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Apr 5 2018

SmilingDemon claimed T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors.
Apr 5 2018, 4:50 PM · Engine, Game Development, Starmade
SmilingDemon changed the edit policy for T2933: Necessary Integrity Fixes.
Apr 5 2018, 8:30 AM · Starmade
SmilingDemon claimed T2933: Necessary Integrity Fixes.
Apr 5 2018, 8:29 AM · Starmade
Nightwakler_007 created T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors.
Apr 5 2018, 5:08 AM · Engine, Game Development, Starmade
AlVonWolf created T2933: Necessary Integrity Fixes.
Apr 5 2018, 2:19 AM · Starmade

Apr 3 2018

SmilingDemon changed the status of T2932: Bug with stabilizer from Open to Feedback.
Apr 3 2018, 3:01 PM · Starmade
SmilingDemon moved T2932: Bug with stabilizer from New / Unconfirmed to Feedback on the Issue Navigation board.
Apr 3 2018, 3:00 PM · Starmade
SmilingDemon added a comment to T2932: Bug with stabilizer.

Could you please explain further what did happen with Metall Grill Slabs and Stabilization ?

Apr 3 2018, 3:00 PM · Starmade
SmilingDemon changed the edit policy for T2932: Bug with stabilizer.
Apr 3 2018, 2:59 PM · Starmade
SmilingDemon claimed T2932: Bug with stabilizer.
Apr 3 2018, 2:59 PM · Starmade

Apr 1 2018

DocTyger created T2932: Bug with stabilizer.
Apr 1 2018, 5:09 PM · Starmade
lancake closed Unknown Object (Maniphest Task), a subtask of T2889: Ship Yard Bugs, as Rejected.
Apr 1 2018, 4:40 PM · Starmade, Issue Navigation
lancake changed the status of T2351: Shipyard fails to load design: "Overlaps with Structure", a subtask of T2889: Ship Yard Bugs, from Open to In Queue.
Apr 1 2018, 4:15 PM · Starmade, Issue Navigation
Cooper99 created T2931: Structure does not fit....
Apr 1 2018, 11:26 AM · Customer responded, Starmade, Issue Navigation

Mar 29 2018

SmilingDemon merged T2928: Shipyards :Create design from Catalog doesn't work. Also puts GUI in unstable state into T2883: Shipyard Design load from Catalog and Blueprint broken.
Mar 29 2018, 7:40 AM · Starmade, Issue Navigation
SmilingDemon changed the edit policy for T2928: Shipyards :Create design from Catalog doesn't work. Also puts GUI in unstable state.
Mar 29 2018, 7:40 AM · CBS: Shipyards, Starmade
SmilingDemon claimed T2928: Shipyards :Create design from Catalog doesn't work. Also puts GUI in unstable state.
Mar 29 2018, 7:40 AM · CBS: Shipyards, Starmade
Nightwakler_007 created T2928: Shipyards :Create design from Catalog doesn't work. Also puts GUI in unstable state.
Mar 29 2018, 2:08 AM · CBS: Shipyards, Starmade

Mar 28 2018

gregoriustechneticies added a comment to T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..

It fixed it for me, I am using the shipped Java 7 again after the Admin updated to 335. ^^

Mar 28 2018, 11:49 AM · Starmade
SmilingDemon added a comment to T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..

different version numbers do not work with each other

Mar 28 2018, 7:05 AM · Starmade

Mar 27 2018

Restricted Application changed the status of T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate. from Feedback to Open.

Will that work properly when joining a .334 Server, or do I have to Bug the admin to update ASAP?

Mar 27 2018, 11:16 AM · Starmade
SmilingDemon changed the status of T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate. from Open to Feedback.
Mar 27 2018, 8:32 AM · Starmade
SmilingDemon claimed T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..

try .335 please

Mar 27 2018, 8:32 AM · Starmade
SmilingDemon changed the status of T2926: can no longer launch version 0.200.334 from Open to Feedback.
Mar 27 2018, 8:30 AM · Starmade
SmilingDemon claimed T2926: can no longer launch version 0.200.334.

