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Aug 7 2016

Croquelune created T1793: Switching ships cause some overlaying display issue in hotbar.
Aug 7 2016, 4:06 AM · GUI/HUD, Starmade
Croquelune renamed T1792: Two concurrent "Grey advanced armor tetra" can be picked in advanced factory production from Two concurrent "Grey advanced armor tetra" can be picked in advanced factory prodcuction to Two concurrent "Grey advanced armor tetra" can be picked in advanced factory production.
Aug 7 2016, 3:51 AM · GUI/HUD, Starmade
Croquelune created T1792: Two concurrent "Grey advanced armor tetra" can be picked in advanced factory production.
Aug 7 2016, 3:51 AM · GUI/HUD, Starmade

Aug 6 2016

erthparadine added a comment to T1409: Respawning asteroids causes server lag.

As this issue goes on, I'm seeing stronger correlations between this ticket, T1664, and T1712. Perhaps consider merging all of them into one?

Aug 6 2016, 10:00 PM · Starmade
Lord_Greyscale added a comment to T1652: Visual Bug: Using a non-weapon block on your hotbar will visually output as if you are using a output weapon to everyone else except the pilot.

Just chiming in for extra info, it's a bug with slot 1 on the hotbar.

Aug 6 2016, 8:42 PM · Starmade, Issue Navigation
SmilingDemon placed T1652: Visual Bug: Using a non-weapon block on your hotbar will visually output as if you are using a output weapon to everyone else except the pilot up for grabs.
Aug 6 2016, 8:37 PM · Starmade, Issue Navigation
SmilingDemon moved T1652: Visual Bug: Using a non-weapon block on your hotbar will visually output as if you are using a output weapon to everyone else except the pilot from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 6 2016, 8:36 PM · Starmade, Issue Navigation
SmilingDemon moved T1652: Visual Bug: Using a non-weapon block on your hotbar will visually output as if you are using a output weapon to everyone else except the pilot from Unclassed to Issue affecting current release on the Starmade board.
Aug 6 2016, 8:36 PM · Starmade, Issue Navigation
SmilingDemon triaged T1652: Visual Bug: Using a non-weapon block on your hotbar will visually output as if you are using a output weapon to everyone else except the pilot as High priority.
Aug 6 2016, 8:36 PM · Starmade, Issue Navigation
SmilingDemon claimed T1652: Visual Bug: Using a non-weapon block on your hotbar will visually output as if you are using a output weapon to everyone else except the pilot.
Aug 6 2016, 8:34 PM · Starmade, Issue Navigation
SmilingDemon moved T1790: Server/world corrupts after random amount of time from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 6 2016, 1:45 PM · Engine, Starmade
SmilingDemon triaged T1790: Server/world corrupts after random amount of time as Urgent priority.
Aug 6 2016, 1:44 PM · Engine, Starmade
SmilingDemon claimed T1790: Server/world corrupts after random amount of time.

Your server is running out of memory

Aug 6 2016, 1:44 PM · Engine, Starmade
SmilingDemon moved T1780: Trigger (Area) not detecting docked entity on Rail from Open / Validated to Feedback on the Issue Navigation board.
Aug 6 2016, 1:35 PM · Game Development (Alpha), Logic, Starmade
SmilingDemon added a comment to T1780: Trigger (Area) not detecting docked entity on Rail.

in case you wanted to detect the core without a player controlling it, the area trigger is not designed to do that.

Aug 6 2016, 1:34 PM · Game Development (Alpha), Logic, Starmade
rhbvkleef created T1790: Server/world corrupts after random amount of time.
Aug 6 2016, 1:26 PM · Engine, Starmade
SmilingDemon changed OS-Specific from issueos:no to issueos:osx on T1713: new tutorial videos play audio, but not the video.
Aug 6 2016, 12:34 PM · GUI/HUD, Starmade
SmilingDemon triaged T1789: Rail Rotation not working as Normal priority.
Aug 6 2016, 12:24 PM · CBS: Rails, Starmade
SmilingDemon claimed T1789: Rail Rotation not working.
Aug 6 2016, 12:22 PM · CBS: Rails, Starmade
SmilingDemon moved T1787: Thruster Modules delayed from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 6 2016, 8:25 AM · Engine, Starmade
SmilingDemon added a comment to T1787: Thruster Modules delayed.

not happening ... not local or on the testserver

Aug 6 2016, 8:24 AM · Engine, Starmade
SmilingDemon triaged T1787: Thruster Modules delayed as Normal priority.
Aug 6 2016, 8:22 AM · Engine, Starmade
SmilingDemon claimed T1787: Thruster Modules delayed.
Aug 6 2016, 8:13 AM · Engine, Starmade
Kyoretsu created T1789: Rail Rotation not working.
Aug 6 2016, 5:53 AM · CBS: Rails, Starmade
Kyoretsu added a comment to T1787: Thruster Modules delayed.

