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Sep 13 2017

SmilingDemon changed the status of T2567: shadowcube.vsh shader 4 is not supported from Open to Feedback.
Sep 13 2017, 4:20 PM · Universe, Starmade
SmilingDemon changed the status of T2566: Mouse cursor is not displayed. from Open to Feedback.
Sep 13 2017, 4:20 PM · GUI/HUD, Starmade
SmilingDemon changed the status of T2569: trigger area block not activating button from Open to Feedback.
Sep 13 2017, 4:19 PM · CBS: Functional, Starmade
SmilingDemon added a comment to T2566: Mouse cursor is not displayed..

This is happening in the menu already ?
Or do you have no mouse curser after loading into a game universe ? (with the ingame options menu open, or in advanced build mode)

Sep 13 2017, 2:22 PM · GUI/HUD, Starmade
SmilingDemon edited Clientconfig (settings.cfg) on T2566: Mouse cursor is not displayed..
Sep 13 2017, 2:03 PM · GUI/HUD, Starmade
SmilingDemon claimed T2566: Mouse cursor is not displayed..
Sep 13 2017, 2:01 PM · GUI/HUD, Starmade

Sep 12 2017

SmilingDemon added a comment to T2569: trigger area block not activating button.

I assume it is intended behavior as described in T179

Sep 12 2017, 8:03 PM · CBS: Functional, Starmade
SmilingDemon changed the edit policy for T2569: trigger area block not activating button.
Sep 12 2017, 7:54 PM · CBS: Functional, Starmade
SmilingDemon claimed T2569: trigger area block not activating button.
Sep 12 2017, 7:53 PM · CBS: Functional, Starmade
Restricted Application edited projects for T2568: light bar build mode mirror glitch, added: Blockconfig; removed Issue Navigation.
Sep 12 2017, 7:50 PM · Blockconfig, Starmade
SmilingDemon merged T2568: light bar build mode mirror glitch into T1769: mirror orientation of mushroom, grate corner, light bar corner incorrect (LoD).
Sep 12 2017, 7:50 PM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon changed Category from issuecategory:none to issuecategory:blockconfig on T2568: light bar build mode mirror glitch.
Sep 12 2017, 7:50 PM · Blockconfig, Starmade
SmilingDemon claimed T2568: light bar build mode mirror glitch.
Sep 12 2017, 7:48 PM · Blockconfig, Starmade
Restricted Application edited projects for T2542: Duplicate of T2495 - Ship X is still waiting for obfuscated docks, added: CBS: Shipyards; removed Issue Navigation.
Sep 12 2017, 5:40 PM · CBS: Shipyards, Starmade
SmilingDemon merged T2542: Duplicate of T2495 - Ship X is still waiting for obfuscated docks into T2495: is waiting for docks | still needs entities to dock on it - false positive.
Sep 12 2017, 5:40 PM · Quality Assurance, CBS: Rails, Starmade
SmilingDemon changed the edit policy for T2542: Duplicate of T2495 - Ship X is still waiting for obfuscated docks.
Sep 12 2017, 5:39 PM · CBS: Shipyards, Starmade
SmilingDemon claimed T2542: Duplicate of T2495 - Ship X is still waiting for obfuscated docks.
Sep 12 2017, 5:38 PM · CBS: Shipyards, Starmade
Atas_Pelangi created T2569: trigger area block not activating button.
Sep 12 2017, 2:33 AM · CBS: Functional, Starmade
Atas_Pelangi created T2568: light bar build mode mirror glitch.
Sep 12 2017, 2:25 AM · Blockconfig, Starmade

Sep 11 2017

SmilingDemon added a comment to T2567: shadowcube.vsh shader 4 is not supported.

Probably a intel problem again.
maybe even the one discussed on the forums about a shader problem?

Sep 11 2017, 5:12 PM · Universe, Starmade
SmilingDemon changed the edit policy for T2567: shadowcube.vsh shader 4 is not supported.
Sep 11 2017, 5:08 PM · Universe, Starmade
SmilingDemon claimed T2567: shadowcube.vsh shader 4 is not supported.
Sep 11 2017, 5:05 PM · Universe, Starmade
Valck added a comment to T2495: is waiting for docks | still needs entities to dock on it - false positive.