Try .335 please

Mar 27 2018, 8:29 AM · Starmade
RoyalWolfe created T2926: can no longer launch version 0.200.334.
Mar 27 2018, 4:33 AM · Starmade
gregoriustechneticies created T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..
Mar 27 2018, 3:07 AM · Starmade

Mar 20 2018

Restricted Application added a project to T2817: Lighting inconsistency with corner and wedge shapes, too dark: Starmade.
Mar 20 2018, 5:34 PM · Engine, Game Development, Starmade
lancake claimed T2817: Lighting inconsistency with corner and wedge shapes, too dark.
Mar 20 2018, 5:34 PM · Engine, Game Development, Starmade
lancake renamed T2810: some /entity and /shield admin commands do not work in power 2.0 from /entity_reboot admin command does not work - Instead of rebooting, it resets back to max overheating time to some /entity and /shield admin commands do not work in power 2.0.
Mar 20 2018, 5:22 PM · Tools, Game Development, Starmade
lancake claimed T2810: some /entity and /shield admin commands do not work in power 2.0.
Mar 20 2018, 5:20 PM · Tools, Game Development, Starmade
lancake moved T2810: some /entity and /shield admin commands do not work in power 2.0 from New / Unconfirmed to Confirmed on the Issue Navigation board.

Some other admin commands do not work with the new power system too, changing task a bit to include the ones I know.

Does not exist
/entity_set_reactor_hp_percentfloat
Does not work with new power system
/entity_reboot~~~~~
/shield_damagefloat
/shield_regenboolean
/shield_outageboolean
Mar 20 2018, 5:20 PM · Tools, Game Development, Starmade
lancake claimed T2796: Block preview rotation tooltip is obtrusive .

An improvement would be to only have the tooltip display if you're hovering over the square with the block preview in it, excluding the arrows.
If you do this, then also reduce the tooltip delay for it so it shows faster.

Mar 20 2018, 5:08 PM · GUI/HUD, Starmade
lancake lowered the priority of T2643: Dev 1.22 - showing wrong capacity texture from Normal to Low.
Mar 20 2018, 4:58 PM · Starmade
lancake claimed T2643: Dev 1.22 - showing wrong capacity texture.

One of the older issues, cargo doesn't always update visually. Duplicate, merging tasks together.

Mar 20 2018, 4:58 PM · Starmade
lancake raised the priority of T2641: Dev .122 - structure penalty from Normal to Pre-Release Quality Assurance.
Mar 20 2018, 4:56 PM · Starmade
lancake claimed T2641: Dev .122 - structure penalty.

Merging tasks together.

Mar 20 2018, 4:55 PM · Starmade
lancake added a comment to T604: icons in hotbar become their replaced block.

This issue is a follow up on T2694 as putting any other block in a 'ghost link' position results in this.

Mar 20 2018, 4:11 PM · Game Development (Beta), GUI/HUD, Starmade
lancake changed the status of T604: icons in hotbar become their replaced block from In Queue to Open.
Mar 20 2018, 4:08 PM · Game Development (Beta), GUI/HUD, Starmade
lancake changed the edit policy for T2529: Yellow hazard armor appears in ships hotbar.
Mar 20 2018, 4:03 PM · Starmade
lancake claimed T2529: Yellow hazard armor appears in ships hotbar.

Duplicate, merging tasks.

Mar 20 2018, 4:03 PM · Starmade
lancake claimed T2591: launcher EULA has some missing characters and broken parts.

The EULA has broken characters, and some parts were copy/pasted that should probably not be there like

A "png_get_copyright" function is available, for convenient use in "about"
boxes and the like:
Mar 20 2018, 3:56 PM · Launcher Development, Starmade
lancake lowered the priority of T2501: Wormholes generate false "HEAT WARNING" marker from Normal to Trivial.
Mar 20 2018, 3:39 PM · GUI/HUD, Game Development, Starmade
lancake claimed T2501: Wormholes generate false "HEAT WARNING" marker.

Seems wormholes are seen as stars still. If you get very close to the center, you'll even get the graphical effect of being within a star.
There's seems to be some heat damage, but hard to notice as usually you get TP'd before it is triggered.
I did die as an astronaut when being near the center so there's definitely a star there but with most likely low damage/heat strength.

Mar 20 2018, 3:37 PM · GUI/HUD, Game Development, Starmade

Mar 18 2018

lancake renamed T2395: Transporter target UID is not adjusted when spawned in from a blueprint from Meta-information of transporter and rail modules safed in the space those block occupie and remain, even when those blocks get replaced. to Transporter target UID is not adjusted when spawned in from a blueprint.
Mar 18 2018, 8:32 PM · CBS: Functional, Game Development, Starmade
lancake claimed T2395: Transporter target UID is not adjusted when spawned in from a blueprint.

