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Jul 14 2016

schema changed the status of T1675: Flooding client-side logs from Open to Resolved.
Jul 14 2016, 5:04 PM · Engine, Starmade
Valck added a comment to T1157: Typos in File name and config files.

Here are some more from server.cfg:

Jul 14 2016, 4:13 PM · Typos, Starmade
SmilingDemon raised the priority of T1157: Typos in File name and config files from Trivial to Low.
Jul 14 2016, 2:59 PM · Typos, Starmade
SmilingDemon added a comment to T1157: Typos in File name and config files.

thanks for the list .. will add them to the info above

Jul 14 2016, 2:58 PM · Typos, Starmade
Valck added a comment to T1157: Typos in File name and config files.

its developers decision to spent time and effort to change it or not

Yes. But it would be definitely more mods friendly (I guess some peoples would create some launcher's skins, etc.).

Jul 14 2016, 2:17 PM · Typos, Starmade
Valck added a comment to T1157: Typos in File name and config files.

found in settings.cfg:

Jul 14 2016, 2:13 PM · Typos, Starmade
Kingofanime added a comment to T1679: Girder and shipyard block rotations.

I feel like if you use the shipyard modules in a downward facing "C" shape, then you're fine. And that would be the most common shipyard shape, but stray from the path just a little and you're blocks might not align. The alignment I mentioned earlier could be used in a side "C" shaped shipyard, where it opens to the side. I wonder if they've always been like this?... I guess I usually make traditional shipyards.

Jul 14 2016, 12:13 PM · Game Development (Beta), Blockconfig, Starmade
Rabid added a comment to T1675: Flooding client-side logs.

Getting similar on our server and clients.

Jul 14 2016, 10:33 AM · Engine, Starmade
Imperator_Urist created T1680: Star damage: Revisiting The same star causes instant damage rather then another warning. .
Jul 14 2016, 10:28 AM · Starmade, Issue Navigation
SmilingDemon triaged T1679: Girder and shipyard block rotations as Normal priority.
Jul 14 2016, 6:33 AM · Game Development (Beta), Blockconfig, Starmade
SmilingDemon claimed T1679: Girder and shipyard block rotations.
Jul 14 2016, 6:32 AM · Game Development (Beta), Blockconfig, Starmade
Sven_The_Slayer added a comment to T1672: Trading Guild prices.

I'm not really sure why we are bypassing normal suggestion procedure on this.

we are not, it is just that the suggestion in question has no thread.

Jul 14 2016, 4:51 AM · Feature, Starmade, Council
Megacrafter127 added a comment to T1672: Trading Guild prices.

I'm not really sure why we are bypassing normal suggestion procedure on this.

Jul 14 2016, 4:09 AM · Feature, Starmade, Council
erthparadine added a comment to T1675: Flooding client-side logs.

Well, might have found a hint at what starts this flood. Does not appear consistent across entities - changes from ships to stations, depending upon when I clear client cache and relog.

Jul 14 2016, 2:18 AM · Engine, Starmade
Kingofanime created T1679: Girder and shipyard block rotations.
Jul 14 2016, 2:13 AM · Game Development (Beta), Blockconfig, Starmade
erthparadine added a comment to T1675: Flooding client-side logs.

Went ~12 hours, no problem, and then the crashes started again. No changes on my end, server had been sailing pretty nicely all day, with player peaks up to ~15.

Jul 14 2016, 1:33 AM · Engine, Starmade

Jul 13 2016

Valiant70 created T1678: Uplink does not save.
Jul 13 2016, 11:49 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
Smoke added a comment to T1077: PROJECTILES_ADDITIVE_VELOCITY = true does not have any effect.

Bump

Jul 13 2016, 9:26 PM · Game Development (Alpha), CBS: Weapons, Starmade
Smoke added a comment to T1674: Latest Update breaks all servers that have non standard sector sizes.

Nice :D

Jul 13 2016, 9:23 PM · Engine, Starmade
SmilingDemon added a comment to T1551: Video Crash for Mac Not Fixed.

Logs of crashes from T1676

Jul 13 2016, 8:06 PM · Engine, Starmade
SmilingDemon merged T1676: Mac: Error 22 on spawn (Single & Multiplayer) into T1551: Video Crash for Mac Not Fixed.
Jul 13 2016, 8:05 PM · Engine, Starmade
SmilingDemon merged task T1676: Mac: Error 22 on spawn (Single & Multiplayer) into T1551: Video Crash for Mac Not Fixed.
Jul 13 2016, 8:05 PM · Starmade
SmilingDemon triaged T1676: Mac: Error 22 on spawn (Single & Multiplayer) as High priority.
Jul 13 2016, 8:05 PM · Starmade
SmilingDemon claimed T1676: Mac: Error 22 on spawn (Single & Multiplayer).
Jul 13 2016, 8:04 PM · Starmade
SmilingDemon added a comment to T1675: Flooding client-side logs.

did happen on the testserver .. and that one always had default sector sizes .. right ?

