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Jul 6 2017
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might be a language thing
Jul 5 2017
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And back again, target info is apparently never visible in build mode.
Real issue was that the left popup was still being used outside build mode, which is now fixed.
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it doesnt work without framebuffer. needs fallback, but barely any cards don't support it nowadays
Jul 4 2017
-validated- & -confirmed-
Should be fixed now, too old to still be useful anyway.
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Jul 3 2017
i logged onto the server i play on after playing on sp and i was almost constantly getting the error (we where under attack) so here is a new set of logs. also cannon shots and missiles froze in mid air after and during the error.
I was able to reproduce it using the process above on a new world, this time with missiles and cannons/cannon/explosive effect. I am uploading the world and logs, one of the ships i was able to reproduce it with is in sector 50, 500, 500, the turrets are cannon turrets.
Jul 2 2017
Any log entry for this on either server or client side?
We get NullPointerExceptions very often just by placing the display module somewhere.
And also, when the display modules get loaded or you get close to it. We kept crashing in relatively short intervals, so we removed them all.
I'm having this issue for many entities, stations and ships, in multiplayer. Each time, when loaded, shields are set back to zero.
Jul 1 2017
Jun 30 2017
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