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Mar 27 2016

lancake renamed T1263: Fleet ships launched from rails stop instantly when following some fleet orders from Fleet ships launched from rails can stop instantly (thrust ignored) to Fleet ships launched from rails stop instantly when following fleet orders.
Mar 27 2016, 10:40 PM · Game Development (Beta), Fleets, Starmade
lancake claimed T1263: Fleet ships launched from rails stop instantly when following some fleet orders.

-Validated-

Mar 27 2016, 10:31 PM · Game Development (Beta), Fleets, Starmade
lancake placed T1218: loaded fleet ships get stuck in a loop after a specific move order up for grabs.
Mar 27 2016, 10:29 PM · Fleets, Quality Assurance, Starmade
lancake moved T1218: loaded fleet ships get stuck in a loop after a specific move order from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 27 2016, 10:29 PM · Fleets, Quality Assurance, Starmade
lancake triaged T1218: loaded fleet ships get stuck in a loop after a specific move order as High priority.
Mar 27 2016, 10:29 PM · Fleets, Quality Assurance, Starmade
lancake claimed T1218: loaded fleet ships get stuck in a loop after a specific move order.

I've seen it once in a dev build and haven't been able to reproduce it since then, going to leave this one on open for a while.

Mar 27 2016, 10:28 PM · Fleets, Quality Assurance, Starmade
lancake changed the status of T1250: Frequent Crashes In Latest Version from Open to In Queue (Game).

Still can't reproduce so in case the logs aren't enough to fix it, please send back to "Open" status

Mar 27 2016, 10:05 PM · Engine, Starmade
lancake moved T1250: Frequent Crashes In Latest Version from Open / Validated to Confirmed on the Issue Navigation board.
Mar 27 2016, 10:05 PM · Engine, Starmade
lancake closed T1284: Ships in a Fleet target the same block when mining as Rejected.
Mar 27 2016, 10:01 PM · Fleets, Starmade
lancake shifted T1284: Ships in a Fleet target the same block when mining from the S1 Public space to the S3 Starmade space.
Mar 27 2016, 10:01 PM · Fleets, Starmade
lancake claimed T1284: Ships in a Fleet target the same block when mining.

Intended behavior for now, will be changed eventually.

Mar 27 2016, 10:00 PM · Fleets, Starmade
Kingofanime added a comment to T1278: Transporter names, wireless logic and other data sometimes reset.

I had this happen to me once. It was on my huge long-term ship building project, which I haven't finished yet. I went into my single player world to do some building on my ship, and noticed that all the transporter names had disappeared. It has 9 transporter rooms in it, and a rail elevator. I re-entered all the transporter names and it hasn't happened again since that one time.

Mar 27 2016, 8:59 PM · CBS: Functional, Starmade
Inspired2150 set Task Type to issuetype:bug on T1284: Ships in a Fleet target the same block when mining.
Mar 27 2016, 8:31 PM · Fleets, Starmade
Inspired2150 created T1284: Ships in a Fleet target the same block when mining.
Mar 27 2016, 8:31 PM · Fleets, Starmade
karma827 created T1283: Fleet member list changes on server restart..
Mar 27 2016, 7:30 PM · Starmade, Issue Navigation
Chandler placed T1103: Tutorial: Various keybinds hardcoded up for grabs.
Mar 27 2016, 6:21 PM · Typos, Starmade
Chandler moved T1103: Tutorial: Various keybinds hardcoded from Open / Validated to Waiting for other issue on the Issue Navigation board.
Mar 27 2016, 6:20 PM · Typos, Starmade
Chandler closed T1139: Game Freezes when resolution is changed. as Rejected.
Mar 27 2016, 6:17 PM · Engine, Starmade
Chandler claimed T1139: Game Freezes when resolution is changed..

-Rejected-
I just retested and all is good. One one the fixes must have gotten it too.