Transporters save their target UID in the blueprint, so spawning in a new one will make all of their links point towards the original entity of where the blueprint was taken from.
Most likely the original entity doesn't exist anymore, so you'll end up with invalid links unless the newly spawned entity has the exact same name.

Mar 18 2018, 8:28 PM · CBS: Functional, Game Development, Starmade
lancake renamed T2394: recall pickup area is used relative to mothership instead of the actual entity from Fleets do not store proper pickup area with multiple levels of docked entities to recall pickup area is used relative to mothership instead of the actual entity.
Mar 18 2018, 7:57 PM · Fleets, Game Development, Starmade
lancake claimed T2394: recall pickup area is used relative to mothership instead of the actual entity.

Not a bug, but could be done better. Currently there's not enough information saved for the fleets to use the coordinate of a pickup area relative to the ship the drone is directly docked to. It still uses that coordinate though, but then relative to the mothership.
Instead it might be better to just use the coordinate relative to the main ship, which I think is also the suggestion of the OP. This has as downside that it would not work for pickup blocks on moving rails.

Mar 18 2018, 7:56 PM · Fleets, Game Development, Starmade

Mar 17 2018

mptrace added a comment to T2402: Giving an order in the shipyard is rendering the shipyard unusable..

The "blocking" part appears for me too for loading big ships from a .sment. Ship seems like to be loaded, but there are no blocks and all shipyard menu items are disabled.

Mar 17 2018, 12:12 PM · Starmade, Issue Navigation

Mar 13 2018

lancake changed the edit policy for T2384: Logic Chains with Gravity Moduals.
Mar 13 2018, 11:08 PM · Logic, Starmade
lancake claimed T2384: Logic Chains with Gravity Moduals.

Old bug, and its task is a bit outdated. Merging and updating tasks.

Mar 13 2018, 11:07 PM · Logic, Starmade

Mar 12 2018

SmilingDemon added a subtask for T2889: Ship Yard Bugs: T790: transporter works on a shipyard design.
Mar 12 2018, 6:30 PM · Starmade, Issue Navigation
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T1513: Transparent Blocks in Shipyard Design missing Holo effect or not rendered.
Mar 12 2018, 6:29 PM · Starmade, Issue Navigation
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T596: Shipyards cannot be connected to factory blocks.
Mar 12 2018, 6:25 PM · Starmade, Issue Navigation
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T612: Ships created in shipyards lose Transporter target.
Mar 12 2018, 6:25 PM · Starmade, Issue Navigation
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T619: Shipyards display incorrect rotational data.
Mar 12 2018, 6:25 PM · Starmade, Issue Navigation
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T1147: Cannot go back to shipyard from design (edit design can be used to enter).
Mar 12 2018, 6:24 PM · Starmade, Issue Navigation
SmilingDemon added a subtask for T2889: Ship Yard Bugs: Unknown Object (Maniphest Task).
Mar 12 2018, 6:23 PM · Starmade, Issue Navigation
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T1410: Shipyards can build too big ships.
Mar 12 2018, 6:22 PM · Starmade, Issue Navigation
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T1702: shipyard core anchor causes "Enter ship core" to flicker.
Mar 12 2018, 6:21 PM · Starmade, Issue Navigation
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T1925: deconstructed ship names are still in use.
Mar 12 2018, 6:21 PM · Starmade, Issue Navigation
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T2239: design ship continues to exist after Shipyard computer is destroyed.
Mar 12 2018, 6:20 PM · Starmade, Issue Navigation
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T2488: Constructed ships don't use design hotbar layout.
Mar 12 2018, 6:19 PM · Starmade, Issue Navigation

Mar 11 2018

lancake claimed T2868: Beams don't do the same DPS.

PowerPerHit is set to nerf for the Beam - Beam combination. It should be an inversed nerf, or a normal buff.
Other beams are fine.

Mar 11 2018, 7:33 PM · CBS: Weapons, Starmade
lancake lowered the priority of T2896: Faction role ID is 0-4 while the command that sets it uses 1-5 as the parameter from Normal to Trivial.
Mar 11 2018, 7:02 PM · Engine, Starmade
lancake claimed T2896: Faction role ID is 0-4 while the command that sets it uses 1-5 as the parameter.

