[2016-08-03 07:32:09] [VERION] loading version from install dir: .\ [2016-08-03 07:32:09] [VERSION] VERSION: 0.199.132 [2016-08-03 07:32:09] [VERSION] BUILD: 20160802_134223 [2016-08-03 07:32:09] #################### StarMade ####################### [2016-08-03 07:32:09] # version 0.199.132 - build 20160802_134223 # [2016-08-03 07:32:09] ##################################################### [2016-08-03 07:32:09] [SERIAL] "not retrieved" [2016-08-03 07:32:09] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-08-03 07:32:09] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-08-03 07:32:09] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-08-03 07:32:09] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-08-03 07:32:09] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-08-03 07:32:09] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-08-03 07:32:09] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-08-03 07:32:09] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-08-03 07:32:09] [SERVER] using world: Uni4; .\server-database\uni4\ [2016-08-03 07:32:09] [INIT] Segment Database Path: C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\server-database\uni4\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-08-03 07:32:09] [LIBLOADER] OS Windows 7 - 6.1 [2016-08-03 07:32:09] [LIBLOADER] JAVA Oracle Corporation - 1.8.0_101 - C:\Program Files (x86)\Java\jre1.8.0_101 [2016-08-03 07:32:09] [LIBLOADER] ARCHITECTURE x86 [2016-08-03 07:32:09] [LIBLOADER] LOADED WINDOWS 32bit NATIVE LIBRARIES [2016-08-03 07:32:09] [LIBLOADER] FastNoiseSIMD Level: 2 [2016-08-03 07:32:09] [LIBLOADER] COMPLETE [2016-08-03 07:32:09] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-08-03 07:32:09] [MAIN] MIGRATION PROCESS DONE [2016-08-03 07:32:09] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242] [2016-08-03 07:32:09] [LANGUAGE] loading language: english; Resolved to english [2016-08-03 07:32:09] [LANGUAGE] Loading English; Version: 0 [2016-08-03 07:32:09] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf [2016-08-03 07:32:10] [GRAPHICS] set display mode: FULLSCREEN: true; dim: 1280 / 720 [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 32 @72Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1440 x 900 x 16 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 32 @75Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 800 x 16 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 32 @72Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 32 @75Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 480 x 16 @56Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 32 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 768 x 32 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 1024 x 32 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 480 x 16 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 16 @72Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 16 @75Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 480 x 32 @56Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 480 x 32 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 16 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 768 x 16 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 1024 x 16 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 16 @72Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1440 x 900 x 32 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 16 @75Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 800 x 32 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1366 x 768 x 32 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1360 x 768 x 32 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 16 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 16 @56Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 16 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 16 @70Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 480 x 32 @72Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 480 x 32 @75Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1600 x 1024 x 32 @59Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 16 @75Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 1024 x 16 @75Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1600 x 1024 x 32 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 32 @56Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 32 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 32 @70Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 480 x 16 @72Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 32 @75Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 1024 x 32 @75Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 480 x 16 @75Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1600 x 1024 x 16 @59Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1600 x 1024 x 16 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1366 x 768 x 16 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 32 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1360 x 768 x 16 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 576 x 32 @56Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1152 x 864 x 32 @75Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 576 x 32 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1680 x 1050 x 32 @59Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 16 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1680 x 1050 x 32 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 960 x 16 @75Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1680 x 1050 x 16 @59Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1680 x 1050 x 16 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 960 x 32 @75Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 576 x 16 @56Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1152 x 864 x 16 @75Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 576 x 16 @60Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 576 x 16 @72Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 576 x 16 @75Hz [2016-08-03 07:32:10] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 720 x 32 @60Hz [2016-08-03 07:32:10] [GRAPHICS] Compatible DisplayMode found: 1280 x 720 x 32 @60Hz; fullsceen capable true [2016-08-03 07:32:10] ARB_SUPPORTED COULD NOT BE RETRIEVED [2016-08-03 07:32:11] [DISPLAY] ViewPort for Resolution: 1280x720: 1280, 720 [2016-08-03 07:32:11] INITIAL MEMORY AVAILABLE [2016-08-03 07:32:11] CURRENT_AVAILABLE: 1905MB [2016-08-03 07:32:11] TOTAL_AVAILABLE: 2048MB [2016-08-03 07:32:11] INFO_DEDICATED: 2048MB [2016-08-03 07:32:11] INFO_EVICTED: 521MB [2016-08-03 07:32:11] FILE CREATED: true [2016-08-03 07:32:11] [GLFrame] Open-GL initialized [2016-08-03 07:32:11] Running on thread: main Adapter: nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version: null Vendor: NVIDIA Corporation OpenGL Version: 4.5.0 NVIDIA 368.81 Renderer: GeForce GT 730/PCIe/SSE2 [2016-08-03 07:32:11] [FONT] FONT PATH TO LOAD: font/Monda-Regular.ttf; false; true [2016-08-03 07:32:11] [FONT] created from font file: C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\data\font\Monda-Regular.ttf [2016-08-03 07:32:11] [CLIENT] INITIALIZING LOADING SCREEN [2016-08-03 07:32:11] [TEXTURE] data/./image-resource/schine.png LOAD TAKEN: stream: 15 ms; data: 16 ms; create: 62 ms [2016-08-03 07:32:11] [TEXTURE] data/./image-resource/loadingscreen-background.png LOAD TAKEN: stream: 0 ms; data: 125 ms; create: 31 ms [2016-08-03 07:32:11] [TEXTURE] data/./image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 16 ms [2016-08-03 07:32:11] [SceneParser] now parsing scene: data/./models/3Dlogo/\3Dlogo [2016-08-03 07:32:11] ... parse Mesh data/./models/3Dlogo/\3Dlogo.mesh.xml 0 [2016-08-03 07:32:11] ... parse Mesh data/./models/3Dlogo/\3Dstar.mesh.xml 8 [2016-08-03 07:32:11] [GLFrame] loading content data [2016-08-03 07:32:11] [CLIENT] STARTING UP OPEN GL [2016-08-03 07:32:11] [SOUND] flag settings changed! [2016-08-03 07:32:11] [SOUND] flag settings changed! [2016-08-03 07:32:11] Starting up SoundSystem... [2016-08-03 07:32:12] Initializing LWJGL OpenAL [2016-08-03 07:32:12] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2016-08-03 07:32:12] OpenAL initialized. [2016-08-03 07:32:12] [SOUND] flag settings changed! [2016-08-03 07:32:12] [SOUND] flag settings changed! [2016-08-03 07:32:12] ############## LOADING RESOURCE ServerSettings [2016-08-03 07:32:12] ############## DONE IN 0 ms [2016-08-03 07:32:12] ############## LOADING RESOURCE MainMenuBackgroundShader [2016-08-03 07:32:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/loadingscreen/bg.vert.glsl; data//shader/loadingscreen/bg.frag.glsl [2016-08-03 07:32:12] ############## DONE IN 10 ms [2016-08-03 07:32:12] ############## LOADING RESOURCE bar-4x1-gui- [2016-08-03 07:32:12] [TEXTURE] data//image-resource/bar-4x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 20 ms; create: 0 ms [2016-08-03 07:32:12] ############## DONE IN 20 ms [2016-08-03 07:32:12] ############## LOADING RESOURCE bars [2016-08-03 07:32:12] [TEXTURE] data//image-resource/bars.png LOAD TAKEN: stream: 0 ms; data: 10 ms; create: 0 ms [2016-08-03 07:32:12] ############## DONE IN 10 ms [2016-08-03 07:32:12] ############## LOADING RESOURCE box [2016-08-03 07:32:12] [TEXTURE] data//image-resource/box.png LOAD TAKEN: stream: 0 ms; data: 29 ms; create: 4 ms [2016-08-03 07:32:12] ############## DONE IN 34 ms [2016-08-03 07:32:12] ############## LOADING RESOURCE build-icons-00-16x16-gui- [2016-08-03 07:32:12] [TEXTURE] data//image-resource/build-icons-00-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 43 ms; create: 2 ms [2016-08-03 07:32:12] ############## DONE IN 48 ms [2016-08-03 07:32:12] ############## LOADING RESOURCE build-icons-01-16x16-gui- [2016-08-03 07:32:12] [TEXTURE] data//image-resource/build-icons-01-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 26 ms; create: 6 ms [2016-08-03 07:32:12] ############## DONE IN 35 ms [2016-08-03 07:32:12] ############## LOADING RESOURCE build-icons-02-16x16-gui- [2016-08-03 07:32:12] [TEXTURE] data//image-resource/build-icons-02-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 34 ms; create: 4 ms [2016-08-03 07:32:12] ############## DONE IN 46 ms [2016-08-03 07:32:12] ############## LOADING RESOURCE build-icons-extra-gui- [2016-08-03 07:32:12] [TEXTURE] data//image-resource/build-icons-extra-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:12] ############## DONE IN 2 ms [2016-08-03 07:32:12] ############## LOADING RESOURCE crosshair-build-c-gui- [2016-08-03 07:32:12] [TEXTURE] data//image-resource/crosshair-build-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 0 ms [2016-08-03 07:32:12] ############## DONE IN 8 ms [2016-08-03 07:32:12] ############## LOADING RESOURCE crosshair-c-gui- [2016-08-03 07:32:12] [TEXTURE] data//image-resource/crosshair-c-gui-.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 0 ms [2016-08-03 07:32:12] ############## DONE IN 5 ms [2016-08-03 07:32:12] ############## LOADING RESOURCE crosshair-hit-c-gui- [2016-08-03 07:32:12] [TEXTURE] data//image-resource/crosshair-hit-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 1 ms [2016-08-03 07:32:12] ############## DONE IN 10 ms [2016-08-03 07:32:12] ############## LOADING RESOURCE crosshair-missile-c-gui- [2016-08-03 07:32:12] [TEXTURE] data//image-resource/crosshair-missile-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 0 ms [2016-08-03 07:32:12] ############## DONE IN 10 ms [2016-08-03 07:32:12] ############## LOADING RESOURCE crosshair-simple-c-gui- [2016-08-03 07:32:12] [TEXTURE] data//image-resource/crosshair-simple-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-08-03 07:32:12] ############## DONE IN 5 ms [2016-08-03 07:32:12] ############## LOADING RESOURCE detail [2016-08-03 07:32:12] [TEXTURE] data//image-resource/detail.png LOAD TAKEN: stream: 1 ms; data: 11 ms; create: 1 ms [2016-08-03 07:32:12] ############## DONE IN 14 ms [2016-08-03 07:32:12] ############## LOADING RESOURCE detail_normal [2016-08-03 07:32:12] [TEXTURE] data//image-resource/detail_normal.png LOAD TAKEN: stream: 1 ms; data: 16 ms; create: 1 ms [2016-08-03 07:32:12] ############## DONE IN 19 ms [2016-08-03 07:32:12] ############## LOADING RESOURCE dirtlense [2016-08-03 07:32:13] [TEXTURE] data//image-resource/dirtlense.png LOAD TAKEN: stream: 1 ms; data: 32 ms; create: 19 ms [2016-08-03 07:32:13] ############## DONE IN 52 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE dust [2016-08-03 07:32:13] [TEXTURE] data//image-resource/dust.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE energy_tex [2016-08-03 07:32:13] [TEXTURE] data//image-resource/energy_tex.png LOAD TAKEN: stream: 1 ms; data: 11 ms; create: 2 ms [2016-08-03 07:32:13] ############## DONE IN 15 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE flare [2016-08-03 07:32:13] [TEXTURE] data//image-resource/flare.png LOAD TAKEN: stream: 1 ms; data: 13 ms; create: 7 ms [2016-08-03 07:32:13] ############## DONE IN 22 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/tools-16x16-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/tools-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 7 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 16px Center_Case-gui-.png LOAD TAKEN: stream: 1 ms; data: 8 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 9 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 16px Horizontal-1x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 16px Scanlines-gui-.png LOAD TAKEN: stream: 1 ms; data: 8 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 10 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 16px Stars-1x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 7 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 9 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 16px Vertical-8x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 16px-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 4 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 16px-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 3 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFalse [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 32px Center SBFalse.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 9 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 32px Center SBFTrue.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 5 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 32px Corners-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 5 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 32px Vertical-8x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 32px-horizontals-1x32-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 3 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Background-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 4 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 7 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 8 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Foreground-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 6 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Progress-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 8 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Textbox-gui-.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 7 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 8px Corners-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 8px Horizontal-1x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 6 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 8px Tooltip-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI 8px Vertical-32x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 9 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 10 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 6 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 7 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 3 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 3 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/tools-16x16-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/tools-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 15 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 16px Center_Case-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 16px Horizontal-1x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 16px Scanlines-gui-.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 4 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 16px Stars-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 16px Vertical-8x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 10 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 13 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 16px-8x8-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 16px-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 3 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 32px Center SBFalse [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 32px Center SBFalse.