Placing the order to create design from catalog or from a blueprint item puts and loads a design into the shipyard which can not be edited nor accessed. The design which the shipyard loads itself with is invalid and gets stuck in the inventory of the shipyard. It can not be edited nor removed. Removal is only possible with the deconstruction of the shipyard computer. Happens with all items in the catalog regardless of type. Did not test yet all the other functions of the shipyard yet but creating a new design seems to work fine and as reported the repair function works as well.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Multiplayer
- Reproducible
- Yes
- Last tested (version)
- 0.200.334
- Category
- Control Block System: Shipyards
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- NVIDIA
- Video Card Model
- Geforce GT 750M
User/Reporter/Contact
- Username on Registry
- Ratchet Hundreda
- Username/Profile on Steam
- ラチツ フンヅレダ
Steps to reproduce
- Build a functioning shipyard.
- Place an order for creating a design from either catalog or from blueprint item.
Serverconfig (server.cfg)
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Clientconfig (settings.cfg)
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Status | Assigned | Task | ||
---|---|---|---|---|
Open | SmilingDemon | T2889 Ship Yard Bugs | ||
Open | SmilingDemon | T2883 Shipyard Design load from Catalog and Blueprint broken |
Event Timeline
Comment Actions
Shipyards seem to do the following:
- Fail to create a design directly from the catalog or from a catalog blueprint
- Successfully create a new (empty) design
- Successfully create a design from any existing entity using Deconstruct to Design
- Successfully load existing working designs
- Successfully deconstruct using either deconstruct command
- Successfully construct working designs
I don't know if the Test Design or Create Blueprint from Design features are working