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May 5 2017

AndyP renamed T2132: Select fire missile turrets use center of mass targeting system when firing on entities without SHP from Select fire missile turrets use the old missile targetting system when firing on planets to Select fire missile turrets use center of mass targeting system when firing on entities without SHP.
May 5 2017, 1:47 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP edited Tester information (Internal use only) on T2132: Select fire missile turrets use center of mass targeting system when firing on entities without SHP.
May 5 2017, 1:45 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP triaged T2132: Select fire missile turrets use center of mass targeting system when firing on entities without SHP as Normal priority.
May 5 2017, 1:41 PM · Game Development (Beta), CBS: Weapons, Starmade
Restricted Application changed the status of T2126: StarNet not working from Feedback to Open.

Yes, with double quote (" ") only for the "command" param, and the escape sequence :)
Thanks and Sorry for forgetting to report it.

May 5 2017, 11:52 AM · Starmade
AndyP claimed T2124: Advanced Build mouse cursor does not show up when key reassigned to RControl.
May 5 2017, 11:49 AM · Accessibility, Controls, Starmade
AndyP changed the status of T2126: StarNet not working from Open to Feedback.

Checked the behaviour and could not see a problem, possibly a slight oversight?

May 5 2017, 11:40 AM · Starmade
AndyP triaged T2126: StarNet not working as Normal priority.
May 5 2017, 11:38 AM · Starmade
AndyP claimed T2126: StarNet not working.
May 5 2017, 11:38 AM · Starmade
AndyP claimed T2132: Select fire missile turrets use center of mass targeting system when firing on entities without SHP.
May 5 2017, 11:24 AM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T2157: Game crash at start from Open to Feedback.

Looks like a broken blockconfig.

May 5 2017, 11:24 AM · Customer responded, Starmade, Issue Navigation
AndyP triaged T2157: Game crash at start as Normal priority.
May 5 2017, 11:23 AM · Customer responded, Starmade, Issue Navigation
AndyP claimed T2157: Game crash at start.
May 5 2017, 11:22 AM · Customer responded, Starmade, Issue Navigation

May 4 2017

AndyP added a comment to T2369: Locked Rails on Ship Blueprint (and original ship).

Location to remove rail to fix movement:

May 4 2017, 10:08 PM · CBS: Rails, Starmade
nosajimiki created T2384: Logic Chains with Gravity Moduals.
May 4 2017, 9:30 PM · Logic, Starmade
Aceface renamed T2364: Ai turrets try to shoot when there is not enough power to shoot from Ai turrets use try to shoot when there is not enough power to shoot to Ai turrets try to shoot when there is not enough power to shoot.
May 4 2017, 10:40 AM · AI, Starmade

May 3 2017

Restricted Application added projects to T2354: Turret will not attack enemy ships.: Issue Navigation, Starmade.
May 3 2017, 10:01 PM · Game Development (Alpha), AI, Starmade, Support
Mutleyx created T2383: Resetting turrets while docked causes ship to undock.
May 3 2017, 9:03 PM · CBS: Rails, Starmade

May 2 2017

Skallagrim added a comment to T2363: ShaderException: `GL_EXT_gpu_shader4' unsupported in vertex shader.

Seems to be fixed in 0.199.535a

May 2 2017, 11:17 AM · Engine, Starmade
Mutleyx created T2378: No key-board short-cut to rotate a block.
May 2 2017, 9:20 AM · Controls, Starmade

May 1 2017

Luna created T2377: SocketTimeoutException.
May 1 2017, 10:14 PM · Starmade
Kielm added a comment to T2365: (Multiplayer) Too many blueprints prevents players from joining/loading sectors.

We have some additional information for you.