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 32px Center SBFTrue [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 32px Center SBFTrue.png LOAD TAKEN: stream: 1 ms; data: 14 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 16 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 32px Corners-8x8-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 32px Corners-8x8-gui-.png LOAD TAKEN: stream: 44 ms; data: 72 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 118 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 32px Vertical-8x1-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 32px Vertical-8x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 14 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 15 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 32px-horizontals-1x32-gui-.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 6 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Background-gui-.png LOAD TAKEN: stream: 12 ms; data: 12 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 24 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 0 ms; data: 8 ms; create: 8 ms [2016-08-03 07:32:13] ############## DONE IN 17 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 3 ms; data: 3 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 6 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Foreground-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 3 ms; data: 0 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 4 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Progress-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Textbox-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 8px Corners-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 8px Horizontal-1x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 10 ms; data: 0 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 11 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 8px Tooltip-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 4 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI 8px Vertical-32x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE hud-arrow-c-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/hud-arrow-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 9 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE hud-arrow-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/hud-arrow-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 4 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE hud-sides-left-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/hud-sides-left-gui-.png LOAD TAKEN: stream: 0 ms; data: 13 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 14 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE hud-sides-right-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/hud-sides-right-gui-.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 7 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE hud-target-4x4-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/hud-target-4x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 4 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE hud-target-c-4x4-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/hud-target-c-4x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 3 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE HUD_Bar [2016-08-03 07:32:13] [TEXTURE] data//image-resource/HUD_Bar.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 9 ms [2016-08-03 07:32:13] ############## DONE IN 25 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE HUD_CombatNote-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/HUD_CombatNote-gui-.png LOAD TAKEN: stream: 0 ms; data: 22 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 23 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE HUD_HorizontalBar-1x4-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/HUD_HorizontalBar-1x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 31 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 33 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE HUD_Hotbar-8x2-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/HUD_Hotbar-8x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 11 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 12 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE HUD_Hotbar-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/HUD_Hotbar-gui-.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 4 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE HUD_Map-2x1-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/HUD_Map-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 9 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE HUD_MapLarge-2x1-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/HUD_MapLarge-2x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 14 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 16 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE HUD_PlayerHP-1x4-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/HUD_PlayerHP-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE HUD_pointers-c-8x8-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/HUD_pointers-c-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 6 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE hud_pointers-c-8x8 [2016-08-03 07:32:13] [TEXTURE] data//image-resource/hud_pointers-c-8x8.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 9 ms [2016-08-03 07:32:13] ############## DONE IN 14 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE HUD_ServerNote-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/HUD_ServerNote-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE HUD_ServerNote_Colour-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/HUD_ServerNote_Colour-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE HUD_Sprites-8x8-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/HUD_Sprites-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 3 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE HUD_Target-2x4-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/HUD_Target-2x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 8 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 9 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE icon [2016-08-03 07:32:13] [TEXTURE] data//image-resource/icon.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 2 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE icon16 [2016-08-03 07:32:13] [TEXTURE] data//image-resource/icon16.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE icon32 [2016-08-03 07:32:13] [TEXTURE] data//image-resource/icon32.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE inventory-slot-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/inventory-slot-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE lens_flare-4x1-c- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/lens_flare-4x1-c-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE lens_flare [2016-08-03 07:32:13] [TEXTURE] data//image-resource/lens_flare.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 3 ms [2016-08-03 07:32:13] ############## DONE IN 6 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE loadingscreen-background [2016-08-03 07:32:13] [TEXTURE] data//image-resource/loadingscreen-background.png LOAD TAKEN: stream: 0 ms; data: 36 ms; create: 27 ms [2016-08-03 07:32:13] ############## DONE IN 64 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE map-sprites-8x2-c-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/map-sprites-8x2-c-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE meta-icons-00-16x16-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/meta-icons-00-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 18 ms; create: 2 ms [2016-08-03 07:32:13] ############## DONE IN 22 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE missile [2016-08-03 07:32:13] [TEXTURE] data//image-resource/missile.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 9 ms [2016-08-03 07:32:13] ############## DONE IN 15 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE planet-desert-diff [2016-08-03 07:32:13] [TEXTURE] data//image-resource/planet-desert-diff.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE planet-earth-clouds [2016-08-03 07:32:13] [TEXTURE] data//image-resource/planet-earth-clouds.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE planet-earth-diff [2016-08-03 07:32:13] [TEXTURE] data//image-resource/planet-earth-diff.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE planet-earth-normal [2016-08-03 07:32:13] [TEXTURE] data//image-resource/planet-earth-normal.png LOAD TAKEN: stream: 0 ms; data: 55 ms; create: 7 ms [2016-08-03 07:32:13] ############## DONE IN 62 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE planet-earth-specular [2016-08-03 07:32:13] [TEXTURE] data//image-resource/planet-earth-specular.