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Oct 29 2015

lancake moved T789: deleting shipyard core anchor when design is loaded, removes it from the database from Open / Validated to Confirmed on the Issue Navigation board.
Oct 29 2015, 4:02 PM · CBS: Shipyards, Starmade
lancake moved T789: deleting shipyard core anchor when design is loaded, removes it from the database from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 29 2015, 4:02 PM · CBS: Shipyards, Starmade
lancake claimed T789: deleting shipyard core anchor when design is loaded, removes it from the database.

-Confirmed-

Oct 29 2015, 4:02 PM · CBS: Shipyards, Starmade
lancake created T789: deleting shipyard core anchor when design is loaded, removes it from the database.
Oct 29 2015, 4:02 PM · CBS: Shipyards, Starmade
schema changed the status of T763: Mip mapping broken from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 29 2015, 3:59 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake added a comment to T762: Partial Loading of Shipyard Designs can cause database error of a Design (Multiplayer).

I have had this and related bugs as well; they are hard to reproduce on purpose but probably have something to do with server lag. Shipyards in multiplayer do have the tendency to not complete orders for certain things in some cases. This will result in unusable, corrupted designs if relogging does not fix the issue, as a user has to remove the shipyard core anchor to fix the issue while the design is stuck in an operation, which invariably seems to destroy designs.

Oct 29 2015, 3:52 PM · CBS: Shipyards, Starmade
lancake changed the status of T769: Null pointer when pasting linked modules in un-initialized chunks. from Open to In Queue (Game).
Oct 29 2015, 3:46 PM · CBS: Functional, Starmade
lancake moved T769: Null pointer when pasting linked modules in un-initialized chunks. from Open / Validated to Confirmed on the Issue Navigation board.
Oct 29 2015, 3:46 PM · CBS: Functional, Starmade
lancake changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T769: Null pointer when pasting linked modules in un-initialized chunks..
Oct 29 2015, 3:46 PM · CBS: Functional, Starmade
lancake claimed T769: Null pointer when pasting linked modules in un-initialized chunks..

Pasting templates that contain linked modules can cause a null pointer when it is pasted in a chunk that has not been initialized yet. At least that's what I think but it seems to be reproducible.

Oct 29 2015, 3:45 PM · CBS: Functional, Starmade
lancake moved T769: Null pointer when pasting linked modules in un-initialized chunks. from Feedback to Open / Validated on the Issue Navigation board.
Oct 29 2015, 3:35 PM · CBS: Functional, Starmade
lancake renamed T769: Null pointer when pasting linked modules in un-initialized chunks. from Race gate null pointer to Null pointer when pasting linked modules in un-initialized chunks..
Oct 29 2015, 3:34 PM · CBS: Functional, Starmade
lancake added a comment to T769: Null pointer when pasting linked modules in un-initialized chunks..

Reproduced it again but this time with activation gates.

Oct 29 2015, 3:31 PM · CBS: Functional, Starmade
lancake placed T773: Astronaut/Anti-Personnel Turrets do not work with AI up for grabs.
Oct 29 2015, 3:17 PM · AI, Starmade
lancake moved T773: Astronaut/Anti-Personnel Turrets do not work with AI from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 29 2015, 3:17 PM · AI, Starmade
lancake triaged T773: Astronaut/Anti-Personnel Turrets do not work with AI as Normal priority.
Oct 29 2015, 3:17 PM · AI, Starmade
lancake claimed T773: Astronaut/Anti-Personnel Turrets do not work with AI.

-Validated-

Oct 29 2015, 3:16 PM · AI, Starmade
lancake changed the status of T788: area trigger controller doesn't auto link with other logic blocks from Open to In Queue (Game).
Oct 29 2015, 3:14 PM · Logic, Starmade
lancake moved T788: area trigger controller doesn't auto link with other logic blocks from New / Unconfirmed to Confirmed on the Issue Navigation board.
Oct 29 2015, 3:14 PM · Logic, Starmade
lancake claimed T788: area trigger controller doesn't auto link with other logic blocks.