I may have another puzzle piece to add.
Recently this error struck on a single player universe. I strongly suspect shipyards, specifically upsizing shipyards to accommodate a too large design that is already loaded, but I don't have proof of that - I continued to play in this world for quite a while regardless, over multiple sessions, so no chance to find any logs from then.

Sep 11 2017, 9:29 AM · Quality Assurance, CBS: Rails, Starmade
zhen created T2567: shadowcube.vsh shader 4 is not supported.
Sep 11 2017, 2:55 AM · Universe, Starmade
PHX_Aggie renamed T2542: Duplicate of T2495 - Ship X is still waiting for obfuscated docks from Ship X is still waiting for obfuscated docks to Duplicate of T2495 - Ship X is still waiting for obfuscated docks.
Sep 11 2017, 12:39 AM · CBS: Shipyards, Starmade

Sep 9 2017

Einfachich created T2566: Mouse cursor is not displayed..
Sep 9 2017, 11:19 PM · GUI/HUD, Starmade

Sep 7 2017

schema changed the status of T2565: No regeneration for too small groups (coplanar?) from In Queue to Resolved by committing Restricted Diffusion Commit.
Sep 7 2017, 3:36 PM · Starmade, CBS: Systems
schema changed the status of T2564: F1 + P or radial menu with no chambers can crash you from In Queue to Resolved by committing Restricted Diffusion Commit.
Sep 7 2017, 3:36 PM · CBS: Systems, Starmade

Sep 5 2017

schema changed the status of T2563: A few null pointers from In Queue to Resolved by committing Restricted Diffusion Commit.
Sep 5 2017, 11:34 PM · CBS: Systems, Starmade
lancake renamed T2561: shader4 not supported in shadowcube.vsh and cubegrp.vert from syntax error in shadowcube.vsh to shader4 not supported in shadowcube.vsh and cubegrp.vert.
Sep 5 2017, 9:17 AM · Starmade
lancake closed T2561: shader4 not supported in shadowcube.vsh and cubegrp.vert as Rejected.

Being handled in that forum thread now, the shaders in question were already adjusted to cover more, although the forced work around mentioned in that thread should resolve it too for this update.
https://starmadedock.net/threads/java-runtime-error-in-shadowcube-vsh.29501/

Sep 5 2017, 9:15 AM · Starmade

Sep 4 2017

Restricted Application added a project to T2565: No regeneration for too small groups (coplanar?): CBS: Systems.
Sep 4 2017, 3:43 PM · CBS: Systems, Starmade
Restricted Application added a project to T2564: F1 + P or radial menu with no chambers can crash you: CBS: Systems.
Sep 4 2017, 3:12 PM · CBS: Systems, Starmade
Restricted Application added a project to T2563: A few null pointers: CBS: Systems.
Sep 4 2017, 2:25 PM · CBS: Systems, Starmade

Sep 3 2017

ghent96 created T2561: shader4 not supported in shadowcube.vsh and cubegrp.vert.
Sep 3 2017, 3:07 AM · Starmade

Aug 31 2017

Kingofanime created T2560: Fill Tool replaces with incorrect slabs.
Aug 31 2017, 5:45 PM · Starmade, Issue Navigation
vortk355 created T2559: keep losing faction and sent back to 4,4,4.
Aug 31 2017, 5:28 AM · Engine, Starmade
Rectorian added a comment to T2417: Advanced Build mode Sphere/ellipsoid generation.

So, basically it's even worse now? Why would this be? Math error? I feel like this shouldn't have happened unless it was changed somehow. The original builders update, it seemed to be working fine again, so maybe if they figure out what changed and change it to a previous state it would be fixed? Or maybe a complete rework to have the math and drawing for shapes in build mode to be completely separate from other parts of the program if it isn't? It's just a pesky bug. Hope you guys can fix it!

Aug 31 2017, 2:26 AM · Engine (Building), Game Development, Starmade
Valiant70 added a comment to T2417: Advanced Build mode Sphere/ellipsoid generation.

In version 0.199.654, this nonsense happens.


That's the result of the build helper settings shown in the screenshot. Tried recalculating and everything.

