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Sep 19 2016

lancake moved T1840: shopkeep can't be respawned from Open / Validated to Confirmed on the Issue Navigation board.

It was working fine before the chunk 32 update. After that it broke.
Most likely the "respawn shopkeep" function is still located at its old block coordinates and wasn't moved to its new position after the chunk 32 update.

Sep 19 2016, 9:33 PM · Crew, Starmade
Napther added a comment to T1937: ship core structure HP not being displayed correctly.

Huh, could have sworn at one point in time the SHP of a ship core depleted as you hit the thing... Oh well

Sep 19 2016, 9:22 PM · Engine, Starmade
lancake renamed T1925: deconstructed ship names are still in use from Deconstructing to Design Withholds the name of the Deconstructed Ship regardless of the Design Name as long as the Design Exists. to deconstructed ship names are still in use.
Sep 19 2016, 9:05 PM · Game Development (Alpha), CBS: Shipyards, Starmade
lancake changed the status of T1925: deconstructed ship names are still in use from Open to In Queue (Game).

Bug or not, needs to change a bit yeah. It's confusing, pushing in queue.

Sep 19 2016, 9:02 PM · Game Development (Alpha), CBS: Shipyards, Starmade
Napther created T1938: Beams and cannons destroying blocks will cause game stutters.
Sep 19 2016, 8:54 PM · Issue Navigation, Starmade
lancake triaged T1935: Pixelated small block preview in adv. Build mode view as Release Blocker priority.
Sep 19 2016, 8:52 PM · Game Development (Beta), GUI/HUD, Starmade
lancake claimed T1935: Pixelated small block preview in adv. Build mode view.

Still not sure what would cause it. Can't confirm for Nvidia, that report might be incorrect if that person was accidentally using intel HD graphics.

Sep 19 2016, 8:48 PM · Game Development (Beta), GUI/HUD, Starmade
lancake renamed T1937: ship core structure HP not being displayed correctly from Ship Core structure HP not being displayed correctly to ship core structure HP not being displayed correctly.
Sep 19 2016, 8:44 PM · Engine, Starmade
lancake closed T1937: ship core structure HP not being displayed correctly as Rejected.

Not a bug, SHP only decreases by block destruction. For the ship core that requires you to "kill" it, you'll fire through it when you've reached that point.
If the block is destroyed, it subtracts its own SHP from the pool + its own SHP * SHP penalty.

Sep 19 2016, 8:43 PM · Engine, Starmade
lancake closed T1485: Typo in logs as Rejected.

Wasn't completely fixed, moved typos/content mistakes to a google sheet.

Sep 19 2016, 8:41 PM · Typos, Starmade
lancake closed T1277: \r appears in block descriptions as Rejected.

Wasn't fixed, moved typos/content mistakes to a google sheet.

Sep 19 2016, 8:29 PM · Typos, Starmade
BDLS added a comment to T1930: heat damage spam with stations..

The supposed BB death only happened once, I've been unable to duplicate. Maybe something wonky did happen like accidentally getting out.

Sep 19 2016, 6:12 PM · GUI/HUD, Starmade
erthparadine added a comment to T1485: Typo in logs.

Ah, Schema's response on August 10th confused me. Thanks for clarifying.

Sep 19 2016, 5:22 PM · Typos, Starmade
SmilingDemon added a comment to T1485: Typo in logs.

@erthparadine ... not supposed to be fixed ... all those typos where moved to an outside excel sheet (or something like that) ... at least it was the plan to do that.

Sep 19 2016, 5:20 PM · Typos, Starmade
erthparadine added a comment to T1934: Inconsistent metaobject vs meta item references - inventories swapped, randomized, only final 4 of 6 total digits in new ID is sometimes stored, and typo in logs..

From ongoing player discussions, is it possible to distill this issue down to something simpler: considering that there was a very obvious shift to 6-digit metaobject IDs in release 0.199.217. Are client requests for 4-digit metaobjects simply resulting in an odd search/response behavior from the server?

Sep 19 2016, 5:17 PM · Starmade
erthparadine added a comment to T1485: Typo in logs.

Not resolved, note 1st line:

Sep 19 2016, 5:05 PM · Typos, Starmade
Napther created T1937: ship core structure HP not being displayed correctly.
Sep 19 2016, 2:24 PM · Engine, Starmade
Sven_The_Slayer moved T1936: Ladders and Fences from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 19 2016, 6:55 AM · Feature, Game Development, Starmade, Council
Megacrafter127 added a comment to T1936: Ladders and Fences.

