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Mar 31 2016

Croquelune created T1294: star reflection makes some blocks appear white.
Mar 31 2016, 12:04 PM · Engine, Starmade
thatothermitch changed the status of T1226: Cannot modify rotational thrust using out-of-ship thrust menu as astronaut from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 31 2016, 1:32 AM · GUI/HUD, Starmade
micdoodle8 moved T1226: Cannot modify rotational thrust using out-of-ship thrust menu as astronaut from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 31 2016, 1:27 AM · GUI/HUD, Starmade

Mar 30 2016

Croquelune added a comment to T1257: build mode undo/redo is incomplete.

You can get the same issue with redo, it seems to be caused by sections that cross uninitialized chunks. Seems it's unable to undo or redo those sections without crashing

Mar 30 2016, 9:14 PM · Game Development (Beta), Engine (Building), Starmade
micdoodle8 changed the status of T1267: exit tutorial dialog menu appears on top of confirmation dialog from In Queue (Game) to Resolved.
Mar 30 2016, 8:26 PM · GUI/HUD, Starmade
micdoodle8 moved T1267: exit tutorial dialog menu appears on top of confirmation dialog from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 30 2016, 8:26 PM · GUI/HUD, Starmade
micdoodle8 changed the status of T1267: exit tutorial dialog menu appears on top of confirmation dialog from Resolved to In Queue (Game).
Mar 30 2016, 8:26 PM · GUI/HUD, Starmade
thatothermitch changed the status of T1267: exit tutorial dialog menu appears on top of confirmation dialog from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 30 2016, 8:25 PM · GUI/HUD, Starmade
lancake merged task T1291: Unexpected nullpointer into T1257: build mode undo/redo is incomplete.
Mar 30 2016, 8:04 PM · Engine, Starmade
lancake updated subscribers of T1257: build mode undo/redo is incomplete.
Mar 30 2016, 8:04 PM · Game Development (Beta), Engine (Building), Starmade
lancake triaged T1291: Unexpected nullpointer as Release Blocker priority.
Mar 30 2016, 8:04 PM · Engine, Starmade
lancake claimed T1291: Unexpected nullpointer.

Duplicate, merging tasks.

Mar 30 2016, 8:04 PM · Engine, Starmade
thatothermitch changed the status of T1269: using any hotbar slot undocks you from a shipyard anchor from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 30 2016, 7:28 PM · CBS: Shipyards, Starmade
micdoodle8 moved T1269: using any hotbar slot undocks you from a shipyard anchor from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 30 2016, 7:26 PM · CBS: Shipyards, Starmade
Croquelune created T1291: Unexpected nullpointer.
Mar 30 2016, 7:20 PM · Engine, Starmade
thatothermitch changed the status of T1276: turning off gravity un-aligns you from ship from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 30 2016, 6:49 PM · Engine, Starmade
micdoodle8 moved T1276: turning off gravity un-aligns you from ship from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 30 2016, 6:47 PM · Engine, Starmade
Napther created T1290: a teleport or jump to another player can crash client.
Mar 30 2016, 2:58 PM · Engine, Starmade
Croquelune added a comment to T1289: galaxy map navigation is inconsistent from certain angles.

A part of your description is about how the controls in the map are relative to your view, and you want them to be absolute no matter from what angle you're looking. I think that would be an improvement yes.
The bug you describe is there to. These tasks are about bugs only though so I'll have to split this task up if we decide this change is going to happen at some point.

Mar 30 2016, 1:31 PM · Game Development (Beta), Galaxy Map, Starmade
lancake moved T1289: galaxy map navigation is inconsistent from certain angles from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 30 2016, 12:39 PM · Game Development (Beta), Galaxy Map, Starmade
lancake renamed T1289: galaxy map navigation is inconsistent from certain angles from galaxy map navigation is impossible with some bias angles of view to galaxy map navigation is inconsistent from certain angles.
Mar 30 2016, 12:39 PM · Game Development (Beta), Galaxy Map, Starmade
lancake claimed T1289: galaxy map navigation is inconsistent from certain angles.

A part of your description is about how the controls in the map are relative to your view, and you want them to be absolute no matter from what angle you're looking. I think that would be an improvement yes.