Aug 31 2017, 2:17 AM · Engine (Building), Game Development, Starmade

Aug 30 2017

wjg added a comment to T2094: Fleets losing docked entities .

Managed to cause the ship not same as self exception in v0.199.654, happened in trader controlled area.
Log 0-1 for serverlog/logstarmade/npcs included.


Could not join world directly after that exception but a restart allowed me to enter at an earlier point.

Aug 30 2017, 8:46 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Aug 26 2017

JumpSuit updated the task description for T2558: IllegalArguementException bug.
Aug 26 2017, 3:35 AM · Engine, Starmade
JumpSuit created T2558: IllegalArguementException bug.
Aug 26 2017, 3:35 AM · Engine, Starmade
galoska created T2557: No Orientation Preview.
Aug 26 2017, 3:27 AM · Blockconfig, Starmade

Aug 24 2017

AndyP added a member for Starmade: nightrune.
Aug 24 2017, 7:33 PM

Aug 21 2017

SmilingDemon added a comment to T2537: Trade station Alpha .

in case you are talking about the pirate Alpha station:

Aug 21 2017, 5:26 PM · Tradenetwork, Starmade

Aug 19 2017

JumpSuit added a comment to T1863: Mining Fleet not mining after relocating to another sector.

Has this been resolved yet?

Aug 19 2017, 8:44 PM · Starmade, Issue Navigation
JumpSuit added a comment to T2195: planet.vert shader not loaded.

Actually, here is the logs with that error on record, but this ways during April according to the date modified. Hope this helps! :) @lancake

Aug 19 2017, 8:42 PM · Customer responded, GUI/HUD, Starmade, Issue Navigation
JumpSuit added a comment to T2195: planet.vert shader not loaded.

@lancake apolgies for the late response, but i don't believe i have the log file anymore and if i do i'd have to dig deep to see if it is still on record.

Aug 19 2017, 8:38 PM · Customer responded, GUI/HUD, Starmade, Issue Navigation
JumpSuit added a comment to T2537: Trade station Alpha .

Read what Lancake said...

Aug 19 2017, 8:36 PM · Tradenetwork, Starmade
Rabid created T2548: Station block/mass limiting broken..
Aug 19 2017, 11:00 AM · Starmade, Issue Navigation
symbiot999 added a comment to T2537: Trade station Alpha .

Did you even look at the picture thats a bug...

Aug 19 2017, 8:10 AM · Tradenetwork, Starmade

Aug 15 2017

PHX_Aggie created T2542: Duplicate of T2495 - Ship X is still waiting for obfuscated docks.
Aug 15 2017, 3:13 AM · CBS: Shipyards, Starmade

Aug 14 2017

lancake changed the status of T2540: advanced build mode panel registers build actions from In Queue to Resolved by committing Restricted Diffusion Commit.
Aug 14 2017, 10:41 PM · GUI/HUD, Starmade
John added a comment to T2140: Display Module 50fps to 8fps.

there is any update on this bug ?

Aug 14 2017, 9:57 PM · Quality Assurance, Engine (General), Starmade
JumpSuit created T2541: Faction Chat disappears?.
Aug 14 2017, 9:37 PM · Starmade, Issue Navigation
Aceface added a comment to T2536: Inventory hotbar layout in creative mode does not save upon log out.

Also survival inventory is saved. What I mean is if I have a specific blocks in my hotbar in survival and log out it appears the same. But not for creative mode.

Aug 14 2017, 7:56 PM · Starmade
Restricted Application added a project to T2537: Trade station Alpha : Tradenetwork.
Aug 14 2017, 11:24 AM · Tradenetwork, Starmade
lancake closed T2537: Trade station Alpha as Rejected.

Trade stations don't receive block damage on purpose, like the stick shops.

Aug 14 2017, 11:24 AM · Tradenetwork, Starmade
lancake updated the task description for T2407: shipyards not completing tasks.
Aug 14 2017, 11:08 AM · Starmade, Issue Navigation
Restricted Application edited projects for T2535: shipyards, added: CBS: Shipyards; removed Issue Navigation.
Aug 14 2017, 11:08 AM · CBS: Shipyards, Starmade
lancake merged T2535: shipyards into T2411: Shipyard not properly recognizing docked entities.
Aug 14 2017, 11:08 AM · Customer responded, Starmade, Issue Navigation
lancake raised the priority of T2535: shipyards from Normal to High.
Aug 14 2017, 11:07 AM · CBS: Shipyards, Starmade
lancake claimed T2535: shipyards.