Mar 27 2016, 6:17 PM · Engine, Starmade
spunkie updated the task description for T1282: can't place small amounts of single block items into inventories in creative mode.
Mar 27 2016, 3:35 PM · Game Development (Beta), GUI/HUD, Starmade
spunkie created T1282: can't place small amounts of single block items into inventories in creative mode.
Mar 27 2016, 3:22 PM · Game Development (Beta), GUI/HUD, Starmade
TheSprtCZ created T1281: Cursor doesn't wrap when he should..
Mar 27 2016, 3:06 PM · GUI/HUD, Starmade
lancake changed the status of T1257: build mode undo/redo is incomplete from Open to In Queue (Game).
Mar 27 2016, 3:03 PM · Game Development (Beta), Engine (Building), Starmade
lancake moved T1257: build mode undo/redo is incomplete from Open / Validated to Confirmed on the Issue Navigation board.
Mar 27 2016, 3:03 PM · Game Development (Beta), Engine (Building), Starmade
lancake renamed T1257: build mode undo/redo is incomplete from Build Mode Undo causing nullpointerexception to build mode undo/redo causing nullpointerexception.
Mar 27 2016, 3:03 PM · Game Development (Beta), Engine (Building), Starmade
lancake added a comment to T1257: build mode undo/redo is incomplete.

You can get the same issue with redo, it seems to be caused by sections that cross uninitialized chunks. Seems it's unable to undo or redo those sections without crashing

Mar 27 2016, 2:48 PM · Game Development (Beta), Engine (Building), Starmade
spunkie changed the status of T1212: can't salvage invisible blocks from Open to In Queue (Game).

Occurs for all invisible blocks excepting the trigger area block.

Mar 27 2016, 2:45 PM · CBS: Functional, Starmade
lancake updated subscribers of T1257: build mode undo/redo is incomplete.
Mar 27 2016, 2:43 PM · Game Development (Beta), Engine (Building), Starmade
lancake merged task T1255: Using undo crashes game under certain circumstances into T1257: build mode undo/redo is incomplete.
Mar 27 2016, 2:43 PM · Engine, Starmade
lancake triaged T1255: Using undo crashes game under certain circumstances as High priority.
Mar 27 2016, 2:43 PM · Engine, Starmade
lancake claimed T1255: Using undo crashes game under certain circumstances .

Thanks for this information, I'll merge it with another task and move it into queue after tracking it down completely.

Mar 27 2016, 2:42 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19603 (Dev) to 0.19624 on T1229: Renaming a fleet ship doesn't update name immediately in fleet list.
Mar 27 2016, 2:40 PM · Game Development (Beta), Fleets, Starmade
lancake changed the status of T1229: Renaming a fleet ship doesn't update name immediately in fleet list from Open to In Queue (Game).

Renaming a ship will only update the name in your fleet menu after restarting your client.

Mar 27 2016, 2:40 PM · Game Development (Beta), Fleets, Starmade
lancake moved T1229: Renaming a fleet ship doesn't update name immediately in fleet list from Open / Validated to Confirmed on the Issue Navigation board.
Mar 27 2016, 2:39 PM · Game Development (Beta), Fleets, Starmade
lancake changed the status of T1261: Docking entities causing disabled turret and dock nav icons to flicker from Open to In Queue (Game).

As mentioned in the description: If you have "docked" and "turrets" nav icons disabled, they'll flicker on and off when a ship docks or undocks to your ship (easy to see with carrier recall)

Mar 27 2016, 2:31 PM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T1261: Docking entities causing disabled turret and dock nav icons to flicker from New / Unconfirmed to Confirmed on the Issue Navigation board.
Mar 27 2016, 2:31 PM · Game Development (Beta), GUI/HUD, Starmade
lancake renamed T1261: Docking entities causing disabled turret and dock nav icons to flicker from Docking entities causing nav icons flicker to Docking entities causing disabled turret and dock nav icons to flicker.
Mar 27 2016, 2:31 PM · Game Development (Beta), GUI/HUD, Starmade
lancake claimed T1261: Docking entities causing disabled turret and dock nav icons to flicker.

Yep, easy to see when using carrier recall on drones. Right after they dock, your nav markers on your ship that should be disabled, appear visible for 0.1 sec before disappearing again.

Mar 27 2016, 2:25 PM · Game Development (Beta), GUI/HUD, Starmade
Gamel added a comment to T1275: Cross Entity Pull is not working.
In T1275#48709, @Gamel wrote:

Please ignore the previous comment, I do found the real problem this time.
It is the translation pack !!!!!
The auto pull list only have english, so when I use a chinese language pack
The block names are in chinese, then the blocks can't be pull.
I notice this with a incomplete language pack, the block with chinese character can't be pull and the english only ones can be pull.
I guess there should be a simple solution for this, let the pull system pull by block ID not block name.

Good find! I assume the same goes for normal pulling, on the same entity?

