Multithread optimization of AABB update cause AABBs to go invalid when subsequent collisions where happening causing the gaps
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Feb 28 2017
Feb 24 2017
Should have old behavior now. A not block will still not change state when R is used (because it sends TRUE which the not block turns to FALSE). However the not block will now send a FALSE signal when doing so
The font issue seems to have been resolved.
Feb 23 2017
-QA Testing-
Feb 22 2017
Only fixed for new overwrites, or overwrites of something that was already overwritten. Basically an entry that already has this, can be fixed if you save over it again.
Feb 13 2017
Feb 10 2017
Well I know that it can turn on and off now. (100% since 0.199.349 and probably a few patches before).
What blocks were removed since the introduction of templates?
Feb 7 2017
Feb 3 2017
Got fixed along the way.
Feb 2 2017
-QA Testing-
Feb 1 2017
Should have been fixed.
Jan 31 2017
Jan 28 2017
Jan 27 2017
Jan 26 2017
Affected all controller keys (left right, tab, end, ... etc)
should be fixed in the next build (or it's already fixed in this build).
Keep in mind that any ship you already loaded and broke this way, won't fix itself.
Jan 25 2017
Jan 24 2017
If memory serves, the last report I've heard about this bug is that it only happens after a certain number of turrets. Maybe 10 or so? Needs testing with a lot of turrets and preferably a larger ship than typical testing articles. Try a faction-level setup with some big turrets and lots of point-defense.
Jan 22 2017
Input with IME will be possible next version
What? No thumbs up button? ;-)
Should be fixed in next build, requires some fine tweaking though to get it just right though.
Now it stacks damage on any armor block till the block dies before it continues propagating. A similar system to what cannons use.
Jan 13 2017
Nevermind, you can get it by rotating the logic blocks with copy/paste but that's another task where unrotatable blocks shouldn't be allowed to rotate in any circumstance.
In T68#84666, @Croquelune wrote:v. 0.199.357
Not resolved for everything. The logic blocks seems impacted since the new textures update. The side face are rotated 90°.
Also the actual gravity block little sides arrows (yellow) are really confusing since they indcate the exact opposite of the gravity direction (red arrow). It should be rotated 180° in order to indicate the gravity direction.
EDIT: See also : https://starmadedock.net/threads/i-hate-ocd-xd.28137/
Jan 8 2017
Not resolved for everything. The logic blocks seems impacted since the new textures update. The side face are rotated 90°.
Jan 7 2017
Jan 5 2017
Jan 2 2017
In T2128#84250, @Azereiah wrote:In T2128#84202, @lancake wrote:Make sure to check if System Structure HP Bonus effects still work (they should do what the armor HP bonus did in this bug)
Just checked. CannonSystemHPBonus does not work.
https://youtu.be/lkBwCP3k25w
In T2128#84202, @lancake wrote:Make sure to check if System Structure HP Bonus effects still work (they should do what the armor HP bonus did in this bug)
Make sure to check if System Structure HP Bonus effects still work (they should do what the armor HP bonus did in this bug)
Jan 1 2017
This one got resurrected hardly with the new update: v. 0.199.357
Dec 31 2016
Dec 30 2016
Dec 27 2016
Dec 22 2016
Dec 21 2016
Must have been fixed too, looks fine.
Looks fine, needs someone else to double check. Maybe fixed a while ago or I just failed to reproduce
Fixed a while ago it seems.
In T2106#83157, @Lord_Greyscale wrote:Regarding the typos, don't forget the "aliens species". You're wanting the word alien, as otherwise you've got a double plural, and that just looks/sounds wrong unless you're speaking of Fish, Moose, Sheep, and the handfull of other critters that have a plural-by-default name.
I dont know where the files are located within the .jar, as I haven't opened it to look, but the place controlling them in-game is here:
[starmade install location]\data\npcFactions\npcspawnconfig.xml
Edit the description field in that file, re-launch the game, and the typos vanish.
At least, for the non-Steam versions. (I know Steam does wonky things with game files, if anyone can find 'em for Steam that'd be great)
Regarding the typos, don't forget the "aliens species". You're wanting the word alien, as otherwise you've got a double plural, and that just looks/sounds wrong unless you're speaking of Fish, Moose, Sheep, and the handfull of other critters that have a plural-by-default name.
Dec 20 2016
Should be fixed in next version.