Duplicate, merging tasks together.

Aug 14 2017, 11:07 AM · CBS: Shipyards, Starmade
lancake changed the edit policy for T2536: Inventory hotbar layout in creative mode does not save upon log out.
Aug 14 2017, 10:48 AM · Starmade
lancake closed T2536: Inventory hotbar layout in creative mode does not save upon log out as Rejected.

Not a bug, only ship hotbars are saved.

Aug 14 2017, 10:48 AM · Starmade
Vindicator added a comment to T920: Shipyard "Place order" menu doesn't recognize a ship is docked..

This is still an issue

Aug 14 2017, 12:45 AM · CBS: Shipyards, Starmade
Vindicator added a comment to T752: Shipyard loading issue and greyed out buttons.

This is definitely not fixed, I'm having the same issues on the server I play on. I have 5 shipyards on the same station and the problem happened to all of them at the same time. In some cases the ship design won't load past 75%. In other cases it will load, but the option to build is greyed out. If I dock a real ship, the options are the same as if there was no ship docked, even though it recognizes the real ship is docked.

Aug 14 2017, 12:05 AM · CBS: Shipyards, Starmade

Aug 13 2017

lancake changed the status of T2540: advanced build mode panel registers build actions from Open to In Queue.
Aug 13 2017, 9:12 PM · GUI/HUD, Starmade
lancake claimed T2540: advanced build mode panel registers build actions.
Aug 13 2017, 9:12 PM · GUI/HUD, Starmade
lancake created T2540: advanced build mode panel registers build actions.
Aug 13 2017, 9:11 PM · GUI/HUD, Starmade

Aug 10 2017

symbiot999 created T2537: Trade station Alpha .
Aug 10 2017, 12:26 PM · Tradenetwork, Starmade

Aug 6 2017

Aceface updated the task description for T2536: Inventory hotbar layout in creative mode does not save upon log out.
Aug 6 2017, 11:04 PM · Starmade
Aceface created T2536: Inventory hotbar layout in creative mode does not save upon log out.
Aug 6 2017, 11:04 PM · Starmade
Plisko added a comment to T2533: Logic makes weapons/salvage computers vanish in flight mode.

Looks like this is a derp on my part. I managed to re-connect the modules to the core.

Aug 6 2017, 3:14 PM · Starmade

Aug 5 2017

Decimatrix created T2535: shipyards.
Aug 5 2017, 7:44 PM · CBS: Shipyards, Starmade

Aug 3 2017

Plisko changed Video Card Vendor from issuegpuvendor:none to issuegpuvendor:nivdida on T2533: Logic makes weapons/salvage computers vanish in flight mode.
Aug 3 2017, 11:48 AM · Starmade
Plisko set Username/Profile on Steam to Plisko1 on T2533: Logic makes weapons/salvage computers vanish in flight mode.
Aug 3 2017, 11:41 AM · Starmade
Plisko added a comment to T2533: Logic makes weapons/salvage computers vanish in flight mode.
Aug 3 2017, 11:39 AM · Starmade
Plisko created T2533: Logic makes weapons/salvage computers vanish in flight mode.
Aug 3 2017, 11:38 AM · Starmade
AndyP changed the status of T2526: V0.199.651 Docked entity doesnt inherit faction ownership of main ship if ownership is changed with the faction module. from Open to Feedback.

Examined it:

Aug 3 2017, 12:15 AM · CBS: Rails, Starmade

Aug 2 2017

AndyP changed the status of T2525: 0.199.651 (Old Bug Coming Back) Power Constantly Dropped to 0 For No Reason from Open to Feedback.

That would be explained by missing meshes, they will be created properly with the new version.
Should not happen again.

Aug 2 2017, 11:42 PM · Engine, Starmade
Restricted Application changed the status of T2526: V0.199.651 Docked entity doesnt inherit faction ownership of main ship if ownership is changed with the faction module. from Feedback to Open.

They do not have any permission module beside the rail.