Mar 27 2016, 2:22 PM · CBS: Functional, Starmade
lancake added a comment to T1275: Cross Entity Pull is not working.
In T1275#48709, @Gamel wrote:

Please ignore the previous comment, I do found the real problem this time.
It is the translation pack !!!!!
The auto pull list only have english, so when I use a chinese language pack
The block names are in chinese, then the blocks can't be pull.
I notice this with a incomplete language pack, the block with chinese character can't be pull and the english only ones can be pull.
I guess there should be a simple solution for this, let the pull system pull by block ID not block name.

Mar 27 2016, 2:17 PM · CBS: Functional, Starmade
lancake moved T1278: Transporter names, wireless logic and other data sometimes reset from New / Unconfirmed to Feedback on the Issue Navigation board.
Mar 27 2016, 2:15 PM · CBS: Functional, Starmade
lancake renamed T1278: Transporter names, wireless logic and other data sometimes reset from Transporter Names to Transporter names and other data sometimes reset.
Mar 27 2016, 2:15 PM · CBS: Functional, Starmade
lancake claimed T1278: Transporter names, wireless logic and other data sometimes reset.

Just like in T927, can't reproduce this with a server shutdown so it must be something else causing it. We didn't receive feedback on that other task so if you find any clue, doesn't matter what, please share so we can check it out again.

Mar 27 2016, 2:14 PM · CBS: Functional, Starmade
lancake changed the status of T1267: exit tutorial dialog menu appears on top of confirmation dialog from Open to In Queue (Game).

What should happen: After you press EXIT TUTORIAL
-> The tutorial menu auto closes
-> The dialog menu TUTORIAL EXIT pops up, asking you if you want to show the tutorial on next startup or not

Mar 27 2016, 2:09 PM · GUI/HUD, Starmade
lancake moved T1267: exit tutorial dialog menu appears on top of confirmation dialog from Open / Validated to Confirmed on the Issue Navigation board.
Mar 27 2016, 2:09 PM · GUI/HUD, Starmade
lancake renamed T1267: exit tutorial dialog menu appears on top of confirmation dialog from Tutorial dialog menu to exit tutorial dialog menu appears on top of confirmation dialog.
Mar 27 2016, 2:08 PM · GUI/HUD, Starmade
lancake moved T1267: exit tutorial dialog menu appears on top of confirmation dialog from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 27 2016, 2:00 PM · GUI/HUD, Starmade
lancake renamed T1267: exit tutorial dialog menu appears on top of confirmation dialog from Menus overlay issue to Tutorial dialog menu .
Mar 27 2016, 2:00 PM · GUI/HUD, Starmade
lancake claimed T1267: exit tutorial dialog menu appears on top of confirmation dialog.

-Validated-

Mar 27 2016, 1:57 PM · GUI/HUD, Starmade
lancake renamed T438: Tutorial gets stuck from Tutorial get's stuck to Tutorial gets stuck.
Mar 27 2016, 1:51 PM · GUI/HUD, Starmade
lancake added a comment to T1265: Entity structure menu collapses submenus when under fire (unable to use the "undock all" or "activate AI" functions in combat).

There may be other ways to get it to auto close. We had this problem in the past where menus auto closed due to something happening elsewhere on the server.
I believe 1 of those triggers was a player entering your sector, or a player joining the server. Pretty sure that got fixed but it's something to look at during QA

Mar 27 2016, 1:49 PM · Game Development (Beta), GUI/HUD, Starmade
lancake updated subscribers of T1265: Entity structure menu collapses submenus when under fire (unable to use the "undock all" or "activate AI" functions in combat).
Mar 27 2016, 1:47 PM · Game Development (Beta), GUI/HUD, Starmade
lancake merged task T1264: Structure tab tabs close under lag into T1265: Entity structure menu collapses submenus when under fire (unable to use the "undock all" or "activate AI" functions in combat).
Mar 27 2016, 1:47 PM · GUI/HUD, Starmade
lancake triaged T1264: Structure tab tabs close under lag as Normal priority.
Mar 27 2016, 1:47 PM · GUI/HUD, Starmade
lancake claimed T1264: Structure tab tabs close under lag.

On the test server I can open my rail menu just fine, no lag at all and it doesn't auto close. I'm 100% sure that it closes due to other stuff but haven't tracked that down yet.

Mar 27 2016, 1:46 PM · GUI/HUD, Starmade
spunkie changed the status of T1162: Confusion if multiple players do use the same personal storage from Open to In Queue (Game).

