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Jan 30 2016

schema changed the status of T1107: GameConfig.xml on new install is broken from In Queue (Game) to Resolved.
Jan 30 2016, 9:39 PM · Engine, Starmade
Zaphord created T1109: Open Beta Launcher not launching.
Jan 30 2016, 9:06 PM · Starmade
Chandler added a comment to T551: Turrets are not saved and linked correctly in shipyards.

I'm still having this issue.
Last night, i "printed" 9 identical very small turrets, and 2 large ones in the shipyard in a pretty short amount of time. And docked them all to the same ship.
Upon relogin:
Of the 9 smaller turrets, 4 were missing the top docked weapons and ai, 1 was missing entirely, and one was missing it's base
Of the two larger turrets, one was missing it's base.
This is in ver.19431

Jan 30 2016, 6:58 PM · CBS: Shipyards, Starmade
SmilingDemon added a comment to T1108: Docked thrust modules only partially transferring thrust..

this is a duplicated report

Jan 30 2016, 6:14 PM · Starmade
SmilingDemon updated subscribers of T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
Jan 30 2016, 6:14 PM · Blockconfig, Starmade
SmilingDemon merged task T1108: Docked thrust modules only partially transferring thrust. into T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
Jan 30 2016, 6:14 PM · Starmade
SmilingDemon triaged T1108: Docked thrust modules only partially transferring thrust. as Normal priority.
Jan 30 2016, 6:12 PM · Starmade
SmilingDemon claimed T1108: Docked thrust modules only partially transferring thrust..
Jan 30 2016, 6:12 PM · Starmade
timpapania created T1108: Docked thrust modules only partially transferring thrust..
Jan 30 2016, 5:07 PM · Starmade
AndyP moved T974: Displacement while using shipyard computer. from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 30 2016, 3:08 PM · CBS: Shipyards, Starmade
AndyP added a comment to T974: Displacement while using shipyard computer..

After reading this a few times, I assume its a similar issue to T834

Jan 30 2016, 3:07 PM · CBS: Shipyards, Starmade
AndyP shifted T974: Displacement while using shipyard computer. from the S1 Public space to the S3 Starmade space.
Jan 30 2016, 3:05 PM · CBS: Shipyards, Starmade
AndyP claimed T974: Displacement while using shipyard computer..
Jan 30 2016, 3:05 PM · CBS: Shipyards, Starmade
AndyP added a comment to T1090: Rotating a Pastable with Slabs causes them to lose their alignment.

Could this be another side effect of:
T954?

Jan 30 2016, 3:05 PM · Starmade
AndyP moved T1090: Rotating a Pastable with Slabs causes them to lose their alignment from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 30 2016, 3:03 PM · Starmade
AndyP triaged T1090: Rotating a Pastable with Slabs causes them to lose their alignment as Normal priority.
Jan 30 2016, 3:03 PM · Starmade
AndyP claimed T1090: Rotating a Pastable with Slabs causes them to lose their alignment.
Jan 30 2016, 2:59 PM · Starmade
AndyP changed the status of T1105: Add hotfix indication to version dropdown entries from Open to In Queue (Launcher).
Jan 30 2016, 2:57 PM · Feature, Starmade
AndyP changed the visibility for T1105: Add hotfix indication to version dropdown entries.
Jan 30 2016, 2:57 PM · Feature, Starmade
AndyP claimed T1105: Add hotfix indication to version dropdown entries.
Jan 30 2016, 2:57 PM · Feature, Starmade
spunkie changed Reproducible from issuerepro:none to issuerepro:yes on T1106: Body moves when buying from shop.
Jan 30 2016, 2:00 PM · GUI/HUD, Starmade
spunkie claimed T1106: Body moves when buying from shop.

pending author response (Confirmed)

Jan 30 2016, 1:52 PM · GUI/HUD, Starmade
AndyP added a comment to T542: Gravity Unit not working far away from core of the Ship.
In T542#41731, @Rixxan wrote:

I experience this issue at 227 meters from the core block, reproducible on several test ships and on two different PC's.

Jan 30 2016, 12:59 PM · Engine, Starmade
AndyP placed T1106: Body moves when buying from shop up for grabs.

-Validated-

Jan 30 2016, 12:56 PM · GUI/HUD, Starmade
AndyP moved T1106: Body moves when buying from shop from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jan 30 2016, 12:56 PM · GUI/HUD, Starmade
AndyP shifted T1106: Body moves when buying from shop from the S1 Public space to the S3 Starmade space.
Jan 30 2016, 12:55 PM · GUI/HUD, Starmade
AndyP claimed T1106: Body moves when buying from shop.
Jan 30 2016, 12:55 PM · GUI/HUD, Starmade
AndyP placed T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles up for grabs.