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE planet-ice-diff [2016-08-03 07:32:13] [TEXTURE] data//image-resource/planet-ice-diff.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE planet-mars-diff [2016-08-03 07:32:13] [TEXTURE] data//image-resource/planet-mars-diff.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE planet-purple-diff [2016-08-03 07:32:13] [TEXTURE] data//image-resource/planet-purple-diff.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE playertex [2016-08-03 07:32:13] [TEXTURE] data//image-resource/playertex.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 2 ms [2016-08-03 07:32:13] ############## DONE IN 6 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE QuadLegsTex01 [2016-08-03 07:32:13] [TEXTURE] data//image-resource/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 2 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE QuadTorsoTex01 [2016-08-03 07:32:13] [TEXTURE] data//image-resource/QuadTorsoTex01.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 2 ms [2016-08-03 07:32:13] ############## DONE IN 6 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE radarBackground [2016-08-03 07:32:13] [TEXTURE] data//image-resource/radarBackground.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 1 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE schine [2016-08-03 07:32:13] [TEXTURE] data//image-resource/schine.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 3 ms [2016-08-03 07:32:13] ############## DONE IN 4 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE screen-gui- [2016-08-03 07:32:13] [TEXTURE] data//image-resource/screen-gui-.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 1 ms [2016-08-03 07:32:13] ############## DONE IN 5 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE shield_tex [2016-08-03 07:32:13] [TEXTURE] data//image-resource/shield_tex.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 3 ms [2016-08-03 07:32:13] ############## DONE IN 5 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE smoke4 [2016-08-03 07:32:13] [TEXTURE] data//image-resource/smoke4.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 3 ms [2016-08-03 07:32:13] ############## DONE IN 5 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE smoke_alpha [2016-08-03 07:32:13] [TEXTURE] data//image-resource/smoke_alpha.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 2 ms [2016-08-03 07:32:13] ############## DONE IN 6 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE smoke_color [2016-08-03 07:32:13] [TEXTURE] data//image-resource/smoke_color.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 2 ms [2016-08-03 07:32:13] ############## DONE IN 6 ms [2016-08-03 07:32:13] ############## LOADING RESOURCE SM_logo_white_nostar [2016-08-03 07:32:14] [TEXTURE] data//image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 8 ms [2016-08-03 07:32:14] ############## DONE IN 14 ms [2016-08-03 07:32:14] ############## LOADING RESOURCE star [2016-08-03 07:32:14] [TEXTURE] data//image-resource/star.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 2 ms [2016-08-03 07:32:14] ############## DONE IN 6 ms [2016-08-03 07:32:14] ############## LOADING RESOURCE starColorMap-gui- [2016-08-03 07:32:14] [TEXTURE] data//image-resource/starColorMap-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-08-03 07:32:14] ############## DONE IN 1 ms [2016-08-03 07:32:14] ############## LOADING RESOURCE starSprite [2016-08-03 07:32:14] [TEXTURE] data//image-resource/starSprite.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 2 ms [2016-08-03 07:32:14] ############## DONE IN 3 ms [2016-08-03 07:32:14] ############## LOADING RESOURCE std-message-gui- [2016-08-03 07:32:14] [TEXTURE] data//image-resource/std-message-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:14] ############## DONE IN 2 ms [2016-08-03 07:32:14] ############## LOADING RESOURCE stellarSprites-2x2-c- [2016-08-03 07:32:14] [TEXTURE] data//image-resource/stellarSprites-2x2-c-.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 8 ms [2016-08-03 07:32:14] ############## DONE IN 16 ms [2016-08-03 07:32:14] ############## LOADING RESOURCE sunSprite-c- [2016-08-03 07:32:14] [TEXTURE] data//image-resource/sunSprite-c-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-08-03 07:32:14] ############## DONE IN 3 ms [2016-08-03 07:32:14] ############## LOADING RESOURCE symm-plane [2016-08-03 07:32:14] [TEXTURE] data//image-resource/symm-plane.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 2 ms [2016-08-03 07:32:14] ############## DONE IN 4 ms [2016-08-03 07:32:14] ############## LOADING RESOURCE CONFIG_HUD [2016-08-03 07:32:14] ############## DONE IN 290 ms [2016-08-03 07:32:14] ############## LOADING RESOURCE CONFIG_GUI [2016-08-03 07:32:14] ############## DONE IN 8 ms [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE ServerSettings [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE MainMenuBackgroundShader [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE bar-4x1-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE bars [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE box [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-00-16x16-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-01-16x16-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-02-16x16-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-extra-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-build-c-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-c-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-hit-c-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-missile-c-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-simple-c-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE detail [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE detail_normal [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE dirtlense [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE dust [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE energy_tex [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE flare [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/tools-16x16-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFalse [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/tools-16x16-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px-8x8-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFalse [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFTrue [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Corners-8x8-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Vertical-8x1-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-c-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-left-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-right-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-4x4-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-c-4x4-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Bar [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE HUD_CombatNote-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE HUD_HorizontalBar-1x4-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-8x2-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Map-2x1-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE HUD_MapLarge-2x1-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE HUD_PlayerHP-1x4-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE HUD_pointers-c-8x8-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE hud_pointers-c-8x8 [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote_Colour-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Sprites-8x8-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Target-2x4-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE icon [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE icon16 [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE icon32 [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slot-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare-4x1-c- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE loadingscreen-background [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE map-sprites-8x2-c-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE meta-icons-00-16x16-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE missile [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE planet-desert-diff [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-clouds [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-diff [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-normal [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-specular [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE planet-ice-diff [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE planet-mars-diff [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE planet-purple-diff [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE playertex [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE QuadLegsTex01 [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE QuadTorsoTex01 [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE radarBackground [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE schine [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE screen-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE shield_tex [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE smoke4 [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE smoke_alpha [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE smoke_color [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE SM_logo_white_nostar [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE star [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE starColorMap-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE starSprite [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE std-message-gui- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE stellarSprites-2x2-c- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE sunSprite-c- [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE symm-plane [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE CONFIG_HUD [2016-08-03 07:32:14] ################ SKIPPED ALREADY LOADED RESOURCE CONFIG_GUI [2016-08-03 07:32:14] [GLFRAME] Content has been loaded [2016-08-03 07:32:14] [MOVIE] opening movie file: C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\data\video\SchineSplashScreen.mp4 [2016-08-03 07:32:15] ffmpeg version N-43418-g633b90c Copyright (c) 2000-2012 the FFmpeg developers built on Aug 9 2012 23:52:43 with gcc 4.7.1 (GCC) configuration: --enable-gpl --enable-version3 --disable-pthreads --enable-runtime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass --enable-libcelt --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libopenjpeg --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libutvideo --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib libavutil 51. 67.100 / 51. 67.100 libavcodec 54. 51.100 / 54. 51.100 libavformat 54. 22.104 / 54. 22.104 libavdevice 54. 2.100 / 54. 2.100 libavfilter 3. 7.100 / 3. 7.100 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 15.100 / 0. 15.100 libpostproc 52. 0.100 [2016-08-03 07:32:15] / 52. 0.100 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\data\video\SchineSplashScreen.mp4': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 Duration: 00:00:05.58, start: 0.000000, bitrate: 2979 kb/s Stream #0:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 2794 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 59.94 tbc Metadata: handler_name : ?Mainconcept Video Media Handler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 48000 Hz, stereo, s16, 189 kb/s Metadata: handler_name : #Mainconcept MP4 Sound Media Handler Output #0, wav, to 'pipe:': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 encoder : Lavf54.22.104 Stream #0:0(eng): Audio: pcm_s16le ([1][0][0][0] / 0x0001), 48000 Hz, stereo, s16, 1536 kb/s Metadata: handler_name : #Mainconcept MP4 Sound Media Handler Stream mapping: Stream #0:1 -> #0:0 (aac -> pcm_s16le) Press [q] to stop, [?] for help size= 136kB time=00:00:00.76 bitrate=1448.5kbits/s [2016-08-03 07:32:15] ffmpeg version N-43418-g633b90c Copyright (c) 2000-2012 the FFmpeg developers built on Aug 9 2012 23:52:43 with gcc 4.7.1 (GCC) configuration: --enable-gpl --enable-version3 --disable-pthreads --enable-runtime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass --enable-libcelt --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libopenjpeg --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libutvideo --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib libavutil 51. 67.100 / 51. 67.100 libavcodec 54. 51.100 / 54. 51.100 libavformat 54. 22.104 / 54. 22.104 libavdevice 54. 2.100 / 54. 2.100 libavfilter 3. 7.100 / 3. 7.100 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 15.100 / 0. 15.100 libpostproc 52. 0.100 [2016-08-03 07:32:15] / 52. 0.100 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\data\video\SchineSplashScreen.mp4': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 Duration: 00:00:05.58, start: 0.000000, bitrate: 2979 kb/s Stream #0:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 2794 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 59.94 tbc Metadata: handler_name : ?Mainconcept Video Media Handler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 48000 Hz, stereo, s16, 189 kb/s Metadata: handler_name : #Mainconcept MP4 Sound Media Handler Output #0, rawvideo, to 'pipe:': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 encoder : Lavf54.22.104 Stream #0:0(eng): Video: rawvideo (RGB[24] / 0x18424752), rgb24, 1920x1080 [SAR 1:1 DAR 16:9], q=2-31, 200 kb/s, 90k tbn, 29.97 tbc Metadata: handler_name : ?Mainconcept Video Media Handler Stream mapping: Stream #0:0 -> #0:0 (h264 -> rawvideo) Press [q] to stop, [?] for help frame= 19 fps=0.0 q=0.0 size= 115425kB time=00:00:00.63 bitrate=1491499.7kbits/s dup=1 drop=0 [2016-08-03 07:32:15] size= 232kB time=00:00:01.28 bitrate=1483.5kbits/s [2016-08-03 07:32:15] frame= 35 fps= 33 q=0.0 size= 212625kB time=00:00:01.16 bitrate=1491500.9kbits/s dup=1 drop=0 [2016-08-03 07:32:16] size= 328kB time=00:00:01.79 bitrate=1498.5kbits/s [2016-08-03 07:32:16] frame= 51 fps= 32 q=0.0 size= 309825kB time=00:00:01.70 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-08-03 07:32:16] size= 424kB time=00:00:02.30 bitrate=1506.8kbits/s [2016-08-03 07:32:16] frame= 66 fps= 32 q=0.0 size= 400950kB time=00:00:02.20 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-08-03 07:32:17] frame= 82 fps= 31 q=0.0 size= 498150kB time=00:00:02.73 bitrate=1491500.3kbits/s dup=1 drop=0 [2016-08-03 07:32:17] size= 552kB time=00:00:02.98 bitrate=1513.5kbits/s [2016-08-03 07:32:17] frame= 98 fps= 31 q=0.0 size= 595350kB time=00:00:03.26 bitrate=1491500.7kbits/s dup=1 drop=0 [2016-08-03 07:32:17] size= 648kB time=00:00:03.49 bitrate=1516.8kbits/s [2016-08-03 07:32:18] frame= 114 fps= 31 q=0.0 size= 692550kB time=00:00:03.80 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-08-03 07:32:18] size= 744kB time=00:00:04.01 bitrate=1519.2kbits/s [2016-08-03 07:32:18] frame= 129 fps= 31 q=0.0 size= 783675kB time=00:00:04.30 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-08-03 07:32:18] size= 840kB time=00:00:04.52 bitrate=1521.1kbits/s [2016-08-03 07:32:19] frame= 144 fps= 31 q=0.0 size= 874800kB time=00:00:04.80 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-08-03 07:32:19] size= 936kB time=00:00:05.03 bitrate=1522.6kbits/s [2016-08-03 07:32:19] frame= 159 fps= 31 q=0.0 size= 965925kB time=00:00:05.30 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-08-03 07:32:19] size= 1032kB time=00:00:05.54 bitrate=1523.9kbits/s [2016-08-03 07:32:20] size= 1040kB time=00:00:05.58 bitrate=1524.0kbits/s [2016-08-03 07:32:20] video:0kB audio:1040kB subtitle:0 global headers:0kB muxing overhead 0.004320% [2016-08-03 07:32:20] frame= 167 fps= 31 q=0.0 Lsize= 1014525kB time=00:00:05.57 bitrate=1491500.6kbits/s dup=1 drop=0 [2016-08-03 07:32:20] video:1014525kB audio:0kB subtitle:0 global headers:0kB muxing overhead 0.000000% [2016-08-03 07:32:20] [VIDEOSTREAM] cleaned up video stream 1920x1080 [2016-08-03 07:32:20] [MOVIE] Destroying Video Process [2016-08-03 07:32:20] [MOVIE] Destroying Audio Process [2016-08-03 07:32:20] [SHADER] validate: current FBO: 0 [2016-08-03 07:32:21] [SERVER] using world: Uni4; .