Preferred behavior would have the item selected remain in the hotbar position for as long as that storage contains the item, regardless of its position within the storage.

Mar 27 2016, 1:35 PM · Game Development (Beta), GUI/HUD, Starmade
lancake closed T1258: 99% CPU Usage as Rejected.
Mar 27 2016, 1:25 PM · Engine, Starmade
lancake claimed T1258: 99% CPU Usage.

Hm, it might be related to T679. If you're near a planet, your cpu will also reach a high usage due to planet generation.
Can you please contact support? -> http://help.star-made.org/support/tickets/new
They may be able to help you fix this issue and if it can be fixed on starmade's side, i'll re-open this task and put it in queue with the extra information a support agent has gathered.

Mar 27 2016, 1:20 PM · Engine, Starmade
lancake changed the status of T1277: \r appears in block descriptions from Open to In Queue (Game).
Mar 27 2016, 1:12 PM · Typos, Starmade
lancake moved T1277: \r appears in block descriptions from New / Unconfirmed to Confirmed on the Issue Navigation board.
Mar 27 2016, 1:12 PM · Typos, Starmade
lancake renamed T1277: \r appears in block descriptions from Typo in cargo description to \r appears in block descriptions.
Mar 27 2016, 1:12 PM · Typos, Starmade
lancake claimed T1277: \r appears in block descriptions.

Seems there are some format issues.

Mar 27 2016, 1:10 PM · Typos, Starmade
Aceyfacey created T1279: objects which emit light that are behind a wall can be seen through the wall when looking from a distance.
Mar 27 2016, 12:52 PM · Engine, Starmade
Mishka created T1278: Transporter names, wireless logic and other data sometimes reset.
Mar 27 2016, 12:32 PM · CBS: Functional, Starmade
Croquelune created T1277: \r appears in block descriptions.
Mar 27 2016, 10:03 AM · Typos, Starmade
Gamel added a comment to T1275: Cross Entity Pull is not working.

Please ignore the previous comment, I do found the real problem this time.
It is the translation pack !!!!!

Mar 27 2016, 9:17 AM · CBS: Functional, Starmade
Gamel added a comment to T1275: Cross Entity Pull is not working.
Mar 27 2016, 8:34 AM · CBS: Functional, Starmade
Gamel added a comment to T1275: Cross Entity Pull is not working.

tried it on a ubuntu with java8, not working as the java8 on OSX

Mar 27 2016, 7:25 AM · CBS: Functional, Starmade
thatothermitch changed the status of T709: LOD of planets are the wrong colour seen from other sectors from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 27 2016, 2:37 AM · Universe, Starmade
micdoodle8 moved T709: LOD of planets are the wrong colour seen from other sectors from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 27 2016, 2:36 AM · Universe, Starmade
micdoodle8 added a comment to T778: scrolling through ship hotbar is jumpy.

This is a fairly simple fix for a small, but annoying issue. That said, this fix will need some testing in odd situations.

Mar 27 2016, 2:04 AM · Engine, Starmade
thatothermitch changed the status of T778: scrolling through ship hotbar is jumpy from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 27 2016, 2:00 AM · Engine, Starmade
micdoodle8 moved T778: scrolling through ship hotbar is jumpy from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 27 2016, 2:00 AM · Engine, Starmade
thatothermitch changed the status of T794: Transporters preserves alignment but not gravity on the same ship from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 27 2016, 1:31 AM · CBS: Functional, Starmade
micdoodle8 moved T794: Transporters preserves alignment but not gravity on the same ship from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 27 2016, 1:30 AM · CBS: Functional, Starmade
Gamel added a comment to T1275: Cross Entity Pull is not working.

1.)yes, rail basic.
2.)yes, i have set auto all for 100qty each

Mar 27 2016, 1:12 AM · CBS: Functional, Starmade
thatothermitch changed the status of T118: copy/paste doesn't copy display module data from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 27 2016, 12:52 AM · Game Development (Alpha), Engine (Building), Starmade
lancake moved T1257: build mode undo/redo is incomplete from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 27 2016, 12:27 AM · Game Development (Beta), Engine (Building), Starmade
lancake renamed T1257: build mode undo/redo is incomplete from Build Mode Undo causing crash to Build Mode Undo causing nullpointerexception.
Mar 27 2016, 12:27 AM · Game Development (Beta), Engine (Building), Starmade
lancake claimed T1257: build mode undo/redo is incomplete.