May 1 2017, 9:30 PM · Customer responded, Starmade, Issue Navigation
Lone_Puppy created T2376: Shoot out rail exits to the side.
May 1 2017, 9:26 PM · CBS: Rails, Starmade
Restricted Application changed the status of T1822: Ungrouping from Feedback to Open.
May 1 2017, 7:05 PM · Customer responded, Starmade, Issue Navigation

Apr 30 2017

Unknown Object (User) created T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission.
Apr 30 2017, 4:35 PM · Game Development (Alpha), Fleets, Starmade
decurr created T2373: Pasting Near a Structure.
Apr 30 2017, 8:08 AM · Engine, Starmade
Endal added a comment to T2288: Projectiles freeze up .

This is no longer an issue. (v0.199.535a)

Apr 30 2017, 4:24 AM · CBS: Weapons, Starmade

Apr 29 2017

spunkie updated the task description for T2372: Shootout rail launching at 45 degrees.
Apr 29 2017, 9:42 PM · CBS: Rails, Starmade
spunkie created T2372: Shootout rail launching at 45 degrees.
Apr 29 2017, 9:41 PM · CBS: Rails, Starmade
spunkie edited Java Version (64bit) on T2371: Docking to a rail prevents create docking attempts from working.
Apr 29 2017, 9:29 PM · Game Development (Alpha), CBS: Rails, Starmade
spunkie created T2371: Docking to a rail prevents create docking attempts from working.
Apr 29 2017, 9:19 PM · Game Development (Alpha), CBS: Rails, Starmade
Kiithnaras renamed T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Extensive use of Damage Pulse weapons renders all Damage Pulse weapons for that entity ineffective to Extensive use of Damage Pulse weapons renders all Damage Pulse server-wide ineffective.
Apr 29 2017, 7:19 PM · Game Development (Alpha), CBS: Weapons, Starmade
Kiithnaras added a comment to T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException .

Bug occurred again during a server autosave while attempting to use the pulse/cannon system. Pulse systems on that ship no longer have any effect other than purely visual (no block damage applied). Removing the damage pulse computer and re-slaving it to the modules has no effect, either.

Apr 29 2017, 7:17 PM · Game Development (Alpha), CBS: Weapons, Starmade
Kiithnaras created T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException .
Apr 29 2017, 6:54 PM · Game Development (Alpha), CBS: Weapons, Starmade
Asypha created T2369: Locked Rails on Ship Blueprint (and original ship).
Apr 29 2017, 5:49 PM · CBS: Rails, Starmade
Restricted Application changed the status of T2365: (Multiplayer) Too many blueprints prevents players from joining/loading sectors from Feedback to Open.

Please see attached.

Apr 29 2017, 2:34 PM · Customer responded, Starmade, Issue Navigation
Endal created T2368: Fleet Jamming and cloaking does not retain after unloading.
Apr 29 2017, 5:48 AM · Fleets, Starmade
Restricted Application changed the status of T2058: Rail entities "Cut corners" from Feedback to Open.

I have just tested it, and it teleports to the correct position promptly. When I reported this I believe the rail entity was stuck and teleported to the original position, but it seems to be okay now.

Apr 29 2017, 5:24 AM · CBS: Rails, Starmade
RODLON set First occurrence (version) to v0.199.535a on T2367: Heatseeker missiles fired from a station go through the station walls..
Apr 29 2017, 5:22 AM · CBS: Weapons, Starmade
RODLON created T2367: Heatseeker missiles fired from a station go through the station walls..
Apr 29 2017, 5:18 AM · CBS: Weapons, Starmade

Apr 28 2017

lancake renamed T2361: Power auxiliary is disabled for AI from ai does not use auxillary power to Power auxiliary is enabled for AI.
Apr 28 2017, 2:44 PM · AI, Starmade
lancake claimed T2361: Power auxiliary is disabled for AI.
Apr 28 2017, 2:36 PM · AI, Starmade
lancake moved T2361: Power auxiliary is disabled for AI from New / Unconfirmed to Confirmed on the Issue Navigation board.

Yeah for AI it's quite a concern. Easiest solution to this would be to always have power auxiliary on as default when placed down.
I don't immediately see an issue with doing this. If there is one, please leave a comment here explaining why.