Jul 13 2016, 8:02 PM · Engine, Starmade
erthparadine added a comment to T1675: Flooding client-side logs.

Still not able to replicate it here, after the sector change hotfix. Have your sector sizes returned to normal @John?

Jul 13 2016, 7:43 PM · Engine, Starmade
SmilingDemon closed T1677: Unable to give Blueprint to new players as Rejected.
Jul 13 2016, 7:41 PM · Starmade
SmilingDemon claimed T1677: Unable to give Blueprint to new players.
Jul 13 2016, 7:39 PM · Starmade
Sven_The_Slayer added a comment to T1672: Trading Guild prices.

I'm not really sure why we are bypassing normal suggestion procedure on this.

Jul 13 2016, 7:08 PM · Feature, Starmade, Council
erthparadine moved T1677: Unable to give Blueprint to new players from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.

Please ignore/close this ticket.

Jul 13 2016, 6:42 PM · Starmade
erthparadine updated the task description for T1677: Unable to give Blueprint to new players.
Jul 13 2016, 6:38 PM · Starmade
Valiant70 added a comment to T1676: Mac: Error 22 on spawn (Single & Multiplayer).

Workaround suggested by SmilingDemon:

Jul 13 2016, 6:31 PM · Starmade
John added a comment to T1675: Flooding client-side logs.

Jul 13 2016, 6:29 PM · Engine, Starmade
erthparadine created T1677: Unable to give Blueprint to new players.
Jul 13 2016, 6:28 PM · Starmade
John added a comment to T1675: Flooding client-side logs.

We've got the same problem for all users of our server , our logs are spam with 140 000 line of this message in less than 2 minutes.

Jul 13 2016, 6:25 PM · Engine, Starmade
Valiant70 created T1676: Mac: Error 22 on spawn (Single & Multiplayer).
Jul 13 2016, 5:44 PM · Starmade
erthparadine added a comment to T1675: Flooding client-side logs.

I will try replicating this today - although my clients haven't crashed since the 5k sector size fix. When the crash was occurring a full 0-19 cycle of the logs spanned about 5 minutes of time though, and appeared (confirmed with a grep exclusion search) to truly be full of nothing but the received mod string in the original writeup.

Jul 13 2016, 4:25 PM · Engine, Starmade
lancake moved T1675: Flooding client-side logs from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 13 2016, 4:21 PM · Engine, Starmade
lancake triaged T1675: Flooding client-side logs as High priority.
Jul 13 2016, 4:21 PM · Engine, Starmade
lancake claimed T1675: Flooding client-side logs.

Can you include log files of those crashes?

Jul 13 2016, 4:21 PM · Engine, Starmade
lancake added a comment to T1674: Latest Update breaks all servers that have non standard sector sizes.

1st hot fix should have that fixed, needs confirmation to be sure.

Jul 13 2016, 3:57 PM · Engine, Starmade
lancake changed the status of T1674: Latest Update breaks all servers that have non standard sector sizes from Open to Resolved.
Jul 13 2016, 3:57 PM · Engine, Starmade
lancake moved T1674: Latest Update breaks all servers that have non standard sector sizes from Open / Validated to Confirmed on the Issue Navigation board.
Jul 13 2016, 3:57 PM · Engine, Starmade
lancake moved T1674: Latest Update breaks all servers that have non standard sector sizes from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jul 13 2016, 3:57 PM · Engine, Starmade
lancake triaged T1674: Latest Update breaks all servers that have non standard sector sizes as Urgent priority.
Jul 13 2016, 3:56 PM · Engine, Starmade
erthparadine created T1675: Flooding client-side logs.
Jul 13 2016, 5:01 AM · Engine, Starmade
lancake shifted T1674: Latest Update breaks all servers that have non standard sector sizes from the S1 Public space to the S3 Starmade space.
Jul 13 2016, 4:43 AM · Engine, Starmade
lancake claimed T1674: Latest Update breaks all servers that have non standard sector sizes.
Jul 13 2016, 4:42 AM · Engine, Starmade
Nuclear_Doughnut renamed T1674: Latest Update breaks all servers that have non standard sector sizes from Latest to Latest Update breaks all servers that have non standard sector sizes.
Jul 13 2016, 3:25 AM · Engine, Starmade
Nuclear_Doughnut updated the task description for T1674: Latest Update breaks all servers that have non standard sector sizes.
Jul 13 2016, 3:23 AM · Engine, Starmade
Nuclear_Doughnut created T1674: Latest Update breaks all servers that have non standard sector sizes.
Jul 13 2016, 3:22 AM · Engine, Starmade
calani claimed T1673: Beta Launcher Allows blank install directories..
Jul 13 2016, 2:21 AM · Starmade

Jul 12 2016

StormWing0 added a comment to T1671: Shops lose all credits and return to base settings when unloaded and reloaded.