I do not see why not

Sep 19 2016, 5:01 AM · Feature, Game Development, Starmade, Council
Megacrafter127 moved T1936: Ladders and Fences from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 19 2016, 5:00 AM · Feature, Game Development, Starmade, Council
Crimson-Artist moved T1936: Ladders and Fences from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 19 2016, 3:39 AM · Feature, Game Development, Starmade, Council
Crimson-Artist created T1936: Ladders and Fences.
Sep 19 2016, 3:39 AM · Feature, Game Development, Starmade, Council

Sep 18 2016

lancake triaged T1891: Jump drive ratio based on mass instead of block count as Low priority.
Sep 18 2016, 7:21 PM · Starmade
lancake claimed T1891: Jump drive ratio based on mass instead of block count.

I'm not sure, a while ago (half a year? a year?) we changed most things from block count to mass such as effects. I'm not sure if this is expected behaviour though. I'll have to ask around.

Sep 18 2016, 7:03 PM · Starmade
SmilingDemon created T1935: Pixelated small block preview in adv. Build mode view.
Sep 18 2016, 6:55 PM · Game Development (Beta), GUI/HUD, Starmade
Spindizzi added a comment to T1866: Custom Mirror Functions .

I did know how Mirror Cubes worked, just completely forgot for some reason.

Sep 18 2016, 6:45 PM · Feature, Starmade, Game Development, Council
Spindizzi added a comment to T1925: deconstructed ship names are still in use.

Well if it's intended it's not intuitive. It may be kept as a reference but it's not shown anywhere in game.

Sep 18 2016, 6:17 PM · Game Development (Alpha), CBS: Shipyards, Starmade
Megacrafter127 added a comment to T1866: Custom Mirror Functions .

Would be nice to have a quick checkbox of some kind to disable mirroring of anything you never tend to have more than one of (Mainly computers) rather than having to unset all the mirror planes. There;s the Mirror cube option for this but seems to be broken at the moment, has no effect on any block I try and some blocks like Scanner Computers don't mirror at all.

Sep 18 2016, 4:54 PM · Feature, Starmade, Game Development, Council
lancake renamed T1930: heat damage spam with stations. from Sun damage spam with stations. to heat damage spam with stations..
Sep 18 2016, 4:34 PM · GUI/HUD, Starmade
lancake claimed T1930: heat damage spam with stations..

You mentioned several bugs, all of them known except for the "dying while in HB build block".

Sep 18 2016, 4:33 PM · GUI/HUD, Starmade
lancake shifted T1925: deconstructed ship names are still in use from the S1 Public space to the S3 Starmade space.
Sep 18 2016, 4:15 PM · Game Development (Alpha), CBS: Shipyards, Starmade
lancake claimed T1925: deconstructed ship names are still in use.
Sep 18 2016, 4:15 PM · Game Development (Alpha), CBS: Shipyards, Starmade
lancake moved T1925: deconstructed ship names are still in use from New / Unconfirmed to Open / Validated on the Issue Navigation board.

Not entirely sure if this is a bug.
A design is a reference to a real ship, which still has that name.
Designs can have the same name since they always point to an unique ship.

Sep 18 2016, 4:15 PM · Game Development (Alpha), CBS: Shipyards, Starmade
lancake renamed T1924: Infinite shop bug from Infinite shop bug. to Infinite shop bug.
Sep 18 2016, 4:05 PM · Universe, Starmade
lancake moved T1924: Infinite shop bug from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 18 2016, 4:04 PM · Universe, Starmade
lancake claimed T1924: Infinite shop bug.

I have my doubts this is done on accident. Most likely admins enabling it themselves, do you remember any sector where a shop/station went infinite?

