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Jul 18 2016

SmilingDemon merged task T1701: Display Module Information not retained into T118: copy/paste doesn't copy display module data.
Jul 18 2016, 7:17 AM · Blockconfig, Starmade
SmilingDemon merged T1701: Display Module Information not retained into T118: copy/paste doesn't copy display module data.
Jul 18 2016, 7:17 AM · Game Development (Alpha), Engine (Building), Starmade
SmilingDemon triaged T1701: Display Module Information not retained as Normal priority.
Jul 18 2016, 7:17 AM · Blockconfig, Starmade
SmilingDemon claimed T1701: Display Module Information not retained.
Jul 18 2016, 7:16 AM · Blockconfig, Starmade
Crimson-Artist moved T1699: Advanced Build Mode Toggle from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 18 2016, 3:47 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
Crimson-Artist moved T1672: Trading Guild prices from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 18 2016, 3:47 AM · Feature, Starmade, Council
Crimson-Artist moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 18 2016, 3:47 AM · Feature, Starmade, Game Development, Council
Shadow2lead created T1701: Display Module Information not retained.
Jul 18 2016, 3:25 AM · Blockconfig, Starmade
Megacrafter127 moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.

I can neither come to a definitive yes or a definitive no, so I'll skip.

Jul 18 2016, 1:30 AM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1699: Advanced Build Mode Toggle from Backlog to Active on the Council board.
Jul 18 2016, 1:24 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
Megacrafter127 moved T1699: Advanced Build Mode Toggle from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 18 2016, 1:18 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council

Jul 17 2016

Valck added a comment to T1697: Graphics info file is called "graphcisinfo.txt".

Fine with that.
I originally had it as part of my last comment in T1157, but split it off into its own task because I felt it was less about the typos, and more about making things easier for users/support staff.

Jul 17 2016, 10:50 PM · Typos, Starmade
lancake changed the status of T1698: Log files have an unexpected file extension from Open to In Queue (Game).
Jul 17 2016, 9:59 PM · Tools, Starmade
lancake moved T1698: Log files have an unexpected file extension from Open / Validated to Confirmed on the Issue Navigation board.
Jul 17 2016, 9:59 PM · Tools, Starmade
lancake moved T1698: Log files have an unexpected file extension from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jul 17 2016, 9:59 PM · Tools, Starmade
lancake triaged T1698: Log files have an unexpected file extension as Trivial priority.
Jul 17 2016, 9:59 PM · Tools, Starmade
lancake claimed T1698: Log files have an unexpected file extension.
Jul 17 2016, 9:58 PM · Tools, Starmade
lancake added a comment to T1698: Log files have an unexpected file extension.

True...There's probably a reason for it but I'll put it in queue. Schema can reject it if he won't change it.

Jul 17 2016, 9:58 PM · Tools, Starmade
lancake merged T1697: Graphics info file is called "graphcisinfo.txt" into T1157: Typos in File name and config files.
Jul 17 2016, 9:56 PM · Typos, Starmade
lancake merged task T1697: Graphics info file is called "graphcisinfo.txt" into T1157: Typos in File name and config files.
Jul 17 2016, 9:56 PM · Typos, Starmade
lancake triaged T1697: Graphics info file is called "graphcisinfo.txt" as Trivial priority.
Jul 17 2016, 9:56 PM · Typos, Starmade
lancake claimed T1697: Graphics info file is called "graphcisinfo.txt".

Merging with other task.

Jul 17 2016, 9:55 PM · Typos, Starmade
SmilingDemon changed the status of T1689: Settings reset when starting a dedicated server from Open to In Queue (Game).
Jul 17 2016, 9:49 PM · Engine, Starmade
Sven_The_Slayer moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.

Personally I would love to remove the core entirely from docked ship parts to denote that they are actually part of the main ship and not ever able to operate on their own. So in that end you would not need any additional docks, as turrets and ships can easily use the same dock and you denote a ship part from removing the core but that's really it's own suggestion and more or less off topic but I think I'll vote no.

Jul 17 2016, 9:48 PM · Feature, Starmade, Game Development, Council
SmilingDemon added a comment to T1689: Settings reset when starting a dedicated server.

@Sethroph .. your logfile is from a server start. so i do assume its the same effect as Croquelune described, where the dedicated server start wipes the settings.cfg back to default. i too cant remember that that was ever the case.