Open for testing

Jan 30 2016, 12:52 PM · CBS: Weapons, Starmade
AndyP moved T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jan 30 2016, 12:52 PM · CBS: Weapons, Starmade
AndyP renamed T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles from Faction Homebase Invincibility bugged. to Can hit through walls with beams, missiles and other explosive or fast traveling projectiles.
Jan 30 2016, 12:52 PM · CBS: Weapons, Starmade
AndyP added a comment to T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles.

This should in theory only happen with a modified config, usually you cannot fire over two sectors distance, or at least should not.

Jan 30 2016, 12:47 PM · CBS: Weapons, Starmade
lancake added a comment to T551: Turrets are not saved and linked correctly in shipyards.

Reopening, happens again and has to be looked at again. Possibly influenced by another shipyard related task.

Jan 30 2016, 12:11 PM · CBS: Shipyards, Starmade
lancake reopened T551: Turrets are not saved and linked correctly in shipyards as "Open".
Jan 30 2016, 12:11 PM · CBS: Shipyards, Starmade
lancake raised the priority of T340: "power failure" event does not check power inheriting from Trivial to Normal.
Jan 30 2016, 12:10 PM · CBS: Weapons, Starmade
SmilingDemon changed the status of T1107: GameConfig.xml on new install is broken from Open to In Queue (Game).
Jan 30 2016, 11:01 AM · Engine, Starmade
SmilingDemon assigned T1107: GameConfig.xml on new install is broken to Zackey_TNT.

-validate-
-confirmed-

Jan 30 2016, 11:01 AM · Engine, Starmade
SmilingDemon created T1107: GameConfig.xml on new install is broken.
Jan 30 2016, 10:59 AM · Engine, Starmade
Croquelune added a comment to T67: NPC ships can spawn inside a planet core.

I got more time so I can describe the 4 pictures above.

Jan 30 2016, 10:38 AM · Game Development (Alpha), Crew, Starmade
calani changed the status of T1083: Launcher processes remain running after launching the game from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Jan 30 2016, 5:17 AM · Starmade
calani updated the task description for T1083: Launcher processes remain running after launching the game.
Jan 30 2016, 5:16 AM · Starmade
spunkie changed Reproducible from issuerepro:none to issuerepro:yes on T546: Using "create docking" on station and planets causes nullpointer.
Jan 30 2016, 4:43 AM · CBS: Rails, Starmade
spunkie claimed T546: Using "create docking" on station and planets causes nullpointer.
Jan 30 2016, 4:41 AM · CBS: Rails, Starmade
spunkie reopened T546: Using "create docking" on station and planets causes nullpointer as "In Queue (Game)".

Reopening as it seems to have returned

Jan 30 2016, 4:41 AM · CBS: Rails, Starmade
spunkie added a comment to T1079: Null pointer error when trying to activate flipflop logic block on a docked entity.

play.star-made.org:4242

Jan 30 2016, 4:06 AM · Logic, Starmade
spunkie changed Last tested (version) from 0.19545 (Dev) to 0.19554 (Dev) on T820: stuck in ship core /stuck in undeathinator.
Jan 30 2016, 3:30 AM · Game Development (Alpha), Astronaut, Starmade
spunkie changed the status of T820: stuck in ship core /stuck in undeathinator from Resolved to In Queue (Game).
Jan 30 2016, 3:29 AM · Game Development (Alpha), Astronaut, Starmade
spunkie edited Tester information (Internal use only) on T820: stuck in ship core /stuck in undeathinator.
Jan 30 2016, 3:29 AM · Game Development (Alpha), Astronaut, Starmade
spunkie added a comment to T820: stuck in ship core /stuck in undeathinator.

-QA testing-

Jan 30 2016, 3:17 AM · Game Development (Alpha), Astronaut, Starmade
Chandler updated subscribers of T1106: Body moves when buying from shop.
Jan 30 2016, 3:12 AM · GUI/HUD, Starmade
Chandler created T1106: Body moves when buying from shop.
Jan 30 2016, 3:11 AM · GUI/HUD, Starmade
squirttle123 added a comment to T1079: Null pointer error when trying to activate flipflop logic block on a docked entity.

but otherwise i dontt really have anyway to communicate this to you,

Jan 30 2016, 2:54 AM · Logic, Starmade
squirttle123 added a comment to T1079: Null pointer error when trying to activate flipflop logic block on a docked entity.

can i get your guys's test server ip? then i can just build my torpedoe for you

Jan 30 2016, 2:54 AM · Logic, Starmade
lancake changed Last tested (version) from 0.19495 (Dev) to 0.19553 (Dev) on T789: deleting shipyard core anchor when design is loaded, removes it from the database.
Jan 30 2016, 1:09 AM · CBS: Shipyards, Starmade
lancake closed T789: deleting shipyard core anchor when design is loaded, removes it from the database as Closed.

