I have tested it in the latest version (v0.198.485) and found it 100% reproducible, I am not quite sure why you can't reproduce it.
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Jul 31 2016
This does make sense, however if this could be an option in the server.cfg file, that would be ideal. I recommend this because the change would break wrappers and other scripts that utilize the log files. (Including scripts I have created) Though I don't mind updating my scripts, there are people that rely on scripts that they have not created and this would create problems for them.
Right now when you refine 1 ore you get multiple back meaning that you created mass from nowhere.
To correct a potential misunderstanding, right now the sum of the mass of the items created by refining an ore/shard exceeds the mass of the raw ore/shard. This is what should be fixed, not the number of items produced.
Confirmed for "no enemies" permission.
cant download?
Jul 30 2016
no longer an issue as of 0.199.125 (DEV)
thats correct ... neutrals against neutrals, even on the same ship are shooting there own missiles.
to benefit from that option to only target unfriendly (including neutral) missiles you have to be factioned.
Oops my bad. You're right, I put the faction module but didn't faction signed the entity. So it was neutral entity.
Now when it's factionned properly there no more problems of interference in "false" ; logic cannon & missile can be settle closely and shooting without interferes each other.
well meant to post an update i tried recently after the latest update and it appears to have been fixed the videos seem to run normally. i have not been able to reproduce the old issue as of yet.
Yes this need to happen however im curious as to how this would work for measuring specific amounts. Say for instance you wanted to make a fullness meter with logic. if im reading this post right then it would potentially require a massive amount of logic just for something like a 10 level fullness meter (each level representing 10%).
to clarify
the
MISSILE_DEFENSE_FRIENDLY_FIRE = true //can shoot down own or missiles from own faction
setting regardless of true or false are NOT targeting Missiles fired from a friendly properly factioned entity.
the textures you are using are old and not being updated correctly i assume.
install to C:\starmade (or any other Hadrdrive)
@SmilingDemon: is this issue affecting another platform, or is it still resolved?
Yes Intel only graphics as far as I know.
Jul 29 2016
Oups sorry, you'd right. It must happened when I took a setting.cfg from previous version as back-up.
More logic implementation is always desired. Currently storage logic doesn't even work properly so that needs to be addressed as well.
Tested on Intel HD Graphics 4000, Windows 10, no Error. Downloaded via the new beta launcher.
-Feedback-
please delete the content of the logs folder and then crash the game again.
best by starting a Local game i think.
then drag and drop the log.txt.0 that was created in here.
you are using a Intel HD grafics only system ?
-rejected-
i have an answer for what is broken ... the catalog.cat was corrupted this time.
delete that one and do restart the world twice. not sure if after that everything is good again. could be that there is then still something broken in the world.
Please delete your CATALOG.cat from your server-database/test folder.
Is this the right one?
"none" should no longer be changed (after converting anew) (v 0.199.122)
-QA Testing-
good find indeed
no answer
Your server fails to start with this error
good find
you did change this by hand in the settings i do assume.
turn it back to false
Dont worry, all fine.
I definitely did not intend to be a jackass :) I hope we are cool
Jul 28 2016
Its actually sort of invalid now. :P
It does not work this way. :P
Result:
5/5 Yes
Result:
5/5 Yes