Jul 17 2016, 9:45 PM · Engine, Starmade
Sven_The_Slayer moved T1699: Advanced Build Mode Toggle from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 17 2016, 9:37 PM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
Sven_The_Slayer created T1699: Advanced Build Mode Toggle.
Jul 17 2016, 9:37 PM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
Croquelune added a comment to T1689: Settings reset when starting a dedicated server.
In T1689#65957, @Valck wrote:

That's to be expected, as both the server process and the client do write the config files, even if nothing has changed. Whoever goes last, wins.
As a workaround, have two installations, one for the server, one for the client.
As a suggestion for a possible solution, the server should keep its settings in the respective world directories; that would also allow several universes with different settings. Ideally that should include the blueprints and custom config xml files as well.

Jul 17 2016, 8:40 PM · Engine, Starmade
lancake merged T1668: Ai has combat distance issues- orbits too far for some weapons to reach :( into T287: Pirates move to max weapon range..
Jul 17 2016, 6:45 PM · AI, Starmade
lancake merged task T1668: Ai has combat distance issues- orbits too far for some weapons to reach :( into T287: Pirates move to max weapon range..
Jul 17 2016, 6:45 PM · AI, Starmade
lancake triaged T1668: Ai has combat distance issues- orbits too far for some weapons to reach :( as Normal priority.
Jul 17 2016, 6:41 PM · AI, Starmade
Crimson-Artist added a comment to T1681: Rail Docker Variants/ Job specific dockers .

after reading the post again i figured that the three dockers is unnecessary. however the ship part one is something that could work. think of this as a partial suggestion.

Jul 17 2016, 6:15 PM · Feature, Starmade, Game Development, Council
lancake claimed T1668: Ai has combat distance issues- orbits too far for some weapons to reach :(.

We'll have to take a look at it again, there's already a task about it so merging them.

Jul 17 2016, 5:57 PM · AI, Starmade
lancake closed T1671: Shops lose all credits and return to base settings when unloaded and reloaded as Rejected.
Jul 17 2016, 5:53 PM · GUI/HUD, Starmade
lancake claimed T1671: Shops lose all credits and return to base settings when unloaded and reloaded.

Was fixed before release.

Jul 17 2016, 5:52 PM · GUI/HUD, Starmade
Valck created T1698: Log files have an unexpected file extension.
Jul 17 2016, 5:02 PM · Tools, Starmade
Valck created T1697: Graphics info file is called "graphcisinfo.txt".
Jul 17 2016, 4:56 PM · Typos, Starmade
Valck added a comment to T1157: Typos in File name and config files.

blockBehaviorConfig.xml (and its derivatives):

Jul 17 2016, 4:47 PM · Typos, Starmade
Valck added a comment to T1689: Settings reset when starting a dedicated server.

That's to be expected, as both the server process and the client do write the config files, even if nothing has changed. Whoever goes last, wins.
As a workaround, have two installations, one for the server, one for the client.

Jul 17 2016, 3:45 PM · Engine, Starmade
erthparadine created T1696: /sector_chmod x y z + peace resets at every server restart.
Jul 17 2016, 3:20 PM · Game Development (Alpha), Engine (Commands), Starmade
spunkie updated the task description for T1695: Phantom entities.
Jul 17 2016, 10:51 AM · Engine, Starmade
Croquelune added a comment to T1689: Settings reset when starting a dedicated server.

It's happen to me with 100% chance each time I use the starter.exe (old launcher) for launch "dedicated server" and then open another starter.exe for launching the game. While in game all my settings and keyboard shortcut are reset. So it's both settings.cfg and keyboard.cfg which are impacted. I'll bring the log next time I'll launch my private MP.

Jul 17 2016, 8:39 AM · Engine, Starmade
spunkie created T1695: Phantom entities.
Jul 17 2016, 7:45 AM · Engine, Starmade
Darwynn created T1694: Shop block isn't keep its C V connections from other storage's or button .
Jul 17 2016, 12:54 AM · Starmade

Jul 16 2016

HolyCookie added a comment to T1681: Rail Docker Variants/ Job specific dockers .

Having 2 dockers would suffice (I think)
1 for normal
1 for decoration stuff on ships that would be part of the ship.

Jul 16 2016, 11:37 PM · Feature, Starmade, Game Development, Council
HolyCookie moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 16 2016, 11:32 PM · Feature, Starmade, Game Development, Council
SmilingDemon added a comment to T1689: Settings reset when starting a dedicated server.

please just delete that log insert and drag and drop the whole file into the posting ... do not copy paste the content

Jul 16 2016, 7:48 PM · Engine, Starmade
Sven_The_Slayer moved T1672: Trading Guild prices from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 16 2016, 7:20 PM · Feature, Starmade, Council
Sven_The_Slayer added a comment to T1681: Rail Docker Variants/ Job specific dockers .

Yeah I would love to have a way to denote that certain docked entities are part of that ship and should be treated as such and not docked entities but I'm not sure having three different dockers is the solution.