Mar 30 2016, 12:38 PM · Game Development (Beta), Galaxy Map, Starmade
lancake edited Tester information (Internal use only) on T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
Mar 30 2016, 12:00 PM · Blockconfig, Starmade
Croquelune added a comment to T925: More transparency issues.

T1121 solved the case of remove mode, but the transparency issue still there with the prerender block.

Mar 30 2016, 11:46 AM · Game Development (Alpha), Engine (Rendering), Starmade
lancake changed Last tested (version) from 0.19544 (Dev) to 0.19624 on T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
Mar 30 2016, 11:44 AM · Blockconfig, Starmade
akaedis added a comment to T679: 100% CPU usage on start-up.

Limiting fps fixed this somewhat for me. It was jumping up to 180-200, but forcing 60 with vsync kept the cycles lower than before.

Mar 30 2016, 1:36 AM · Game Development (Beta), Engine (General), Starmade

Mar 29 2016

lancake raised the priority of T798: Chat main log blank after first 100 lines from Normal to Release Blocker.
Mar 29 2016, 8:04 PM · GUI/HUD, Starmade
ca2longoria added a comment to T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.

Can confirm this is still an issue. Receiving only 200 additional thrust from a docked entity with > 800 thrust.

Mar 29 2016, 6:47 PM · Blockconfig, Starmade
Aceface added a comment to T1279: objects which emit light that are behind a wall can be seen through the wall when looking from a distance.

yea sure i will in a few hours

Mar 29 2016, 4:54 PM · Engine, Starmade
SmilingDemon moved T1286: Map screen in build mode contains heavy graphical glitches from New / Unconfirmed to Feedback on the Issue Navigation board.
Mar 29 2016, 4:52 PM · Galaxy Map, Starmade
SmilingDemon added a comment to T1286: Map screen in build mode contains heavy graphical glitches.

not happening for me

Mar 29 2016, 4:52 PM · Galaxy Map, Starmade
SmilingDemon triaged T1286: Map screen in build mode contains heavy graphical glitches as High priority.
Mar 29 2016, 4:50 PM · Galaxy Map, Starmade
SmilingDemon claimed T1286: Map screen in build mode contains heavy graphical glitches.
Mar 29 2016, 4:49 PM · Galaxy Map, Starmade
SmilingDemon added a comment to T1279: objects which emit light that are behind a wall can be seen through the wall when looking from a distance.

I cant reproduce that

Mar 29 2016, 4:47 PM · Engine, Starmade
godmars edited Tester information (Internal use only) on T1282: can't place small amounts of single block items into inventories in creative mode.
Mar 29 2016, 4:27 PM · Game Development (Beta), GUI/HUD, Starmade
godmars changed the status of T1282: can't place small amounts of single block items into inventories in creative mode from Open to In Queue (Game).

-confirmed-

Mar 29 2016, 4:23 PM · Game Development (Beta), GUI/HUD, Starmade
Kingofanime added a comment to T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range.

The Sentry command is working great now.

Mar 29 2016, 3:44 PM · Fleets, Starmade
Croquelune added a comment to T1059: Ship roll / rotate alone when build mode.

DISCLAIMER : I use AZERTY keyboard config (here my custom

= azerty)

Mar 29 2016, 1:13 PM · Engine, Starmade
lancake closed T1235: unloaded fleets don't move to loaded sectors as Rejected.

Unable to reproduce, was most likely fixed along the way.

Mar 29 2016, 12:01 PM · Fleets, Starmade
lancake updated subscribers of T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails .
Mar 29 2016, 12:00 PM · Fleets, Starmade
lancake merged task T1232: Recall to Carrier Ships, try to collision avoid pickup rails into T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails .
Mar 29 2016, 12:00 PM · Fleets, Starmade
lancake added a comment to T1232: Recall to Carrier Ships, try to collision avoid pickup rails.

Thanks for the quick replies! I'll reject it as a duplicate of T1238

Mar 29 2016, 12:00 PM · Fleets, Starmade
Croquelune updated the task description for T1289: galaxy map navigation is inconsistent from certain angles.
Mar 29 2016, 8:28 AM · Game Development (Beta), Galaxy Map, Starmade
Croquelune created T1289: galaxy map navigation is inconsistent from certain angles.
Mar 29 2016, 8:24 AM · Game Development (Beta), Galaxy Map, Starmade
godmars claimed T1282: can't place small amounts of single block items into inventories in creative mode.
Mar 29 2016, 5:05 AM · Game Development (Beta), GUI/HUD, Starmade
ca2longoria added a comment to T679: 100% CPU usage on start-up.

