/HUD, Starmade
Croquelune created T1793: Switching ships cause some overlaying display issue in hotbar.
Aug 7 2016, 4:06 AM · GUI/HUD, Starmade
Croquelune renamed T1792: Two concurrent "Grey advanced armor tetra" can be picked in advanced factory production from Two concurrent "Grey advanced armor tetra" can be picked in advanced factory prodcuction to Two concurrent "Grey advanced armor tetra" can be picked in advanced factory production.
Aug 7 2016, 3:51 AM · GUI/HUD, Starmade
Croquelune created T1792: Two concurrent "Grey advanced armor tetra" can be picked in advanced factory production.
Aug 7 2016, 3:51 AM · GUI/HUD, Starmade

Aug 6 2016

erthparadine added a comment to T1409: Respawning asteroids causes server lag.

As this issue goes on, I'm seeing stronger correlations between this ticket, T1664, and T1712. Perhaps consider merging all of them into one?

Aug 6 2016, 10:00 PM · Starmade
erthparadine added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

Asteroid spawning/respawning appears to be the cause behind GenX's most recent rash of crashing as well. Unknown if @bobbybighoof has respawn enabled/disabled, but their logs show a distinct pattern of asteroid AABB checks, immediately followed by a ping/pong death spiral.

Aug 6 2016, 9:58 PM · Quality Assurance, Physics, Starmade
SmilingDemon edited Tester information (Internal use only) on T1791: Creative mode can't be turned off in singleplayer.
Aug 6 2016, 9:19 PM · Engine, Starmade
SmilingDemon added a comment to T1791: Creative mode can't be turned off in singleplayer.

it does save fine to the settings.cfg
(G_SINGLEPLAYER_CREATIVE_MODE = false //creative mode)

Aug 6 2016, 9:19 PM · Engine, Starmade
lancake created T1791: Creative mode can't be turned off in singleplayer.
Aug 6 2016, 8:58 PM · Engine, Starmade
Lord_Greyscale added a comment to T1652: Visual Bug: Using a non-weapon block on your hotbar will visually output as if you are using a output weapon to everyone else except the pilot.

Just chiming in for extra info, it's a bug with slot 1 on the hotbar.

Aug 6 2016, 8:42 PM · Starmade, Issue Navigation
SmilingDemon placed T1652: Visual Bug: Using a non-weapon block on your hotbar will visually output as if you are using a output weapon to everyone else except the pilot up for grabs.
Aug 6 2016, 8:37 PM · Starmade, Issue Navigation
SmilingDemon moved T1652: Visual Bug: Using a non-weapon block on your hotbar will visually output as if you are using a output weapon to everyone else except the pilot from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 6 2016, 8:36 PM · Starmade, Issue Navigation
SmilingDemon moved T1652: Visual Bug: Using a non-weapon block on your hotbar will visually output as if you are using a output weapon to everyone else except the pilot from Unclassed to Issue affecting current release on the Starmade board.
Aug 6 2016, 8:36 PM · Starmade, Issue Navigation
SmilingDemon triaged T1652: Visual Bug: Using a non-weapon block on your hotbar will visually output as if you are using a output weapon to everyone else except the pilot as High priority.
Aug 6 2016, 8:36 PM · Starmade, Issue Navigation
SmilingDemon claimed T1652: Visual Bug: Using a non-weapon block on your hotbar will visually output as if you are using a output weapon to everyone else except the pilot.
Aug 6 2016, 8:34 PM · Starmade, Issue Navigation
Crimson-Artist moved T1762: Shop automisation from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 6 2016, 6:04 PM · Feature, Starmade, Game Development, Council
SmilingDemon moved T1790: Server/world corrupts after random amount of time from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 6 2016, 1:45 PM · Engine, Starmade
SmilingDemon triaged T1790: Server/world corrupts after random amount of time as Urgent priority.
Aug 6 2016, 1:44 PM · Engine, Starmade
SmilingDemon claimed T1790: Server/world corrupts after random amount of time.

Your server is running out of memory

Aug 6 2016, 1:44 PM · Engine, Starmade
SmilingDemon moved T1780: Trigger (Area) not detecting docked entity on Rail from Open / Validated to Feedback on the Issue Navigation board.
Aug 6 2016, 1:35 PM · Game Development (Alpha), Logic, Starmade
SmilingDemon added a comment to T1780: Trigger (Area) not detecting docked entity on Rail.

in case you wanted to detect the core without a player controlling it, the area trigger is not designed to do that.

Aug 6 2016, 1:34 PM · Game Development (Alpha), Logic, Starmade
rhbvkleef created T1790: Server/world corrupts after random amount of time.
Aug 6 2016, 1:26 PM · Engine, Starmade
SmilingDemon closed T1713: new tutorial videos play audio, but not the video as Rejected.

ok rejecting this than for now

Aug 6 2016, 12:34 PM · GUI/HUD, Starmade
SmilingDemon changed OS-Specific from issueos:no to issueos:osx on T1713: new tutorial videos play audio, but not the video.
Aug 6 2016, 12:34 PM · GUI/HUD, Starmade
SmilingDemon closed T1789: Rail Rotation not working as Rejected.

works just fine

Aug 6 2016, 12:27 PM · CBS: Rails, Starmade
SmilingDemon triaged T1789: Rail Rotation not working as Normal priority.
Aug 6 2016, 12:24 PM · CBS: Rails, Starmade
SmilingDemon claimed T1789: Rail Rotation not working.
Aug 6 2016, 12:22 PM · CBS: Rails, Starmade
SmilingDemon moved T1787: Thruster Modules delayed from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 6 2016, 8:25 AM · Engine, Starmade
SmilingDemon added a comment to T1787: Thruster Modules delayed.