Duplicate, merging tasks.

Mar 11 2018, 7:01 PM · Engine, Starmade

Mar 6 2018

AndyP placed T2899: Inventory GUI Tooltips are displaying despite being in a GUI that is in front of it up for grabs.

Open for Testing

Mar 6 2018, 9:16 PM · Starmade, Issue Navigation
AndyP placed T2900: Ship Dropdown Menu in the background prevents clicking of GUis in the foreground up for grabs.

Open for Testing

Mar 6 2018, 9:15 PM · Starmade, Issue Navigation
AndyP placed T2901: GUI Dropdown Menu doesn't close after you click something on it. up for grabs.

Open for Testing

Mar 6 2018, 9:15 PM · Starmade, Issue Navigation
AndyP lowered the priority of T2899: Inventory GUI Tooltips are displaying despite being in a GUI that is in front of it from Normal to Low.
Mar 6 2018, 9:15 PM · Starmade, Issue Navigation
AndyP changed the edit policy for T2899: Inventory GUI Tooltips are displaying despite being in a GUI that is in front of it.
Mar 6 2018, 9:14 PM · Starmade, Issue Navigation
AndyP lowered the priority of T2901: GUI Dropdown Menu doesn't close after you click something on it. from Normal to Low.
Mar 6 2018, 9:14 PM · Starmade, Issue Navigation
AndyP lowered the priority of T2900: Ship Dropdown Menu in the background prevents clicking of GUis in the foreground from Normal to Low.
Mar 6 2018, 9:14 PM · Starmade, Issue Navigation
AndyP claimed T2901: GUI Dropdown Menu doesn't close after you click something on it..
Mar 6 2018, 9:13 PM · Starmade, Issue Navigation
AndyP claimed T2900: Ship Dropdown Menu in the background prevents clicking of GUis in the foreground.
Mar 6 2018, 9:13 PM · Starmade, Issue Navigation
AndyP claimed T2899: Inventory GUI Tooltips are displaying despite being in a GUI that is in front of it.
Mar 6 2018, 9:13 PM · Starmade, Issue Navigation
AndyP created T2901: GUI Dropdown Menu doesn't close after you click something on it..
Mar 6 2018, 9:13 PM · Starmade, Issue Navigation
AndyP created T2900: Ship Dropdown Menu in the background prevents clicking of GUis in the foreground.
Mar 6 2018, 9:13 PM · Starmade, Issue Navigation
AndyP created T2899: Inventory GUI Tooltips are displaying despite being in a GUI that is in front of it.
Mar 6 2018, 9:12 PM · Starmade, Issue Navigation

Mar 3 2018

Restricted Application changed the status of T2898: Shield Bubbles provide hollow shielding from Feedback to Open.

This one is a bit tricky. Having noticed similar, though not identical, instances of this issue (ship taking damage while shield is up) I have been unable to tie this to any specific reproducible scenario (and why I have been avoiding putting in a report for this until I at least found something I could point at, so far I have nothing except for one thing.... I have ONLY seen this on multiplayer).
At first I thought the issue was piercing effect as a weapon support but that didnt happen. Then I even tried pushing a reactor to well over 100% power usage and shooting that target and couldnt get it to happen. I even put over 100% stabilization on a ship (previously had found it on ships with less than 100%) and found that it did happen but couldnt identify the cause.

Mar 3 2018, 9:42 AM · Customer responded, Starmade, Issue Navigation

Mar 1 2018

SmilingDemon changed the status of T2898: Shield Bubbles provide hollow shielding from Open to Feedback.

Its not happening as you do discribe it.
please take a few screen shots from what to shot at and please do add the blueprints of the shooting ship and the target
(maybe its weapon specific)

Mar 1 2018, 5:39 PM · Customer responded, Starmade, Issue Navigation
SmilingDemon moved T2898: Shield Bubbles provide hollow shielding from New / Unconfirmed to Feedback on the Issue Navigation board.
Mar 1 2018, 5:34 PM · Customer responded, Starmade, Issue Navigation
SmilingDemon changed Reproducible from issuerepro:yes to issuerepro:no on T2898: Shield Bubbles provide hollow shielding.
Mar 1 2018, 5:33 PM · Customer responded, Starmade, Issue Navigation
SmilingDemon claimed T2898: Shield Bubbles provide hollow shielding.
Mar 1 2018, 5:33 PM · Customer responded, Starmade, Issue Navigation
Twylite_Fang created T2898: Shield Bubbles provide hollow shielding.
Mar 1 2018, 12:56 AM · Customer responded, Starmade, Issue Navigation

Feb 26 2018

33Cav created T2896: Faction role ID is 0-4 while the command that sets it uses 1-5 as the parameter.
Feb 26 2018, 1:51 AM · Engine, Starmade

Feb 24 2018

Mystery4000 added a comment to T2862: Jump auto charge does not use energy while charging.

