The trigger area does not detect ships on rails.
Description
Details
- Task Type
- Bug
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.119.132a
- Category
- Logic Gates
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Set up a trigger area with its area above a rail.
Dock a ship on this rail, inside the detection area.
There is no signal from the activator block while there is when an undocked ship flies through the area.
Docked core (or blocks on that core) passing through a trigger area are not causing an activation.
not docked Core ( or any blocks thereof) passing through a trigger area are activating it.
player piloting the core or not has no impact on this.
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Related Objects
Event Timeline
-Feedback-
in case you wanted to detect the core without a player controlling it, the area trigger is not designed to do that.
however ... indeed if in a docked entities core containing a player passes through am area trigger that one isnt being detected
(even though i have no idea what good that would be for)
is that how you wanted to use that ?
I want to detect parts of the docked ship from the station to identify which ship is going over the belt and then route it to its destination using that information. (e.g. park ships in the ship parking and park cargo pods in the cargo area)
Since there are blocks passing through the detection area, I feel it definitely -should- trigger.
OK ..will put it in queue with my test observations ... still have no clear idea what the intended way how trigger areas should work was .. but i guess
Schema will know ;)