How to reproduce:

  1. place down activation gate controller
  2. place down some activation gate modules (while having the controller selected)
  3. notice how it auto links
  4. try the same for other (logic) blocks like AND, OR, NOT,...
  5. those don't get auto linked
Oct 29 2015, 3:14 PM · Logic, Starmade
lancake created T788: area trigger controller doesn't auto link with other logic blocks.
Oct 29 2015, 3:12 PM · Logic, Starmade
lancake changed Last tested (version) from 0.19439 (Dev) to 0.19452 (Dev) on T51: can't untoggle Flip Flop manually.
Oct 29 2015, 3:06 PM · Logic, Starmade
lancake added a comment to T51: can't untoggle Flip Flop manually.

Activation gates can't put a flip flop on false either (it should since it's receiving a true signal when you fly through it)

Oct 29 2015, 3:05 PM · Logic, Starmade
schema added a comment to T763: Mip mapping broken.

those pictures show working mipmap, but the levels aren't enough for a checkerboard, so it looks bad in distance

Oct 29 2015, 2:25 PM · Game Development (Alpha), Engine (Rendering), Starmade
Ithirahad added a comment to T762: Partial Loading of Shipyard Designs can cause database error of a Design (Multiplayer).

I have had this and related bugs as well; they are hard to reproduce on purpose but probably have something to do with server lag. Shipyards in multiplayer do have the tendency to not complete orders for certain things in some cases. This will result in unusable, corrupted designs if relogging does not fix the issue, as a user has to remove the shipyard core anchor to fix the issue while the design is stuck in an operation, which invariably seems to destroy designs.

Oct 29 2015, 2:19 PM · CBS: Shipyards, Starmade
HerrSticks added a comment to T551: Turrets are not saved and linked correctly in shipyards.

I'm still having this issue.

Oct 29 2015, 2:07 PM · CBS: Shipyards, Starmade
schema changed the status of T663: Shipyard running out of power causes loss of blocks from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 29 2015, 1:38 PM · CBS: Shipyards, Starmade
schema changed the status of T640: game config: computer limitation does not work and acts like group limitation from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 29 2015, 12:49 PM · Blockconfig, Starmade
Chandler claimed T787: Ships/Stations do not save AI enabled state on docks.
Oct 29 2015, 11:32 AM · AI, Starmade
lancake moved T774: Power transfer beam logic activation missing 1 out of 5 ticks from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 29 2015, 9:12 AM · Starmade, Issue Navigation
lancake triaged T774: Power transfer beam logic activation missing 1 out of 5 ticks as Normal priority.
Oct 29 2015, 9:12 AM · Starmade, Issue Navigation
lancake claimed T774: Power transfer beam logic activation missing 1 out of 5 ticks.
Oct 29 2015, 9:11 AM · Starmade, Issue Navigation
lancake added a comment to T774: Power transfer beam logic activation missing 1 out of 5 ticks.

Hm, was this a power supply beam with or without support? The support version has issues with logic where 1 out of 5 ticks don't seem to apply.

Oct 29 2015, 9:11 AM · Starmade, Issue Navigation
lancake claimed T764: Anti-aliasing does not work.
Oct 29 2015, 8:33 AM · Engine, Starmade
lancake changed Last tested (version) from 0.19431 to 0.19451 (Dev) on T665: Bug: Storage Multistacks.
Oct 29 2015, 8:27 AM · CBS: Functional, Starmade
lancake closed T665: Bug: Storage Multistacks as Rejected.

Didn't get any feedback, don't know what is supposed to be broken either.

Oct 29 2015, 8:26 AM · CBS: Functional, Starmade
lancake moved T752: Shipyard loading issue and greyed out buttons from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 29 2015, 8:22 AM · CBS: Shipyards, Starmade
lancake triaged T752: Shipyard loading issue and greyed out buttons as High priority.
Oct 29 2015, 8:22 AM · CBS: Shipyards, Starmade
lancake triaged T762: Partial Loading of Shipyard Designs can cause database error of a Design (Multiplayer) as High priority.
Oct 29 2015, 8:21 AM · CBS: Shipyards, Starmade
lancake claimed T752: Shipyard loading issue and greyed out buttons.

Did you do anything in particular before the server went offline? like constructing a design, or having multiple shipyards on 1 station with multiple designs loaded etc?
We had this before but it's hard to reproduce, we thought it was fixed after it didn't occur for a while (used to be very frequent), seems that there are multiple causes and only one of them got fixed.

