you did install from steam first and then did reinstall to the same folder using the webside launcher ?
- Queries
- All Stories
- Search
- Advanced Search
- Transactions
- Transaction Logs
All Stories
Aug 15 2016
that is really weird ...
to check this i also made a new install and it wasnt using pixels for that.
I never heard of the game until yesterday. Fresh install on both direct download and Steam. I deleted the settings.cfg and started the game. It created it again with Pixel/128.
a fresh game install does create this
no answer .. cant reproduce
-Rejected-
wrong use of feature
its working like this
Aug 14 2016
The AI will continue to fire on targets acquired before peace offers were accepted. Breaking the targeting by cloak or distance will refresh the AI to the proper behavior.
-QA Testing-
-QA Testing-
Resolved in build 159
Resolved in build 159
-QA Testing-
-QA Testing-
-QA Testing-
-QA Testing-
-validated-
-confirmed-
-QA Testing-
was already fixed in latest Dev Build
Could be a duplicate of T1422 but we'll see.
The game doesn't know who owns a blueprint. It would make no sense to put it into the blueprint itself, as then i couldnt be spawned when downloaded and would be easily changable anyway. To use the same catalog in another world, copy over the catalog.cat file. Setting them to enemy usable might be a bug though. What is the server setting for that?
Aug 13 2016
assign at least 2048 MB to the server (bigger servers run at least 4096) ... 512 is simply not enough ... if you are runnig a 32 bit OS you wont be able to go passt 1024 MB (couldnt see that from the logfile)
Sorry for not answering your question. No extra blueprints have been loaded onto the server. Only the default blueprints are on the server.
-rejecting-
please check assigned memory for the server
probably fixed with last release
-validated-
-confirmed-
could you take a shot of the "some info" information in the lower left corner when that happens ?
like this
is the issue happening still after the last update ?
there have been a few problems adressed that made server run out of memory.
By changing the assigned Hotbar up/down and going back to the missile computers fixes the lock-on animation, and allows rockets fired to lock on. This sometimes needs to be repeated if a cannon is used in the interim between rocket launches,
In T1420#71045, @erthparadine wrote:In T1420#70718, @lancake wrote:-QA Testing-
Fix confirmed. On update the file typo gets adjusted so no need to manually change something.That is incorrect. It in fact makes no attempt to update an existing customFactionConfig/FactionConfig.xml
Aug 12 20:59:16 stars SMPrd: org.schema.common.ConfigParserException: FactionPointGalaxy-> BasicValues -> PenatlyPerDistanceUnitFromHomeBase: No appropriate f ield found for tag: PenatlyPerDistanceUnitFromHomeBase Aug 12 20:59:16 stars SMPrd: (FixSuggestion: check your xml config files) Aug 12 20:59:16 stars SMPrd: #011at org.schema.game.common.data.player.faction.config.FactionConfig.parse(SourceFile:201) Aug 12 20:59:16 stars SMPrd: #011at org.schema.game.common.data.player.faction.config.FactionConfig.load(SourceFile:93) Aug 12 20:59:16 stars SMPrd: #011at org.schema.game.common.data.player.faction.config.FactionConfig.load(SourceFile:51) Aug 12 20:59:16 stars SMPrd: #011at obfuscated.afg.<init>(SourceFile:123) Aug 12 20:59:16 stars SMPrd: #011at obfuscated.Yw.<init>(SourceFile:139) Aug 12 20:59:16 stars SMPrd: #011at org.schema.game.server.controller.GameServerController.initializeServerState(SourceFile:1673) Aug 12 20:59:16 stars SMPrd: #011at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:364) Aug 12 20:59:16 stars SMPrd: #011at obfuscated.Uh.run(SourceFile:1448) Aug 12 20:59:16 stars SMPrd: #011at java.lang.Thread.run(Thread.java:745) Aug 12 20:59:16 stars SMPrd: [IO][COPY] FILE FROM /opt/prodStarmade/StarMade/./data/config/FactionConfig.xml to /opt/prodStarmade/StarMade/./customFactionConfig/FactionConfigError.xml Aug 12 20:59:16 stars SMPrd: [IO][COPY] FILE FROM /opt/prodStarmade/StarMade/./customFactionConfig/FactionConfigTemplate.xml to /opt/prodStarmade/StarMade/./data/config/FactionConfig.xml
Intended, it undocks 5 updates after encounter a rail change. Shoot outs are meant to be used as shoot outs, not fast clocks.
Still works fine for normal rails but your clock will be slower of course.
Update: the cache should live within ~/Library/Application Support/... on OSX to prevent breaking the .app code signature
With Windows 8.1 and the new AMD Radeon graphics drivers (Crimson) on my laptop which also has an integrated Intel HD family card the game gives me an exception relating to OpenGL when framebuffer is enabled. I had to remove all my AMD drivers and reinstall the last release of CCC to get it working again. Note that after 5-10 minutes in game without framebuffer enabled my draw-time for frames shoots up to 500ms.
In T1814#71013, @SmilingDemon wrote:
In T1420#70718, @lancake wrote:-QA Testing-
Fix confirmed. On update the file typo gets adjusted so no need to manually change something.
Aug 12 2016
I am unaware of whether this is intended behavior or not.
Not really a bug. more like a limitation in how the logic works.
the update of the logic blocks causes the and gate to get activated and moves all 3 down ... putting a delay in stops that from happening.
make sure the 3 stages are connected to the proper rail blocks .. i think there was an error.