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Jul 30 2015

SmilingDemon changed Last tested (version) from 0.1935 (Dev) to 0.19354 (Dev) on T379: Removing containers places there content in an offset position.
Jul 30 2015, 4:40 PM · Engine, Starmade
schema changed the status of T425: flashlight has no icon texture from In Queue (Game) to Resolved.
Jul 30 2015, 2:14 PM · Textures, Starmade
schema changed the status of T447: Flashlight not visible for other players and does not override shadows from In Queue (Game) to Resolved.

multiple flashlights have been added.

Jul 30 2015, 1:48 PM · Game Development (Beta), Astronaut, Starmade
schema changed the status of T444: Turrets shoot at targets out of range in "Selected Target" mode from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 30 2015, 1:43 PM · AI, Starmade
Restricted Application changed the status of T370: transparency and opaque texture issues from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 30 2015, 6:39 AM · Engine, Starmade
micdoodle8 added a comment to T172: Glitches in tutorial.

The transparency issue should be considered separate from the tutorial issues.

Jul 30 2015, 5:15 AM · Typos, Starmade
Restricted Application changed the status of T172: Glitches in tutorial from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 30 2015, 5:14 AM · Typos, Starmade
Gamel changed Last tested (version) from 0.19340 (Dev) to 0.1935 (Dev) on T389: docked warheads don't explode on contact.
Jul 30 2015, 1:09 AM · CBS: Functional, Starmade

Jul 29 2015

schema added a comment to T367: group power penalty does not work for most weapons.
  1. should be definitely fixed.
Jul 29 2015, 11:24 PM · Game Development (Alpha), CBS: Weapons, Starmade
schema changed the status of T367: group power penalty does not work for most weapons from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 29 2015, 11:23 PM · Game Development (Alpha), CBS: Weapons, Starmade
schema changed the status of T393: damage numbers don't show correctly for cannons, missiles and damage pulse from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 29 2015, 11:06 PM · CBS: Weapons, Starmade
schema changed the status of T391: Client logs show confidential information from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 29 2015, 11:00 PM · Engine, Starmade
micdoodle8 added a comment to T415: Unable to kick members out of faction.

Another commit went missing somehow, should be fixed in the next dev build.

Jul 29 2015, 9:57 PM · GUI/HUD, Starmade
Restricted Application changed the status of T415: Unable to kick members out of faction from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 29 2015, 9:57 PM · GUI/HUD, Starmade
micdoodle8 added a comment to T379: Removing containers places there content in an offset position.

For some reason the commit I made was wiped, should hopefully be in the next dev build.

Jul 29 2015, 9:44 PM · Engine, Starmade
Restricted Application changed the status of T379: Removing containers places there content in an offset position from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 29 2015, 9:44 PM · Engine, Starmade
SmilingDemon changed Last tested (version) from 0.19339 (Dev) to 0.1935 (Dev) on T379: Removing containers places there content in an offset position.
Jul 29 2015, 6:32 PM · Engine, Starmade
SmilingDemon changed Last tested (version) from 0.193 (Dev) to 0.1935 (Dev) on T377: Failing Alignment after exiting docked entity.
Jul 29 2015, 6:18 PM · Engine, Starmade
Gamel moved T389: docked warheads don't explode on contact from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jul 29 2015, 2:47 PM · CBS: Functional, Starmade
Gamel added a comment to T389: docked warheads don't explode on contact.

three situations:

Jul 29 2015, 2:47 PM · CBS: Functional, Starmade
Aceface added a comment to T415: Unable to kick members out of faction.

I can confirm this, it caused a real crisis in my faction when I had to kick an annoying member and I had to delete the faction then re add everyone back to fix it. I couldn't simply see the kick button, even though I was founder

Jul 29 2015, 10:25 AM · GUI/HUD, Starmade

Jul 28 2015

schema changed the status of T439: Blocks/items in crafting slots aren't deleted on death when inventory drop on death is enabled. from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 28 2015, 10:45 PM · Engine, Starmade
schema changed the status of T39: several menus allow background interaction from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 28 2015, 10:40 PM · GUI/HUD, Starmade
schema changed the status of T417: Moving stations as admin by using /change_sector or /change_sector_for breaks territory claims from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 28 2015, 10:33 PM · Engine, Starmade
lancake added a comment to T39: several menus allow background interaction.

Labels are still shown, but they are mostly behind the menus so I don't think it's an issue.

