I noticed this on the test server. When pushing the button to send out a single torpedo, it sends out all three. I've checked this 1 million times to make sure it isn't faulty logic. The only way to fix it is to take out all the logic and to replace it, but then upon reloading it (restarting the game or spawning in the bp) it doesnt work again. I have proof in this 2 minute gif.
http://imgur.com/a/Job9P
please watch the whole thing.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.199.152
- Category
- Logic Gates
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
User/Reporter/Contact
- Username on Registry
- FireG0dz
Steps to reproduce
Its kind of hard to repro. it, because you have to replace all the logic on my ship, then save it and spawn in another one, then test the functionality.
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Event Timeline
Comment Actions
Not really a bug. more like a limitation in how the logic works.
the update of the logic blocks causes the and gate to get activated and moves all 3 down ... putting a delay in stops that from happening.
make sure the 3 stages are connected to the proper rail blocks .. i think there was an error.
Comment Actions
Could you please explain this to me on the test server? And yes, i made sure the blocks were connected properly 100 times before posting it here