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Starmade | Conversion to chunk32 breaks fleet docking points
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Description

The docking entity maintains the same coords from pre chunk 32 conversion and therefore will try to dock at a non existing pickup point.

https://youtu.be/WMey6o1wZUo

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.199.122 (DEV)
Category
Engine
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. create a fleet docked entity using pickup point in ver 0.198.485
  2. blueprint the mothership and docked entity
  3. load the blueprint into latest dev ver (0.199.118)
  4. undock the fleet member from the mothership
  5. add both ships to a new fleet making sure mothership is in correct fleet position on the fleet member list
  6. issues carrier recall command

At this point due to block coordinate changes the docking entity will try to dock at the old coordinates for the pickup point.

Tester information (Internal use only)

QA

Fixed now

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

spunkie created this task.Jul 29 2016, 10:42 AM
spunkie updated the task description. (Show Details)
SmilingDemon shifted this object from the S1 Public space to the S3 Starmade space.Jul 29 2016, 11:11 AM
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "Starmade (Project)".
SmilingDemon edited Tester information (Internal use only). (Show Details)
SmilingDemon changed Category from none/unspecified to Engine.
SmilingDemon triaged this task as Pre-Release Quality Assurance priority.
Restricted Application added a subscriber: AndyP. · View Herald TranscriptJul 29 2016, 11:11 AM
SmilingDemon edited Tester information (Internal use only). (Show Details)Jul 29 2016, 11:12 AM
SmilingDemon edited Tester information (Internal use only). (Show Details)
SmilingDemon changed the task status from Open to In Queue (Game).

-validated-
-confirmed-

good find

Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJul 29 2016, 11:13 AM
SmilingDemon edited Tester information (Internal use only). (Show Details)Jul 29 2016, 11:14 AM
schema added a subscriber: schema.Jul 29 2016, 1:24 PM
schema changed the task status from In Queue (Game) to Resolved.

good find indeed

Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJul 29 2016, 1:24 PM

-QA Testing-

Looks fixed all docks got corrected and the recall of the drones did work again.

only one small possible problem.
the Mother ship itself got a pickup point assigned as 8 8 8.
could that cause problem??
Before


After

SmilingDemon edited Tester information (Internal use only). (Show Details)Jul 29 2016, 1:45 PM
SmilingDemon changed the task status from Resolved to In Queue (Game).
Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptJul 29 2016, 1:45 PM
SmilingDemon changed Last tested (version) from 0.199.118 dev to 0.199.121 dev.Jul 29 2016, 1:53 PM
schema changed the task status from In Queue (Game) to Resolved.EditedJul 29 2016, 2:13 PM

"none" should no longer be changed (after converting anew) (v 0.199.122)

Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJul 29 2016, 2:13 PM
SmilingDemon edited Tester information (Internal use only). (Show Details)Jul 29 2016, 2:54 PM
SmilingDemon changed Last tested (version) from 0.199.121 dev to 0.199.122 (DEV).
SmilingDemon closed this task as Closed.
Restricted Application removed a project: Quality Assurance. · View Herald TranscriptJul 29 2016, 2:54 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 6:09 PM