There are quite some settings that should cause problems.
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Sep 24 2016
Sep 23 2016
Sep 22 2016
- Validated -
Open for testing.
Sep 17 2016
Trying to reproduce
Sep 16 2016
Its even too weak at preserving the children state.
Intended behaviour.
Faction inheritance is only applied if the docked entity has:
- no faction module (simple inheritance)
- its own faction module, BUT did not have a rank set there directly
- NO public permission or faction permission module is beside the rail OR rail docker
Sep 14 2016
Reformatted from T1922#75735
Sep 13 2016
Sep 12 2016
Converting to task for #workflow_game_development
Converting to task for #workflow_game_development
Converting to task for #workflow_game_development
also reclassing to bugreport.
Converting to task for #workflow_game_development
Also reclassing to "bug".
Converting to task for #workflow_game_development
Converting to task for #workflow_game_development
Converting to task for #workflow_game_development
Converting to task for #workflow_game_development
Sep 11 2016
Result:
5/5 Yes
Result:
5/5 Yes
Result:
5/5 Yes
Result:
4/5 Yes
1/5 No
Converting to task for #workflow_game_development
Picking up for feedback from Schine.
Converting to task for #workflow_game_development
Pushing through, but as its already planned to remove the old shops as infinite addition of items/stock to the economy by exploring.
Sep 10 2016
Converting to task for #workflow_game_development
Converting to task for Game Development
Converting to task for #workflow_game_development
Converting to task for #workflow_game_development
Converting to task for #workflow_game_development
Converting to task for #workflow_game_development
Sep 9 2016
Converting to task for #workflow_game_development
Converting to task for #workflow_game_development
Converting to task for #workflow_game_development