You're docking to something that is in 2 sectors at the same time, it is on the border. This causes misalignment issues.
For example, you dock something in sector 2 2 2 but the game puts the ship at the correct position, just in sector 2 2 3 (which is 1000 meters apart in your case).
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Jul 19 2016
That config option only touches point defense turrets. If it is enabled, your factioned PD turrets will target missiles of your own faction too. If it is disabled, your factioned PD target neutral/enemy missiles only.
That's it.
Relation to T1409 is possible, although what's unusual about this one, is that the lag-inducing entity cannot be referenced by UID.
Couldn't reproduce with ship targets, I could with a station though.
What were you shooting at?
Did the missiles keep doing this even when the nav marker was removed?
AI ignores this condition, or it straight up brute forces through it. Merging with other task.
-validated- & -confirmed-
Putting in queue for that flickering, assuming it was just some left over.
Seen it before although I don't remember a crash happened. The server didn't have asteroid respawning enabled though which might have something to do with it. Can only reproduce the log entry, crashes aren't happening.
Woah, I updated and opened my starmade this morning and everything was dark, like the lighting engine was turned off. So I set "CUBE_LIGHT_NORMALIZER_NEW_M = true" and everything is back to normal. But I know that I launched starmade multiple times last night with that set to false and it wasn't dark. What does that setting do?
Occured on Latest Version at the time of posting, can't seem to edit orginal post
I'm not familiar with the directory structure on MacOS, but for Linux at least, would you consider using ~/.config/StarMade as the cache location in order to avoid cluttering ~ ?
Confirmed, I did a fresh install of the latest dev build in an empty directory, and couldn't replicate the effect there. Maybe it has something to do with the world that has been generated years ago.
(my internet is finally back up, and I can post this)
Jul 18 2016
I am seeing this bug in the current version 0.198.477
Outcome:
5/5 yes
0/5 skip
0/5 no
Outcome:
5/5 yes
0/5 skip
0/5 no
-QA Testing-
Found back also the previous task where it was reported : T1539: Block lighting normalization issues
In T1690#66232, @lancake wrote:Are you sure this only started happening after the new lighting?
Noticed by you in T489 but looks like it was missed during QA Testing.
Duplicate, merging tasks.
Are you sure this only started happening after the new lighting? Go to your settings.cfg and change:
CUBE_LIGHT_NORMALIZER_NEW_M = true
to
CUBE_LIGHT_NORMALIZER_NEW_M = false
Make sure to save the file and start starmade up.
I'm talking about uplinking for game servers.
Yes, this is a Mac.
Can't reproduce, tried out your settings and we both have the same GPU series. Except that your GPU has no drivers apparently, consider downloading the latest one from Nvidia.
Also you should probably delete your settings and change it again if needed, its using some old values that you shouldn't use anymore (like a disabled frame buffer).
-QA Testing-
Looks like it is fixed, could import 2 sectors and all of it was intact.
-QA Testing-
We already told about the fact that the regular trade shops will be removed in the future, and replaced by NPC-Faction operated shops, that plug into the player shop system.
I just loaded my game again. When loading and pasting from the template all 9 display modules are now displaying the correct text. However, still only 8 of the 9 original display modules have the text and none of the duplicates that I pasted yesterday.
Make sure you can toggle the togglebility
I say yes to either a special docker to become part of the mothership or a possibility to remove a core in total. the other turret dockers and such I disagree with.
In T1337#66165, @Valck wrote:Several of the Plex Door wedge's faces show rotated and misaligned textures as well.
In T1133#66163, @Valck wrote:Partially filled cargo spaces cast a full block's shadow [...]
Several of the Plex Door wedge's faces show rotated and misaligned textures as well.
Current build 0.198.477, "Default" texture pack@256px resolution
Same happens with pickup/shootout rails/pickup point.
Completely broken again ?