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Feb 4 2016

godmars moved T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles from Open / Validated to Feedback on the Issue Navigation board.
Feb 4 2016, 6:45 AM · CBS: Weapons, Starmade
godmars added a comment to T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles.

Tested, does not occur in vanilla config. I noticed missiles do seem to pass through the station and then 'explode' on contact with the player, but in every instance I observed this I still took 0 damage anyway

Feb 4 2016, 6:44 AM · CBS: Weapons, Starmade
Croquelune created T1121: Z-fighting with "preview block to build" enabled while using some build tools.
Feb 4 2016, 12:48 AM · Engine, Starmade
Croquelune added a comment to T1033: Abilty to rotate blocks that should be unrotatable.

Sorry, my bad I made confusion between the blue symmetry and the green one. So yes I used very often the blue one and never the green one.
I confirm template method rotation too still occure at 0.19556.

Feb 4 2016, 12:14 AM · Game Development (Beta), Engine (Building), Starmade

Feb 3 2016

Malacodor added a comment to T1060: Cannons with penetration depth have damage loss.
Feb 3 2016, 7:24 PM · CBS: Weapons, Starmade
Skorpjon created T1120: Map icons and connections don't update (immediately).
Feb 3 2016, 6:33 PM · Game Development (Beta), Galaxy Map, Starmade
lancake edited Steps to reproduce on T1060: Cannons with penetration depth have damage loss.
Feb 3 2016, 3:45 PM · CBS: Weapons, Starmade
lancake renamed T1060: Cannons with penetration depth have damage loss from Cannons and beams with penetration depth do too little damage to Cannons and beams with penetration depth have damage loss.
Feb 3 2016, 3:30 PM · CBS: Weapons, Starmade
lancake renamed T1091: Repetitive NullPointerException upon redocking a ship without pilot from Repetetive NullPointerException upon redocking a ship without pilot to Repetitive NullPointerException upon redocking a ship without pilot.
Feb 3 2016, 3:27 PM · CBS: Rails, Starmade
lancake added a comment to T1091: Repetitive NullPointerException upon redocking a ship without pilot.

Alright, going to reject this task then.

Feb 3 2016, 3:27 PM · CBS: Rails, Starmade
lancake changed the status of T1060: Cannons with penetration depth have damage loss from Open to In Queue (Game).
Feb 3 2016, 3:26 PM · CBS: Weapons, Starmade
lancake edited Tester information (Internal use only) on T1060: Cannons with penetration depth have damage loss.
Feb 3 2016, 3:26 PM · CBS: Weapons, Starmade
lancake renamed T1060: Cannons with penetration depth have damage loss from Cannons with multiple damage instances do too little damage to Cannons and beams with penetration depth do too little damage.
Feb 3 2016, 3:25 PM · CBS: Weapons, Starmade
lancake moved T1060: Cannons with penetration depth have damage loss from Open / Validated to Confirmed on the Issue Navigation board.
Feb 3 2016, 3:18 PM · CBS: Weapons, Starmade
lancake added a comment to T1060: Cannons with penetration depth have damage loss.

Happens for both beams and cannons but I'm unable to see a pattern in it.
If cannons or beams have more than penetration depth per group, it seems that some damage is lost if multiple instances have to be added up to kill a block.

Feb 3 2016, 3:18 PM · CBS: Weapons, Starmade
lancake moved T939: unload/load will drop blocks if volume used is bigger than default chest capacity from Backlog / Unclassed to Waiting for other issue on the Quality Assurance board.
Feb 3 2016, 2:24 PM · CBS: Functional, Quality Assurance, Starmade
lancake moved T926: Cargo mass does not update correctly after over capacity bleeding from Backlog / Unclassed to Waiting for other issue on the Quality Assurance board.
Feb 3 2016, 2:24 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
Zackey_TNT closed T510: undocking ship from shipyard will usually redock it immediately as Closed.