Aug 2 2017, 11:12 PM · CBS: Rails, Starmade
Restricted Application changed the status of T2525: 0.199.651 (Old Bug Coming Back) Power Constantly Dropped to 0 For No Reason from Feedback to Open.

I tried it for a few more time and find out that power would only drained if you are playing in an existing universe prior to the patch and loaded in the sector for the 1st time.
If you leave the sector unloaded for a while, the power doesnt drained anymore.

Aug 2 2017, 11:09 PM · Engine, Starmade
NOMiTRON renamed T2532: Weapon output status no longer shows, and New HUD element for Set Weapon Output shows wrong key from Weapon output status no longer show, and New HUD element for Set Weapon Output shows wrong key to Weapon output status no longer shows, and New HUD element for Set Weapon Output shows wrong key.
Aug 2 2017, 10:09 PM · GUI/HUD, Starmade
NOMiTRON created T2532: Weapon output status no longer shows, and New HUD element for Set Weapon Output shows wrong key.
Aug 2 2017, 10:08 PM · GUI/HUD, Starmade
AndyP closed T2514: Weapons failed to be linked on spawn as Closed.

Glad to hear this, thank you for the feedback.

Aug 2 2017, 11:55 AM · CBS: Weapons, Starmade
AndyP edited Clientconfig (settings.cfg) on T2514: Weapons failed to be linked on spawn.
Aug 2 2017, 11:52 AM · CBS: Weapons, Starmade
AndyP claimed T2514: Weapons failed to be linked on spawn.
Aug 2 2017, 11:51 AM · CBS: Weapons, Starmade

Jul 30 2017

Gov55 added a comment to T2514: Weapons failed to be linked on spawn.

This call can be closed as all the issues that I was experiencing have been fixed in the latest update

Jul 30 2017, 11:19 PM · CBS: Weapons, Starmade

Jul 29 2017

AndyP changed the status of T2524: Server needs to be restarted or started twice to get rail docked entities to move. from Open to Feedback.

You can just drag an drop the file into the comment edit field

Jul 29 2017, 11:06 PM · CBS: Rails, Starmade
BillGHero added a comment to T2524: Server needs to be restarted or started twice to get rail docked entities to move..
In T2524#107136, @AndyP wrote:

Can you upload the logstarmade.0.log from the server-side from a broken startup?
There should be some error, that locks parts of the server.

Jul 29 2017, 9:02 PM · CBS: Rails, Starmade
Restricted Application changed the status of T2524: Server needs to be restarted or started twice to get rail docked entities to move. from Feedback to Open.

@AndyP - Not surprised by your diagnoses. I will look for that log file.

Jul 29 2017, 8:33 PM · CBS: Rails, Starmade
Killom edited Steps to reproduce on T2529: Yellow hazard armor appears in ships hotbar.
Jul 29 2017, 1:57 PM · Starmade
Killom created T2529: Yellow hazard armor appears in ships hotbar.
Jul 29 2017, 1:55 PM · Starmade
Jungun added a comment to T2495: is waiting for docks | still needs entities to dock on it - false positive.

I am still having this issue with my station even after the release of the patch on the 28th. It started when I went to dock a turret and it docked to the station but 2 sectors away in the middle of space.

Jul 29 2017, 1:50 PM · Quality Assurance, CBS: Rails, Starmade
tazerfaze created T2527: Runtime Exception ClassCastException obfuscated.adi.
Jul 29 2017, 12:14 PM · Starmade
AndyP changed the status of T2517: Since last update from Open to Feedback.

The issue has been addressed in the latest release and should not happen anymore.

Jul 29 2017, 6:34 AM · Engine, Starmade
AndyP edited Clientconfig (settings.cfg) on T2517: Since last update.
Jul 29 2017, 6:32 AM · Engine, Starmade
AndyP claimed T2517: Since last update.
Jul 29 2017, 6:31 AM · Engine, Starmade
AndyP changed the status of T2525: 0.199.651 (Old Bug Coming Back) Power Constantly Dropped to 0 For No Reason from Open to Feedback.

Can you provide a sample blueprint for a station with this effect?
We would like to test and examine it for errors and possible problems.

Jul 29 2017, 6:29 AM · Engine, Starmade