Jul 28 2015, 9:39 PM · GUI/HUD, Starmade
schema changed the status of T46: Beam duration activated by logic is always the same from Open to Resolved.
Jul 28 2015, 5:35 PM · CBS: Weapons, Starmade
Megacrafter127 changed Last tested (version) from 0.19247 (Dev) to 0.19346 (Dev) on T100: shield supply/drain beams are invisible.
Jul 28 2015, 12:18 PM · CBS: Functional, Starmade
Megacrafter127 set Task Type to issuetype:bug on T100: shield supply/drain beams are invisible.
Jul 28 2015, 12:13 PM · CBS: Functional, Starmade
Megacrafter127 claimed T100: shield supply/drain beams are invisible.
Jul 28 2015, 12:13 PM · CBS: Functional, Starmade

Jul 27 2015

AndyP moved T215: Players on docked rail entities are left behind during sector changes or jumps from Backlog / Unclassed to Coordinate multiplayer test on the Quality Assurance board.
Jul 27 2015, 11:41 PM · Engine, Starmade
schema changed the status of T384: Power/Shield Drain and supply beams power issues from In Queue (Game) to Resolved.

added 2 config options for power supply and 2 for power drain because it was adding/subtracting the power taken/given from the giver/taker. shield supply needs the config options checked.

Jul 27 2015, 11:23 PM · Engine, Starmade
AndyP claimed T32: admin command mistakes: /sector_info /ship_info /last_changed.
Jul 27 2015, 11:22 PM · Engine, Starmade
AndyP claimed T278: Leaving a C aligned ship causes issues with searching a safe exit position.
Jul 27 2015, 11:19 PM · Engine, Starmade
AndyP moved T429: Galaxy Map broken from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jul 27 2015, 11:17 PM · Galaxy Map, Starmade
Restricted Application changed the status of T415: Unable to kick members out of faction from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 27 2015, 4:49 PM · GUI/HUD, Starmade
AndyP added a comment to T313: JVM Crash detected: incorrect dialog.

I have no idea, lol

Jul 27 2015, 7:54 AM · Engine, Starmade
Megacrafter127 added a comment to T313: JVM Crash detected: incorrect dialog.

That does not answer the question.
The question is regarding how to force such a crash, when it normally never occurs, or how to 'fool' the game into thinking it crashed last time.

Jul 27 2015, 12:45 AM · Engine, Starmade

Jul 26 2015

AndyP added a comment to T313: JVM Crash detected: incorrect dialog.

This usually pops up on a video-crash on startup while the shaders load or the display is initialized,
cant really nail it down to a specific occurence,
but an exception related to "video/display" in the range of 70-100% usually pops this message up.

Jul 26 2015, 5:07 PM · Engine, Starmade
Megacrafter127 added a comment to T313: JVM Crash detected: incorrect dialog.

It would help to know how the game notices the last launch ended in a JVM-crash, so it is possible to fake a crash of the previous run.

Jul 26 2015, 4:43 PM · Engine, Starmade

Jul 25 2015

lancake reopened T398: Ships can instantly use the cloaker or jammer after they have been revealed by a scanner as "Resolved".
Jul 25 2015, 11:42 PM · CBS: Functional, Starmade
NuclearFun moved T414: Loot is not generated when the entity is destroyed by an AI/Turret from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jul 25 2015, 7:39 PM · Engine, Starmade
AndyP added a member for Quality Assurance: NuclearFun.
Jul 25 2015, 7:38 PM
schema changed the status of T278: Leaving a C aligned ship causes issues with searching a safe exit position from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 25 2015, 6:47 PM · Engine, Starmade
schema changed the status of T391: Client logs show confidential information from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 25 2015, 5:27 PM · Engine, Starmade
schema added a comment to T391: Client logs show confidential information.

fixed for >= 0.19345

Jul 25 2015, 5:27 PM · Engine, Starmade
schema changed the status of T398: Ships can instantly use the cloaker or jammer after they have been revealed by a scanner from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 25 2015, 5:23 PM · CBS: Functional, Starmade
schema added a comment to T414: Loot is not generated when the entity is destroyed by an AI/Turret.

fixed for >=0.19345

Jul 25 2015, 4:35 PM · Engine, Starmade
schema changed the status of T414: Loot is not generated when the entity is destroyed by an AI/Turret from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 25 2015, 4:34 PM · Engine, Starmade
schema changed the status of T397: AI ships can not use anti missile turrets from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 25 2015, 4:17 PM · AI, Starmade
schema changed the status of T136: Turret AI does not always follow its setting from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 25 2015, 3:35 PM · AI, Starmade
schema changed the status of T39: several menus allow background interaction from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 25 2015, 3:27 PM · GUI/HUD, Starmade
schema added a comment to T384: Power/Shield Drain and supply beams power issues.

