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Jul 19 2016

lancake merged task T1707: Teleporting on ship dock (sector crossing issue). into T371: cross-sector static entities causes problems.
Jul 19 2016, 9:29 PM · Physics, Starmade
lancake merged T1545: Docking Teleport into T371: cross-sector static entities causes problems.
Jul 19 2016, 9:29 PM · Game Development (Beta), Engine (General), Starmade
lancake merged task T1545: Docking Teleport into T371: cross-sector static entities causes problems.
Jul 19 2016, 9:29 PM · Starmade
lancake renamed T1707: Teleporting on ship dock (sector crossing issue). from Teleporting on ship dock. to Teleporting on ship dock (sector crossing issue)..
Jul 19 2016, 9:29 PM · Physics, Starmade
lancake claimed T1707: Teleporting on ship dock (sector crossing issue)..

You're docking to something that is in 2 sectors at the same time, it is on the border. This causes misalignment issues.
For example, you dock something in sector 2 2 2 but the game puts the ship at the correct position, just in sector 2 2 3 (which is 1000 meters apart in your case).

Jul 19 2016, 9:28 PM · Physics, Starmade
lancake moved T1708: AI switch side or friendly fire focus from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 19 2016, 9:22 PM · AI, Starmade
lancake triaged T1708: AI switch side or friendly fire focus as Low priority.
Jul 19 2016, 9:22 PM · AI, Starmade
lancake claimed T1708: AI switch side or friendly fire focus.

That config option only touches point defense turrets. If it is enabled, your factioned PD turrets will target missiles of your own faction too. If it is disabled, your factioned PD target neutral/enemy missiles only.
That's it.

Jul 19 2016, 9:21 PM · AI, Starmade
erthparadine added a comment to T1712: Runtime Exception: Could not place rock.

Relation to T1409 is possible, although what's unusual about this one, is that the lag-inducing entity cannot be referenced by UID.

Jul 19 2016, 9:20 PM · Engine, Starmade
lancake moved T1709: Missiles targeting non-existent thing from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 19 2016, 9:17 PM · CBS: Weapons, Starmade
lancake renamed T1709: Missiles targeting non-existent thing from Missiles target non-existent thing to Missiles targeting non-existent thing.
Jul 19 2016, 9:17 PM · CBS: Weapons, Starmade
lancake claimed T1709: Missiles targeting non-existent thing.

Couldn't reproduce with ship targets, I could with a station though.
What were you shooting at?
Did the missiles keep doing this even when the nav marker was removed?

Jul 19 2016, 9:16 PM · CBS: Weapons, Starmade
lancake merged T1710: AI seems able to breach noexit under certain cicumstance into T1187: AI/fleet ships can move when they sometimes shouldn't.
Jul 19 2016, 9:05 PM · Game Development (Alpha), Fleets, Starmade
lancake merged task T1710: AI seems able to breach noexit under certain cicumstance into T1187: AI/fleet ships can move when they sometimes shouldn't.
Jul 19 2016, 9:05 PM · AI, Starmade
lancake triaged T1710: AI seems able to breach noexit under certain cicumstance as High priority.
Jul 19 2016, 9:05 PM · AI, Starmade
lancake edited Steps to reproduce on T1187: AI/fleet ships can move when they sometimes shouldn't.
Jul 19 2016, 9:05 PM · Game Development (Alpha), Fleets, Starmade
lancake claimed T1710: AI seems able to breach noexit under certain cicumstance.

AI ignores this condition, or it straight up brute forces through it. Merging with other task.