-QA Testing-

Feb 3 2016, 7:46 AM · CBS: Shipyards, Starmade

Feb 2 2016

SmilingDemon renamed T140: Rail docking on asteroids not working properly from Rail Docker not docking to rail connected to asteroid based to Rail docking on asteroids not working properly.
Feb 2 2016, 7:04 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon moved T1119: Crash to desktop/hanging when using "Create Docking" in advanced build mode on a planet from Unclassed to Issue affecting current release on the Starmade board.
Feb 2 2016, 6:55 PM · CBS: Rails, Starmade
SmilingDemon changed the status of T1119: Crash to desktop/hanging when using "Create Docking" in advanced build mode on a planet from Open to In Queue (Game).

-validated-
-confirmed-

Feb 2 2016, 6:55 PM · CBS: Rails, Starmade
SmilingDemon triaged T1119: Crash to desktop/hanging when using "Create Docking" in advanced build mode on a planet as Release Blocker priority.
Feb 2 2016, 6:55 PM · CBS: Rails, Starmade
SmilingDemon claimed T1119: Crash to desktop/hanging when using "Create Docking" in advanced build mode on a planet.
Feb 2 2016, 6:00 PM · CBS: Rails, Starmade
Apelsinsaft created T1119: Crash to desktop/hanging when using "Create Docking" in advanced build mode on a planet.
Feb 2 2016, 5:50 PM · CBS: Rails, Starmade
AndyP renamed T1067: sector border crossing related velocity loss from Ping related velocity loss to sector border crossing related velocity loss.
Feb 2 2016, 9:18 AM · Game Development, Starmade
AndyP added a comment to T1067: sector border crossing related velocity loss.

Another point in the list of sector border crossing issues.
However this may be a side-effect of the displacement bug (T8).

Feb 2 2016, 9:17 AM · Game Development, Starmade
AndyP shifted T1067: sector border crossing related velocity loss from the S1 Public space to the S3 Starmade space.
Feb 2 2016, 9:03 AM · Game Development, Starmade
AndyP claimed T1067: sector border crossing related velocity loss.
Feb 2 2016, 9:02 AM · Game Development, Starmade
AndyP shifted T1116: Beta launcher and steam issues. from the S1 Public space to the S5 Launcher space.
Feb 2 2016, 9:02 AM · Starmade
AndyP moved T1116: Beta launcher and steam issues. from Open / Validated to Feedback on the Issue Navigation board.
Feb 2 2016, 9:02 AM · Starmade
AndyP moved T1116: Beta launcher and steam issues. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 2 2016, 9:02 AM · Starmade
AndyP claimed T1116: Beta launcher and steam issues..

If you point it to your steam install it will use it, however, yes it has a totally different set of settings and is not related to the previous launcher.
Steam should have a right-click menu and allow "Open with beta launcher". This should use it.

Feb 2 2016, 9:02 AM · Starmade
AndyP placed T1117: Intermittent Electron build failures up for grabs.
Feb 2 2016, 8:58 AM · Starmade
AndyP claimed T1117: Intermittent Electron build failures.
Feb 2 2016, 8:57 AM · Starmade
Croquelune added a comment to T1059: Ship roll / rotate alone when build mode.

Last tested version : 0.19556

Feb 2 2016, 2:50 AM · Engine, Starmade
Croquelune added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

I don't think it's about ship speed either, I think it's more about if Starmade process is busy to load things or not. Fact is when I tried and exploited T1053 (pictures above are from that test) my logs were flooded by errors and Starmade got difficulties to load sectors. I took severals screens to illustrate it and more than 90% of them were messy like that.
In comparaison, usually, when I idling with no big objects, no planets, asteroids around which could drop the fps and fills the process load, it's just reach 50% of failure for F5 and 5~15% failure F6 screens. Since that I assume if java process is busy, the screensave quality have more chance to be bad.

Feb 2 2016, 2:30 AM · Galaxy Map, Starmade
Kingofanime created T1118: explosions don't trigger shield recharge outage.
Feb 2 2016, 1:37 AM · CBS: Weapons, Starmade
Afraidium closed T1097: New Launcher Custom Java Installation Fails To Launch Game as Invalid.

I'm sorry I am now just getting back to this.
As per SmilingDemon's comment I did in fact make a mistake in selecting the wrong java installation.
I never thought to check this as I do not currently have a 32 bit java installation, I'm not sure why I even have files in this location other than maybe a "borked" un-installation.

