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Jul 28 2016

lancake closed T1751: Debris show front face for all the faces of block as Rejected.
Jul 28 2016, 7:39 PM · Textures, Starmade
lancake claimed T1751: Debris show front face for all the faces of block.

This is intended, perhaps later it will be improved but this isn't a bug so rejecting.

Jul 28 2016, 7:39 PM · Textures, Starmade
Croquelune added a comment to T107: using thrusters and mouse input while power outage causes fast spinning.

@lancake Ok, so should I open a new one ? Because it's may not the same cause but it's the same result. SHP ==> power & trust outage ==> uncontrolable spin.

Jul 28 2016, 7:13 PM · Engine, Starmade
lancake added a comment to T107: using thrusters and mouse input while power outage causes fast spinning.

This task was about you running out of power (which kills your thrust). Not about the SHP penalties.

Jul 28 2016, 7:07 PM · Engine, Starmade
Croquelune added a comment to T107: using thrusters and mouse input while power outage causes fast spinning.

I request a re-open

Jul 28 2016, 6:08 PM · Engine, Starmade
Croquelune created T1751: Debris show front face for all the faces of block.
Jul 28 2016, 5:45 PM · Textures, Starmade
Croquelune created T1750: Build orientation arrow is grey or grizzled with some orientation.
Jul 28 2016, 5:29 PM · GUI/HUD, Starmade
Croquelune renamed T1749: Plex door transparency issue in some blueprints from Plex door transparency issue in some blueprint to Plex door transparency issue in some blueprints.
Jul 28 2016, 5:28 PM · Textures, Starmade
Croquelune created T1749: Plex door transparency issue in some blueprints.
Jul 28 2016, 5:27 PM · Textures, Starmade
SmilingDemon moved T1074: Jump Inhibitors stacking "active" overlay from Unclassed to Issue affecting current release on the Starmade board.
Jul 28 2016, 2:25 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon moved T1748: Blocks "Build Preview" doesnt work from Unclassed to Issue affecting current dev-build on the Starmade board.
Jul 28 2016, 2:24 PM · Engine, Starmade
SmilingDemon changed the status of T1748: Blocks "Build Preview" doesnt work from Open to In Queue (Game).
Jul 28 2016, 2:18 PM · Engine, Starmade
Dvilssaw added a comment to T1748: Blocks "Build Preview" doesnt work.

seems not to be restricted to the Intel hardware as of T970 this time

Jul 28 2016, 2:17 PM · Engine, Starmade
SmilingDemon added a comment to T1748: Blocks "Build Preview" doesnt work.

this is affecting Astonaut preview, Advanced build mode preview
there isnt any see through block being rendert before placement for any build mode and also not for copy paste and their rotations.

Jul 28 2016, 2:14 PM · Engine, Starmade
SmilingDemon raised the priority of T1748: Blocks "Build Preview" doesnt work from Normal to Pre-Release Quality Assurance.
Jul 28 2016, 2:11 PM · Engine, Starmade
SmilingDemon triaged T1748: Blocks "Build Preview" doesnt work as Normal priority.
Jul 28 2016, 2:07 PM · Engine, Starmade
SmilingDemon claimed T1748: Blocks "Build Preview" doesnt work.
Jul 28 2016, 2:00 PM · Engine, Starmade
Dvilssaw created T1748: Blocks "Build Preview" doesnt work.
Jul 28 2016, 12:13 PM · Engine, Starmade
AndyP changed the status of T1705: Increase Planet Hit Points from Open to Resolved.

Result:
4/5 Yes
1/5 Skip

Jul 28 2016, 9:19 AM · Feature, Game Development, Starmade, Council
AndyP changed the status of T1672: Trading Guild prices from Open to Resolved.

Result:
4/5 Yes
1/5 Skip

Jul 28 2016, 9:17 AM · Feature, Starmade, Council
AndyP changed the status of T1743: A button to see the extended information about a server in the server list from Open to Resolved.