Jul 19 2016, 9:03 PM · AI, Starmade
lancake renamed T1187: AI/fleet ships can move when they sometimes shouldn't from unloaded fleet and AI ships can move when they sometimes shouldn't to AI/fleet ships can move when they sometimes shouldn't.
Jul 19 2016, 9:02 PM · Game Development (Alpha), Fleets, Starmade
lancake renamed T1187: AI/fleet ships can move when they sometimes shouldn't from unloaded fleet abd AI ships can move when they sometimes shouldn't to unloaded fleet and AI ships can move when they sometimes shouldn't.
Jul 19 2016, 8:57 PM · Game Development (Alpha), Fleets, Starmade
lancake renamed T1187: AI/fleet ships can move when they sometimes shouldn't from unloaded fleet ships can move when they sometimes shouldn't to unloaded fleet abd AI ships can move when they sometimes shouldn't.
Jul 19 2016, 8:55 PM · Game Development (Alpha), Fleets, Starmade
lancake changed the status of T1711: overheating and meter count are overlayed from Open to In Queue (Game).
Jul 19 2016, 8:52 PM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T1711: overheating and meter count are overlayed from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jul 19 2016, 8:52 PM · Game Development (Beta), GUI/HUD, Starmade
lancake triaged T1711: overheating and meter count are overlayed as Low priority.
Jul 19 2016, 8:49 PM · Game Development (Beta), GUI/HUD, Starmade
lancake claimed T1711: overheating and meter count are overlayed.

-validated- & -confirmed-

Jul 19 2016, 8:48 PM · Game Development (Beta), GUI/HUD, Starmade
lancake renamed T1702: shipyard core anchor causes "Enter ship core" to flicker from Shipyard anchor shows z-fighting with docked core to shipyard core anchor causes "Enter ship core" to flicker.
Jul 19 2016, 8:44 PM · Game Development (Beta), CBS: Shipyards, Starmade
lancake moved T1702: shipyard core anchor causes "Enter ship core" to flicker from Open / Validated to Confirmed on the Issue Navigation board.
Jul 19 2016, 8:40 PM · Game Development (Beta), CBS: Shipyards, Starmade
lancake moved T1702: shipyard core anchor causes "Enter ship core" to flicker from Feedback to Open / Validated on the Issue Navigation board.
Jul 19 2016, 8:40 PM · Game Development (Beta), CBS: Shipyards, Starmade
lancake added a comment to T1702: shipyard core anchor causes "Enter ship core" to flicker.

Putting in queue for that flickering, assuming it was just some left over.

Jul 19 2016, 8:40 PM · Game Development (Beta), CBS: Shipyards, Starmade
lancake moved T1712: Runtime Exception: Could not place rock from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jul 19 2016, 8:35 PM · Engine, Starmade
lancake renamed T1712: Runtime Exception: Could not place rock from Error "java.lang.RuntimeException: Could not place rock" results in inability to destroy_uid that entity, and subsequent server crash on following sector visit. to Runtime Exception: Could not place rock.
Jul 19 2016, 8:35 PM · Engine, Starmade
lancake claimed T1712: Runtime Exception: Could not place rock.

Seen it before although I don't remember a crash happened. The server didn't have asteroid respawning enabled though which might have something to do with it. Can only reproduce the log entry, crashes aren't happening.

Jul 19 2016, 8:34 PM · Engine, Starmade
erthparadine updated the task description for T1712: Runtime Exception: Could not place rock.
Jul 19 2016, 5:40 PM · Engine, Starmade
erthparadine renamed T1712: Runtime Exception: Could not place rock from Error "java.lang.RuntimeException: Could not place rock" results in inability to despawn_uid that entity, and subsequent server crash on following sector visit. to Error "java.lang.RuntimeException: Could not place rock" results in inability to destroy_uid that entity, and subsequent server crash on following sector visit..
Jul 19 2016, 5:38 PM · Engine, Starmade
erthparadine created T1712: Runtime Exception: Could not place rock.
Jul 19 2016, 5:34 PM · Engine, Starmade
Croquelune updated the task description for T1711: overheating and meter count are overlayed.
Jul 19 2016, 2:50 PM · Game Development (Beta), GUI/HUD, Starmade
Croquelune created T1711: overheating and meter count are overlayed.
Jul 19 2016, 2:49 PM · Game Development (Beta), GUI/HUD, Starmade
Croquelune created T1710: AI seems able to breach noexit under certain cicumstance.
Jul 19 2016, 2:41 PM · AI, Starmade
Croquelune created T1709: Missiles targeting non-existent thing.
Jul 19 2016, 2:26 PM · CBS: Weapons, Starmade
Croquelune created T1708: AI switch side or friendly fire focus.
Jul 19 2016, 1:54 PM · AI, Starmade
Kingofanime added a comment to T1690: Inconsistent Lighting.