Limiting fps fixed this somewhat for me. It was jumping up to 180-200, but forcing 60 with vsync kept the cycles lower than before.

Mar 29 2016, 3:35 AM · Game Development (Beta), Engine (General), Starmade
ca2longoria added a comment to T712: undocking from camera view resets your view to the shipcore before moving back.

View resetting occurs with about half of docked enteties' releases. Since my ship fires them one at a time off a timer, it is easy to count.

Mar 29 2016, 3:29 AM · Game Development (Beta), CBS: Rails, Starmade
Keptick added a comment to T1232: Recall to Carrier Ships, try to collision avoid pickup rails.

Can also confirm that the issue was fixed in the last patch. This bug report was made before the last patch.

Mar 29 2016, 1:52 AM · Fleets, Starmade
Keptick added a comment to T712: undocking from camera view resets your view to the shipcore before moving back.
In T712#49210, @Aceface wrote:

yeah i've noticed this and it gets very annoying if you lose turrets during battle

Mar 29 2016, 1:41 AM · Game Development (Beta), CBS: Rails, Starmade
Keptick added a comment to T1265: Entity structure menu collapses submenus when under fire (unable to use the "undock all" or "activate AI" functions in combat).

@lancake you merged the task I made about the menus collapsing on their own with this. However, the menus collapse even when the ship isn't getting shot, it's not the same bug. Having a large amount of entries in one of the tabs will cause the game to momentarily freeze, and it auto-closes the tab 90% of the time when that happens.

Mar 29 2016, 1:37 AM · Game Development (Beta), GUI/HUD, Starmade

Mar 28 2016

Kingofanime added a comment to T1287: Fleets on defend/attack don't move back to assigned sector after combat.

I think it might also be doing the same thing on the attack sector fleet command.

Mar 28 2016, 11:45 PM · Game Development (Beta), Fleets, Starmade
akaedis added a comment to T679: 100% CPU usage on start-up.

Well this might be related to what i have: http://phab.starma.de/T1258.

Mar 28 2016, 11:45 PM · Game Development (Beta), Engine (General), Starmade
Kingofanime created T1288: Fleet move command doesn't use any kind of braking at destination..
Mar 28 2016, 11:30 PM · Game Development (Beta), Fleets, Starmade
Kingofanime updated the task description for T1287: Fleets on defend/attack don't move back to assigned sector after combat.
Mar 28 2016, 11:15 PM · Game Development (Beta), Fleets, Starmade
Kingofanime created T1287: Fleets on defend/attack don't move back to assigned sector after combat.
Mar 28 2016, 11:09 PM · Game Development (Beta), Fleets, Starmade
Kingofanime added a comment to T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range.

Wow, you're right, this does seem be working.

Mar 28 2016, 10:46 PM · Fleets, Starmade
calani added a comment to T1105: Add hotfix indication to version dropdown entries.

Really, this should be handled by better versioning -- ex: SemVer

Mar 28 2016, 10:39 PM · Feature, Starmade
Kingofanime added a comment to T1232: Recall to Carrier Ships, try to collision avoid pickup rails.

This issue was fixed for me in the last patch release.

Mar 28 2016, 10:14 PM · Fleets, Starmade
lancake changed the status of T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range from In Queue (Game) to Resolved.
Mar 28 2016, 7:37 PM · Fleets, Starmade
lancake changed the status of T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range from Open to In Queue (Game).

Forgot to move this one around, but the issue was tested and it was fixed. They should engage anything in load range in 0.19624

Mar 28 2016, 7:36 PM · Fleets, Starmade
lancake added a comment to T1232: Recall to Carrier Ships, try to collision avoid pickup rails.

Now that I look more closely at this task, it seems to be a duplicate of T1238 (or T1238 is a duplicate of T1232). The other task got fixed however ,and after trying this one again, it seems completely fine.