Result:
5/5 Yes

Jul 28 2016, 9:15 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
calani moved T1746: Add actual logging from Backlog / Unclassed to Active on the Launcher Development board.
Jul 28 2016, 4:46 AM · Feature, Starmade
calani changed Task Type from issuetype:bug to issuetype:feature on T1746: Add actual logging.
Jul 28 2016, 4:46 AM · Feature, Starmade
calani created T1746: Add actual logging.
Jul 28 2016, 4:45 AM · Feature, Starmade
schema closed T1738: Cube-3rd.vsh - Vertex shader failed to compile as Closed.
Jul 28 2016, 4:33 AM · Engine, Starmade
schema reopened T1738: Cube-3rd.vsh - Vertex shader failed to compile as "Resolved".
Jul 28 2016, 4:32 AM · Engine, Starmade
DukeofRealms changed Task Type from issuetype:bug to issuetype:feature on T1745: Force HTTPS for Citizen's Registry.
Jul 28 2016, 4:15 AM · Feature, Registry Development, Starmade
DukeofRealms shifted T1745: Force HTTPS for Citizen's Registry from the S1 Public space to the S7 Registry space.
Jul 28 2016, 4:15 AM · Feature, Registry Development, Starmade
Megacrafter127 moved T1743: A button to see the extended information about a server in the server list from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 28 2016, 4:14 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
DukeofRealms created T1745: Force HTTPS for Citizen's Registry.
Jul 28 2016, 4:13 AM · Feature, Registry Development, Starmade
Crimson-Artist moved T1743: A button to see the extended information about a server in the server list from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 28 2016, 3:00 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
Croquelune added a comment to T1709: Missiles targeting non-existent thing.

It happened again. So I have more details this time.

Jul 28 2016, 12:14 AM · CBS: Weapons, Starmade
Sven_The_Slayer moved T1743: A button to see the extended information about a server in the server list from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 28 2016, 12:01 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council

Jul 27 2016

Croquelune added a comment to T1708: AI switch side or friendly fire focus.

During an another drones test it happened again.

Jul 27 2016, 11:40 PM · AI, Starmade
erthparadine added a comment to T1466: Does not correctly detect frame buffer capabilities.

After that recent slack discussion, I found this, seems to address the issue of GL2.1 vs GL3.2/GL4.1 support, and how to enable the appropriate OpenGL support on OSX: http://stackoverflow.com/questions/26807573/lwjgl-wont-give-me-an-opengl-context-that-supports-4-1

Jul 27 2016, 11:30 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon closed T1741: "Adapter" and "Driver Version" are reported as "null" in graphcisinfo.txt as Rejected.

the driver info files from where this is being pulled are not providing that info for Linux and OSX. i have seen samples for Intel and Nvidia and assume AMD wouldnt look any different. I agree that someone in support has to know about how to read that , but nothing can be done about it otherwise.

Jul 27 2016, 10:07 PM · Starmade
Croquelune added a comment to T1709: Missiles targeting non-existent thing.

Did you see overheating?

Jul 27 2016, 9:16 PM · CBS: Weapons, Starmade
SmilingDemon edited Tester information (Internal use only) on T1485: Typo in logs.
Jul 27 2016, 9:15 PM · Typos, Starmade
SmilingDemon edited Tester information (Internal use only) on T1485: Typo in logs.
Jul 27 2016, 9:10 PM · Typos, Starmade
Croquelune added a comment to T1307: Content/typos part 2.
In T1307#67491, @Valck wrote:

I disagree, it's one growth, even if it consists of multiple individuals.