Woah, I updated and opened my starmade this morning and everything was dark, like the lighting engine was turned off. So I set "CUBE_LIGHT_NORMALIZER_NEW_M = true" and everything is back to normal. But I know that I launched starmade multiple times last night with that set to false and it wasn't dark. What does that setting do?

Jul 19 2016, 1:34 PM · Engine, Starmade
winggar created T1707: Teleporting on ship dock (sector crossing issue)..
Jul 19 2016, 1:11 PM · Physics, Starmade
Unknown Object (User) added a comment to T1706: Banned player is told to "Contact Schine for further assistance".

Occured on Latest Version at the time of posting, can't seem to edit orginal post

Jul 19 2016, 9:20 AM · Typos, Starmade
Unknown Object (User) created T1706: Banned player is told to "Contact Schine for further assistance".
Jul 19 2016, 9:19 AM · Typos, Starmade
Crimson-Artist updated the task description for T1705: Increase Planet Hit Points.
Jul 19 2016, 4:00 AM · Feature, Game Development, Starmade, Council
Crimson-Artist created T1705: Increase Planet Hit Points.
Jul 19 2016, 3:53 AM · Feature, Game Development, Starmade, Council
Valck added a comment to T1704: Move default Electron cache directory.

I'm not familiar with the directory structure on MacOS, but for Linux at least, would you consider using ~/.config/StarMade as the cache location in order to avoid cluttering ~ ?

Jul 19 2016, 3:51 AM · Starmade
calani moved T1704: Move default Electron cache directory from Backlog / Unclassed to Active on the Launcher Development board.
Jul 19 2016, 3:23 AM · Starmade
calani changed Task Type from issuetype:bug to issuetype:task on T1704: Move default Electron cache directory.
Jul 19 2016, 3:22 AM · Starmade
calani created T1704: Move default Electron cache directory.
Jul 19 2016, 3:21 AM · Starmade
Valck added a comment to T1702: shipyard core anchor causes "Enter ship core" to flicker.

Confirmed, I did a fresh install of the latest dev build in an empty directory, and couldn't replicate the effect there. Maybe it has something to do with the world that has been generated years ago.

Jul 19 2016, 3:16 AM · Game Development (Beta), CBS: Shipyards, Starmade
Kingofanime added a comment to T1690: Inconsistent Lighting.

(my internet is finally back up, and I can post this)

Jul 19 2016, 12:52 AM · Engine, Starmade

Jul 18 2016

AyexeM added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

I am seeing this bug in the current version 0.198.477

Jul 18 2016, 10:59 PM · CBS: Rails, Quality Assurance, Starmade
calani moved T1703: Add path sanitization from Backlog / Unclassed to Active on the Launcher Development board.
Jul 18 2016, 10:45 PM · Launcher Development, Starmade
calani created T1703: Add path sanitization.
Jul 18 2016, 10:44 PM · Launcher Development, Starmade
calani moved T1673: Beta Launcher Allows blank install directories. from Backlog / Unclassed to Active on the Launcher Development board.
Jul 18 2016, 10:35 PM · Starmade
AndyP changed the status of T1651: All shapes, one block from Open to Resolved.

Outcome:
5/5 yes
0/5 skip
0/5 no

Jul 18 2016, 9:08 PM · Feature, Starmade, Council
AndyP moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Feedback from Schine to Archive / Discarded on the Council board.
Jul 18 2016, 9:07 PM · Feature, Game Development, Starmade, Council
AndyP moved T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Feedback from Schine to Archive / Discarded on the Council board.
Jul 18 2016, 9:07 PM · Feature, Starmade, Game Development, Council
AndyP changed the status of T1699: Advanced Build Mode Toggle from Open to Resolved.

Outcome:
5/5 yes
0/5 skip
0/5 no

Jul 18 2016, 9:06 PM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
AndyP moved T1670: /import_sector fails due to SQL error: "integrity constraint violation: foreign key no action; EFKC table: FLEET_MEMBERS" from Unclassed to Issue affecting current release on the Starmade board.
Jul 18 2016, 8:58 PM · Engine, Starmade
AndyP closed T1670: /import_sector fails due to SQL error: "integrity constraint violation: foreign key no action; EFKC table: FLEET_MEMBERS" as Closed.