Sep 18 2016, 4:03 PM · Universe, Starmade
lancake renamed T859: Right shift / build mode info not working properly on a large planet and station from Right shift not working entirely in buildmode on a planet to Right shift not working entirely in buildmode on a planet and station.
Sep 18 2016, 3:46 PM · Game Development (Beta), GUI/HUD, Starmade
lancake renamed T1923: Right shift does not work properly on large stations or planets from Right shift does not work properly on large stations to Right shift does not work properly on large stations or planets.
Sep 18 2016, 3:41 PM · GUI/HUD, Starmade
lancake merged T1923: Right shift does not work properly on large stations or planets into T859: Right shift / build mode info not working properly on a large planet and station.
Sep 18 2016, 3:31 PM · Game Development (Beta), GUI/HUD, Starmade
lancake merged task T1923: Right shift does not work properly on large stations or planets into T859: Right shift / build mode info not working properly on a large planet and station.
Sep 18 2016, 3:31 PM · GUI/HUD, Starmade
lancake reopened T1923: Right shift does not work properly on large stations or planets as "Open".
Sep 18 2016, 3:30 PM · GUI/HUD, Starmade
lancake closed T1923: Right shift does not work properly on large stations or planets as Rejected.

Correct, it's a duplicate of that task. This issue applies for all static entities (planets, stations) but it wasn't really mentioned. I'll change that now.

Sep 18 2016, 3:30 PM · GUI/HUD, Starmade
lancake triaged T1918: Power Auxiliary: Random Explosions aren't Random as High priority.
Sep 18 2016, 3:24 PM · CBS: Functional, Starmade
lancake changed the status of T1918: Power Auxiliary: Random Explosions aren't Random from In Queue (Game) to Resolved.
Sep 18 2016, 3:24 PM · CBS: Functional, Starmade
lancake changed the status of T1918: Power Auxiliary: Random Explosions aren't Random from Open to In Queue (Game).

Should already be fixed in the latest dev builds.

Sep 18 2016, 3:24 PM · CBS: Functional, Starmade
lancake moved T1917: Ship jumping 1km at-a-time like there's no tomorrow (local play) from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 18 2016, 3:23 PM · Physics, Starmade
lancake triaged T1917: Ship jumping 1km at-a-time like there's no tomorrow (local play) as Normal priority.
Sep 18 2016, 3:23 PM · Physics, Starmade
lancake claimed T1917: Ship jumping 1km at-a-time like there's no tomorrow (local play).

Could you provide a blueprint of that ship? PM me the file ( http://phab.starma.de/conpherence/ ) if you don't want to share it with others since this is a public task.

Sep 18 2016, 3:19 PM · Physics, Starmade
Spindizzi added a comment to T1866: Custom Mirror Functions .

Advanced Build mode needs lots of stuff.

Sep 18 2016, 12:44 PM · Feature, Starmade, Game Development, Council
SmilingDemon changed the status of T1825: no longer Comments in settings.cfg on Ubuntu from Open to In Queue (Game).
Sep 18 2016, 10:47 AM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade
SmilingDemon raised the priority of T1825: no longer Comments in settings.cfg on Ubuntu from Normal to Pre-Release Quality Assurance.
Sep 18 2016, 10:47 AM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade
SmilingDemon added a comment to T1825: no longer Comments in settings.cfg on Ubuntu.

-Confirmed-
got around to install a fresh Ubuntu 16.04
the created settings.cfg defaults to Pixel/128 then

Sep 18 2016, 10:43 AM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade
SmilingDemon closed T1929: EncryptionOperationNotPossible exeption on entering galaxy as Rejected.

good to hear it works now :)

Sep 18 2016, 7:44 AM · Starmade
5ilence added a comment to T1929: EncryptionOperationNotPossible exeption on entering galaxy.

Perfect that worked! How should I have figured that out?

Sep 18 2016, 3:48 AM · Starmade

Sep 17 2016

AndyP moved T1934: Inconsistent metaobject vs meta item references - inventories swapped, randomized, only final 4 of 6 total digits in new ID is sometimes stored, and typo in logs. from New / Unconfirmed to Feedback on the Issue Navigation board.