Jul 27 2016, 9:10 PM · Typos, Starmade
SmilingDemon merged T1742: Spelling errors/ missing words in log file into T1485: Typo in logs.
Jul 27 2016, 9:10 PM · Typos, Starmade
SmilingDemon merged task T1742: Spelling errors/ missing words in log file into T1485: Typo in logs.
Jul 27 2016, 9:10 PM · Typos, Starmade
SmilingDemon triaged T1742: Spelling errors/ missing words in log file as Trivial priority.
Jul 27 2016, 9:09 PM · Typos, Starmade
SmilingDemon claimed T1742: Spelling errors/ missing words in log file.
Jul 27 2016, 9:07 PM · Typos, Starmade
SmilingDemon closed T1744: Docking to another Factions Homebase does not confer invulnerability as Rejected.

intended behaviour ... would be exploitable otherwise

Jul 27 2016, 8:14 PM · Engine, Starmade
SmilingDemon triaged T1744: Docking to another Factions Homebase does not confer invulnerability as Normal priority.
Jul 27 2016, 8:11 PM · Engine, Starmade
SmilingDemon claimed T1744: Docking to another Factions Homebase does not confer invulnerability.
Jul 27 2016, 8:10 PM · Engine, Starmade
FlyingDebris moved T1743: A button to see the extended information about a server in the server list from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 27 2016, 8:06 PM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
Napther created T1744: Docking to another Factions Homebase does not confer invulnerability.
Jul 27 2016, 7:43 PM · Engine, Starmade
HolyCookie moved T1743: A button to see the extended information about a server in the server list from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 27 2016, 7:38 PM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
HolyCookie created T1743: A button to see the extended information about a server in the server list.
Jul 27 2016, 7:37 PM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
HolyCookie moved T1737: Jump Interdiction (Sector lockout) from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 27 2016, 7:28 PM · Feature, Game Development, Starmade, Council
HolyCookie added a comment to T1737: Jump Interdiction (Sector lockout).

Yes to stations NO to ships

Jul 27 2016, 7:28 PM · Feature, Game Development, Starmade, Council
SmilingDemon closed T1738: Cube-3rd.vsh - Vertex shader failed to compile as Closed.
Jul 27 2016, 5:43 PM · Engine, Starmade
SmilingDemon changed the status of T1738: Cube-3rd.vsh - Vertex shader failed to compile from In Queue (Game) to Resolved.

-QATesting-
.115 starts up again fine for me

Jul 27 2016, 5:43 PM · Engine, Starmade
SmilingDemon changed Last tested (version) from 0.199.114a (DEV) to 0.199.115 (DEV) on T1738: Cube-3rd.vsh - Vertex shader failed to compile.
Jul 27 2016, 5:41 PM · Engine, Starmade
spunkie created T1742: Spelling errors/ missing words in log file.
Jul 27 2016, 3:48 PM · Typos, Starmade
schema added a comment to T1738: Cube-3rd.vsh - Vertex shader failed to compile.
Jul 27 2016, 9:16 AM · Engine, Starmade
Valck added a comment to T1741: "Adapter" and "Driver Version" are reported as "null" in graphcisinfo.txt.

It is irrelevant insofar as the information is duplicated in other places.
However because of this lack of information in the expected places, lancake suggested I go download and install drivers when I already had the latest, and as such I see a potential issue with support, however trivial.
I know my system, and know when and how to install drivers, but someone less computer literate might follow the suggestion and get frustrated or potentially even mess up their installation when it isn't necessary in the first place.

Jul 27 2016, 8:58 AM · Starmade
SmilingDemon moved T1741: "Adapter" and "Driver Version" are reported as "null" in graphcisinfo.txt from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 27 2016, 8:09 AM · Starmade
SmilingDemon added a comment to T1741: "Adapter" and "Driver Version" are reported as "null" in graphcisinfo.txt.

I guess that is an Nvidia driver issue ... that it isnt providing that type of information.

Jul 27 2016, 8:09 AM · Starmade
SmilingDemon triaged T1741: "Adapter" and "Driver Version" are reported as "null" in graphcisinfo.txt as Trivial priority.
Jul 27 2016, 8:04 AM · Starmade
SmilingDemon claimed T1741: "Adapter" and "Driver Version" are reported as "null" in graphcisinfo.txt.
Jul 27 2016, 8:03 AM · Starmade
Valck created T1741: "Adapter" and "Driver Version" are reported as "null" in graphcisinfo.txt.
Jul 27 2016, 7:22 AM · Starmade
SmilingDemon changed the status of T1738: Cube-3rd.vsh - Vertex shader failed to compile from Resolved to In Queue (Game).
Jul 27 2016, 6:47 AM · Engine, Starmade
SmilingDemon added a comment to T1738: Cube-3rd.vsh - Vertex shader failed to compile.