Oct 29 2015, 8:20 AM · CBS: Shipyards, Starmade
lancake added a comment to T762: Partial Loading of Shipyard Designs can cause database error of a Design (Multiplayer).

-Feedback-

Oct 29 2015, 8:16 AM · CBS: Shipyards, Starmade
lancake added a comment to T762: Partial Loading of Shipyard Designs can cause database error of a Design (Multiplayer).

http://phab.starma.de/T642 is where designs unload after restarting the server or unloading the sector it is in. Could be related to what you had.

Oct 29 2015, 8:16 AM · CBS: Shipyards, Starmade
SmilingDemon closed T746: Server Null Pointer Error: Booting from server reasons unknown as Rejected.

i have to reject this for now. there isnt any solid information to work with here. feel free to report again if it occures again and you can obtain a logfile for it.

Oct 29 2015, 8:13 AM · Starmade
lancake added a comment to T762: Partial Loading of Shipyard Designs can cause database error of a Design (Multiplayer).

I apologize for the late response, what you describe appears familiar to me but I could use some more information.

Oct 29 2015, 8:12 AM · CBS: Shipyards, Starmade
lancake moved T762: Partial Loading of Shipyard Designs can cause database error of a Design (Multiplayer) from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 29 2015, 8:06 AM · CBS: Shipyards, Starmade
lancake claimed T762: Partial Loading of Shipyard Designs can cause database error of a Design (Multiplayer).
Oct 29 2015, 8:06 AM · CBS: Shipyards, Starmade
lancake triaged T785: Certain tool windows close Connection Setup when unnecessary. as Trivial priority.
Oct 29 2015, 8:02 AM · Tools, Starmade
lancake moved T785: Certain tool windows close Connection Setup when unnecessary. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 29 2015, 8:01 AM · Tools, Starmade
lancake claimed T785: Certain tool windows close Connection Setup when unnecessary..

Closing the language editor or the block config editor both close the startup connection menu, don't know about the other tools.

Oct 29 2015, 8:01 AM · Tools, Starmade
lancake placed T787: Ships/Stations do not save AI enabled state on docks up for grabs.
Oct 29 2015, 7:54 AM · AI, Starmade
lancake moved T787: Ships/Stations do not save AI enabled state on docks from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 29 2015, 7:54 AM · AI, Starmade
lancake updated the task description for T787: Ships/Stations do not save AI enabled state on docks.
Oct 29 2015, 7:54 AM · AI, Starmade
lancake claimed T787: Ships/Stations do not save AI enabled state on docks.

-Validated-

Oct 29 2015, 7:53 AM · AI, Starmade
Chandler changed the status of T778: scrolling through ship hotbar is jumpy from Open to In Queue (Game).
Oct 29 2015, 2:26 AM · Engine, Starmade
Chandler added a comment to T778: scrolling through ship hotbar is jumpy.

Hop in core and scroll up or down fast makes it act jittery. Doing so slow, it works proper.

Oct 29 2015, 2:26 AM · Engine, Starmade
Zackey_TNT created T787: Ships/Stations do not save AI enabled state on docks.
Oct 29 2015, 2:14 AM · AI, Starmade

Oct 28 2015

NuclearFun added a comment to T777: turret parts can clip through certain entities.

Turrets and rail docked entities definitely can clip through undocked opjects although this does not happen all the time, still need time and tests to figure out why and when...

Oct 28 2015, 11:01 PM · Quality Assurance, CBS: Rails, Starmade
thakyZ created T785: Certain tool windows close Connection Setup when unnecessary..
Oct 28 2015, 10:22 PM · Tools, Starmade
thakyZ placed T761: Content/typos language editor list up for grabs.

Un-claiming it so that anyone can change it.

Oct 28 2015, 9:53 PM · Typos, Starmade
lancake added a comment to T761: Content/typos language editor list.

Well, are we going to use British or American spellings? Because right now both are peppered around willy-nilly...

Oct 28 2015, 9:52 PM · Typos, Starmade
Ithirahad added a comment to T782: Transporter unreliable in multiplayer/synch bugs with transporter.