This is my first report, so I don't know what additional information is relevant.

Aug 6 2016, 2:52 AM · Engine, Starmade
Kyoretsu created T1787: Thruster Modules delayed.
Aug 6 2016, 2:51 AM · Engine, Starmade

Aug 5 2016

Napther created T1786: Odd chunk behaviour on larger ships in (de/)Contsruction.
Aug 5 2016, 8:50 PM · Starmade, Issue Navigation
lancake moved T1776: converted blueprints have undocked entities as response fleet from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 5 2016, 6:12 PM · Engine (Data), Starmade
lancake renamed T1776: converted blueprints have undocked entities as response fleet from Converted to chunk32 blueprints losing docked entities as response fleet to converted blueprints have undocked entities as response fleet.
Aug 5 2016, 6:12 PM · Engine (Data), Starmade
lancake claimed T1776: converted blueprints have undocked entities as response fleet.

-validated-

Aug 5 2016, 6:07 PM · Engine (Data), Starmade
SmilingDemon moved T1783: update problem from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 5 2016, 4:33 PM · Starmade
mclaih created T1784: pull amount doesn't work if it is less than amount available .
Aug 5 2016, 12:21 PM · Game Development (Beta), CBS: Functional, Starmade
mclaih added a comment to T1533: Undocking of entities upon loading sector.

With the 32 size chunks this seems to happen less often.

Aug 5 2016, 12:04 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T1783: update problem.

more a support problem than a bug

Aug 5 2016, 6:49 AM · Starmade
SmilingDemon triaged T1783: update problem as Normal priority.
Aug 5 2016, 6:47 AM · Starmade
SmilingDemon claimed T1783: update problem.
Aug 5 2016, 6:46 AM · Starmade

Aug 4 2016

biggienum62 created T1783: update problem.
Aug 4 2016, 10:45 PM · Starmade
SmilingDemon renamed T1780: Trigger (Area) not detecting docked entity on Rail from Area detection not detecting dockend entity to Trigger (Area) not detecting docked entity on Rail.
Aug 4 2016, 8:30 PM · Game Development (Alpha), Logic, Starmade
SmilingDemon moved T1780: Trigger (Area) not detecting docked entity on Rail from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 4 2016, 8:27 PM · Game Development (Alpha), Logic, Starmade
SmilingDemon triaged T1780: Trigger (Area) not detecting docked entity on Rail as Normal priority.
Aug 4 2016, 8:27 PM · Game Development (Alpha), Logic, Starmade
SmilingDemon merged T1781: Trigger (area) not detecting docked entities. into T1780: Trigger (Area) not detecting docked entity on Rail.
Aug 4 2016, 8:21 PM · Game Development (Alpha), Logic, Starmade
SmilingDemon triaged T1781: Trigger (area) not detecting docked entities. as Normal priority.
Aug 4 2016, 8:21 PM · Logic, Starmade
SmilingDemon claimed T1781: Trigger (area) not detecting docked entities..
Aug 4 2016, 8:20 PM · Logic, Starmade
SmilingDemon claimed T1780: Trigger (Area) not detecting docked entity on Rail.
Aug 4 2016, 8:20 PM · Game Development (Alpha), Logic, Starmade
SmilingDemon claimed T1782: Can no longer dock to a shipyard with the core beam.
Aug 4 2016, 8:07 PM · CBS: Shipyards, Starmade
nightrune created T1782: Can no longer dock to a shipyard with the core beam.
Aug 4 2016, 8:02 PM · CBS: Shipyards, Starmade
Tod2133 created T1781: Trigger (area) not detecting docked entities..
Aug 4 2016, 7:05 PM · Logic, Starmade
rhbvkleef created T1780: Trigger (Area) not detecting docked entity on Rail.
Aug 4 2016, 6:58 PM · Game Development (Alpha), Logic, Starmade
guy_lalune added a comment to T1770: The game freeze after a few second since the last update.

I follow your instruction. Install manually Java 64 bit, and change my memory settings... The game was running, but still, it was struggling a lot. So I uninstall and re-install it using the Starmade site instead of the Steam one. Now it's running very smoothly. Thank you very much for all the help!

Aug 4 2016, 5:35 PM · Universe, Starmade
SmilingDemon added a comment to T1779: LOD Blocks don't rotate correctly during copy and paste.