Apr 28 2017, 2:36 PM · AI, Starmade
Aceface created T2366: shift connecting lights doesn't connect whole group.
Apr 28 2017, 2:08 PM · Logic, Starmade
lancake closed T1004: New stations turn into red hull blocks., a subtask of T916: NPC Stations turn into red platforms., as Closed.
Apr 28 2017, 1:25 PM · Prefabs, Starmade

Apr 27 2017

lancake changed the status of T2365: (Multiplayer) Too many blueprints prevents players from joining/loading sectors from Open to Feedback.
Apr 27 2017, 11:24 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T2365: (Multiplayer) Too many blueprints prevents players from joining/loading sectors.

Could you upload those serverlogs you have? Drag and drop them in the comment section to upload to phabricator

Apr 27 2017, 11:23 PM · Customer responded, Starmade, Issue Navigation
decurr added a comment to T2359: Display Module loses data.

Tonight, Apr 26, checked some new displays I copy/pasted last night. They were displaying properly when I left, they now show (no data). This seems to be related to the 118 bug somehow as only copy/pasted displays are affected.

Apr 27 2017, 4:14 AM · Engine, Starmade

Apr 26 2017

Kielm created T2365: (Multiplayer) Too many blueprints prevents players from joining/loading sectors.
Apr 26 2017, 6:45 PM · Customer responded, Starmade, Issue Navigation
AndyP changed the status of T2109: Logic of new mining AI is semi-wrong from Open to Feedback.

We released a few improvements on them again,
may you examine the behaviour again?

Apr 26 2017, 11:04 AM · AI, Starmade
AndyP triaged T2109: Logic of new mining AI is semi-wrong as Normal priority.
Apr 26 2017, 11:03 AM · AI, Starmade
AndyP claimed T2109: Logic of new mining AI is semi-wrong.
Apr 26 2017, 11:02 AM · AI, Starmade
AndyP placed T2113: Displays on Trader Home Base all say "No data" up for grabs.

Open for testing.

Apr 26 2017, 11:02 AM · Game Development (Alpha), Prefabs, Starmade
AndyP changed Category from issuecategory:none to issuecategory:prefab on T2113: Displays on Trader Home Base all say "No data".
Apr 26 2017, 11:01 AM · Game Development (Alpha), Prefabs, Starmade
AndyP updated the task description for T2113: Displays on Trader Home Base all say "No data".
Apr 26 2017, 11:00 AM · Game Development (Alpha), Prefabs, Starmade
AndyP triaged T2113: Displays on Trader Home Base all say "No data" as Normal priority.
Apr 26 2017, 11:00 AM · Game Development (Alpha), Prefabs, Starmade
AndyP claimed T2113: Displays on Trader Home Base all say "No data".
Apr 26 2017, 10:59 AM · Game Development (Alpha), Prefabs, Starmade
Aceface added a comment to T2364: Ai turrets try to shoot when there is not enough power to shoot.

^ ship I used in testing

Apr 26 2017, 10:32 AM · AI, Starmade
Aceface created T2364: Ai turrets try to shoot when there is not enough power to shoot.
Apr 26 2017, 10:32 AM · AI, Starmade
AndyP changed the status of T2092: Shipyard losing blocks from a part built ship in it from Open to Feedback.

Did this happen again afterwards?
It could be some server-side rollback, and not really shipyard related.

Apr 26 2017, 10:21 AM · Customer responded, Starmade, Issue Navigation
AndyP triaged T2092: Shipyard losing blocks from a part built ship in it as High priority.
Apr 26 2017, 10:20 AM · Customer responded, Starmade, Issue Navigation
Skallagrim changed Hardware-Specific from issuehw:no to issuehw:gpu on T2363: ShaderException: `GL_EXT_gpu_shader4' unsupported in vertex shader.
Apr 26 2017, 10:16 AM · Engine, Starmade
Skallagrim created T2363: ShaderException: `GL_EXT_gpu_shader4' unsupported in vertex shader.
Apr 26 2017, 10:12 AM · Engine, Starmade
AndyP claimed T2092: Shipyard losing blocks from a part built ship in it.
Apr 26 2017, 10:11 AM · Customer responded, Starmade, Issue Navigation
AndyP placed T2078: Thruster plumes do not draw in test sector up for grabs.