Should be reproducible, could be related to symmetry and a specific block, I've seen a similar issue when pasting a specific template over symmetry.
Logs are probably enough to fix it but I'll try to reproduce it first, no way to know if it's truly fixed otherwise.

Mar 27 2016, 12:26 AM · Game Development (Beta), Engine (Building), Starmade
thatothermitch changed the status of T85: Scan charged message repeating endlessly from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 27 2016, 12:25 AM · Quality Assurance, Game Development (Beta), CBS: Functional, Starmade
micdoodle8 moved T85: Scan charged message repeating endlessly from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 27 2016, 12:23 AM · Quality Assurance, Game Development (Beta), CBS: Functional, Starmade
lancake closed T1251: TDR Detected & Java Crash as Rejected.
Mar 27 2016, 12:21 AM · Starmade
lancake claimed T1251: TDR Detected & Java Crash.

I'm sorry for this late-ish answer but this is something you should contact support with: http://help.star-made.org/support/tickets/new
Refer to this task so you don't need to share all your information again.

Mar 27 2016, 12:21 AM · Starmade
lancake changed the status of T1269: using any hotbar slot undocks you from a shipyard anchor from Open to In Queue (Game).

-Confirmed-

Mar 27 2016, 12:15 AM · CBS: Shipyards, Starmade
lancake moved T1269: using any hotbar slot undocks you from a shipyard anchor from New / Unconfirmed to Confirmed on the Issue Navigation board.
Mar 27 2016, 12:15 AM · CBS: Shipyards, Starmade
lancake renamed T1269: using any hotbar slot undocks you from a shipyard anchor from Activating weapons/effects when docked to Shipyard causes Undock to using any hotbar slot undocks you from a shipyard anchor.
Mar 27 2016, 12:15 AM · CBS: Shipyards, Starmade
lancake claimed T1269: using any hotbar slot undocks you from a shipyard anchor.

Seems like any hotbar slot triggers it, no matter what is in it (empty ones do it too), only happens for the ship directly docked to the anchor.

Mar 27 2016, 12:11 AM · CBS: Shipyards, Starmade
Ithirahad added a comment to T1274: Strange spinning with fleet mining.

This is not the same bug. For me the ships will fly over and attempt to mine, but they will spend most of their time not actually hitting the asteroid. They will also randomly flip to the side and back.

Mar 27 2016, 12:06 AM · Fleets, Starmade
lancake merged task T1274: Strange spinning with fleet mining into T1249: Big enough mining drones don't salvage.
Mar 27 2016, 12:03 AM · Fleets, Starmade
lancake updated subscribers of T1249: Big enough mining drones don't salvage.
Mar 27 2016, 12:03 AM · Fleets, Quality Assurance, Starmade
lancake triaged T1274: Strange spinning with fleet mining as High priority.
Mar 27 2016, 12:03 AM · Fleets, Starmade
lancake claimed T1274: Strange spinning with fleet mining.

Duplicate, merging tasks.

Mar 27 2016, 12:03 AM · Fleets, Starmade
lancake moved T1249: Big enough mining drones don't salvage from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 27 2016, 12:02 AM · Fleets, Quality Assurance, Starmade
lancake triaged T1249: Big enough mining drones don't salvage as High priority.
Mar 27 2016, 12:02 AM · Fleets, Quality Assurance, Starmade
lancake claimed T1249: Big enough mining drones don't salvage.

Medium to large ships have issues aiming their salvager, or getting to face the ship correctly.

Mar 27 2016, 12:02 AM · Fleets, Quality Assurance, Starmade

Mar 26 2016

lancake changed the status of T1276: turning off gravity un-aligns you from ship from Open to In Queue (Game).

-Confirmed-

Mar 26 2016, 11:54 PM · Engine, Starmade
lancake moved T1276: turning off gravity un-aligns you from ship from New / Unconfirmed to Confirmed on the Issue Navigation board.
Mar 26 2016, 11:54 PM · Engine, Starmade
lancake triaged T1276: turning off gravity un-aligns you from ship as Low priority.
Mar 26 2016, 11:54 PM · Engine, Starmade
lancake claimed T1276: turning off gravity un-aligns you from ship.

Surprised we don't have it reported yet, can't find it. Don't need to add anything to this so pushing in queue.

Mar 26 2016, 11:53 PM · Engine, Starmade