This is true for the Mushrooms T1769

Aug 4 2016, 4:47 PM · Engine, Starmade
SmilingDemon triaged T1779: LOD Blocks don't rotate correctly during copy and paste as Normal priority.
Aug 4 2016, 4:45 PM · Engine, Starmade
SmilingDemon claimed T1779: LOD Blocks don't rotate correctly during copy and paste.
Aug 4 2016, 4:38 PM · Engine, Starmade
SmilingDemon claimed T1777: Newsletter Signup Not Working.
Aug 4 2016, 4:11 PM · Starmade
nightrune created T1779: LOD Blocks don't rotate correctly during copy and paste.
Aug 4 2016, 2:10 PM · Engine, Starmade
nightrune created T1778: Can not unconnect a rail docker from a logic block.
Aug 4 2016, 1:54 PM · Game Development (Alpha), Logic, Starmade
systemhack.net created T1777: Newsletter Signup Not Working.
Aug 4 2016, 1:08 PM · Starmade
SmilingDemon added a comment to T1770: The game freeze after a few second since the last update.

You are running the game on 32 bit java

[2016-08-03 07:32:09] [LIBLOADER] JAVA Oracle Corporation - 1.8.0_101 - C:\Program Files (x86)\Java\jre1.8.0_101
[2016-08-03 07:32:09] [LIBLOADER] ARCHITECTURE x86
[2016-08-03 07:32:09] [LIBLOADER] LOADED WINDOWS 32bit NATIVE LIBRARIES 
[2016-08-03 07:32:09] [LIBLOADER] FastNoiseSIMD Level: 2

please manually install the latest 64 bit version -> https://www.java.com/en/download/manual.jsp

Aug 4 2016, 7:43 AM · Universe, Starmade
SmilingDemon triaged T1774: Block height limit when building on planets as Urgent priority.
Aug 4 2016, 7:33 AM · Engine, Starmade
SmilingDemon claimed T1774: Block height limit when building on planets.
Aug 4 2016, 7:33 AM · Engine, Starmade
spunkie updated the task description for T1776: converted blueprints have undocked entities as response fleet.
Aug 4 2016, 5:47 AM · Engine (Data), Starmade
spunkie created T1776: converted blueprints have undocked entities as response fleet.
Aug 4 2016, 5:23 AM · Engine (Data), Starmade

Aug 3 2016

boomchacle created T1774: Block height limit when building on planets.
Aug 3 2016, 11:17 PM · Engine, Starmade
guy_lalune added a comment to T1770: The game freeze after a few second since the last update.

Aug 3 2016, 11:08 PM · Universe, Starmade
Croquelune renamed T1773: Filling blueprint in personal cargo could make BP temporarily vanish from Filling blueprint in personnal cargo could make BP vanish to Filling blueprint in personnal cargo could make BP temporarily vanish.
Aug 3 2016, 6:26 PM · GUI/HUD, Starmade
Croquelune renamed T1773: Filling blueprint in personal cargo could make BP temporarily vanish from Filling blueprint in personnal cargo could make it disappear to Filling blueprint in personnal cargo could make BP vanish.
Aug 3 2016, 6:25 PM · GUI/HUD, Starmade
Croquelune created T1773: Filling blueprint in personal cargo could make BP temporarily vanish.
Aug 3 2016, 6:25 PM · GUI/HUD, Starmade
Napther created T1772: /god_mode deactivates on anything other than "true" input (And Others).
Aug 3 2016, 5:52 PM · Game Development (Beta), Engine (Commands), Starmade
SmilingDemon moved T1771: Some chunks vanishing on planets from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 3 2016, 11:59 AM · Engine, Starmade
SmilingDemon moved T1770: The game freeze after a few second since the last update from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 3 2016, 11:59 AM · Universe, Starmade
SmilingDemon moved T1771: Some chunks vanishing on planets from Unclassed to Issue affecting current release on the Starmade board.
Aug 3 2016, 11:58 AM · Engine, Starmade
SmilingDemon updated subscribers of T1771: Some chunks vanishing on planets.

-validated-

Aug 3 2016, 11:58 AM · Engine, Starmade
SmilingDemon triaged T1771: Some chunks vanishing on planets as Urgent priority.
Aug 3 2016, 11:55 AM · Engine, Starmade
SmilingDemon claimed T1771: Some chunks vanishing on planets.
Aug 3 2016, 11:52 AM · Engine, Starmade
John created T1771: Some chunks vanishing on planets.
Aug 3 2016, 11:06 AM · Engine, Starmade
SmilingDemon added a comment to T1770: The game freeze after a few second since the last update.

this is a support problem not a bug it seems

Aug 3 2016, 10:02 AM · Universe, Starmade
SmilingDemon triaged T1770: The game freeze after a few second since the last update as Trivial priority.
Aug 3 2016, 10:01 AM · Universe, Starmade
SmilingDemon claimed T1770: The game freeze after a few second since the last update.
Aug 3 2016, 10:01 AM · Universe, Starmade
SmilingDemon added a comment to T1769: mirror orientation of mushroom, grate corner, light bar corner incorrect (LoD).