Mar 28 2016, 7:35 PM · Fleets, Starmade
Aceface added a comment to T712: undocking from camera view resets your view to the shipcore before moving back.

yeah i've noticed this and it gets very annoying if you lose turrets during battle

Mar 28 2016, 7:27 PM · Game Development (Beta), CBS: Rails, Starmade
Aceface added a comment to T1285: undocked entities in combat can cause heavy collision lag.

ah thanks :)

Mar 28 2016, 7:26 PM · Engine, Starmade
Napther added a comment to T1272: Massive point-damage is applied to armour HP incorrectly.

Hmm, I Dont know how it should be, but a ship that's using Millions of blocks of advanced armour shouldn't have its armour HP removed upon the destruction of 1 block. Perhaps put a cap on the amount of armour HP that can be removed in one go from a single block.

Mar 28 2016, 7:25 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.19605 (Dev) to 0.19624 on T1244: Missile Tracking inaccurate vs smaller ships.
Mar 28 2016, 7:16 PM · CBS: Weapons, Starmade
lancake closed T1244: Missile Tracking inaccurate vs smaller ships as Closed.

Yes, there were issues with accuracy by AI, I believe the same thing was affecting missiles. Haven't seen any issue since that was fixed so closing this one.

Mar 28 2016, 7:16 PM · CBS: Weapons, Starmade
lancake added a comment to T1278: Transporter names, wireless logic and other data sometimes reset.

Alright, I'll try a few things out but I doubt I'll find something. Guess this one will stay open for a while just like T927 :)

Mar 28 2016, 7:06 PM · CBS: Functional, Starmade
Cplasek created T1286: Map screen in build mode contains heavy graphical glitches.
Mar 28 2016, 6:58 PM · Galaxy Map, Starmade
lancake updated subscribers of T712: undocking from camera view resets your view to the shipcore before moving back.
Mar 28 2016, 6:56 PM · Game Development (Beta), CBS: Rails, Starmade
lancake merged task T1260: Undocking entities changes ship camera view. into T712: undocking from camera view resets your view to the shipcore before moving back.
Mar 28 2016, 6:56 PM · CBS: Rails, Starmade
lancake triaged T1260: Undocking entities changes ship camera view. as Low priority.
Mar 28 2016, 6:55 PM · CBS: Rails, Starmade
lancake lowered the priority of T712: undocking from camera view resets your view to the shipcore before moving back from Normal to Low.
Mar 28 2016, 6:55 PM · Game Development (Beta), CBS: Rails, Starmade
lancake claimed T1260: Undocking entities changes ship camera view..

Duplicate, merging tasks.

Mar 28 2016, 6:55 PM · CBS: Rails, Starmade
lancake merged task T1281: Cursor doesn't wrap when he should. into T202: Chat input bar - small glitches.
Mar 28 2016, 6:51 PM · GUI/HUD, Starmade
lancake updated subscribers of T202: Chat input bar - small glitches.
Mar 28 2016, 6:51 PM · Game Development (Beta), GUI/HUD, Starmade
lancake triaged T1281: Cursor doesn't wrap when he should. as Trivial priority.
Mar 28 2016, 6:51 PM · GUI/HUD, Starmade
lancake claimed T1281: Cursor doesn't wrap when he should..

Already reported, merging tasks.

Mar 28 2016, 6:51 PM · GUI/HUD, Starmade
lancake closed T1285: undocked entities in combat can cause heavy collision lag as Rejected.
Mar 28 2016, 6:46 PM · Engine, Starmade
lancake renamed T1285: undocked entities in combat can cause heavy collision lag from rail doors etc cause bad problems in combat to undocked entities in combat can cause heavy collision lag.
Mar 28 2016, 6:46 PM · Engine, Starmade
lancake claimed T1285: undocked entities in combat can cause heavy collision lag.

This problem extends to any docked entity yeah. We can "solve" the fps drops by having each entity that gets undocked in combat, have no physics for a while, not exactly the most clean way to do it but it's the easiest one.

Mar 28 2016, 6:45 PM · Engine, Starmade
Aceface created T1285: undocked entities in combat can cause heavy collision lag.
Mar 28 2016, 11:34 AM · Engine, Starmade
Aceface added a comment to T1279: objects which emit light that are behind a wall can be seen through the wall when looking from a distance.

so my proper account is working now.
yes i use framebuffers because if i dont it causes similar issues to this but it happens even when close up.