Trying to reproduce

Sep 17 2016, 7:22 PM · Starmade
AndyP triaged T1934: Inconsistent metaobject vs meta item references - inventories swapped, randomized, only final 4 of 6 total digits in new ID is sometimes stored, and typo in logs. as Pre-Release Quality Assurance priority.
Sep 17 2016, 7:21 PM · Starmade
AndyP renamed T1934: Inconsistent metaobject vs meta item references - inventories swapped, randomized, only final 4 of 6 total digits in new ID is sometimes stored, and typo in logs. from Inconsistent metaobject vs meta item references, only final 4 of 6 total digits in new ID is sometimes stored, and typo in logs. to Inconsistent metaobject vs meta item references - inventories swapped, randomized, only final 4 of 6 total digits in new ID is sometimes stored, and typo in logs..
Sep 17 2016, 7:21 PM · Starmade
AndyP claimed T1934: Inconsistent metaobject vs meta item references - inventories swapped, randomized, only final 4 of 6 total digits in new ID is sometimes stored, and typo in logs..
Sep 17 2016, 7:20 PM · Starmade
erthparadine created T1934: Inconsistent metaobject vs meta item references - inventories swapped, randomized, only final 4 of 6 total digits in new ID is sometimes stored, and typo in logs..
Sep 17 2016, 7:17 PM · Starmade
Crimson-Artist moved T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 17 2016, 6:41 PM · Feature, Starmade, Council
SmilingDemon moved T1929: EncryptionOperationNotPossible exeption on entering galaxy from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 17 2016, 5:08 PM · Starmade
SmilingDemon added a comment to T1929: EncryptionOperationNotPossible exeption on entering galaxy.

support problem and not a bug

Sep 17 2016, 5:05 PM · Starmade
SmilingDemon triaged T1929: EncryptionOperationNotPossible exeption on entering galaxy as Normal priority.
Sep 17 2016, 5:02 PM · Starmade
SmilingDemon claimed T1929: EncryptionOperationNotPossible exeption on entering galaxy.
Sep 17 2016, 5:01 PM · Starmade
SmilingDemon merged T1932: Recent changes to StarMade startup screens make it impossible to play into T1825: no longer Comments in settings.cfg on Ubuntu.
Sep 17 2016, 5:00 PM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade
SmilingDemon merged task T1932: Recent changes to StarMade startup screens make it impossible to play into T1825: no longer Comments in settings.cfg on Ubuntu.
Sep 17 2016, 5:00 PM · Textures, Starmade
SmilingDemon added a comment to T1932: Recent changes to StarMade startup screens make it impossible to play.

support problem / known problem settings

Sep 17 2016, 4:58 PM · Textures, Starmade
SmilingDemon triaged T1932: Recent changes to StarMade startup screens make it impossible to play as Normal priority.
Sep 17 2016, 4:55 PM · Textures, Starmade
SmilingDemon claimed T1932: Recent changes to StarMade startup screens make it impossible to play.
Sep 17 2016, 4:54 PM · Textures, Starmade
Megacrafter127 moved T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks from Backlog to Active on the Council board.
Sep 17 2016, 11:47 AM · Feature, Starmade, Council
Megacrafter127 moved T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 17 2016, 11:47 AM · Feature, Starmade, Council
Skorpjon created T1933: Bug in Shop Permissions.
Sep 17 2016, 10:20 AM · Tradenetwork, Starmade
tiberius created T1932: Recent changes to StarMade startup screens make it impossible to play.
Sep 17 2016, 6:44 AM · Textures, Starmade
5ilence updated the task description for T1929: EncryptionOperationNotPossible exeption on entering galaxy.
Sep 17 2016, 3:12 AM · Starmade
5ilence renamed T1929: EncryptionOperationNotPossible exeption on entering galaxy from Null pointer exeption on entering galaxy to EncryptionOperationNotPossible exeption on entering galaxy.
Sep 17 2016, 3:11 AM · Starmade
5ilence added a comment to T1929: EncryptionOperationNotPossible exeption on entering galaxy.

Sorry, a few clarifications

  • Its an 'EcryptionOperationNotPossible Exception'
  • I only get it when connecting to an online server (single player works fine)
  • I have uninstalled and reinstalled Java 64 bit

Still getting error

Sep 17 2016, 3:10 AM · Starmade
BDLS created T1930: heat damage spam with stations..
Sep 17 2016, 3:08 AM · GUI/HUD, Starmade
5ilence created T1929: EncryptionOperationNotPossible exeption on entering galaxy.
Sep 17 2016, 3:05 AM · Starmade
Sven_The_Slayer moved T1919: Sector Boundary Station/Blueprint Spawn Protection from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 17 2016, 1:41 AM · Feature, Starmade, Game Development, Council
Sven_The_Slayer moved T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks from Restricted Project Column to Restricted Project Column on the Restricted Project board.

I believe many more options for display modules are planned.