Bug was due to inaccuracies in beam power consumption.

Jul 25 2015, 2:51 PM · Engine, Starmade
schema changed the status of T384: Power/Shield Drain and supply beams power issues from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 25 2015, 2:50 PM · Engine, Starmade
schema changed the status of T389: docked warheads don't explode on contact from In Queue (Game) to Resolved.

should work now

Jul 25 2015, 2:00 PM · CBS: Functional, Starmade
schema changed the status of T100: shield supply/drain beams are invisible from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 25 2015, 1:58 PM · CBS: Functional, Starmade
schema changed the status of T429: Galaxy Map broken from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 25 2015, 1:13 PM · Galaxy Map, Starmade
Restricted Application changed the status of T405: Check if the player has a ship-core in the inventory is performed after the player is requested to enter the new ship's name. from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 25 2015, 5:53 AM · GUI/HUD, Starmade
Restricted Application changed the status of T379: Removing containers places there content in an offset position from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 25 2015, 5:50 AM · Engine, Starmade

Jul 24 2015

lancake closed T79: map filter shows text for turned off filters, a subtask of T429: Galaxy Map broken, as Closed.
Jul 24 2015, 9:25 PM · Galaxy Map, Starmade
schema changed the status of T355: ship and armor HP is capped from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 24 2015, 8:58 PM · Game Development (Beta), CBS: Functional, Starmade
schema changed the status of T367: group power penalty does not work for most weapons from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 24 2015, 8:17 PM · Game Development (Alpha), CBS: Weapons, Starmade
schema changed the status of T389: docked warheads don't explode on contact from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 24 2015, 8:07 PM · CBS: Functional, Starmade
schema changed the status of T79: map filter shows text for turned off filters from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 24 2015, 7:49 PM · Galaxy Map, Starmade
schema changed the status of T429: Galaxy Map broken from Open to Resolved by committing Restricted Diffusion Commit.
Jul 24 2015, 7:49 PM · Galaxy Map, Starmade
schema changed the status of T79: map filter shows text for turned off filters, a subtask of T429: Galaxy Map broken, from In Queue (Game) to Resolved.
Jul 24 2015, 7:49 PM · Galaxy Map, Starmade
schema changed the status of T415: Unable to kick members out of faction from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 24 2015, 7:24 PM · GUI/HUD, Starmade
schema changed the status of T37: abandoned stations don't have decaying turrets from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 24 2015, 7:21 PM · Engine, Starmade
schema changed the status of T32: admin command mistakes: /sector_info /ship_info /last_changed from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 24 2015, 7:21 PM · Engine, Starmade
Megacrafter127 placed T24: Godmode does not transfer through rail docks up for grabs.
Jul 24 2015, 6:48 PM · Engine, Starmade
Megacrafter127 moved T24: Godmode does not transfer through rail docks from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jul 24 2015, 6:47 PM · Engine, Starmade
Megacrafter127 added a comment to T24: Godmode does not transfer through rail docks.

Fix confirmed for single chains with all weapon types.

Jul 24 2015, 6:47 PM · Engine, Starmade
Megacrafter127 changed Last tested (version) from 0.19247 (Dev) to 0.19338 (Dev) on T24: Godmode does not transfer through rail docks.
Jul 24 2015, 6:45 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19308 (Dev) to 0.19338 (Dev) on T393: damage numbers don't show correctly for cannons, missiles and damage pulse.
Jul 24 2015, 6:43 PM · CBS: Weapons, Starmade
lancake added a comment to T393: damage numbers don't show correctly for cannons, missiles and damage pulse.

cannon damage numbers are decimals (10.0/50.0/100.0 etc), should be fixed for next build.