Update as of latest version (0.19452 (Dev)): Transporters seem a lot more reliable now, but the computer synch bug still exists; a transporter seems to have a 1-2 minute cooldown rather than a second or so as it is in singleplayer.

Oct 28 2015, 9:40 PM · CBS: Functional, Starmade
thakyZ added a comment to T769: Null pointer when pasting linked modules in un-initialized chunks..

@lancake can you please attach the race gate template?

Oct 28 2015, 9:32 PM · CBS: Functional, Starmade
thakyZ moved T769: Null pointer when pasting linked modules in un-initialized chunks. from Open / Validated to Feedback on the Issue Navigation board.
Oct 28 2015, 9:31 PM · CBS: Functional, Starmade
thakyZ claimed T761: Content/typos language editor list.
Oct 28 2015, 9:31 PM · Typos, Starmade
thakyZ claimed T769: Null pointer when pasting linked modules in un-initialized chunks..
Oct 28 2015, 9:30 PM · CBS: Functional, Starmade
Ithirahad added a comment to T783: Multiple transporter blocks linked to a computer will not function.

Fix confirmed; Schema implemented multi-pad functionality. It even puts you on different pads and will only transport as many people as there are destination teleport pads.

Oct 28 2015, 9:29 PM · CBS: Functional, Starmade
Phocian renamed T784: entities entering boundary area of another large entity can cause client/server lag from Multiple NPC Ships entering a large stations boundry and station controlling docked ships turrets. Client FPS drop to 1-5, Server Ping 1000+ to Multiple NPC Ships entering a large stations boundry and station controlling docked ships turrets. Client FPS drop to 1-5, Server Ping 1000+.
Oct 28 2015, 7:33 PM · Game Development (Alpha), Physics, Starmade
flpsantoss added a comment to T783: Multiple transporter blocks linked to a computer will not function.

just tested it right now and multiple modules still work and i can teleport me and a npc at the same time from different modules

Oct 28 2015, 5:06 PM · CBS: Functional, Starmade
Phocian created T784: entities entering boundary area of another large entity can cause client/server lag.
Oct 28 2015, 4:49 PM · Game Development (Alpha), Physics, Starmade
lancake changed the status of T782: Transporter unreliable in multiplayer/synch bugs with transporter from Open to In Queue (Game).
Oct 28 2015, 4:04 PM · CBS: Functional, Starmade
lancake added a comment to T782: Transporter unreliable in multiplayer/synch bugs with transporter.

-Confirmed-
The description seems to be spot on. I've only been able to get transported by entering the transporter field as fast as possible (standing in it already didn't work for me). A few seconds too long and you can try for minutes, nothing will happen. So yeah, it seems to work for a small time, then it gets stuck at that state for maybe 5 minutes.

Oct 28 2015, 4:03 PM · CBS: Functional, Starmade
lancake changed the status of T783: Multiple transporter blocks linked to a computer will not function from Open to In Queue (Game).
Oct 28 2015, 4:00 PM · CBS: Functional, Starmade
lancake moved T783: Multiple transporter blocks linked to a computer will not function from Open / Validated to Confirmed on the Issue Navigation board.
Oct 28 2015, 3:59 PM · CBS: Functional, Starmade
lancake added a comment to T783: Multiple transporter blocks linked to a computer will not function.

-Confirmed-
Yep, that's about it.

Oct 28 2015, 3:58 PM · CBS: Functional, Starmade
lancake moved T782: Transporter unreliable in multiplayer/synch bugs with transporter from Open / Validated to Confirmed on the Issue Navigation board.
Oct 28 2015, 3:57 PM · CBS: Functional, Starmade
schema changed the status of T658: Shipyards cut off parts of a ship from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 28 2015, 2:42 PM · CBS: Shipyards, Starmade
lancake triaged T782: Transporter unreliable in multiplayer/synch bugs with transporter as High priority.
Oct 28 2015, 1:06 PM · CBS: Functional, Starmade
lancake moved T782: Transporter unreliable in multiplayer/synch bugs with transporter from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 28 2015, 1:02 PM · CBS: Functional, Starmade
lancake claimed T782: Transporter unreliable in multiplayer/synch bugs with transporter.

Should be easy to compare SP behaviour with MP behaviour.