-Validated-
-Confirmed-

Aug 3 2016, 9:59 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon triaged T1769: mirror orientation of mushroom, grate corner, light bar corner incorrect (LoD) as High priority.
Aug 3 2016, 9:56 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon claimed T1769: mirror orientation of mushroom, grate corner, light bar corner incorrect (LoD).
Aug 3 2016, 9:55 AM · Game Development (Beta), Engine (Building), Starmade
Tunk added a comment to T1740: Local client chunk cache files can be used to reconstruct entities seen on multiplayer..

Looks like no one has looked at this yet, so heres a example blueprint I slapped together from some random cache files.
Spawn as admin to avoid invalid blueprint issue.

Aug 3 2016, 5:44 AM · Engine (Data), Starmade
guy_lalune created T1770: The game freeze after a few second since the last update.
Aug 3 2016, 1:19 AM · Universe, Starmade

Aug 2 2016

Napther created T1769: mirror orientation of mushroom, grate corner, light bar corner incorrect (LoD).
Aug 2 2016, 7:46 PM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon triaged T1760: Can't Decorate with Cargo Blocks using Lighten Checkbox as Normal priority.
Aug 2 2016, 9:42 AM · Engine, Starmade
SmilingDemon claimed T1760: Can't Decorate with Cargo Blocks using Lighten Checkbox.
Aug 2 2016, 9:41 AM · Engine, Starmade
SmilingDemon edited Steps to reproduce on T1767: Scanner does not include MINING_BONUS multiplier.
Aug 2 2016, 9:37 AM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:launch on T1375: Unable to paste password: new launcher.
Aug 2 2016, 9:28 AM · Launcher Development, Starmade
SmilingDemon moved T1767: Scanner does not include MINING_BONUS multiplier from Unclassed to Issue affecting current release on the Starmade board.
Aug 2 2016, 9:10 AM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon triaged T1767: Scanner does not include MINING_BONUS multiplier as Low priority.
Aug 2 2016, 9:09 AM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon claimed T1767: Scanner does not include MINING_BONUS multiplier.
Aug 2 2016, 9:07 AM · Game Development (Beta), GUI/HUD, Starmade
erthparadine updated the task description for T1767: Scanner does not include MINING_BONUS multiplier.
Aug 2 2016, 5:48 AM · Game Development (Beta), GUI/HUD, Starmade
erthparadine created T1767: Scanner does not include MINING_BONUS multiplier.
Aug 2 2016, 5:44 AM · Game Development (Beta), GUI/HUD, Starmade
calani lowered the priority of T1375: Unable to paste password: new launcher from Normal to Low.

I'm still unsure if this is a launcher issue, or if it's an Electron bug. I'll do some research.

Aug 2 2016, 5:08 AM · Launcher Development, Starmade
Restricted Application added a project to T1375: Unable to paste password: new launcher: Starmade.

Just updating: this is still an issue w/ launcher version 158.

Aug 2 2016, 4:43 AM · Launcher Development, Starmade

Aug 1 2016

Unknown Object (User) created T1765: Hashsums for Launcher should be made available.
Aug 1 2016, 8:04 PM · Launcher Development, Starmade

Jul 31 2016

Restricted Application added a project to T1529: Server hangs on faction updates: Starmade.

We're still seeing very painful lag on faction turns, one instance resulted in a full lagoff, and 8 minute overall server hang today:

