In T1257#48916, @lancake wrote:You can get the same issue with redo, it seems to be caused by sections that cross uninitialized chunks. Seems it's unable to undo or redo those sections without crashing
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Mar 31 2016
Mar 31 2016
thatothermitch changed the status of T1226: Cannot modify rotational thrust using out-of-ship thrust menu as astronaut from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 30 2016
Mar 30 2016
micdoodle8 changed the status of T1267: exit tutorial dialog menu appears on top of confirmation dialog from In Queue (Game) to Resolved.
micdoodle8 moved T1267: exit tutorial dialog menu appears on top of confirmation dialog from Backlog / Unclassed to micdoodle8 on the Game Development board.
micdoodle8 changed the status of T1267: exit tutorial dialog menu appears on top of confirmation dialog from Resolved to In Queue (Game).
thatothermitch changed the status of T1267: exit tutorial dialog menu appears on top of confirmation dialog from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Duplicate, merging tasks.
thatothermitch changed the status of T1269: using any hotbar slot undocks you from a shipyard anchor from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
micdoodle8 moved T1269: using any hotbar slot undocks you from a shipyard anchor from Backlog / Unclassed to micdoodle8 on the Game Development board.
thatothermitch changed the status of T1276: turning off gravity un-aligns you from ship from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
micdoodle8 moved T1276: turning off gravity un-aligns you from ship from Backlog / Unclassed to micdoodle8 on the Game Development board.
In T1289#49325, @lancake wrote:A part of your description is about how the controls in the map are relative to your view, and you want them to be absolute no matter from what angle you're looking. I think that would be an improvement yes.
The bug you describe is there to. These tasks are about bugs only though so I'll have to split this task up if we decide this change is going to happen at some point.
lancake moved T1289: galaxy map navigation is inconsistent from certain angles from New / Unconfirmed to Open / Validated on the Issue Navigation board.
lancake renamed T1289: galaxy map navigation is inconsistent from certain angles from galaxy map navigation is impossible with some bias angles of view to galaxy map navigation is inconsistent from certain angles.
A part of your description is about how the controls in the map are relative to your view, and you want them to be absolute no matter from what angle you're looking. I think that would be an improvement yes.
lancake edited Tester information (Internal use only) on T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
T1121 solved the case of remove mode, but the transparency issue still there with the prerender block.
lancake changed Last tested (version) from 0.19544 (Dev) to 0.19624 on T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
In T679#49262, @ca2longoria wrote:Limiting fps fixed this somewhat for me. It was jumping up to 180-200, but forcing 60 with vsync kept the cycles lower than before.
Mar 29 2016
Mar 29 2016
lancake raised the priority of T798: Chat main log blank after first 100 lines from Normal to Release Blocker.
ca2longoria added a comment to T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
Can confirm this is still an issue. Receiving only 200 additional thrust from a docked entity with > 800 thrust.
Aceface added a comment to T1279: objects which emit light that are behind a wall can be seen through the wall when looking from a distance.
yea sure i will in a few hours
SmilingDemon moved T1286: Map screen in build mode contains heavy graphical glitches from New / Unconfirmed to Feedback on the Issue Navigation board.
not happening for me
SmilingDemon triaged T1286: Map screen in build mode contains heavy graphical glitches as High priority.
SmilingDemon added a comment to T1279: objects which emit light that are behind a wall can be seen through the wall when looking from a distance.
I cant reproduce that
godmars edited Tester information (Internal use only) on T1282: can't place small amounts of single block items into inventories in creative mode.
godmars changed the status of T1282: can't place small amounts of single block items into inventories in creative mode from Open to In Queue (Game).
-confirmed-
Kingofanime added a comment to T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range.
The Sentry command is working great now.
DISCLAIMER : I use AZERTY keyboard config (here my custom
keyboard.cfg1 KBDownload
= azerty)Unable to reproduce, was most likely fixed along the way.
Thanks for the quick replies! I'll reject it as a duplicate of T1238
Croquelune updated the task description for T1289: galaxy map navigation is inconsistent from certain angles.
Limiting fps fixed this somewhat for me. It was jumping up to 180-200, but forcing 60 with vsync kept the cycles lower than before.
ca2longoria added a comment to T712: undocking from camera view resets your view to the shipcore before moving back.
View resetting occurs with about half of docked enteties' releases. Since my ship fires them one at a time off a timer, it is easy to count.
Can also confirm that the issue was fixed in the last patch. This bug report was made before the last patch.
Keptick added a comment to T712: undocking from camera view resets your view to the shipcore before moving back.