-QATesting-

Jul 27 2016, 6:45 AM · Engine, Starmade
Tunk created T1740: Local client chunk cache files can be used to reconstruct entities seen on multiplayer..
Jul 27 2016, 5:30 AM · Engine (Data), Starmade
FlyingDebris moved T1734: display cursor coordinates in build mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 27 2016, 4:18 AM · Feature, Starmade, Council
FlyingDebris moved T1735: pickup point hud icon off when inactive from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 27 2016, 4:17 AM · CBS: Rails, Feature, Starmade, Council
schema changed the status of T1738: Cube-3rd.vsh - Vertex shader failed to compile from In Queue (Game) to Resolved.
Jul 27 2016, 2:15 AM · Engine, Starmade
calani added a comment to T1571: steam notification blocks play button.

I don't think this is possible without forking the greenworks library.

Jul 27 2016, 12:13 AM · Launcher Development, Starmade
Zackey_TNT added a comment to T1025: Joystick and Gamepad support broken.

I also concur, my F710 gamepad instantly crashed starmade upon hitting joystick button 1 (thumb stick buttons)

Jul 27 2016, 12:08 AM · Engine, Starmade

Jul 26 2016

calani added a comment to T509: Have separate memory settings for client and server.

I will address this when consolidating the options windows (T1724)

Jul 26 2016, 11:49 PM · Feature, Launcher Development, Starmade
calani added a comment to T1703: Add path sanitization.

The update sanitizes each foldername in turn, stripping out invalid characters.

Jul 26 2016, 11:09 PM · Launcher Development, Starmade
calani updated the task description for T1636: Launcher shows [update] instead of [install] prior to installing..
Jul 26 2016, 11:02 PM · Feature, Launcher Development, Starmade
Valiant70 added a comment to T778: scrolling through ship hotbar is jumpy.

This issue or a similar one affects me in flight mode only. It acts like inertial scrolling is on or something. I can scroll fairly comfortably on my Macbook's trackpad, but trying to use a clicky mouse wheel causes erratic behavior. This happens only in flight mode; build mode and astronaut mode behave as expected with one wheel click moving the hot bar one space.

Jul 26 2016, 10:23 PM · Engine, Starmade
Blobfscrazy added a comment to T1739: Issue with Basic rails/ Rail dockers on Space Station.

This is docking on ships as well, not just for stations, anything that crosses sector causes a teleportation but entity is docked and in correct place if sector is unloaded and then reloaded

Jul 26 2016, 8:17 PM · CBS: Rails, Starmade
SmilingDemon closed T1739: Issue with Basic rails/ Rail dockers on Space Station as Rejected.

unavoidable known problem right now

Jul 26 2016, 7:44 PM · CBS: Rails, Starmade
SmilingDemon triaged T1739: Issue with Basic rails/ Rail dockers on Space Station as Normal priority.
Jul 26 2016, 7:42 PM · CBS: Rails, Starmade
SmilingDemon claimed T1739: Issue with Basic rails/ Rail dockers on Space Station.
Jul 26 2016, 7:42 PM · CBS: Rails, Starmade
Fathomer created T1739: Issue with Basic rails/ Rail dockers on Space Station.
Jul 26 2016, 7:27 PM · CBS: Rails, Starmade
SmilingDemon moved T1738: Cube-3rd.vsh - Vertex shader failed to compile from Unclassed to Issue affecting current dev-build on the Starmade board.
Jul 26 2016, 7:16 PM · Engine, Starmade
SmilingDemon changed Hardware-Specific from issuehw:no to issuehw:gpu on T1738: Cube-3rd.vsh - Vertex shader failed to compile.
Jul 26 2016, 7:14 PM · Engine, Starmade
SmilingDemon created T1738: Cube-3rd.vsh - Vertex shader failed to compile.
Jul 26 2016, 7:14 PM · Engine, Starmade
HolyCookie moved T1737: Jump Interdiction (Sector lockout) from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 26 2016, 9:28 AM · Feature, Game Development, Starmade, Council
HolyCookie added a comment to T1737: Jump Interdiction (Sector lockout).

i can already envision some one going around dropping hundreds of small self sustaining interdictor ships to completely lock down an entire system.

what would be so bad about that? after all, normal thrusters will still operate normally.

