Not sure if this is intended behavior, but you can replace normal blocks with wedges/heptas and any other shape.
It really has no use, and these shapes have issues with undo/redo actions as mentioned in T2431 which makes me to believe it's not intended.
Description
Details
- Commits
- Restricted Diffusion Commit
Restricted Diffusion Commit - Task Type
- Bug
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.199.633
- Category
- Engine
- First occurrence (version)
- 0.199.618
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
- Place fill origin on any block
- Select a shape in your hotbar (wedge)
- Use fill
Same behavior as before except that the undo/redo actions don't record the non cubic replacing (good thing).
I did notice another issue though:
If you don't replace, but just do a normal fill with non cubic shapes. It doesn't fill (which is good) but it still acts as "progress" and moves on the to be filled blocks to the next step. When you after a few tries, use a cubic block, you'll have an area that doesn't get filled.
Undo and Redo actions don't record the fake filling with non cubic shapes though, so that's good.
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Related Objects
- Mentioned Here
- T2431: Fill tool doesn't adjust fill step after undo
Event Timeline
-QA Testing-
Same behavior as before except that the undo/redo actions don't record the non cubic replacing (good thing).
I did notice another issue though:
If you don't replace, but just do a normal fill with non cubic shapes. It doesn't fill (which is good) but it still acts as "progress" and moves on the to be filled blocks to the next step. When you after a few tries, use a cubic block, you'll have an area that doesn't get filled.
Undo and Redo actions don't record the fake filling with non cubic shapes though, so that's good.