Feb 2 2016, 1:12 AM · Starmade
calani changed the status of T1117: Intermittent Electron build failures from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Feb 2 2016, 12:37 AM · Starmade
calani moved T1117: Intermittent Electron build failures from Backlog / Unclassed to Active on the Launcher Development board.
Feb 2 2016, 12:34 AM · Starmade
calani changed the status of T1117: Intermittent Electron build failures from Open to In Queue (Launcher).
Feb 2 2016, 12:34 AM · Starmade
calani created T1117: Intermittent Electron build failures.
Feb 2 2016, 12:33 AM · Starmade

Feb 1 2016

EditorRUS added a comment to T1091: Repetitive NullPointerException upon redocking a ship without pilot.

This bug doesn't seem to exist in the newer version of Starmade. So I guess it's fixed.

Feb 1 2016, 8:48 PM · CBS: Rails, Starmade
godmars claimed T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles.

I was in a homebase being attacked a few days ago and this was not occurring, but I will test it again. Im thinking this only occurs with modified configs as well though, mind posting your server config up here?

Feb 1 2016, 7:40 PM · CBS: Weapons, Starmade
RoyalWolfe created T1116: Beta launcher and steam issues..
Feb 1 2016, 7:34 PM · Starmade
SmilingDemon added a comment to T1097: New Launcher Custom Java Installation Fails To Launch Game.

did you make sure you didnt by accident choose the x86 version (programs (x86) folder ) ?
i made that mistake and it then isnt staring with the 64bit Launcher settings

Feb 1 2016, 7:26 PM · Starmade
SmilingDemon moved T1104: Failed to start game (missing executable) on Mac from Feedback to Open / Validated on the Issue Navigation board.
Feb 1 2016, 7:20 PM · Starmade
SmilingDemon placed T1104: Failed to start game (missing executable) on Mac up for grabs.

putting up for grabs for someone with MAC OSX and Steam to see if it works at one point.

Feb 1 2016, 7:19 PM · Starmade
SmilingDemon changed First occurrence (version) from Beta to v2.0.0 on T1104: Failed to start game (missing executable) on Mac.
Feb 1 2016, 7:19 PM · Starmade
SmilingDemon moved T1109: Open Beta Launcher not launching from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 1 2016, 7:08 PM · Starmade
SmilingDemon added a comment to T1109: Open Beta Launcher not launching.

What OS are you using?
What Launcher version are you using exactly?
found here

Feb 1 2016, 7:08 PM · Starmade
SmilingDemon triaged T1109: Open Beta Launcher not launching as Normal priority.
Feb 1 2016, 7:06 PM · Starmade
SmilingDemon claimed T1109: Open Beta Launcher not launching.
Feb 1 2016, 7:04 PM · Starmade
SmilingDemon created T1115: ArrayIndexOutOfBoundsException on modified planet plate.
Feb 1 2016, 6:50 PM · Engine, Starmade
Malacodor added a comment to T1051: Defensive Ion Effect Not Affecting Docked Entities.

I suggest that either the mass of all docked entities is taken into account for calculating the strength of the ion effect - as long as shield sharing is active! - or that defensive ion on docked entities also affects shared shields (requires fixing of T320/T382).

Feb 1 2016, 6:15 PM · CBS: Functional, Starmade
AndyP added a comment to T1103: Tutorial: Various keybinds hardcoded.

this need more information. or a way to a solution.
Will try to add a solution soon.
(however cannot send it in queue this way)

Feb 1 2016, 5:12 PM · Typos, Starmade
AndyP moved T1103: Tutorial: Various keybinds hardcoded from Confirmed to Open / Validated on the Issue Navigation board.
Feb 1 2016, 5:11 PM · Typos, Starmade
AndyP changed the status of T1103: Tutorial: Various keybinds hardcoded from In Queue (Game) to Open.
Feb 1 2016, 5:11 PM · Typos, Starmade
SmilingDemon added a comment to T1114: Symmetry plane cannot be placed when blueprint selected..