Jul 16 2016, 7:19 PM · Feature, Starmade, Game Development, Council
Sethroph added a comment to T1689: Settings reset when starting a dedicated server.

I'm using El Capitan and the log is below:

Jul 16 2016, 6:54 PM · Engine, Starmade
HolyCookie moved T1672: Trading Guild prices from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 16 2016, 6:31 PM · Feature, Starmade, Council
SmilingDemon closed T1620: Memory bug as Rejected.

Support problem .. or fixed in on eof the hotfixes

Jul 16 2016, 6:23 PM · Universe, Starmade
SmilingDemon closed T1214: Fullscreen Crash mac osx 10.11.2 as Rejected.

no reply

Jul 16 2016, 6:21 PM · Starmade
SmilingDemon closed T1581: Legacy Launcher Doesn't Work as Rejected.

assume new launcher fixes that

Jul 16 2016, 6:17 PM · Starmade
SmilingDemon moved T1689: Settings reset when starting a dedicated server from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 16 2016, 6:15 PM · Engine, Starmade
SmilingDemon added a comment to T1689: Settings reset when starting a dedicated server.

not a general issue

Jul 16 2016, 6:15 PM · Engine, Starmade
SmilingDemon triaged T1689: Settings reset when starting a dedicated server as Normal priority.
Jul 16 2016, 6:13 PM · Engine, Starmade
SmilingDemon claimed T1689: Settings reset when starting a dedicated server.
Jul 16 2016, 6:13 PM · Engine, Starmade
Crimson-Artist added a comment to T1681: Rail Docker Variants/ Job specific dockers .

I am unable to decide with this one, yes it can be useful, but I am not sure if using a separate raildocker is the best solution.

Jul 16 2016, 5:37 PM · Feature, Starmade, Game Development, Council
SmilingDemon created T1692: Catalog Manager deletes wrong blueprints when not sorted as numbered list.
Jul 16 2016, 4:29 PM · Tools, Starmade
Napther created T1691: moving fleet results in same UID causes IllegalArgument crash .
Jul 16 2016, 2:59 PM · Fleets, Starmade
Kingofanime updated the task description for T1690: Inconsistent Lighting.
Jul 16 2016, 2:28 PM · Engine, Starmade
Kingofanime created T1690: Inconsistent Lighting.
Jul 16 2016, 2:27 PM · Engine, Starmade
Sethroph created T1689: Settings reset when starting a dedicated server.
Jul 16 2016, 10:31 AM · Engine, Starmade
SmilingDemon merged T1688: Rail Docker changing orientations when receiving a logic signal into T979: logic signal rotates rail docker and pickup point.
Jul 16 2016, 7:27 AM · CBS: Rails, Starmade
SmilingDemon merged task T1688: Rail Docker changing orientations when receiving a logic signal into T979: logic signal rotates rail docker and pickup point.
Jul 16 2016, 7:27 AM · CBS: Rails, Starmade
SmilingDemon triaged T1688: Rail Docker changing orientations when receiving a logic signal as Normal priority.
Jul 16 2016, 7:26 AM · CBS: Rails, Starmade
SmilingDemon claimed T1688: Rail Docker changing orientations when receiving a logic signal .
Jul 16 2016, 7:25 AM · CBS: Rails, Starmade
Megacrafter127 moved T1681: Rail Docker Variants/ Job specific dockers from Backlog to Active on the Council board.
Jul 16 2016, 7:03 AM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1672: Trading Guild prices from Backlog to Active on the Council board.
Jul 16 2016, 7:03 AM · Feature, Starmade, Council
Megacrafter127 added a comment to T1681: Rail Docker Variants/ Job specific dockers .

I am unable to decide with this one, yes it can be useful, but I am not sure if using a separate raildocker is the best solution.

Jul 16 2016, 7:03 AM · Feature, Starmade, Game Development, Council
FlyingDebris moved T1672: Trading Guild prices from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 16 2016, 6:27 AM · Feature, Starmade, Council
FlyingDebris moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 16 2016, 6:27 AM · Feature, Starmade, Game Development, Council
Crimson-Artist created T1688: Rail Docker changing orientations when receiving a logic signal .
Jul 16 2016, 6:25 AM · CBS: Rails, Starmade
Twylite_Fang created T1687: Wrong player kicked from from Faction.
Jul 16 2016, 6:08 AM · GUI/HUD, Starmade
calani moved T1637: Dialogs do not prevent opening other dialogs from Active to Planned Feature on the Launcher Development board.
Jul 16 2016, 2:54 AM · Launcher Development, Starmade

Jul 15 2016

Sven_The_Slayer moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 15 2016, 10:25 PM · Feature, Starmade, Game Development, Council
AndyP created T1686: Shop can only accept one incoming connection.
Jul 15 2016, 9:33 PM · Game Development (Alpha), Tradenetwork, Starmade
Sven_The_Slayer added a comment to T1672: Trading Guild prices.