Well just found out something interesting about the Current and Trade Permissions bug end of this.

Jul 12 2016, 11:58 PM · GUI/HUD, Starmade
AndyP changed the status of T1673: Beta Launcher Allows blank install directories. from Open to In Queue (Launcher).
Jul 12 2016, 11:18 PM · Starmade
AndyP shifted T1673: Beta Launcher Allows blank install directories. from the S1 Public space to the S5 Launcher space.
Jul 12 2016, 11:17 PM · Starmade
AndyP claimed T1673: Beta Launcher Allows blank install directories..
Jul 12 2016, 11:17 PM · Starmade
nightrune created T1673: Beta Launcher Allows blank install directories..
Jul 12 2016, 10:33 PM · Starmade
Megacrafter127 moved T1672: Trading Guild prices from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 12 2016, 10:31 PM · Feature, Starmade, Council
Megacrafter127 created T1672: Trading Guild prices.
Jul 12 2016, 10:28 PM · Feature, Starmade, Council
StormWing0 created T1671: Shops lose all credits and return to base settings when unloaded and reloaded.
Jul 12 2016, 10:08 PM · GUI/HUD, Starmade
SmilingDemon updated the task description for T1666: Resized UI Windows have glitched Buttons/Text.
Jul 12 2016, 5:15 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP updated the task description for T1670: /import_sector fails due to SQL error: "integrity constraint violation: foreign key no action; EFKC table: FLEET_MEMBERS".
Jul 12 2016, 9:43 AM · Engine, Starmade
AndyP created T1670: /import_sector fails due to SQL error: "integrity constraint violation: foreign key no action; EFKC table: FLEET_MEMBERS".
Jul 12 2016, 9:42 AM · Engine, Starmade
spunkie updated the task description for T1669: Leaving to main menu instead of desktop causing issues.
Jul 12 2016, 4:26 AM · Game Development (Alpha), Engine (General), Starmade
spunkie created T1669: Leaving to main menu instead of desktop causing issues.
Jul 12 2016, 3:55 AM · Game Development (Alpha), Engine (General), Starmade

Jul 11 2016

schema changed the status of T1659: shop permissions lock out everyone from In Queue (Game) to Resolved.
Jul 11 2016, 8:04 PM · Tradenetwork, Quality Assurance, Starmade
spunkie edited Tester information (Internal use only) on T1603: Huge frame drops when looking at asteroids .
Jul 11 2016, 1:41 PM · Engine, Starmade
spunkie changed the status of T1603: Huge frame drops when looking at asteroids from Open to In Queue (Game).

From what I can tell it seems to be more related to the size of large ice covered asteroids, all the transparent blocks seem to be causing a graphic strain.

Jul 11 2016, 1:39 PM · Engine, Starmade

Jul 10 2016

sparta114 created T1668: Ai has combat distance issues- orbits too far for some weapons to reach :(.
Jul 10 2016, 9:33 PM · AI, Starmade
calani changed the status of T1667: Links in the support page (and possibly elsewhere) open within the launcher window. from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Jul 10 2016, 9:32 PM · Starmade
AndyP claimed T1650: Ship Status Bars displayed in the Nav Menu/on the HUD.
Jul 10 2016, 9:24 PM · Feature, Starmade, Game Development, Council
AndyP added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

-Schine reply-

Jul 10 2016, 9:24 PM · Feature, Game Development, Starmade, Council
AndyP added a comment to T1650: Ship Status Bars displayed in the Nav Menu/on the HUD.

-Schine reply-

Jul 10 2016, 9:23 PM · Feature, Starmade, Game Development, Council
calani added a comment to T1667: Links in the support page (and possibly elsewhere) open within the launcher window..

Correct, there was only one link that did this.

Jul 10 2016, 9:06 PM · Starmade
AndyP moved T1619: Clientside setting for screenshot folder location from Feedback from Schine to Archive / Discarded on the Council board.
Jul 10 2016, 8:01 PM · Feature, Starmade, Game Development, Council
AndyP moved T1651: All shapes, one block from Backlog to Active on the Council board.
Jul 10 2016, 8:00 PM · Feature, Starmade, Council
AndyP moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Active to Feedback from Schine on the Council board.
Jul 10 2016, 8:00 PM · Feature, Game Development, Starmade, Council
AndyP changed the status of T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Open to Resolved.