Sep 17 2016, 1:41 AM · Feature, Starmade, Council

Sep 16 2016

HolyCookie moved T1919: Sector Boundary Station/Blueprint Spawn Protection from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 16 2016, 9:03 PM · Feature, Starmade, Game Development, Council
HolyCookie added a comment to T1919: Sector Boundary Station/Blueprint Spawn Protection .

Don't really see the use in this except for stations. Blueprints are after all temporary.
I will say yes to the station in center.

Sep 16 2016, 9:02 PM · Feature, Starmade, Game Development, Council
HolyCookie moved T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 16 2016, 9:00 PM · Feature, Starmade, Council
HolyCookie created T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks.
Sep 16 2016, 8:59 PM · Feature, Starmade, Council
AndyP added a comment to T1927: Faction Modcules do not properly set ranks/ownership on docked entities..

Its even too weak at preserving the children state.

Sep 16 2016, 8:10 PM · Starmade
AndyP shifted T1927: Faction Modcules do not properly set ranks/ownership on docked entities. from the S1 Public space to the S3 Starmade space.
Sep 16 2016, 8:05 PM · Starmade
AndyP closed T1927: Faction Modcules do not properly set ranks/ownership on docked entities. as Rejected.

Intended behaviour.
Faction inheritance is only applied if the docked entity has:

  • no faction module (simple inheritance)
  • its own faction module, BUT did not have a rank set there directly
  • NO public permission or faction permission module is beside the rail OR rail docker
Sep 16 2016, 8:05 PM · Starmade
Ithirahad added a comment to T1921: copying rail orientations to rail blocks, undocks docked entities.

Logic gates: AND, NOT, OR, etc.

Sep 16 2016, 8:03 PM · CBS: Rails, Starmade
RoyalWolfe created T1927: Faction Modcules do not properly set ranks/ownership on docked entities..
Sep 16 2016, 8:00 PM · Starmade
SmilingDemon moved T1926: Game freezes when I click on "spawn" from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 16 2016, 11:30 AM · Starmade
SmilingDemon added a comment to T1926: Game freezes when I click on "spawn".

doesnt sound like a bug to me as such, more like a support problem.

Sep 16 2016, 11:30 AM · Starmade
SmilingDemon triaged T1926: Game freezes when I click on "spawn" as Normal priority.
Sep 16 2016, 11:28 AM · Starmade
SmilingDemon claimed T1926: Game freezes when I click on "spawn".
Sep 16 2016, 11:26 AM · Starmade
UberMitch created T1926: Game freezes when I click on "spawn".
Sep 16 2016, 12:49 AM · Starmade
Phocian added a comment to T1283: Fleet member list changes on server restart..

I tested with a 101 member fleet of which the flagship contained 20 turrets.
Im unable to reproduce this in single player. fleet organisation remained the same and no member was kicked upon restart or simulated crash (shut down of SM). Move orders across sectors and then logging out did not breakup the fleet or add other entities for me.

Sep 16 2016, 12:00 AM · Starmade, Issue Navigation

Sep 15 2016

SmilingDemon closed T1922: Crash upon trying to import a blueprint to the catalogue or uploading to servers as Rejected.

-rejected-
i guess then there is no need for a logfile ...
as i have confirmed that it basically works on a similar system and you now having no problem anylonger it looks like a wrong setting/ broken install/ or bad network maybe.

Sep 15 2016, 7:27 PM · Engine, Starmade
Remitorm_Darkwind added a comment to T1922: Crash upon trying to import a blueprint to the catalogue or uploading to servers.

I took the advice of a friend and tried doing a complete reinstall again and that seems to have sorted it as theirs now no issues I'm going to try and grab one of the logs from the last time it crashed due to the bug

Sep 15 2016, 7:13 PM · Engine, Starmade
Skorpjon added a comment to T1880: Creating a fleet causes client crash.

Some new informations. A server restart solves the problem for 2 oder 3 days. Normally our server only restarts only if there is a problem.

Sep 15 2016, 6:33 PM · Fleets, Starmade
SmilingDemon added a comment to T1921: copying rail orientations to rail blocks, undocks docked entities.

activators do undock them in deactivation ...
no clue what you mean with linked gates ??

Sep 15 2016, 5:44 PM · CBS: Rails, Starmade
Ithirahad added a comment to T1921: copying rail orientations to rail blocks, undocks docked entities.

Does this apply to activators/linked gates as well?

Sep 15 2016, 5:15 PM · CBS: Rails, Starmade