Not to go off topic but this brings up an issue that i've been thinking about for some time. what happens when we, members of the council, come up with an idea for a suggestion?
do we need to create a thread on SMD first then link it to the council suggestion? would that be a conflict of interest? Do we go looking for a thread with our specific suggestions then? What if none exist? Do we create a thread then ask another councilor to make a council suggestion? isn't that a little redundant?
This is a very weird situation that i figured we'd run into sooner or later. Personally i thought i'd be the first one to do this since I got a boat load of ideas that I'm holding off on cuz i'm not sure if doing this is right or wrong.

Jul 15 2016, 5:48 PM · Feature, Starmade, Council
Valck created T1683: sell/buy prices affect purchase/sale orders and vice versa.
Jul 15 2016, 1:38 PM · QA-Return, Game Development, Tradenetwork, Starmade
Megacrafter127 moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 15 2016, 1:19 PM · Feature, Starmade, Game Development, Council
Crimson-Artist renamed T1681: Rail Docker Variants/ Job specific dockers from Rail Docker Variants/ Job specific dockers to Rail Docker Variants/ Job specific dockers .
Jul 15 2016, 11:54 AM · Feature, Starmade, Game Development, Council
Valck created T1682: Possibly misleading dialog (JVM "Critical Error" with Intel graphics).
Jul 15 2016, 9:44 AM · Game Development (Alpha), Typos, Starmade
Crimson-Artist added a comment to T1672: Trading Guild prices.

Not to go off topic but this brings up an issue that i've been thinking about for some time. what happens when we, members of the council, come up with an idea for a suggestion?

Jul 15 2016, 3:38 AM · Feature, Starmade, Council
Crimson-Artist created T1681: Rail Docker Variants/ Job specific dockers .
Jul 15 2016, 3:28 AM · Feature, Starmade, Game Development, Council

Jul 14 2016

erthparadine added a comment to T1362: Jump distance not consistent (with changed sector size).

With 8K sectors here, and 128 sector jump distance, we are no longer observing a shortened jump distance, for the past (at least) two updates.

Jul 14 2016, 9:17 PM · Game Development (Alpha), Engine (Configuration), Starmade
SmilingDemon added a comment to T1074: Jump Inhibitors stacking "active" overlay.

-Confirmed-

Jul 14 2016, 6:45 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon edited Steps to reproduce on T1074: Jump Inhibitors stacking "active" overlay.
Jul 14 2016, 6:44 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon changed the status of T1074: Jump Inhibitors stacking "active" overlay from Open to In Queue (Game).
Jul 14 2016, 6:44 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon edited Tester information (Internal use only) on T1157: Typos in File name and config files.
Jul 14 2016, 6:33 PM · Typos, Starmade
Gimpy added a comment to T1567: Crash on startup - /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found.

sorry for the late reply. no tried what you suggested still no sound

Jul 14 2016, 6:32 PM · Engine, Starmade
SmilingDemon moved T1678: Uplink does not save from Unclassed to Issue affecting current release on the Starmade board.
Jul 14 2016, 5:54 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon moved T1678: Uplink does not save from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 14 2016, 5:54 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon added a comment to T1678: Uplink does not save.

are you talking about the Login at the start of the Launcher or
about the Uplink to the Registry for validation to game servers ?

Jul 14 2016, 5:54 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon triaged T1678: Uplink does not save as Normal priority.
Jul 14 2016, 5:53 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon claimed T1678: Uplink does not save.
Jul 14 2016, 5:52 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon moved T1679: Girder and shipyard block rotations from Unclassed to Issue affecting current release on the Starmade board.
Jul 14 2016, 5:16 PM · Game Development (Beta), Blockconfig, Starmade
SmilingDemon changed the status of T1679: Girder and shipyard block rotations from Open to In Queue (Game).
Jul 14 2016, 5:16 PM · Game Development (Beta), Blockconfig, Starmade
SmilingDemon edited Tester information (Internal use only) on T1679: Girder and shipyard block rotations.
Jul 14 2016, 5:16 PM · Game Development (Beta), Blockconfig, Starmade
SmilingDemon added a comment to T1679: Girder and shipyard block rotations.

Girders have been in a build before yes.

Jul 14 2016, 5:14 PM · Game Development (Beta), Blockconfig, Starmade