Open for testing

Apr 26 2017, 10:11 AM · CBS: Systems, Starmade
AndyP changed Category from issuecategory:engine to issuecategory:cbssystem on T2078: Thruster plumes do not draw in test sector.
Apr 26 2017, 10:10 AM · CBS: Systems, Starmade
AndyP changed Category from issuecategory:cbsraildock to issuecategory:cbsweapons on T2072: Other players see weapons fire when using docking beam or charging/using jump drive.
Apr 26 2017, 10:10 AM · Starmade, Issue Navigation
AndyP triaged T2078: Thruster plumes do not draw in test sector as Low priority.
Apr 26 2017, 10:09 AM · CBS: Systems, Starmade
AndyP claimed T2078: Thruster plumes do not draw in test sector.
Apr 26 2017, 10:08 AM · CBS: Systems, Starmade
AndyP placed T2072: Other players see weapons fire when using docking beam or charging/using jump drive up for grabs.

Open for testing.

Apr 26 2017, 10:08 AM · Starmade, Issue Navigation
AndyP triaged T2072: Other players see weapons fire when using docking beam or charging/using jump drive as Low priority.
Apr 26 2017, 10:07 AM · Starmade, Issue Navigation
AndyP claimed T2072: Other players see weapons fire when using docking beam or charging/using jump drive.
Apr 26 2017, 10:07 AM · Starmade, Issue Navigation
Restricted Application added a project to T2058: Rail entities "Cut corners": Waiting on Author.
Apr 26 2017, 10:04 AM · CBS: Rails, Starmade
AndyP changed the status of T2058: Rail entities "Cut corners" from Open to Feedback.

This is a visual artefact only, to allow the client to get back in sync with the server, without having to speedup the rail movement.
As in general a slight speed variance would be easier to notice, we allow the rail to move directly toward the server position.
The server remains in charge of keeping the path checked, so they cannot travel otherwise impossible paths if they would have followed the rails properly, but it gets a few milliseconds back to be back in sync in a short time.

Apr 26 2017, 10:04 AM · CBS: Rails, Starmade
AndyP triaged T2058: Rail entities "Cut corners" as Normal priority.
Apr 26 2017, 9:59 AM · CBS: Rails, Starmade
AndyP claimed T2058: Rail entities "Cut corners".
Apr 26 2017, 9:58 AM · CBS: Rails, Starmade
AndyP added a comment to T1990: Turret fires on selected even with AI removed.

Yeah, that was a mass-comment to usually poke those people again that did not reply on our feedback request, looks like your reply slipped through. (And this was the exact reason we switched toward auto-tagging, so replies do not rely on reading notification mails or looking for them by hand.)

Apr 26 2017, 9:57 AM · AI, Starmade

Apr 25 2017

Aceface created T2361: Power auxiliary is disabled for AI.
Apr 25 2017, 7:18 PM · AI, Starmade
decurr created T2359: Display Module loses data.
Apr 25 2017, 9:08 AM · Engine, Starmade

Apr 24 2017

Restricted Application changed the status of T1990: Turret fires on selected even with AI removed from Feedback to Open.

Waiting on Author?

Apr 24 2017, 7:32 PM · AI, Starmade
erthparadine renamed T2357: Typo in credits: Ertharadine should be ErthParadine from Typo in credits: to Typo in credits: Ertharadine should be ErthParadine.
Apr 24 2017, 6:15 PM · Typos, Starmade
erthparadine created T2357: Typo in credits: Ertharadine should be ErthParadine.
Apr 24 2017, 6:13 PM · Typos, Starmade
lancake changed Category from issuecategory:none to issuecategory:cbsweapons on T2356: missiles dont apply damage to planetcore.
Apr 24 2017, 2:17 PM · CBS: Weapons, Starmade
lancake claimed T2356: missiles dont apply damage to planetcore.