\server-database\uni4\ [2016-08-03 07:32:21] [INIT] Segment Database Path: C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\server-database\uni4\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-08-03 07:32:21] [STARTER] template dir exists. overwriting template with current data [2016-08-03 07:32:21] [IO][COPY] FILE FROM C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\data\config\FactionConfig.xml to C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\customFactionConfig\FactionConfigTemplate.xml [2016-08-03 07:32:21] [IO][COPY] FILE FROM C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\data\config\customFactionConfigHOWTO.txt to C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\customFactionConfig\customFactionConfigHOWTO.txt [2016-08-03 07:32:21] [STARTER] template dir exists. overwriting template with current data [2016-08-03 07:32:21] [IO][COPY] FILE FROM C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\data\config\customBlockBehaviorConfigTemplate.xml to C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\customBlockBehaviorConfig\customBlockBehaviorConfigTemplate.xml [2016-08-03 07:32:21] [IO][COPY] FILE FROM C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\data\config\customBlockBehaviorConfigHOWTO.txt to C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\customBlockBehaviorConfig\customBlockBehaviorConfigHOWTO.txt [2016-08-03 07:32:21] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2016-08-03 07:32:21] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-08-03 07:32:21] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-08-03 07:32:21] ERROR: no content in Resource: C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\file:\C:\Program%20Files%20(x86)\Steam\SteamApps\common\StarMade\StarMade\StarMade.jar!\org\schema\game\network\commands [2016-08-03 07:32:21] ################# Loading from JAR ##################### [2016-08-03 07:32:21] ######################################################## [2016-08-03 07:32:21] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-08-03 07:32:21] [INITIALIZE] SECURITY MANAGER SET [2016-08-03 07:32:21] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-08-03 07:32:22] [INITIALIZE] BLOCK CONFIGURATION READ [2016-08-03 07:32:22] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\blueprints\catalog.txt [2016-08-03 07:32:22] [SERVER] initializing [2016-08-03 07:32:22] java.lang.Exception: Server Shutdown: false [2016-08-03 07:32:22] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:254) [2016-08-03 07:32:22] at obfuscated.Ua.run(SourceFile:1399) [2016-08-03 07:32:22] at java.lang.Thread.run(Unknown Source) [2016-08-03 07:32:22] java.lang.Exception: Server created: true [2016-08-03 07:32:22] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:262) [2016-08-03 07:32:22] at org.schema.schine.network.server.ServerState.(SourceFile:48) [2016-08-03 07:32:22] at obfuscated.asN.(SourceFile:287) [2016-08-03 07:32:22] at obfuscated.Ua.run(SourceFile:1403) [2016-08-03 07:32:22] at java.lang.Thread.run(Unknown Source) [2016-08-03 07:32:22] [SERVER] Server State Created! [2016-08-03 07:32:22] [CLIENT] initializing 0.199.132 (20160802_134223) [2016-08-03 07:32:22] [CLIENT] WAITING FOR SERVER [2016-08-03 07:32:23] [INIT] Seed File: C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\server-database\uni4\.seed [2016-08-03 07:32:23] [SQL] Fetching connection (may take some if game crashed on the run before) [2016-08-03 07:32:24] [SQL] connection successfull [2016-08-03 07:32:24] [DATABASE] ENTITIES UID SIZE: 128 [2016-08-03 07:32:24] [DATABASE] FTL UID SIZE: 128 [2016-08-03 07:32:24] [DATABASE] SYSTEMS UID SIZE: 128 [2016-08-03 07:32:24] [SERVER] Request Thread pool size is: 25 [2016-08-03 07:32:24] EXPLOSION DATA: aggregation data: dim size: 128; total Memory used: 4 MB; max memory: 998,4 MB [2016-08-03 07:32:25] [EXPLOSION] DATA: ray info data: dim size: 16; total instances used: 4096 [2016-08-03 07:32:25] [EXPLOSION] Array init took 0 ms [2016-08-03 07:32:25] [EXPLOSION] 'Ray' File read took 4ms [2016-08-03 07:32:25] [EXPLOSION] DATA: sizeOrder size: 10485760 -> 40 MB [2016-08-03 07:32:25] [EXPLOSION] 'Order' File read took 743 ms [2016-08-03 07:32:26] [SERVER] port 4242 is open [2016-08-03 07:32:26] [SERVER] USING TCP... [2016-08-03 07:32:26] [PARSER] not parsed: idlingFloating [2016-08-03 07:32:26] [PARSER] not parsed: idlingGravity [2016-08-03 07:32:26] [PARSER] not parsed: dancingGravity [2016-08-03 07:32:26] [PARSER] not parsed: movingJumpingJumpUp [2016-08-03 07:32:26] [PARSER] not parsed: movingJumpingJumpDown [2016-08-03 07:32:26] [PARSER] not parsed: movingFallingStandard [2016-08-03 07:32:26] [PARSER] not parsed: movingFallingLedge [2016-08-03 07:32:26] [PARSER] not parsed: movingLandingShortFall [2016-08-03 07:32:26] [PARSER] not parsed: movingLandingMiddleFall [2016-08-03 07:32:26] [PARSER] not parsed: movingLandingLongFall [2016-08-03 07:32:26] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-08-03 07:32:26] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-08-03 07:32:26] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-08-03 07:32:26] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-08-03 07:32:26] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-08-03 07:32:26] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-08-03 07:32:26] [PARSER] not parsed: movingNoGravityFloatRot [2016-08-03 07:32:26] [PARSER] not parsed: movingNoGravityFloatHit [2016-08-03 07:32:26] [PARSER] not parsed: movingNoGravityFloatDeath [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootCrawling [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootCrawlingNorth [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootCrawlingSouth [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootCrawlingWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootCrawlingEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootSlowWalking [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootWalking [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootWalkingNorth [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootWalkingSouth [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootWalkingWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootWalkingEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootRunning [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootRunningNorth [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootRunningSouth [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootRunningWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootRunningEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootRunningNorthEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootRunningNorthWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootRunningSouthWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootRunningSouthEast [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGun [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunIdle [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunIdleIn [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunDraw [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunAway [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunFire [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunFireHeavy [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunMeelee [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyFabricator [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyFabricatorIdle [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyFabricatorDraw [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyFabricatorAway [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyFabricatorFire [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-08-03 07:32:26] [PARSER] not parsed: attacking [2016-08-03 07:32:26] [PARSER] not parsed: attackingMeelee [2016-08-03 07:32:26] [PARSER] not parsed: attackingMeeleeFloating [2016-08-03 07:32:26] [PARSER] not parsed: attackingMeeleeGravity [2016-08-03 07:32:26] [PARSER] not parsed: death [2016-08-03 07:32:26] [PARSER] not parsed: deathFloating [2016-08-03 07:32:26] [PARSER] not parsed: deathGravity [2016-08-03 07:32:26] [PARSER] not parsed: sitting [2016-08-03 07:32:26] [PARSER] not parsed: sittingBlock [2016-08-03 07:32:26] [PARSER] not parsed: sittingBlockNoFloor [2016-08-03 07:32:26] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-08-03 07:32:26] [PARSER] not parsed: sittingBlockFloor [2016-08-03 07:32:26] [PARSER] not parsed: sittingBlockFloorIdle [2016-08-03 07:32:26] [PARSER] not parsed: sittingWedge [2016-08-03 07:32:26] [PARSER] not parsed: sittingWedgeNoFloor [2016-08-03 07:32:26] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-08-03 07:32:26] [PARSER] not parsed: sittingWedgeFloor [2016-08-03 07:32:26] [PARSER] not parsed: sittingWedgeFloorIdle [2016-08-03 07:32:26] [PARSER] not parsed: hit [2016-08-03 07:32:26] [PARSER] not parsed: hitSmall [2016-08-03 07:32:26] [PARSER] not parsed: hitSmallFloating [2016-08-03 07:32:26] [PARSER] not parsed: hitSmallGravity [2016-08-03 07:32:26] [PARSER] not parsed: salutes [2016-08-03 07:32:26] [PARSER] not parsed: salutesSalute [2016-08-03 07:32:26] [PARSER] not parsed: talk [2016-08-03 07:32:26] [PARSER] not parsed: talkSalute [2016-08-03 07:32:26] [PARSER] not parsed: helmet [2016-08-03 07:32:26] [PARSER] not parsed: helmetOn [2016-08-03 07:32:26] [PARSER] not parsed: helmetOff [2016-08-03 07:32:26] [PARSER] not parsed: idlingFloating [2016-08-03 07:32:26] [PARSER] not parsed: idlingGravity [2016-08-03 07:32:26] [PARSER] not parsed: dancingGravity [2016-08-03 07:32:26] [PARSER] not parsed: movingJumpingJumpUp [2016-08-03 07:32:26] [PARSER] not parsed: movingJumpingJumpDown [2016-08-03 07:32:26] [PARSER] not parsed: movingFallingStandard [2016-08-03 07:32:26] [PARSER] not parsed: movingFallingLedge [2016-08-03 07:32:26] [PARSER] not parsed: movingLandingShortFall [2016-08-03 07:32:26] [PARSER] not parsed: movingLandingMiddleFall [2016-08-03 07:32:26] [PARSER] not parsed: movingLandingLongFall [2016-08-03 07:32:26] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-08-03 07:32:26] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-08-03 07:32:26] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-08-03 07:32:26] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-08-03 07:32:26] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-08-03 07:32:26] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-08-03 07:32:26] [PARSER] not parsed: movingNoGravityFloatRot [2016-08-03 07:32:26] [PARSER] not parsed: movingNoGravityFloatHit [2016-08-03 07:32:26] [PARSER] not parsed: movingNoGravityFloatDeath [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootCrawling [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootCrawlingNorth [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootCrawlingSouth [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootCrawlingWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootCrawlingEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootSlowWalking [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootWalking [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootWalkingNorth [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootWalkingSouth [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootWalkingWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootWalkingEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootRunning [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootRunningNorth [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootRunningSouth [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootRunningWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootRunningEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootRunningNorthEast [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootRunningNorthWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootRunningSouthWest [2016-08-03 07:32:26] [PARSER] not parsed: movingByFootRunningSouthEast [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGun [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunIdle [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunIdleIn [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunDraw [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunAway [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunFire [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunFireHeavy [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunMeelee [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyFabricator [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyFabricatorIdle [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyFabricatorDraw [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyFabricatorAway [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyFabricatorFire [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-08-03 07:32:26] [PARSER] not parsed: attacking [2016-08-03 07:32:26] [PARSER] not parsed: attackingMeelee [2016-08-03 07:32:26] [PARSER] not parsed: attackingMeeleeFloating [2016-08-03 07:32:26] [PARSER] not parsed: attackingMeeleeGravity [2016-08-03 07:32:26] [PARSER] not parsed: death [2016-08-03 07:32:26] [PARSER] not parsed: deathFloating [2016-08-03 07:32:26] [PARSER] not parsed: deathGravity [2016-08-03 07:32:26] [PARSER] not parsed: sitting [2016-08-03 07:32:26] [PARSER] not parsed: sittingBlock [2016-08-03 07:32:26] [PARSER] not parsed: sittingBlockNoFloor [2016-08-03 07:32:26] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-08-03 07:32:26] [PARSER] not parsed: sittingBlockFloor [2016-08-03 07:32:26] [PARSER] not parsed: sittingBlockFloorIdle [2016-08-03 07:32:26] [PARSER] not parsed: sittingWedge [2016-08-03 07:32:26] [PARSER] not parsed: sittingWedgeNoFloor [2016-08-03 07:32:26] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-08-03 07:32:26] [PARSER] not parsed: sittingWedgeFloor [2016-08-03 07:32:26] [PARSER] not parsed: sittingWedgeFloorIdle [2016-08-03 07:32:26] [PARSER] not parsed: hit [2016-08-03 07:32:26] [PARSER] not parsed: hitSmall [2016-08-03 07:32:26] [PARSER] not parsed: hitSmallFloating [2016-08-03 07:32:26] [PARSER] not parsed: hitSmallGravity [2016-08-03 07:32:26] [PARSER] not parsed: salutes [2016-08-03 07:32:26] [PARSER] not parsed: salutesSalute [2016-08-03 07:32:26] [PARSER] not parsed: talk [2016-08-03 07:32:26] [PARSER] not parsed: talkSalute [2016-08-03 07:32:26] [PARSER] not parsed: helmet [2016-08-03 07:32:26] [PARSER] not parsed: helmetOn [2016-08-03 07:32:26] [PARSER] not parsed: helmetOff [2016-08-03 07:32:26] [PARSER] not parsed: movingFallingStandard [2016-08-03 07:32:26] [PARSER] not parsed: movingFallingLedge [2016-08-03 07:32:26] [PARSER] not parsed: movingLandingShortFall [2016-08-03 07:32:26] [PARSER] not parsed: movingLandingMiddleFall [2016-08-03 07:32:26] [PARSER] not parsed: movingLandingLongFall [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGun [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunIdle [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunIdleIn [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunDraw [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunAway [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunFire [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunFireHeavy [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyGunMeelee [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyFabricator [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyFabricatorIdle [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyFabricatorDraw [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyFabricatorAway [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyFabricatorFire [2016-08-03 07:32:26] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-08-03 07:32:26] [PARSER] not parsed: attacking [2016-08-03 07:32:26] [PARSER] not parsed: attackingMeelee [2016-08-03 07:32:26] [PARSER] not parsed: attackingMeeleeFloating [2016-08-03 07:32:26] [PARSER] not parsed: attackingMeeleeGravity [2016-08-03 07:32:26] [PARSER] not parsed: death [2016-08-03 07:32:26] [PARSER] not parsed: deathFloating [2016-08-03 07:32:26] [PARSER] not parsed: deathGravity [2016-08-03 07:32:26] [PARSER] not parsed: sitting [2016-08-03 07:32:26] [PARSER] not parsed: sittingBlock [2016-08-03 07:32:26] [PARSER] not parsed: sittingBlockNoFloor [2016-08-03 07:32:26] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-08-03 07:32:26] [PARSER] not parsed: sittingBlockFloor [2016-08-03 07:32:26] [PARSER] not parsed: sittingBlockFloorIdle [2016-08-03 07:32:26] [PARSER] not parsed: sittingWedge [2016-08-03 07:32:26] [PARSER] not parsed: sittingWedgeNoFloor [2016-08-03 07:32:26] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-08-03 07:32:26] [PARSER] not parsed: sittingWedgeFloor [2016-08-03 07:32:26] [PARSER] not parsed: sittingWedgeFloorIdle [2016-08-03 07:32:26] [PARSER] not parsed: hit [2016-08-03 07:32:26] [PARSER] not parsed: hitSmall [2016-08-03 07:32:26] [PARSER] not parsed: hitSmallFloating [2016-08-03 07:32:26] [PARSER] not parsed: hitSmallGravity [2016-08-03 07:32:26] [PARSER] not parsed: salutes [2016-08-03 07:32:26] [PARSER] not parsed: salutesSalute [2016-08-03 07:32:26] [PARSER] not parsed: talk [2016-08-03 07:32:26] [PARSER] not parsed: talkSalute [2016-08-03 07:32:26] [PARSER] not parsed: helmet [2016-08-03 07:32:26] [PARSER] not parsed: helmetOn [2016-08-03 07:32:26] [PARSER] not parsed: helmetOff [2016-08-03 07:32:26] [SERVER] ###### READING ALL BLUEPRINTS! [2016-08-03 07:32:26] [SERVER] ###### READING ALL 19 BLUEPRINTS FINISHED! TOOK 29ms [2016-08-03 07:32:26] [SERVER][CATALOG] READ RAW BLUEPRINTS: 19 [2016-08-03 07:32:26] [ServerListener] Server initialization OK... now waiting for connections [2016-08-03 07:32:26] [SERVERCONTROLLER][INIT] (listenerId[0]) SERVER STARTED UPDATING [2016-08-03 07:32:27] [SERVER] SERVER INIT FINISHED [2016-08-03 07:32:27] [LOCAL GAME] CHANGED PORT TO 4242 [2016-08-03 07:32:27] [CLIENT] Added observer for GameClientController [2016-08-03 07:32:27] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 