-QA Testing-

Jul 18 2016, 8:58 PM · Engine, Starmade
Croquelune added a comment to T1690: Inconsistent Lighting.

Found back also the previous task where it was reported : T1539: Block lighting normalization issues

Jul 18 2016, 8:57 PM · Engine, Starmade
Croquelune added a comment to T1690: Inconsistent Lighting.

Are you sure this only started happening after the new lighting?

Jul 18 2016, 8:44 PM · Engine, Starmade
FlyingDebris moved T1699: Advanced Build Mode Toggle from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 18 2016, 7:55 PM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
lancake changed the status of T1692: Catalog Manager deletes wrong blueprints when not sorted as numbered list from Open to In Queue (Game).
Jul 18 2016, 7:53 PM · Tools, Starmade
lancake triaged T1692: Catalog Manager deletes wrong blueprints when not sorted as numbered list as Urgent priority.
Jul 18 2016, 7:52 PM · Tools, Starmade
lancake moved T1692: Catalog Manager deletes wrong blueprints when not sorted as numbered list from Open / Validated to Confirmed on the Issue Navigation board.
Jul 18 2016, 7:52 PM · Tools, Starmade
lancake moved T1692: Catalog Manager deletes wrong blueprints when not sorted as numbered list from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jul 18 2016, 7:52 PM · Tools, Starmade
lancake shifted T1692: Catalog Manager deletes wrong blueprints when not sorted as numbered list from the S1 Public space to the S3 Starmade space.
Jul 18 2016, 7:52 PM · Tools, Starmade
lancake claimed T1692: Catalog Manager deletes wrong blueprints when not sorted as numbered list.

Noticed by you in T489 but looks like it was missed during QA Testing.

Jul 18 2016, 7:51 PM · Tools, Starmade
lancake merged T1695: Phantom entities into T1407: /Destroy_Entity and overheat despawning makes some docks non physical.
Jul 18 2016, 7:15 PM · Engine, Starmade
lancake merged task T1695: Phantom entities into T1407: /Destroy_Entity and overheat despawning makes some docks non physical.
Jul 18 2016, 7:15 PM · Engine, Starmade
lancake triaged T1695: Phantom entities as Normal priority.
Jul 18 2016, 7:14 PM · Engine, Starmade
lancake claimed T1695: Phantom entities.

Duplicate, merging tasks.

Jul 18 2016, 7:14 PM · Engine, Starmade
lancake shifted T1690: Inconsistent Lighting from the S1 Public space to the S3 Starmade space.
Jul 18 2016, 7:08 PM · Engine, Starmade
lancake claimed T1690: Inconsistent Lighting.

Are you sure this only started happening after the new lighting? Go to your settings.cfg and change:
CUBE_LIGHT_NORMALIZER_NEW_M = true
to
CUBE_LIGHT_NORMALIZER_NEW_M = false
Make sure to save the file and start starmade up.

Jul 18 2016, 7:08 PM · Engine, Starmade
Valiant70 added a comment to T1678: Uplink does not save.

I'm talking about uplinking for game servers.
Yes, this is a Mac.

Jul 18 2016, 7:05 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
lancake moved T1702: shipyard core anchor causes "Enter ship core" to flicker from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 18 2016, 7:05 PM · Game Development (Beta), CBS: Shipyards, Starmade
lancake triaged T1702: shipyard core anchor causes "Enter ship core" to flicker as Normal priority.
Jul 18 2016, 7:05 PM · Game Development (Beta), CBS: Shipyards, Starmade
lancake claimed T1702: shipyard core anchor causes "Enter ship core" to flicker.

Can't reproduce, tried out your settings and we both have the same GPU series. Except that your GPU has no drivers apparently, consider downloading the latest one from Nvidia.
Also you should probably delete your settings and change it again if needed, its using some old values that you shouldn't use anymore (like a disabled frame buffer).