Jul 24 2015, 6:43 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.19324 (Dev) to 0.19338 (Dev) on T410: flashlight issues.
Jul 24 2015, 6:27 PM · Engine, Starmade
Megacrafter127 set Task Type to issuetype:bug on T24: Godmode does not transfer through rail docks.
Jul 24 2015, 6:27 PM · Engine, Starmade
Megacrafter127 claimed T24: Godmode does not transfer through rail docks.
Jul 24 2015, 6:26 PM · Engine, Starmade
schema changed the status of T410: flashlight issues from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 24 2015, 6:19 PM · Engine, Starmade

Jul 23 2015

SmilingDemon changed Last tested (version) from 0.19266 (Dev) to 0.19337 (Dev) on T173: Completely mined asteroids not properly saved / respawn of half mined asteroids .
Jul 23 2015, 8:10 PM · Universe, Starmade
schema added a comment to T367: group power penalty does not work for most weapons.

misspelled 'value' in the missle+pulse config. Added exception so that it will now complain if tehre is no value for a style that needs one

Jul 23 2015, 7:59 PM · Game Development (Alpha), CBS: Weapons, Starmade
schema changed the status of T367: group power penalty does not work for most weapons from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 23 2015, 7:59 PM · Game Development (Alpha), CBS: Weapons, Starmade
SmilingDemon added a comment to T415: Unable to kick members out of faction.

Kick /Promote /Demote tested with 3 Members in Faction
All did work as i would expect
can find only one flaw

Jul 23 2015, 7:49 PM · GUI/HUD, Starmade
SmilingDemon changed Last tested (version) from 0.19323 (Dev) to 0.19337 (Dev) on T415: Unable to kick members out of faction.
Jul 23 2015, 7:45 PM · GUI/HUD, Starmade
schema added a comment to T410: flashlight issues.

ad didn't see the blocking

Jul 23 2015, 7:30 PM · Engine, Starmade
schema added a comment to T410: flashlight issues.

Is it not resolved?

Jul 23 2015, 7:29 PM · Engine, Starmade
schema changed the status of T410: flashlight issues from In Queue (Game) to Resolved.
Jul 23 2015, 7:29 PM · Engine, Starmade
schema changed the status of T389: docked warheads don't explode on contact from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 23 2015, 7:27 PM · CBS: Functional, Starmade
schema changed the status of T34: Phantom weapon and effect computers from In Queue (Game) to Resolved.
Jul 23 2015, 7:05 PM · CBS: Weapons, Starmade
schema changed the status of T421: Missiles do once again damage mother entities (turret base and motherships) from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 23 2015, 7:05 PM · CBS: Weapons, Starmade
schema changed the status of T422: Block information not wrapping lines like shops do from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 23 2015, 6:41 PM · GUI/HUD, Starmade
SmilingDemon set Task Type to issuetype:bug on T427: Visbility glitch with sprites and transparent items in certain directions.
Jul 23 2015, 5:37 PM · Engine, Starmade
AndyP claimed T417: Moving stations as admin by using /change_sector or /change_sector_for breaks territory claims.
Jul 23 2015, 3:42 PM · Engine, Starmade
schema added a comment to T417: Moving stations as admin by using /change_sector or /change_sector_for breaks territory claims.

Faction point system needs a complete check (claiming of territory)

Jul 23 2015, 3:32 PM · Engine, Starmade
schema changed the status of T417: Moving stations as admin by using /change_sector or /change_sector_for breaks territory claims from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 23 2015, 3:12 PM · Engine, Starmade
schema changed the status of T427: Visbility glitch with sprites and transparent items in certain directions from In Queue (Game) to Resolved.

Should be fixed from version 0.19334

Jul 23 2015, 3:07 PM · Engine, Starmade
Megacrafter127 placed T104: Safety element: Faction Menu up for grabs.

Cannot confirm fix in 0.19336 (built on 23.07.2015, 00:52:38).

  1. 'Abandon home' option missing from faction menu
  2. no change in behaviour of 'Leave faction', message only states, that the faction will disband if you are the last member
Jul 23 2015, 12:43 PM · Engine, Starmade
Megacrafter127 set Task Type to issuetype:bug on T104: Safety element: Faction Menu.
Jul 23 2015, 12:35 PM · Engine, Starmade
Megacrafter127 claimed T104: Safety element: Faction Menu.
Jul 23 2015, 12:30 PM · Engine, Starmade
Megacrafter127 changed Last tested (version) from 0.1932 to 0.19336 on T398: Ships can instantly use the cloaker or jammer after they have been revealed by a scanner.
Jul 23 2015, 12:25 PM · CBS: Functional, Starmade
Gamel added a comment to T425: flashlight has no icon texture.

still no icon at 0.19336

Jul 23 2015, 12:42 AM · Textures, Starmade