Jul 30 05:45:25 stars SMPrd: [FACTIONMANAGER] faction update took: 7248ms
Jul 30 06:45:32 stars SMPrd: [FACTIONMANAGER] faction update took: 7678ms
Jul 30 07:45:39 stars SMPrd: [FACTIONMANAGER] faction update took: 7138ms
Jul 30 08:45:55 stars SMPrd: [FACTIONMANAGER] faction update took: 15658ms
Jul 30 09:46:36 stars SMPrd: [FACTIONMANAGER] faction update took: 41092ms
Jul 30 10:48:09 stars SMPrd: [FACTIONMANAGER] faction update took: 90833ms
Jul 30 11:48:17 stars SMPrd: [FACTIONMANAGER] faction update took: 8518ms
Jul 30 12:55:35 stars SMPrd: [FACTIONMANAGER] faction update took: 437663ms
Jul 30 13:55:42 stars SMPrd: [FACTIONMANAGER] faction update took: 6716ms
Jul 30 14:55:49 stars SMPrd: [FACTIONMANAGER] faction update took: 7459ms
Jul 30 15:55:57 stars SMPrd: [FACTIONMANAGER] faction update took: 7330ms
Jul 30 16:56:04 stars SMPrd: [FACTIONMANAGER] faction update took: 7232ms
Jul 30 17:56:12 stars SMPrd: [FACTIONMANAGER] faction update took: 7734ms
Jul 30 18:56:20 stars SMPrd: [FACTIONMANAGER] faction update took: 8659ms
Jul 30 19:56:35 stars SMPrd: [FACTIONMANAGER] faction update took: 14145ms
Jul 30 20:56:42 stars SMPrd: [FACTIONMANAGER] faction update took: 7342ms
Jul 30 21:56:49 stars SMPrd: [FACTIONMANAGER] faction update took: 7500ms
Jul 30 22:57:08 stars SMPrd: [FACTIONMANAGER] faction update took: 17777ms
Jul 30 23:57:15 stars SMPrd: [FACTIONMANAGER] faction update took: 7127ms
Jul 31 00:57:22 stars SMPrd: [FACTIONMANAGER] faction update took: 7192ms
Jul 31 01:57:30 stars SMPrd: [FACTIONMANAGER] faction update took: 8171ms
Jul 31 02:57:39 stars SMPrd: [FACTIONMANAGER] faction update took: 8180ms
Jul 31 03:57:47 stars SMPrd: [FACTIONMANAGER] faction update took: 8118ms
Jul 31 04:58:11 stars SMPrd: [FACTIONMANAGER] faction update took: 23767ms
Jul 31 05:58:35 stars SMPrd: [FACTIONMANAGER] faction update took: 23968ms
Jul 31 06:59:05 stars SMPrd: [FACTIONMANAGER] faction update took: 30173ms
Jul 31 07:59:23 stars SMPrd: [FACTIONMANAGER] faction update took: 17995ms
Jul 31 09:01:58 stars SMPrd: [FACTIONMANAGER] faction update took: 155364ms
Jul 31 10:03:22 stars SMPrd: [FACTIONMANAGER] faction update took: 83679ms
Jul 31 11:11:26 stars SMPrd: [FACTIONMANAGER] faction update took: 484654ms
Jul 31 12:11:35 stars SMPrd: [FACTIONMANAGER] faction update took: 8943ms
Jul 31 13:11:43 stars SMPrd: [FACTIONMANAGER] faction update took: 7704ms
Jul 31 14:11:52 stars SMPrd: [FACTIONMANAGER] faction update took: 8500ms
Jul 31 15:11:59 stars SMPrd: [FACTIONMANAGER] faction update took: 7180ms
Jul 31 16:12:13 stars SMPrd: [FACTIONMANAGER] faction update took: 13866ms
Jul 31 17:12:21 stars SMPrd: [FACTIONMANAGER] faction update took: 8009ms
Jul 31 18:12:28 stars SMPrd: [FACTIONMANAGER] faction update took: 7395ms
Jul 31 19:12:37 stars SMPrd: [FACTIONMANAGER] faction update took: 9099ms
Jul 31 20:12:56 stars SMPrd: [FACTIONMANAGER] faction update took: 18189ms
Jul 31 21:13:39 stars SMPrd: [FACTIONMANAGER] faction update took: 43287ms
Jul 31 22:13:52 stars SMPrd: [FACTIONMANAGER] faction update took: 12399ms
Jul 31 23:14:14 stars SMPrd: [FACTIONMANAGER] faction update took: 22363ms
Jul 31 2016, 11:25 PM · Engine (General), Starmade
SmilingDemon triaged T1763: Invisible ships as Normal priority.
Jul 31 2016, 6:57 PM · Fleets, Starmade
SmilingDemon claimed T1763: Invisible ships.
Jul 31 2016, 6:57 PM · Fleets, Starmade
LucasDuck13 created T1763: Invisible ships.
Jul 31 2016, 6:34 PM · Fleets, Starmade
SmilingDemon renamed T1759: MISSILE_DEFENSE_FRIENDLY_FIRE = false or true without effect from missile defense friendly fire set on true or false make no difference to MISSILE_DEFENSE_FRIENDLY_FIRE = false or true without effect.
Jul 31 2016, 2:42 PM · Game Development (Alpha), Engine (Configuration), Starmade