I tried the method you said above but the bug still occurs, maybe it’s something to do with my computer

Feb 24 2018, 4:05 AM · Starmade, Issue Navigation
bdennis added a comment to T2890: Frequent crashes.

Ok So I tried to upload the Blueprint giving me issues and I think it may have been the cause of my crashes although I can't say for sure. The reason I think it was the cause is because I can't upload it here it won't allow me and when I tried to download a new copy of the blueprint and re upload it to here I got a PDF that wouldn't open instead of an .sment file and Adobe told me that it may be damaged or not coded correctly. I'm going to try a different method and try again just to be sure that its not the fact that I already have the blue print in my game. So, I'll comment again once I know.

Feb 24 2018, 2:52 AM · Customer responded, Starmade, Issue Navigation
bdennis added a comment to T2890: Frequent crashes.

I think this is the file in its entirety. It was the only one I could find with the name logstarmade.0 as the file name.

Feb 24 2018, 2:42 AM · Customer responded, Starmade, Issue Navigation

Feb 23 2018

decurr added a comment to T2882: Saving to blueprint is incomplete.

Tried to go back in and try again with an export, but it seems the universe has now become corrupted and is unable to load. That could be why it wasn't working. Started a new universe and built the same thing again, this time it does export and admin loads fully complete. Sorry for the false bug report. I've never had a universe fail before.

Feb 23 2018, 1:58 AM · Customer responded, Starmade, Issue Navigation, Support

Feb 21 2018

Restricted Application changed the status of T2882: Saving to blueprint is incomplete from Feedback to Open.

I believe it's the same issue Crusade is having here
https://i.imgur.com/KrUMmNh.jpg
https://i.imgur.com/37YRRyX.png

Feb 21 2018, 8:36 AM · Customer responded, Starmade, Issue Navigation, Support
Fuddyduddy003 added a comment to T2893: [Test ser bug] Shipyard > load design > "Unable to unload design".

I am not sure what means about shipyard broken. My ship is in 100% loaded situation, but I just can't build it or unload it then start a new one.

Feb 21 2018, 12:57 AM · Starmade, Support

Feb 20 2018

SmilingDemon changed the status of T2842: Cannot Fire Salvage Turrets from Open to Feedback.
Feb 20 2018, 7:35 PM · Starmade, Support
SmilingDemon moved T2842: Cannot Fire Salvage Turrets from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 20 2018, 7:35 PM · Starmade, Support
SmilingDemon added a comment to T2842: Cannot Fire Salvage Turrets.

is there a storage attached to the salvager ?
and you wouldnt be able to transfer the salvaged blocks through the turret docks anyways
(or has that being changed ?)

Feb 20 2018, 7:35 PM · Starmade, Support
SmilingDemon claimed T2842: Cannot Fire Salvage Turrets.
Feb 20 2018, 7:33 PM · Starmade, Support
SmilingDemon added a comment to T2893: [Test ser bug] Shipyard > load design > "Unable to unload design".

Ship yards are broken

Feb 20 2018, 7:29 PM · Starmade, Support
Restricted Application changed the status of T2890: Frequent crashes from Feedback to Open.

Ok just give me a bit more time to add the things that need. Also the specific blueprint is a Venator Class star destroyer blueprint that uses old power. I just need a bit more time and I will add that to the report.

Feb 20 2018, 4:06 PM · Customer responded, Starmade, Issue Navigation
SmilingDemon changed the status of T2882: Saving to blueprint is incomplete from Open to Feedback.
Feb 20 2018, 9:08 AM · Customer responded, Starmade, Issue Navigation, Support
SmilingDemon moved T2882: Saving to blueprint is incomplete from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 20 2018, 9:07 AM · Customer responded, Starmade, Issue Navigation, Support