Thanks for reporting but we already have this one, duplicate of T120

Feb 1 2016, 3:52 PM · Starmade
SmilingDemon updated subscribers of T1113: Symmetry axis won't be set if not a placeable item is selected.
Feb 1 2016, 3:52 PM · Engine, Starmade
SmilingDemon merged task T1114: Symmetry plane cannot be placed when blueprint selected. into T1113: Symmetry axis won't be set if not a placeable item is selected.
Feb 1 2016, 3:52 PM · Starmade
SmilingDemon triaged T1114: Symmetry plane cannot be placed when blueprint selected. as Normal priority.
Feb 1 2016, 3:49 PM · Starmade
SmilingDemon claimed T1114: Symmetry plane cannot be placed when blueprint selected..
Feb 1 2016, 3:49 PM · Starmade
Tshara created T1114: Symmetry plane cannot be placed when blueprint selected..
Feb 1 2016, 3:39 PM · Starmade
lancake added a comment to T1091: Repetitive NullPointerException upon redocking a ship without pilot.

Hm, still can't reproduce unfortunately. I tried your exact same setup and made sure to check both unfactioned entities and factioned ones.

Feb 1 2016, 1:55 PM · CBS: Rails, Starmade
lancake renamed T1110: "View Relations" does not display correct relationship values from "View Relations" does not display correct values to "View Relations" does not display correct relationship values.
Feb 1 2016, 1:39 PM · Engine, Starmade
lancake added a comment to T1110: "View Relations" does not display correct relationship values.

Putting in queue then.

Feb 1 2016, 1:36 PM · Engine, Starmade
lancake moved T1110: "View Relations" does not display correct relationship values from Open / Validated to Confirmed on the Issue Navigation board.
Feb 1 2016, 1:33 PM · Engine, Starmade
lancake moved T1110: "View Relations" does not display correct relationship values from Feedback to Open / Validated on the Issue Navigation board.
Feb 1 2016, 1:33 PM · Engine, Starmade
lancake moved T764: Anti-aliasing does not work from Confirmed to Feedback on the Issue Navigation board.
Feb 1 2016, 1:32 PM · Engine, Starmade
lancake changed the status of T764: Anti-aliasing does not work from In Queue (Game) to Open.
Feb 1 2016, 1:31 PM · Engine, Starmade
lancake added a comment to T764: Anti-aliasing does not work.

Well Anti-Aliasing works again for my GTX 970... Bloom enabled or disabled makes no difference.
Might have been faulty nvidia drivers since I'm using a more up to date one? Can anyone with previously not working AA try again?

Feb 1 2016, 1:31 PM · Engine, Starmade
lancake added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

I really have doubts high speed is related to this issue. We had plenty of them in the past were people sat still.

Feb 1 2016, 1:27 PM · Galaxy Map, Starmade
lancake triaged T1112: Permission Blocks Not Giving Permission to Entire Entities (ie doors) as Low priority.
Feb 1 2016, 12:47 PM · Engine, Starmade
lancake closed T1112: Permission Blocks Not Giving Permission to Entire Entities (ie doors) as Rejected.

After asking around, this is completely intended. meta-data has no group information which makes it impossible to implement this without a very expensive redesign of the whole block data system.

Feb 1 2016, 12:46 PM · Engine, Starmade
lancake updated subscribers of T120: hand weapon selected prevents you from building in build mode.
Feb 1 2016, 12:33 PM · Game Development (Beta), Engine (Building), Starmade
lancake merged task T1113: Symmetry axis won't be set if not a placeable item is selected into T120: hand weapon selected prevents you from building in build mode.
Feb 1 2016, 12:33 PM · Engine, Starmade
lancake triaged T1113: Symmetry axis won't be set if not a placeable item is selected as Trivial priority.
Feb 1 2016, 12:33 PM · Engine, Starmade
lancake claimed T1113: Symmetry axis won't be set if not a placeable item is selected.

Thanks for reporting but we already have this one, duplicate of T120.

Feb 1 2016, 12:32 PM · Engine, Starmade
spunkie added a comment to T1079: Null pointer error when trying to activate flipflop logic block on a docked entity.