Jul 26 2016, 9:28 AM · Feature, Game Development, Starmade, Council
Megacrafter127 added a comment to T1737: Jump Interdiction (Sector lockout).

i can already envision some one going around dropping hundreds of small self sustaining interdictor ships to completely lock down an entire system.

Jul 26 2016, 5:12 AM · Feature, Game Development, Starmade, Council
Crimson-Artist added a comment to T1737: Jump Interdiction (Sector lockout).

in all inevitability station blocks will at some point be placeable on ships so why not i guess. However i do feel that it has to be balanced in a way that it prevents trolling. i can already envision some one going around dropping hundreds of small self sustaining interdictor ships to completely lock down an entire system.

Jul 26 2016, 4:31 AM · Feature, Game Development, Starmade, Council
Crimson-Artist moved T1737: Jump Interdiction (Sector lockout) from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 26 2016, 4:27 AM · Feature, Game Development, Starmade, Council
Megacrafter127 moved T1737: Jump Interdiction (Sector lockout) from Restricted Project Column to Restricted Project Column on the Restricted Project board.

Why not allow it on both ships and stations, while only the latter will have reach beyond its own sector.
As for countermeasures, just use normal thrusters.

Jul 26 2016, 3:10 AM · Feature, Game Development, Starmade, Council
calani lowered the priority of T509: Have separate memory settings for client and server from Release Blocker to High.
Jul 26 2016, 2:59 AM · Feature, Launcher Development, Starmade
calani changed the status of T1673: Beta Launcher Allows blank install directories. from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Jul 26 2016, 2:13 AM · Starmade
calani changed the status of T1703: Add path sanitization from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Jul 26 2016, 2:13 AM · Launcher Development, Starmade
calani changed the status of T1731: maximum memory setting cleared upon changing initial memory or early generation memory settings from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Jul 26 2016, 2:12 AM · Starmade
FlyingDebris moved T1737: Jump Interdiction (Sector lockout) from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 26 2016, 1:46 AM · Feature, Game Development, Starmade, Council
FlyingDebris added a comment to T1737: Jump Interdiction (Sector lockout).

Quoting the ever-correct Dr. Zoidberg, 'Why not both?' It'd be a very interesting mechanic in a fleet battle if you were interdicting to stop an enemy from escaping, but needed friendly ships to enter the battle to assist you.

Jul 26 2016, 1:46 AM · Feature, Game Development, Starmade, Council
calani moved T1731: maximum memory setting cleared upon changing initial memory or early generation memory settings from Backlog / Unclassed to Active on the Launcher Development board.
Jul 26 2016, 1:37 AM · Starmade
Sven_The_Slayer moved T1737: Jump Interdiction (Sector lockout) from Restricted Project Column to Restricted Project Column on the Restricted Project board.

This is more or less the idea that I had for jump interdiction before it was added to the game. If I looked hard enough I'm sure I could find myself making a very similar suggestion. I would like to see the ability to lock down areas with stations. This would prevent ships from jumping directly to a protected location and maybe even allow for a player to set up an ambush point along a known travel route by preventing ships from jumping past a certain point.

Jul 26 2016, 1:33 AM · Feature, Game Development, Starmade, Council

Jul 25 2016

Crimson-Artist created T1737: Jump Interdiction (Sector lockout).
Jul 25 2016, 11:50 PM · Feature, Game Development, Starmade, Council
Crimson-Artist moved T1735: pickup point hud icon off when inactive from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 11:00 PM · CBS: Rails, Feature, Starmade, Council