Mar 28 2016, 11:29 AM · Engine, Starmade
SmilingDemon moved T1279: objects which emit light that are behind a wall can be seen through the wall when looking from a distance from New / Unconfirmed to Feedback on the Issue Navigation board.
Mar 28 2016, 9:19 AM · Engine, Starmade
SmilingDemon triaged T1279: objects which emit light that are behind a wall can be seen through the wall when looking from a distance as Normal priority.
Mar 28 2016, 9:19 AM · Engine, Starmade
SmilingDemon added a comment to T1279: objects which emit light that are behind a wall can be seen through the wall when looking from a distance.

Do you have Frame Buffers enabled ?

Mar 28 2016, 9:18 AM · Engine, Starmade
SmilingDemon claimed T1279: objects which emit light that are behind a wall can be seen through the wall when looking from a distance.
Mar 28 2016, 9:17 AM · Engine, Starmade
SmilingDemon placed T1282: can't place small amounts of single block items into inventories in creative mode up for grabs.
Mar 28 2016, 9:15 AM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon moved T1282: can't place small amounts of single block items into inventories in creative mode from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 28 2016, 9:15 AM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon added a comment to T1282: can't place small amounts of single block items into inventories in creative mode.

-Validated-

Mar 28 2016, 9:15 AM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon triaged T1282: can't place small amounts of single block items into inventories in creative mode as Low priority.
Mar 28 2016, 9:14 AM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon claimed T1282: can't place small amounts of single block items into inventories in creative mode.
Mar 28 2016, 9:08 AM · Game Development (Beta), GUI/HUD, Starmade
ghent96 added a comment to T97: Replace tool doesn't always replace with correct orientation.

So what's your progress on a fix for this? Schine has known about this for almost 1 year now. It seems like this should be a fairly easy fix involving matching up block IDs and block orientations. This pretty much breaks the game, also, and destroys gameplay when using the advanced build mode and the remove / replace feature. Lots of players like to recolor their ships, and this prevents them from doing so.

Mar 28 2016, 4:14 AM · Engine, Starmade

Mar 27 2016

lancake moved T1272: Massive point-damage is applied to armour HP incorrectly from New / Unconfirmed to Feedback on the Issue Navigation board.
Mar 27 2016, 10:47 PM · CBS: Weapons, Starmade
lancake triaged T1272: Massive point-damage is applied to armour HP incorrectly as Low priority.
Mar 27 2016, 10:47 PM · CBS: Weapons, Starmade
lancake claimed T1272: Massive point-damage is applied to armour HP incorrectly.

It's intended. If we only allow to kill as much AHP as the block offers, you can never reach 0 AHP unless you kill every single armor block.

Mar 27 2016, 10:46 PM · CBS: Weapons, Starmade
lancake changed the status of T1263: Fleet ships launched from rails stop instantly when following some fleet orders from Open to In Queue (Game).
Mar 27 2016, 10:41 PM · Game Development (Beta), Fleets, Starmade
lancake renamed T1263: Fleet ships launched from rails stop instantly when following some fleet orders from Fleet ships launched from rails stop instantly when following fleet orders to Fleet ships launched from rails stop instantly when following some fleet orders.
Mar 27 2016, 10:41 PM · Game Development (Beta), Fleets, Starmade
lancake added a comment to T1263: Fleet ships launched from rails stop instantly when following some fleet orders.

Sentry mode (during combat), formation mode, etc will cause drones to immediately halt after leaving a shoot out rail.
It seems that their order is obeyed first before they get their 25m/s launch boost. This can cause them to pile up at the exit rail and create lag.

Mar 27 2016, 10:41 PM · Game Development (Beta), Fleets, Starmade
lancake moved T1263: Fleet ships launched from rails stop instantly when following some fleet orders from New / Unconfirmed to Confirmed on the Issue Navigation board.
Mar 27 2016, 10:41 PM · Game Development (Beta), Fleets, Starmade
lancake set First occurrence (version) to 0.19264 on T1263: Fleet ships launched from rails stop instantly when following some fleet orders.
Mar 27 2016, 10:40 PM · Game Development (Beta), Fleets, Starmade