After running launcher, and selecting a multiplayer server (regardless of which), the game crashes at 30% due to a java runtime error in shadowcube.vsh ( in ..\StarMade\data\shader\cube\quads13\ ) . extension GL_EXT_gpu_shader4 is not supported, attribute cannot be type int, and "&" is a syntax error
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.199.654; build 20170826_140955
- Category
- Launcher
- First occurrence (version)
- 0.199.654; build 20170826_140955
Hardware/Software/System
- OS-Specific
- Windows Only
- Hardware-Specific
- No
- Video Card Vendor
- Intel
- Video Card Model
- Intel HD 3000
User/Reporter/Contact
- URL to Starmadedock thread
- https://starmadedock.net/threads/java-runtime-error-in-shadowcube-vsh.29501/
- Username on Registry
- ghent96
Steps to reproduce
start launcher, select a server or local play, hit play, wait for 30%
Detected video (Graphicsinfo.txt)
Running on thread: main
Adapter: igdumd64
Driver Version: 9.17.10.4229
Vendor: Intel
OpenGL Version: 3.1.0 - Build 9.17.10.4229
Renderer: Intel(R) HD Graphics 3000
GLSL Ver: 1.40 - Intel Build 9.17.10.4229
Serverconfig (server.cfg)
WORLD = world0 //null PROTECT_STARTING_SECTOR = false //null ENABLE_SIMULATION = true //null CONCURRENT_SIMULATION = 256 //null ENEMY_SPAWNING = true //null SECTOR_SIZE = 2000 //null BLUEPRINT_DEFAULT_PRIVATE = true //null FLOATING_ITEM_LIFETIME_SECS = 240 //null SIMULATION_SPAWN_DELAY = 420 //null SIMULATION_TRADING_FILLS_SHOPS = true //null SECTOR_INACTIVE_TIMEOUT = 20 //null SECTOR_INACTIVE_CLEANUP_TIMEOUT = 10 //null USE_STARMADE_AUTHENTICATION = false //null REQUIRE_STARMADE_AUTHENTICATION = false //null PROTECTED_NAMES_BY_ACCOUNT = 10 //null DEFAULT_BLUEPRINT_ENEMY_USE = true //null DEFAULT_BLUEPRINT_FACTION_BUY = true //null DEFAULT_BLUEPRINT_OTHERS_BUY = true //null DEFAULT_BLUEPRINT_HOME_BASE_BUY = true //null LOCK_FACTION_SHIPS = true //null CATALOG_SLOTS_PER_PLAYER = -1 //null UNIVERSE_DAY_IN_MS = 1200000 //null ASTEROIDS_ENABLE_DYNAMIC_PHYSICS = true //null ENABLE_BREAK_OFF = false //null COLLISION_DAMAGE = false //null COLLISION_DAMAGE_THRESHOLD = 2.0 //null SKIN_ALLOW_UPLOAD = true //null CATALOG_NAME_COLLISION_HANDLING = false //null SECTOR_AUTOSAVE_SEC = 300 //null PHYSICS_SLOWDOWN_THRESHOLD = 40 //null THRUST_SPEED_LIMIT = 75 //null MAX_CLIENTS = 32 //null SUPER_ADMIN_PASSWORD_USE = false //null SUPER_ADMIN_PASSWORD = mypassword //null SERVER_LISTEN_IP = all //null SOCKET_BUFFER_SIZE = 65536 //null PHYSICS_LINEAR_DAMPING = 0.05 //null PHYSICS_ROTATIONAL_DAMPING = 0.05 //null AI_DESTRUCTION_LOOT_COUNT_MULTIPLIER = 0.9 //null AI_DESTRUCTION_LOOT_STACK_MULTIPLIER = 0.9 //null CHEST_LOOT_COUNT_MULTIPLIER = 0.9 //null CHEST_LOOT_STACK_MULTIPLIER = 0.9 //null USE_WHITELIST = false //null FILTER_CONNECTION_MESSAGES = false //null USE_UDP = false //null AUTO_KICK_MODIFIED_BLUEPRINT_USE = false //null AUTO_BAN_ID_MODIFIED_BLUEPRINT_USE = false //null AUTO_BAN_IP_MODIFIED_BLUEPRINT_USE = false //null AUTO_BAN_TIME_IN_MINUTES = 60 //null REMOVE_MODIFIED_BLUEPRINTS = false //null TCP_NODELAY = true //null PING_FLUSH = false //null SHOP_SPAWNING_PROBABILITY = 0.1 //null DEFAULT_SPAWN_SECTOR_X = 2 //null DEFAULT_SPAWN_SECTOR_Y = 2 //null DEFAULT_SPAWN_SECTOR_Z = 2 //null MODIFIED_BLUEPRINT_TOLERANCE = 0.1 //null DEFAULT_SPAWN_POINT_X_1 = 8.0 //null DEFAULT_SPAWN_POINT_Y_1 = -6.5 //null DEFAULT_SPAWN_POINT_Z_1 = 0.0 //null DEFAULT_SPAWN_POINT_X_2 = 15.0 //null DEFAULT_SPAWN_POINT_Y_2 = -6.5 //null DEFAULT_SPAWN_POINT_Z_2 = 8.0 //null DEFAULT_SPAWN_POINT_X_3 = 8.0 //null DEFAULT_SPAWN_POINT_Y_3 = -6.5 //null DEFAULT_SPAWN_POINT_Z_3 = 15.0 //null DEFAULT_SPAWN_POINT_X_4 = 0.0 //null DEFAULT_SPAWN_POINT_Y_4 = -6.5 //null DEFAULT_SPAWN_POINT_Z_4 = 8.0 //null PLAYER_DEATH_CREDIT_PUNISHMENT = 0.1 //null PLAYER_DEATH_CREDIT_DROP = false //null PLAYER_DEATH_BLOCK_PUNISHMENT = false //null PLAYER_DEATH_PUNISHMENT_TIME = 300 //null PLAYER_DEATH_INVULNERABILITY_TIME = 5 //null PLAYER_HISTORY_BACKLOG = 30 //null PROJECTILES_ADDITIVE_VELOCITY = false //null PROJECTILES_VELOCITY_MULTIPLIER = 1.0 //null ALLOW_UPLOAD_FROM_LOCAL_BLUEPRINTS = true //null SHOP_NPC_STARTING_CREDITS = 10000000 //null SHOP_NPC_RECHARGE_CREDITS = 100000 //null AI_WEAPON_AIMING_ACCURACY = 10 //null BROADCAST_SHIELD_PERCENTAGE = 5 //null BROADCAST_POWER_PERCENTAGE = 50 //null ADMINS_CIRCUMVENT_STRUCTURE_CONTROL = true //null STAR_DAMAGE = true //null SQL_NIO_FILE_SIZE = 256 //null PLANET_SIZE_MEAN = 225.0 //null PLANET_SIZE_DEVIATION = 85.0 //null ASTEROID_RADIUS_MAX = 64 //null ASTEROID_RESOURCE_SIZE = 2.5 //null ASTEROID_RESOURCE_CHANCE = 0.003 //null PLAYER_MAX_BUILD_AREA = 10 //null NT_SPAM_PROTECT_TIME_MS = 30000 //null ASTEROID_SECTOR_REPLENISH_TIME_SEC = -1 //null NT_SPAM_PROTECT_MAX_ATTEMPTS = 30 //null NT_SPAM_PROTECT_EXCEPTIONS = 127.0.0.1 //null ANNOUNCE_SERVER_TO_SERVERLIST = false //null HOST_NAME_TO_ANNOUNCE_TO_SERVER_LIST = //null SERVER_LIST_NAME = NoName //null SERVER_LIST_DESCRIPTION = NoDescription //null MISSILE_DEFENSE_FRIENDLY_FIRE = true //null USE_DYNAMIC_RECIPE_PRICES = true //null DYNAMIC_RECIPE_PRICE_MODIFIER = 1.05 //null MAKE_HOMBASE_ATTACKABLE_ON_FP_DEFICIT = true //null PLANET_SPECIAL_REGION_PROBABILITY = 240 //null NT_BLOCK_QUEUE_SIZE = 1024 //null CHUNK_REQUEST_THREAD_POOL_SIZE_TOTAL = 10 //null CHUNK_REQUEST_THREAD_POOL_SIZE_CPU = 2 //null BUY_BLUEPRINTS_WITH_CREDITS = false //null SHOP_USE_STATIC_SELL_BUY_PRICES = false //null SHOP_SELL_BUY_PRICES_UPPER_LIMIT = 1.2 //null SHOP_SELL_BUY_PRICES_LOWER_LIMIT = 0.8 //null MINING_BONUS = 1 //null MAX_LOGIC_SIGNAL_QUEUE_PER_OBJECT = 250000 //null MAX_LOGIC_ACTIVATIONS_AT_ONCE_PER_OBJECT_WARN = 10000 //null MAX_LOGIC_ACTIVATIONS_AT_ONCE_PER_OBJECT_STOP = 50000 //null MAX_COORDINATE_BOOKMARKS = 20 //null ALLOWED_STATIONS_PER_SECTOR = 1 //null STATION_CREDIT_COST = 50000 //null SKIN_SERVER_UPLOAD_BLOCK_SIZE = 256 //null WEIGHTED_CENTER_OF_MASS = true //null SECURE_UPLINK_ENABLED = false //null SECURE_UPLINK_TOKEN = //null USE_STRUCTURE_HP = true //null SHOP_REBOOT_COST_PER_SECOND = 100.0 //null SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 1.0 //null MAX_SIMULTANEOUS_EXPLOSIONS = 10 //null REMOVE_ENTITIES_WITH_INCONSISTENT_BLOCKS = false //null OVERRIDE_INVALID_BLUEPRINT_TYPE = true //null FACTION_FOUNDER_KICKABLE_AFTER_DAYS_INACTIVITY = 30 //null BLUEPRINT_SPAWNABLE_SHIPS = true //null BLUEPRINT_SPAWNABLE_STATIONS = true //null USE_OLD_GENERATED_PIRATE_STATIONS = false //null CARGO_BLEED_AT_OVER_CAPACITY = false //null ALLOW_PERSONAL_INVENTORY_OVER_CAPACITY = false //null ONLY_ALLOW_FACTION_SHIPS_ADDED_TO_FLEET = false //null MAX_CHAIN_DOCKING = 25 //null SHOP_RAILS_ON_ADV = true //null SHOP_RAILS_ON_NORMAL = false //null ALLOW_FLEET_FORMATION = true //null BACKUP_WORLD_ON_MIGRATION = true //null BACKUP_BLUEPRINTS_ON_MIGRATION = true //null SECTORS_TO_EXPLORE_FOR_SYS = 15 //null NPC_FACTION_SPAWN_LIMIT = -1 //null NPC_DEBUG_MODE = false //null FLEET_OUT_OF_SECTOR_MOVEMENT = 6000 //null NPC_LOADED_SHIP_MAX_SPEED_MULT = 0.7 //null USE_FOW = true //null ALLOW_PASTE_AABB_OVERLAPPING = true //null DEBUG_FSM_STATE = false //DEBUG_FSM_STATE PHYSICS_SHAPE_CASTING_TUNNELING_PREVENTION = false //PHYSICS_SHAPE_CASTING_TUNNELING_PREVENTION FORCE_DISK_WRITE_COMPLETION = false //FORCE_DISK_WRITE_COMPLETION DEBUG_SEGMENT_WRITING = false //DEBUG_SEGMENT_WRITING TURNING_DIMENSION_SCALE = 1.1 //TURNING_DIMENSION_SCALE RECIPE_BLOCK_COST = 5000 //RECIPE_BLOCK_COST RECIPE_REFUND_MULT = 0.5 //RECIPE_REFUND_MULT RECIPE_LEVEL_AMOUNT = 4000 //RECIPE_LEVEL_AMOUNT IGNORE_DOCKING_AREA = false //IGNORE_DOCKING_AREA ALLOW_OLD_DOCKING_BEAM = false //ALLOW_OLD_DOCKING_BEAM NT_SPAM_PROTECT_ACTIVE = true //NT_SPAM_PROTECT_ACTIVE USE_PERSONAL_SECTORS = false //USE_PERSONAL_SECTORS BATTLE_MODE = false //BATTLE_MODE BATTLE_MODE_CONFIG = battleSector=0,0,0,Physics.smsec;battleSector=15,15,15,Physics.smsec;countdownRound=300;countdownStart=30;maxMass=-1;maxDim=300;maxMassPerFaction=-1; //BATTLE_MODE_CONFIG BATTLE_MODE_FACTIONS = [TeamA, fighters, 500,500,500, 0.5,0.1,0.9];[TeamB, fighters, -500,-500,-500, 0.5,0.9,0.2];[TeamFFA,ffa, 0,0,-500, 0.2,0.9,0.9];[Spectators,spectators, 0,500,0,0.8,0.4,0.8] //BATTLE_MODE_FACTIONS LEADERBOARD_BACKLOG = 24 //LEADERBOARD_BACKLOG DEBUG_BEAM_POWER_CONSUMPTION = false //DEBUG_BEAM_POWER_CONSUMPTION DEBUG_BEAM_TICKS_DONE = false //DEBUG_BEAM_TICKS_DONE DEBUG_BEAM_POWER_PER_TICK = false //DEBUG_BEAM_POWER_PER_TICK DEBUG_MISSILE_POWER_CONSUMPTION = false //DEBUG_MISSILE_POWER_CONSUMPTION NPC_LOG_MODE = 0 //NPC_LOG_MODE NPC_DEBUG_SHOP_OWNERS = //NPC_DEBUG_SHOP_OWNERS SQL_PERMISSION = //SQL_PERMISSION DEBUG_EMPTY_CHUNK_WRITES = false //DEBUG_EMPTY_CHUNK_WRITES ALLOWED_UNPACKED_FILE_UPLOAD_IN_MB = 1024 //ALLOWED_UNPACKED_FILE_UPLOAD_IN_MB RESTRICT_BUILDING_SIZE = 2.0 //RESTRICT_BUILDING_SIZE DISPLAY_GROUPING_DEBUG_INFORMATION = false //DISPLAY_GROUPING_DEBUG_INFORMATION MANAGER_CALC_CANCEL_ON = true //MANAGER_CALC_CANCEL_ON
Clientconfig (settings.cfg)
<replace this block with the file content, but do not remove the first and last line. Before using the paste function, mark the area from the opening angle bracket to the closing angle bracket>
Java Version (32bit)
n/a
Java Version (64bit)
java version "1.8.0_73"
Java(TM) SE Runtime Environment (build 1.8.0_73-b02)
Java HotSpot(TM) 64-Bit Server VM (build 25.73-b02, mixed mode)
Event Timeline
Comment Actions
-rejected-
Being handled in that forum thread now, the shaders in question were already adjusted to cover more, although the forced work around mentioned in that thread should resolve it too for this update.
https://starmadedock.net/threads/java-runtime-error-in-shadowcube-vsh.29501/