Oct 28 2015, 1:02 PM · CBS: Functional, Starmade
lancake triaged T770: Janky Turrets as Normal priority.
Oct 28 2015, 12:30 PM · AI, Starmade
lancake moved T770: Janky Turrets from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 28 2015, 12:30 PM · AI, Starmade
lancake added a comment to T770: Janky Turrets.

If you could provide a blueprint of that station + its turrets, it would help a lot.

Oct 28 2015, 12:30 PM · AI, Starmade
lancake claimed T770: Janky Turrets.

Could be a client <-> server issue. Server thinks it is already aiming at its target (so it shoots in that direction) but the turret for our client got stuck somewhere or is blocked.

Oct 28 2015, 12:21 PM · AI, Starmade
lancake moved T783: Multiple transporter blocks linked to a computer will not function from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 28 2015, 12:17 PM · CBS: Functional, Starmade
lancake triaged T783: Multiple transporter blocks linked to a computer will not function as High priority.
Oct 28 2015, 12:17 PM · CBS: Functional, Starmade
lancake claimed T783: Multiple transporter blocks linked to a computer will not function.

-Validated-
This might be intended, but if that's the case, it should not allow you to link multiple modules.

Oct 28 2015, 12:05 PM · CBS: Functional, Starmade
Ithirahad added a comment to T778: scrolling through ship hotbar is jumpy.

I have seen this as well. Can be a real pain in combat.

Oct 28 2015, 11:48 AM · Engine, Starmade
wedtm moved T779: "search newest" selects the wrong version from Backlog / Unclassed to Active on the Launcher Development board.
Oct 28 2015, 11:41 AM · Starmade
Chandler claimed T778: scrolling through ship hotbar is jumpy.
Oct 28 2015, 2:33 AM · Engine, Starmade
Ithirahad updated the task description for T783: Multiple transporter blocks linked to a computer will not function.
Oct 28 2015, 12:21 AM · CBS: Functional, Starmade
Ithirahad created T783: Multiple transporter blocks linked to a computer will not function.
Oct 28 2015, 12:20 AM · CBS: Functional, Starmade
Ithirahad updated the task description for T782: Transporter unreliable in multiplayer/synch bugs with transporter.
Oct 28 2015, 12:13 AM · CBS: Functional, Starmade
Ithirahad created T782: Transporter unreliable in multiplayer/synch bugs with transporter.
Oct 28 2015, 12:11 AM · CBS: Functional, Starmade

Oct 27 2015

SmilingDemon closed T766: Lighting bug with ice blocks as Rejected.

-Rejected-
OK .. then i do reject this for now

Oct 27 2015, 5:02 PM · Textures, Starmade
S3PH1RoTH added a comment to T766: Lighting bug with ice blocks.

Edit: It somehow fixed itself, I'm currently not getting any more of these lighting bugs
P.S.: I tried screwing around with GPU usage before when trying to play Shadow of Mordor, to no avail sadly.

Oct 27 2015, 3:27 PM · Textures, Starmade
33Cav added a comment to T506: Memory setting should be set in fixed steps, 512, 1g, 1.5g 2g etc + no option to go over 2g for x32.

Is there some problem with having a textbox that is validated against system max RAM? I often set my RAM to values such as 5800MB, a value that is unlikely to be on the proposed slider.

Oct 27 2015, 9:31 AM · Feature, Starmade

Oct 26 2015

lancake renamed T509: Have separate memory settings for client and server from Have speparate memory settings for client and server to Have separate memory settings for client and server.
Oct 26 2015, 11:24 PM · Feature, Launcher Development, Starmade
AndyP changed Category from issuecategory:cbsraildock to issuecategory:cbsshipyard on T596: Shipyards cannot be connected to factory blocks.
Oct 26 2015, 10:30 PM · Game Development (Alpha), CBS: Shipyards, Starmade
AndyP changed Category from issuecategory:cbsraildock to issuecategory:cbsshipyard on T647: Turrets on ships built in shipyard do not inherit AI settings. .
Oct 26 2015, 10:30 PM · CBS: Shipyards, Starmade
AndyP changed Category from issuecategory:engine to issuecategory:cbsshipyard on T619: Shipyards display incorrect rotational data.
Oct 26 2015, 10:30 PM · Game Development (Beta), CBS: Shipyards, Starmade