The test server tends to run on the latest dev build. I recommend having a second folder with the starmade launcher in it set to dev.

Feb 1 2016, 11:57 AM · Logic, Starmade
EditorRUS created T1113: Symmetry axis won't be set if not a placeable item is selected.
Feb 1 2016, 8:04 AM · Engine, Starmade

Jan 31 2016

Chandler triaged T1103: Tutorial: Various keybinds hardcoded as Low priority.
Jan 31 2016, 11:01 PM · Typos, Starmade
Chandler changed the status of T1103: Tutorial: Various keybinds hardcoded from Open to In Queue (Game).
Jan 31 2016, 11:00 PM · Typos, Starmade
Star-Jumper set Task Type to issuetype:bug on T1112: Permission Blocks Not Giving Permission to Entire Entities (ie doors).
Jan 31 2016, 10:19 PM · Engine, Starmade
Star-Jumper created T1112: Permission Blocks Not Giving Permission to Entire Entities (ie doors).
Jan 31 2016, 10:19 PM · Engine, Starmade
Napther added a comment to T1090: Rotating a Pastable with Slabs causes them to lose their alignment.

"Mirror Cubes Function" Being ignored isnt the issue, its outright locking slabs into incorrect orientations after being rotated, as shown in the GIF.

Jan 31 2016, 10:02 PM · Starmade
EditorRUS added a comment to T1110: "View Relations" does not display correct relationship values.

Yeah, that's right. I haven't found any other problem with this yet.

Jan 31 2016, 8:58 PM · Engine, Starmade
Lord_Daro created T1111: Momentum weapons trigger when hitting your own ship.
Jan 31 2016, 3:15 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake moved T1110: "View Relations" does not display correct relationship values from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 31 2016, 1:05 PM · Engine, Starmade
lancake triaged T1110: "View Relations" does not display correct relationship values as Trivial priority.
Jan 31 2016, 1:05 PM · Engine, Starmade
lancake claimed T1110: "View Relations" does not display correct relationship values.

Hm, I see. This is a small inconsistency then. It shows "Own" in red because your faction is an enemy to the one you're looking at, that's intended and seems logical to me.

Jan 31 2016, 1:04 PM · Engine, Starmade
SmilingDemon changed the status of T140: Rail docking on asteroids not working properly from In Queue (Game) to Resolved.

seems to fixed
going to test

Jan 31 2016, 7:56 AM · Game Development (Beta), CBS: Rails, Starmade
EditorRUS renamed T1110: "View Relations" does not display correct relationship values from View relations not working right to "View Relations" does not display correct values.
Jan 31 2016, 5:25 AM · Engine, Starmade
EditorRUS updated the task description for T1110: "View Relations" does not display correct relationship values.
Jan 31 2016, 5:17 AM · Engine, Starmade
EditorRUS created T1110: "View Relations" does not display correct relationship values.
Jan 31 2016, 5:12 AM · Engine, Starmade
squirttle123 added a comment to T1079: Null pointer error when trying to activate flipflop logic block on a docked entity.

also, is the server 1 build ahead or what? cause i cant get in cause of the difference in builds

Jan 31 2016, 4:28 AM · Logic, Starmade
squirttle123 added a comment to T1079: Null pointer error when trying to activate flipflop logic block on a docked entity.

nick btw is djthekiller and i can also log in as Dustin, Dustin is my alt

Jan 31 2016, 4:26 AM · Logic, Starmade
SmilingDemon moved T1107: GameConfig.xml on new install is broken from Unclassed to Issue affecting current dev-build on the Starmade board.
Jan 31 2016, 1:27 AM · Engine, Starmade

Jan 30 2016

lancake changed Last tested (version) from 0.1955 (Dev) to 0.19555 (Dev) on T900: Recipes for Brown Crystal Armor sub blocks wrong.
Jan 30 2016, 11:11 PM · Blockconfig, Starmade
lancake closed T900: Recipes for Brown Crystal Armor sub blocks wrong as Closed.

-QA Testing-

Jan 30 2016, 11:11 PM · Blockconfig, Starmade