We've been looking into that for several days now and have fixed it in our latest dev build, currently doing something extra testing to make sure nothing else is broken.
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Jul 22 2017
Yeah, with non cubic blocks it seems there are a few difference between the red box and which edge you're pointed at. It doesn't look like it's anything new though as I've seen it before countless times before.
-validated- & -confirmed-
Jul 21 2017
Jul 18 2017
Checked older releases with new worlds and same thing happens there.
Seems like they rotate fine, but that the rail rotation tied to it is the wrong one.
Can you reproduce this issue and then upload your log file? The one you're looking for is logstarmade.0.log, located in ./StarMade/logs (sort on date to quickly find it).
Drag and drop that file into phabricator's message box to upload it here.
In T1187#100067, @Benevolent27 wrote:The first issue has since been fixed, but the second issue of fleet ships being able to move into and out of noexit/noenter sectors still exists and is a problem. We use these flags for our quests and build accounts (players are locked into a sector with creative mode), so this is a bit of a problem for us as we've been having users using fleets to get out of these sectors.
implemented and tested, slightly different behavior though as keeping the right click/remove button free in this selection mode is quite useful.
Issue applies only on the different selection tool:
- Place Fill Origin
- Set Position of Line build helper
Good find, seems it's already resolved in the pre-release candidate though.
If I had to guess, it's the same issue as T2401, seems I missed this messed up block icon colour back then.
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Was fixed, just not moved to resolved.
Jul 17 2017
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Thank you for reporting but we already have this one in queue. Merging tasks together.
Jul 16 2017
Could you post a screenshot of said effect? Press F5 in-game to take one, the file should be in your ./StarMade folder, drag and drop the file in phabricator's message box to upload it here.
I believe I know what you're talking about, but that should have been fixed before.
Jul 15 2017
Missiles lock on fine when used against a target that has systems.
If it doesn't have systems, the missiles will target its Center of Mass which seems to be completely misaligned of the actual Center of Mass. It's not really going for a neighbouring sector, but the CoM used for targeting definitely moves when editing your target although not in the way it should.
Jul 14 2017
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Jul 13 2017
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