Pulling to Schine meeting.

Jul 10 2016, 7:59 PM · Feature, Starmade, Game Development, Council
SmilingDemon added a comment to T1667: Links in the support page (and possibly elsewhere) open within the launcher window..

weird indeed ,,, but for me ONLY the link to the bug tracker seems to do that from the FAQ list

Jul 10 2016, 6:35 PM · Starmade
calani created T1667: Links in the support page (and possibly elsewhere) open within the launcher window..
Jul 10 2016, 4:06 PM · Starmade
lancake added a comment to T1654: shop ignores linked cargo blocks to chest.

shops link directly to cargo now, couldn't do that before. Should be working fine now.

Jul 10 2016, 3:38 PM · Engine, Starmade
lancake changed the status of T1654: shop ignores linked cargo blocks to chest from In Queue (Game) to Resolved.
Jul 10 2016, 3:38 PM · Engine, Starmade
SmilingDemon changed the status of T1505: Show leaderboard key = null pointer from Resolved to In Queue (Game).

-QA Testing-

Jul 10 2016, 12:42 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon created T1666: Resized UI Windows have glitched Buttons/Text.
Jul 10 2016, 11:48 AM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon changed Last tested (version) from 0.198.416 to 0.198.454 (DEV) on T1661: delivery cost details has 1 row too much.
Jul 10 2016, 11:16 AM · Engine, Starmade
SmilingDemon closed T1661: delivery cost details has 1 row too much as Closed.

-QA Testing-

Jul 10 2016, 11:16 AM · Engine, Starmade
SmilingDemon changed Last tested (version) from 0.198.416 to 0.198.454 (DEV) on T1663: EOFException when placing shop order.
Jul 10 2016, 11:10 AM · Engine, Starmade
SmilingDemon closed T1663: EOFException when placing shop order as Closed.

-QA Testing-

Jul 10 2016, 11:10 AM · Engine, Starmade
SmilingDemon moved T1661: delivery cost details has 1 row too much from Unclassed to Issue affecting current dev-build on the Starmade board.
Jul 10 2016, 10:35 AM · Engine, Starmade
SmilingDemon moved T1662: Can't add multiple shops to network in the same system from Unclassed to Issue affecting current dev-build on the Starmade board.
Jul 10 2016, 10:35 AM · Engine, Starmade
SmilingDemon moved T1663: EOFException when placing shop order from Unclassed to Issue affecting current dev-build on the Starmade board.
Jul 10 2016, 10:35 AM · Engine, Starmade

Jul 9 2016

schema changed the status of T1661: delivery cost details has 1 row too much from In Queue (Game) to Resolved.
Jul 9 2016, 9:34 PM · Engine, Starmade
SmilingDemon moved T1605: GL_INVALID_OPERATION with new Console/Pipe blocks in creative - SP from Unclassed to Issue affecting current release on the Starmade board.
Jul 9 2016, 2:42 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon moved T1629: console and pipe act like rails from Unclassed to Issue affecting current release on the Starmade board.
Jul 9 2016, 2:42 PM · CBS: Rails, Starmade
SmilingDemon moved T1631: /ban_ip not accepting wildcards from Unclassed to Issue affecting current release on the Starmade board.
Jul 9 2016, 2:42 PM · Game Development (Beta), Engine (Commands), Starmade
SmilingDemon moved T1664: Loading sector causes mass timeouts with colliding asteroids from Unclassed to Issue affecting current release on the Starmade board.
Jul 9 2016, 2:41 PM · Quality Assurance, Physics, Starmade
SmilingDemon changed the status of T1664: Loading sector causes mass timeouts with colliding asteroids from Open to In Queue (Game).
Jul 9 2016, 2:41 PM · Quality Assurance, Physics, Starmade
SmilingDemon added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

-validated-
-confirmed-
same thing when i do reimport it.
maybe for some reason its not possible to export that stuff ?

Jul 9 2016, 2:41 PM · Quality Assurance, Physics, Starmade
erthparadine added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

Hmm, I had just run an export while visiting that sector for the first time, and seeing the lag spike. Since its been ~12 hours, with one scheduled server restart during that time, here's another export.

Jul 9 2016, 2:31 PM · Quality Assurance, Physics, Starmade
SmilingDemon added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

did you force save and then made an export ?
or waited until the lag spike was gone ?

Jul 9 2016, 2:26 PM · Quality Assurance, Physics, Starmade