Jul 18 2016, 7:03 PM · Game Development (Beta), CBS: Shipyards, Starmade
lancake changed Last tested (version) from 0.198.476 to 0.198.477 on T1674: Latest Update breaks all servers that have non standard sector sizes.
Jul 18 2016, 5:44 PM · Engine, Starmade
lancake closed T1674: Latest Update breaks all servers that have non standard sector sizes as Closed.

-QA Testing-

Jul 18 2016, 5:43 PM · Engine, Starmade
lancake added a comment to T1670: /import_sector fails due to SQL error: "integrity constraint violation: foreign key no action; EFKC table: FLEET_MEMBERS".

Looks like it is fixed, could import 2 sectors and all of it was intact.

Jul 18 2016, 5:31 PM · Engine, Starmade
lancake changed Last tested (version) from 0.198.147 to 0.198.447 on T1675: Flooding client-side logs.
Jul 18 2016, 5:19 PM · Engine, Starmade
lancake closed T1675: Flooding client-side logs as Closed.

-QA Testing-

Jul 18 2016, 5:18 PM · Engine, Starmade
lancake moved T1675: Flooding client-side logs from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jul 18 2016, 5:16 PM · Engine, Starmade
lancake moved T1674: Latest Update breaks all servers that have non standard sector sizes from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jul 18 2016, 5:16 PM · Engine, Starmade
schema changed the status of T1670: /import_sector fails due to SQL error: "integrity constraint violation: foreign key no action; EFKC table: FLEET_MEMBERS" from In Queue (Game) to Resolved.
Jul 18 2016, 5:01 PM · Engine, Starmade
AndyP added a comment to T1672: Trading Guild prices.

We already told about the fact that the regular trade shops will be removed in the future, and replaced by NPC-Faction operated shops, that plug into the player shop system.

Jul 18 2016, 4:50 PM · Feature, Starmade, Council
Shadow2lead added a comment to T118: copy/paste doesn't copy display module data.

I just loaded my game again. When loading and pasting from the template all 9 display modules are now displaying the correct text. However, still only 8 of the 9 original display modules have the text and none of the duplicates that I pasted yesterday.

Jul 18 2016, 3:35 PM · Game Development (Alpha), Engine (Building), Starmade
HolyCookie moved T1699: Advanced Build Mode Toggle from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 18 2016, 11:00 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
HolyCookie added a comment to T1699: Advanced Build Mode Toggle.

Make sure you can toggle the togglebility

Jul 18 2016, 11:00 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
HolyCookie added a comment to T1681: Rail Docker Variants/ Job specific dockers .

I say yes to either a special docker to become part of the mothership or a possibility to remove a core in total. the other turret dockers and such I disagree with.

Jul 18 2016, 10:58 AM · Feature, Starmade, Game Development, Council
HolyCookie moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 18 2016, 10:57 AM · Feature, Starmade, Game Development, Council
Croquelune added a comment to T1337: Wedge blast door texture reversed.
In T1337#66165, @Valck wrote:

Several of the Plex Door wedge's faces show rotated and misaligned textures as well.

Jul 18 2016, 8:55 AM · Game Development (Alpha), Textures, Starmade
Croquelune added a comment to T1133: Transparent and invisible blocks produce shadows.
In T1133#66163, @Valck wrote:

Partially filled cargo spaces cast a full block's shadow [...]

Jul 18 2016, 8:48 AM · Game Development (Beta), Engine (Rendering), Starmade
Valck created T1702: shipyard core anchor causes "Enter ship core" to flicker.
Jul 18 2016, 7:59 AM · Game Development (Beta), CBS: Shipyards, Starmade
Valck added a comment to T1337: Wedge blast door texture reversed.

Several of the Plex Door wedge's faces show rotated and misaligned textures as well.
Current build 0.198.477, "Default" texture pack@256px resolution

Jul 18 2016, 7:41 AM · Game Development (Alpha), Textures, Starmade
Valck added a comment to T1133: Transparent and invisible blocks produce shadows.

Same happens with pickup/shootout rails/pickup point.

Jul 18 2016, 7:20 AM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon added a comment to T118: copy/paste doesn't copy display module data.

Completely broken again ?

Jul 18 2016, 7:18 AM · Game Development (Alpha), Engine (Building), Starmade