-QA Testing-

Jan 30 2016, 1:09 AM · CBS: Shipyards, Starmade

Jan 29 2016

Rixxan added a comment to T542: Gravity Unit not working far away from core of the Ship.

I experience this issue at 227 meters from the core block, reproducible on several test ships and on two different PC's.

Jan 29 2016, 11:44 PM · Engine, Starmade
SmilingDemon changed Last tested (version) from 0.19439 (Dev) to 0.19553(Dev) on T211: Sun/Star Heat damages astronaut in a ship's core even when ship isn't taking damage. .
Jan 29 2016, 11:42 PM · Engine, Starmade
SmilingDemon closed T211: Sun/Star Heat damages astronaut in a ship's core even when ship isn't taking damage. as Closed.

-QA Testing-

Jan 29 2016, 11:41 PM · Engine, Starmade
calani created T1105: Add hotfix indication to version dropdown entries.
Jan 29 2016, 11:09 PM · Feature, Starmade
schema changed the status of T211: Sun/Star Heat damages astronaut in a ship's core even when ship isn't taking damage. from In Queue (Game) to Resolved.
Jan 29 2016, 10:50 PM · Engine, Starmade
calani claimed T1083: Launcher processes remain running after launching the game.
Jan 29 2016, 8:44 PM · Starmade
BillGHero added a comment to T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles.

I'm sorry AndyP. I don't think I wrote up the problem very clearly.

Jan 29 2016, 8:42 PM · CBS: Weapons, Starmade
AndyP added a comment to T1103: Tutorial: Various keybinds hardcoded.

yes, try not directly to get a list of problems,
we can possibly look directly in the tutorial script files,
could be easier than noting all the cases in a long list.

Jan 29 2016, 7:47 PM · Typos, Starmade
Chandler moved T1103: Tutorial: Various keybinds hardcoded from Open / Validated to Confirmed on the Issue Navigation board.
Jan 29 2016, 7:36 PM · Typos, Starmade
Chandler claimed T1103: Tutorial: Various keybinds hardcoded.

-Confirmed-
Space is indeed there on the first instruction, z is there in the second, space on the third;
G is there though on the first instruction, but t in the second;
You get the idea;

Jan 29 2016, 7:35 PM · Typos, Starmade
Malacodor added a comment to T214: 'Enter Ship Core' label uses 'exit ship' key.

I prefer two different keys for enter/exit.

Jan 29 2016, 7:31 PM · Game Development (Beta), GUI/HUD, Starmade
godmars changed First occurrence (version) from 0.19552 to 0.19522 on T982: Pirates spawning while disabled.
Jan 29 2016, 6:43 PM · AI, Starmade
godmars changed First occurrence (version) from 0.19522 to 0.19552 on T982: Pirates spawning while disabled.
Jan 29 2016, 6:42 PM · AI, Starmade
godmars closed T982: Pirates spawning while disabled as Rejected.

Still have not ran into the problem described and no further input from other testers or players. Assuming this is no longer an issue

Jan 29 2016, 6:37 PM · AI, Starmade
godmars closed T982: Pirates spawning while disabled, a subtask of T471: Hub-Issue: Pirate spawning / response fleets, as Rejected.
Jan 29 2016, 6:37 PM · CBS: Weapons, Starmade
AndyP moved T1042: Astronaut laser can turn really thin from Unclassed to Issue affecting current release on the Starmade board.
Jan 29 2016, 5:56 PM · Engine, Starmade
AndyP moved T1049: Personal Cargo drops at astronaut position on death w/ setting on from Unclassed to Issue affecting current release on the Starmade board.
Jan 29 2016, 5:56 PM · CBS: Functional, Starmade
AndyP moved T1066: TAB key can't be rebinded from Unclassed to Issue affecting current release on the Starmade board.
Jan 29 2016, 5:56 PM · GUI/HUD, Starmade
AndyP moved T1065: Unable to unlink weapons and effects in weapons menu from Unclassed to Issue affecting current release on the Starmade board.
Jan 29 2016, 5:56 PM · GUI/HUD, Starmade
lancake renamed T926: Cargo mass does not update correctly after over capacity bleeding from Cargo mass does not update correctly. to Cargo mass does not update correctly after over capacity bleeding.
Jan 29 2016, 5:56 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
AndyP moved T1070: GL_INVALID_OPERATION upon using "C" key on weapon systems from Unclassed to Issue affecting current release on the Starmade board.
Jan 29 2016, 5:55 PM · CBS: Weapons, Starmade
AndyP moved T1033: Abilty to rotate blocks that should be unrotatable from Unclassed to Issue affecting current release on the Starmade board.
Jan 29 2016, 5:55 PM · Game Development (Beta), Engine (Building), Starmade
AndyP moved T1081: "Select Nearest Entity" while inside a ship core selects your astronaut from Unclassed to Issue affecting current release on the Starmade board.
Jan 29 2016, 5:55 PM · Engine, Starmade
AndyP moved T1083: Launcher processes remain running after launching the game from Unclassed to Issue affecting current dev-build on the Starmade board.
Jan 29 2016, 5:55 PM · Starmade
AndyP moved T1084: The launcher run via steam should manage its own install directory. from Unclassed to Issue affecting current dev-build on the Starmade board.
Jan 29 2016, 5:55 PM · Starmade
AndyP moved T1095: allow altering path and build type via command line argument from Unclassed to Issue affecting current dev-build on the Starmade board.
Jan 29 2016, 5:55 PM · Feature, Launcher Development, Starmade
AndyP moved T1096: Allow concurrent branch installs from Unclassed to Issue affecting current dev-build on the Starmade board.
Jan 29 2016, 5:55 PM · Feature, Launcher Development, Starmade
AndyP moved T1092: Reverse logic pipe animation from Unclassed to Issue affecting current release on the Starmade board.
Jan 29 2016, 5:55 PM · Game Development (Beta), Logic, Starmade
SmilingDemon shifted T1086: Add a "Back"-Button for installation path and the following screens from the S1 Public space to the S3 Starmade space.
Jan 29 2016, 5:51 PM · Feature, Starmade
SmilingDemon closed T1086: Add a "Back"-Button for installation path and the following screens as Rejected.