Duplicate, merging tasks.

Apr 24 2017, 2:17 PM · CBS: Weapons, Starmade
lancake claimed T2355: damage not applying correctly to planets.

Good find.
With cannons only the 1st block damage number applies. a 1 million damage cannon has 61 penetration blocks, dealing 40 000 damage on the 1st block and in this case also the planet core.
It's fine for beams
It doesn't work at all for missiles and pulse but that's reported here T461

Apr 24 2017, 2:12 PM · Game Development (Alpha), CBS: Weapons, Starmade
Aceface updated the task description for T2355: damage not applying correctly to planets.
Apr 24 2017, 12:17 PM · Game Development (Alpha), CBS: Weapons, Starmade
Aceface added a comment to T2355: damage not applying correctly to planets.

Update: beams apply damage correctly. this damage reduction effect of the bug only affects cannons.

Apr 24 2017, 12:16 PM · Game Development (Alpha), CBS: Weapons, Starmade
Aceface created T2356: missiles dont apply damage to planetcore.
Apr 24 2017, 12:13 PM · CBS: Weapons, Starmade
Aceface created T2355: damage not applying correctly to planets.
Apr 24 2017, 12:13 PM · Game Development (Alpha), CBS: Weapons, Starmade

Apr 23 2017

lancake lowered the priority of T1331: Textures not overwritten when game is patched from Urgent to High.
Apr 23 2017, 6:27 PM · Starmade, Issue Navigation
lancake lowered the priority of T2075: Incomplete Deletion of Blueprints when Deleted from the catalog from Pre-Release Quality Assurance to Normal.
Apr 23 2017, 5:25 PM · Starmade, Issue Navigation
lancake lowered the priority of T2076: Extreme Lag Spikes when NPC Factions are Trading, also unable to trade with NPC Factions from player end from Pre-Release Quality Assurance to High.
Apr 23 2017, 5:24 PM · Starmade, Issue Navigation
lancake set First occurrence (version) to 0.198.xxx on T2351: Shipyard fails to load design: "Overlaps with Structure".
Apr 23 2017, 10:06 AM · CBS: Shipyards, Game Development, Starmade
lancake renamed T2351: Shipyard fails to load design: "Overlaps with Structure" from Shipyard fails to load ship: "Overlaps with Structure" to Shipyard fails to load design: "Overlaps with Structure".
Apr 23 2017, 10:06 AM · CBS: Shipyards, Game Development, Starmade
lancake claimed T2351: Shipyard fails to load design: "Overlaps with Structure".

Apparently there is no existing task of this issue. It's one of the older shipyard issues most likely going back to its dev builds.
There's some issue with loading/unloading designs where the game still thinks an older design is loaded, thus "overlaps with structure" as it is part of the shipyard.

Apr 23 2017, 10:05 AM · CBS: Shipyards, Game Development, Starmade

Apr 21 2017

lancake changed the edit policy for T2342: No symbols in display modules with an azerty keyboard.
Apr 21 2017, 4:59 PM · Starmade
lancake added a comment to T2342: No symbols in display modules with an azerty keyboard.

Merging with duplicate task, alt gr doesn't work properly.

Apr 21 2017, 4:58 PM · Starmade
lancake edited Clientconfig (settings.cfg) on T2342: No symbols in display modules with an azerty keyboard.
Apr 21 2017, 4:54 PM · Starmade
lancake claimed T2342: No symbols in display modules with an azerty keyboard.
Apr 21 2017, 4:51 PM · Starmade

Apr 20 2017

lancake moved T2353: Sector Import fails to load ships docked to planet plates or asteroids from Open / Validated to Confirmed on the Issue Navigation board.

ClassCastException and missing planet cores?
Not entirely sure, logs:

Apr 20 2017, 10:14 PM · Starmade
Restricted Application added a project to T2353: Sector Import fails to load ships docked to planet plates or asteroids: Starmade.
Apr 20 2017, 9:51 PM · Starmade