In T712#49210, @Aceface wrote:yeah i've noticed this and it gets very annoying if you lose turrets during battle
Keptick added a comment to T1265: Entity structure menu collapses submenus when under fire (unable to use the "undock all" or "activate AI" functions in combat).
@lancake you merged the task I made about the menus collapsing on their own with this. However, the menus collapse even when the ship isn't getting shot, it's not the same bug. Having a large amount of entries in one of the tabs will cause the game to momentarily freeze, and it auto-closes the tab 90% of the time when that happens.
Mar 28 2016
Mar 28 2016
Kingofanime added a comment to T1287: Fleets on defend/attack don't move back to assigned sector after combat.
I think it might also be doing the same thing on the attack sector fleet command.
Well this might be related to what i have: http://phab.starma.de/T1258.
Kingofanime updated the task description for T1287: Fleets on defend/attack don't move back to assigned sector after combat.
Kingofanime added a comment to T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range.
Wow, you're right, this does seem be working.
Really, this should be handled by better versioning -- ex: SemVer
This issue was fixed for me in the last patch release.
lancake changed the status of T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range from In Queue (Game) to Resolved.
lancake changed the status of T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range from Open to In Queue (Game).
Forgot to move this one around, but the issue was tested and it was fixed. They should engage anything in load range in 0.19624
Aceface added a comment to T712: undocking from camera view resets your view to the shipcore before moving back.
yeah i've noticed this and it gets very annoying if you lose turrets during battle
ah thanks :)
Hmm, I Dont know how it should be, but a ship that's using Millions of blocks of advanced armour shouldn't have its armour HP removed upon the destruction of 1 block. Perhaps put a cap on the amount of armour HP that can be removed in one go from a single block.
lancake changed Last tested (version) from 0.19605 (Dev) to 0.19624 on T1244: Missile Tracking inaccurate vs smaller ships.
Yes, there were issues with accuracy by AI, I believe the same thing was affecting missiles. Haven't seen any issue since that was fixed so closing this one.
Alright, I'll try a few things out but I doubt I'll find something. Guess this one will stay open for a while just like T927 :)
lancake updated subscribers of T712: undocking from camera view resets your view to the shipcore before moving back.
lancake lowered the priority of T712: undocking from camera view resets your view to the shipcore before moving back from Normal to Low.
Duplicate, merging tasks.
Already reported, merging tasks.
lancake renamed T1285: undocked entities in combat can cause heavy collision lag from rail doors etc cause bad problems in combat to undocked entities in combat can cause heavy collision lag.
This problem extends to any docked entity yeah. We can "solve" the fps drops by having each entity that gets undocked in combat, have no physics for a while, not exactly the most clean way to do it but it's the easiest one.
Aceface added a comment to T1279: objects which emit light that are behind a wall can be seen through the wall when looking from a distance.
so my proper account is working now.
yes i use framebuffers because if i dont it causes similar issues to this but it happens even when close up.
SmilingDemon added a comment to T1279: objects which emit light that are behind a wall can be seen through the wall when looking from a distance.
Do you have Frame Buffers enabled ?
SmilingDemon added a comment to T1282: can't place small amounts of single block items into inventories in creative mode.
-Validated-
SmilingDemon triaged T1282: can't place small amounts of single block items into inventories in creative mode as Low priority.
So what's your progress on a fix for this? Schine has known about this for almost 1 year now. It seems like this should be a fairly easy fix involving matching up block IDs and block orientations. This pretty much breaks the game, also, and destroys gameplay when using the advanced build mode and the remove / replace feature. Lots of players like to recolor their ships, and this prevents them from doing so.
Mar 27 2016
Mar 27 2016
lancake moved T1272: Massive point-damage is applied to armour HP incorrectly from New / Unconfirmed to Feedback on the Issue Navigation board.
It's intended. If we only allow to kill as much AHP as the block offers, you can never reach 0 AHP unless you kill every single armor block.
lancake changed the status of T1263: Fleet ships launched from rails stop instantly when following some fleet orders from Open to In Queue (Game).
lancake renamed T1263: Fleet ships launched from rails stop instantly when following some fleet orders from Fleet ships launched from rails stop instantly when following fleet orders to Fleet ships launched from rails stop instantly when following some fleet orders.
lancake added a comment to T1263: Fleet ships launched from rails stop instantly when following some fleet orders.
Sentry mode (during combat), formation mode, etc will cause drones to immediately halt after leaving a shoot out rail.
It seems that their order is obeyed first before they get their 25m/s launch boost. This can cause them to pile up at the exit rail and create lag.
lancake set First occurrence (version) to 0.19264 on T1263: Fleet ships launched from rails stop instantly when following some fleet orders.