The install path question was added to make people aware that it is possible to change that,
and make them choose a good place to install the game.
However .. changing that path was always possible and still is

Jan 29 2016, 5:46 PM · Feature, Starmade
SmilingDemon claimed T1086: Add a "Back"-Button for installation path and the following screens.
Jan 29 2016, 5:42 PM · Feature, Starmade
AndyP placed T1028: Mac Only Bug: no changes to default storage values up for grabs.
Jan 29 2016, 5:31 PM · Starmade, Issue Navigation
AndyP added a comment to T1028: Mac Only Bug: no changes to default storage values .

Encountered this behaviour on various support cases, we need a tester with ability to reproduce this

Jan 29 2016, 5:31 PM · Starmade, Issue Navigation
AndyP moved T1028: Mac Only Bug: no changes to default storage values from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jan 29 2016, 5:30 PM · Starmade, Issue Navigation
AndyP removed First occurrence (version) on T1028: Mac Only Bug: no changes to default storage values .
Jan 29 2016, 5:30 PM · Starmade, Issue Navigation
AndyP shifted T1028: Mac Only Bug: no changes to default storage values from the S1 Public space to the S3 Starmade space.
Jan 29 2016, 5:30 PM · Starmade, Issue Navigation
AndyP claimed T1028: Mac Only Bug: no changes to default storage values .
Jan 29 2016, 5:24 PM · Starmade, Issue Navigation
AndyP closed T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles as Rejected.

dock your ships, and when aligned to a station you should be save from impacts, as you 'should' inherit the homebase protection.
However, making this possible would need to make the whole sector go into protected mode, which allows exploits on its own.

Jan 29 2016, 5:22 PM · CBS: Weapons, Starmade
AndyP shifted T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles from the S1 Public space to the S3 Starmade space.
Jan 29 2016, 5:20 PM · CBS: Weapons, Starmade
AndyP claimed T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles.
Jan 29 2016, 5:20 PM · CBS: Weapons, Starmade
SmilingDemon added a comment to T1104: Failed to start game (missing executable) on Mac.

OK .. nothing we here can do about that i do assume.
we are only testing the Launcher itself and the game here ...
i will redirect this to someone who may have a clue about that steam client connection thing.

Jan 29 2016, 5:14 PM · Starmade
BoxOfSnoo added a comment to T1104: Failed to start game (missing executable) on Mac.

Yes, apparently. I added the beta code, selected the beta option. It updated in Steam.

Jan 29 2016, 5:09 PM · Starmade
SmilingDemon shifted T1101: playerlist and navigation menu use the same saved size and position from the S1 Public space to the S3 Starmade space.
Jan 29 2016, 5:07 PM · GUI/HUD, Starmade
SmilingDemon moved T1101: playerlist and navigation menu use the same saved size and position from Unclassed to Issue affecting current release on the Starmade board.
Jan 29 2016, 5:06 PM · GUI/HUD, Starmade
SmilingDemon changed the status of T1101: playerlist and navigation menu use the same saved size and position from Open to In Queue (Game).

-Validated-
-Confirmed-

Jan 29 2016, 5:06 PM · GUI/HUD, Starmade
SmilingDemon set Task Type to issuetype:bug on T1101: playerlist and navigation menu use the same saved size and position.
Jan 29 2016, 5:04 PM · GUI/HUD, Starmade