not happening ... not local or on the testserver

Aug 6 2016, 8:24 AM · Engine, Starmade
SmilingDemon triaged T1787: Thruster Modules delayed as Normal priority.
Aug 6 2016, 8:22 AM · Engine, Starmade
SmilingDemon claimed T1787: Thruster Modules delayed.
Aug 6 2016, 8:13 AM · Engine, Starmade
Kyoretsu created T1789: Rail Rotation not working.
Aug 6 2016, 5:53 AM · CBS: Rails, Starmade
calani updated the task description for T1788: Memory settings validation.
Aug 6 2016, 3:37 AM · Starmade
calani created T1788: Memory settings validation.
Aug 6 2016, 3:36 AM · Starmade
CheeseWizard added a comment to T1785: shipyards fail to load designs.

i am having this same issue right now. it has made the ship yard i spent the last 2 days build very broken. is there a fix?

Aug 6 2016, 3:35 AM · CBS: Shipyards, Starmade
Kyoretsu added a comment to T1787: Thruster Modules delayed.

This is my first report, so I don't know what additional information is relevant.

Aug 6 2016, 2:52 AM · Engine, Starmade
Kyoretsu created T1787: Thruster Modules delayed.
Aug 6 2016, 2:51 AM · Engine, Starmade

Aug 5 2016

Napther created T1786: Odd chunk behaviour on larger ships in (de/)Contsruction.
Aug 5 2016, 8:50 PM · Starmade, Issue Navigation
lancake created T1785: shipyards fail to load designs.
Aug 5 2016, 8:31 PM · CBS: Shipyards, Starmade
lancake renamed T1784: pull amount doesn't work if it is less than amount available from Storage pull ammount through rail. to pull amount doesn't work if it is less than amount available .
Aug 5 2016, 6:17 PM · Game Development (Beta), CBS: Functional, Starmade
lancake changed the status of T1784: pull amount doesn't work if it is less than amount available from Open to In Queue (Game).

I never considered this as a bug but it might be one, doubt it though.
Schema can reject this task if it's intended for now (or implement it to improve it).

Aug 5 2016, 6:16 PM · Game Development (Beta), CBS: Functional, Starmade
lancake changed the status of T1776: converted blueprints have undocked entities as response fleet from Open to In Queue (Game).

Only happens with a response fleet, newly made blueprints are fine and only the converted ones are affected.

Aug 5 2016, 6:13 PM · Engine (Data), Starmade
lancake moved T1776: converted blueprints have undocked entities as response fleet from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 5 2016, 6:12 PM · Engine (Data), Starmade
lancake renamed T1776: converted blueprints have undocked entities as response fleet from Converted to chunk32 blueprints losing docked entities as response fleet to converted blueprints have undocked entities as response fleet.
Aug 5 2016, 6:12 PM · Engine (Data), Starmade
lancake claimed T1776: converted blueprints have undocked entities as response fleet.

-validated-

Aug 5 2016, 6:07 PM · Engine (Data), Starmade
Sven_The_Slayer added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

It's the star squadron server. The problem starts here and it just keeps throwing out these errors until the server dies.

Aug 5 2016, 5:34 PM · Quality Assurance, Physics, Starmade
SmilingDemon moved T1783: update problem from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 5 2016, 4:33 PM · Starmade
SmilingDemon added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

and what server is that ?

Aug 5 2016, 3:47 PM · Quality Assurance, Physics, Starmade
Sven_The_Slayer added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

Some more log files if it helps. We have an entire region on our server afflicted by this issue since the chunk update. The only solution I've found is to delete every offending sector but I keep finding more.

Aug 5 2016, 3:32 PM · Quality Assurance, Physics, Starmade
mclaih created T1784: pull amount doesn't work if it is less than amount available .
Aug 5 2016, 12:21 PM · Game Development (Beta), CBS: Functional, Starmade
mclaih added a comment to T1533: Undocking of entities upon loading sector.

With the 32 size chunks this seems to happen less often.

Aug 5 2016, 12:04 PM · CBS: Rails, Starmade
SmilingDemon changed the status of T1567: Crash on startup - /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found from Resolved to In Queue (Game).
Aug 5 2016, 6:52 AM · Engine, Starmade
SmilingDemon added a comment to T1783: update problem.

more a support problem than a bug

Aug 5 2016, 6:49 AM · Starmade
SmilingDemon triaged T1783: update problem as Normal priority.
Aug 5 2016, 6:47 AM · Starmade
SmilingDemon claimed T1783: update problem.
Aug 5 2016, 6:46 AM · Starmade
Sven_The_Slayer moved T1762: Shop automisation from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 5 2016, 3:48 AM · Feature, Starmade, Game Development, Council
Sven_The_Slayer moved T1775: Alliance Permission Modules from Restricted Project Column to Restricted Project Column on the Restricted Project board.

While I don't support the current permission system it is what we have to work with so I am voting yes.

Aug 5 2016, 3:47 AM · Feature, Starmade, Game Development, Council
calani added a comment to T1777: Newsletter Signup Not Working.

The newsletter has been discontinued; we may resume it in the future.

Aug 5 2016, 12:15 AM · Starmade

Aug 4 2016

biggienum62 created T1783: update problem.
Aug 4 2016, 10:45 PM · Starmade