37 on Server(0) [2016-08-03 07:32:27] [NT] Big FullUpdate: 14785 bytes: SenableGameState(1) [2016-08-03 07:32:27] WARNING: Found unknown Windows version: Windows 7 [2016-08-03 07:32:27] Attempting to use default windows plug-in. [2016-08-03 07:32:27] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2016-08-03 07:32:27] [JOYSTICK] cannot read default joystick file because it does not exist [2016-08-03 07:32:27] [CLIENT] Client State and Controller successfully created [2016-08-03 07:32:27] [CLIENT] trying to connect to localhost:4242 [2016-08-03 07:32:27] [CLIENT] establishing new socket connection to localhost:4242 [2016-08-03 07:32:27] [CLIENT] Trying TCP... [2016-08-03 07:32:27] [SERVERSOCKET] Connection made. starting new processor 56263, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2016-08-03 07:32:27] [CLIENT] SOCKET CONNECTED TO SERVER [2016-08-03 07:32:27] [SERVER] ListenerId[0] connection registered (TRunning: 1/0/0) 0 [2016-08-03 07:32:27] [CLIENT] logging in now... guy_lalune; ; [2016-08-03 07:32:27] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input [2016-08-03 07:32:27] [SERVER][LOGIN] new client connected. given id: 1: description: guy_lalune [2016-08-03 07:32:27] [SERVER][LOGIN] return code 0 [2016-08-03 07:32:27] [SERVER] PREPARING LOGIN (guy_lalune) [2016-08-03 07:32:27] [SERVER] PROCESSING LOGIN (guy_lalune) [2016-08-03 07:32:27] [INIT] Retrieved auth style: 1 [2016-08-03 07:32:27] [AUTH] authenticating guy_lalune; useAuth: false; requireAuth: false [2016-08-03 07:32:27] [SESSION_CALLBACK] no player verification is necessary! [2016-08-03 07:32:27] [LOGIN] checking user agent: 0: guy_lalune [2016-08-03 07:32:27] [LOGIN] successful auth: now protecting username guy_lalune with null [2016-08-03 07:32:27] [SERVER] checking ip ban: 127.0.0.1 [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2016-08-03 07:32:28] [UNIVERSE] creation time: 292 ms [2016-08-03 07:32:28] [UNIVERSE] NPC NODES: [(-20, 0, 7), (20, 0, -8), (19, 0, -13), (-1, -1, 16), (5, 0, 14), (-3, -2, 16)] [2016-08-03 07:32:28] [CLIENT] not logged int to server: discarding pong [2016-08-03 07:32:28] [SERVER][LOADENTITY] WARNING: SHIP IN Sector[3](2, 2, 2) FROM TAG: ENTITY_SHIP_guy_lalune_1470223400379.ent took long: 12ms [2016-08-03 07:32:28] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[3](2, 2, 2) loading entity: ENTITY_SHIP_guy_lalune_1470223400379 took long: 235ms [2016-08-03 07:32:28] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[3](2, 2, 2) FROM TAG: ENTITY_SHOP_1470218976575.ent took long: 51ms [2016-08-03 07:32:28] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[3](2, 2, 2) loading entity: ENTITY_SHOP_1470218976575 took long: 66ms [2016-08-03 07:32:28] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 1ms, loadDB 4ms, add 302ms, entity 301ms [2016-08-03 07:32:28] [SERVER] loaded faction for PlS[guy_lalune ; id(2)(1)f(0)] -> 0 [2016-08-03 07:32:28] [SERVER] player LOADED FROM DISK guy_lalune, credits: 50000 [2016-08-03 07:32:28] [SERVER] adding player to synch queue (ID: 2) (SECTOR: (2, 2, 2) [3]) [2016-08-03 07:32:28] [SERVER][LOGIN] login received. returning login info for RegisteredClient: guy_lalune (1) connected: true: returnCode: 0 [2016-08-03 07:32:28] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2016-08-03 07:32:28] [CLIENT] logged in as: Client(1) [2016-08-03 07:32:28] [CLIENT] executing login hooks... [2016-08-03 07:32:28] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 37 on Server(0) [2016-08-03 07:32:28] SPAWNING WITH Shop(5): AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(0)] [2016-08-03 07:32:28] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] FROM null to Shop(5) on Server(0) [2016-08-03 07:32:28] [CREATURE] AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] align on Shop(5) [2016-08-03 07:32:28] [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] A. Trader, the 4197431580537901556th Enter gravity of 5 [2016-08-03 07:32:28] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 56 [2016-08-03 07:32:28] [SERVER][UPDATE] WARNING: object local update of PlS[guy_lalune ; id(2)(1)f(0)] took 58 [2016-08-03 07:32:28] [SERVER][UPDATE] WARNING: object local update of 5 objects took 61 [2016-08-03 07:32:28] [NT] Big FullUpdate: 35121 bytes: Shop(5) [2016-08-03 07:32:28] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2016-08-03 07:32:28] SET INITIAL SECTOR ID TO 3 [2016-08-03 07:32:28] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [411, guy_lalune]] to RegisteredClient: guy_lalune (1) connected: true [2016-08-03 07:32:28] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2) [2016-08-03 07:32:28] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-08-03 07:32:28] [CLIENT] FORMATING: [411, guy_lalune]; type: Integer [2016-08-03 07:32:28] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 11 on Server(0) [2016-08-03 07:32:28] [CLIENT] Server message: %s has joined the game. [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1) [2016-08-03 07:32:28] [CLIENT] Server is using default block behavior: CSUM: remote: f11a3cc85266c7a033dbb7ea8555ade56409b2d2 ::: local: f11a3cc85266c7a033dbb7ea8555ade56409b2d2 [2016-08-03 07:32:28] [CLIENT] Server is using default block properties [2016-08-03 07:32:28] [CLIENT] Server is using default block config [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2) [2016-08-03 07:32:28] [CLIENT] finished executing client hooks: [#document: null] [2016-08-03 07:32:28] [CLIENT] synchronizing ALL Client(1) [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3) [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1) [2016-08-03 07:32:28] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:609) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1640) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1305) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-03 07:32:28] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-03 07:32:28] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-03 07:32:28] at java.lang.Thread.run(Unknown Source) [2016-08-03 07:32:28] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(11)sec[10]: [(-1.001, 198.999, 75.999) (-0.999, 199.001, 76.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(12)sec[10]: [(-137.001, -320.001, 176.999) (-136.999, -319.999, 177.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(13)sec[10]: [(26.999, -308.001, -339.001) (27.001, -307.999, -338.999)] [2016-08-03 07:32:28] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:609) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1640) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1305) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-03 07:32:28] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-03 07:32:28] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-03 07:32:28] at java.lang.Thread.run(Unknown Source) [2016-08-03 07:32:28] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(11)sec[10]: [(-1.001, 198.999, 75.999) (-0.999, 199.001, 76.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(12)sec[10]: [(-137.001, -320.001, 176.999) (-136.999, -319.999, 177.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(13)sec[10]: [(26.999, -308.001, -339.001) (27.001, -307.999, -338.999)] [2016-08-03 07:32:28] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 2, 1): STATS: inst 1ms, loadDB 1ms, add 0ms, entity 40ms [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2) [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3) [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1) [2016-08-03 07:32:28] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:609) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1640) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1305) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-03 07:32:28] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-03 07:32:28] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-03 07:32:28] at java.lang.Thread.run(Unknown Source) [2016-08-03 07:32:28] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(19)sec[18]: [(-184.001, 220.999, 335.999) (-183.999, 221.001, 336.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(20)sec[18]: [(-254.001, -309.001, 134.999) (-253.999, -308.999, 135.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(21)sec[18]: [(83.999, 342.999, -184.001) (84.001, 343.001, -183.999)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(22)sec[18]: [(287.999, -339.001, 254.999) (288.001, -338.999, 255.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(23)sec[18]: [(239.999, -263.001, -236.001) (240.001, -262.999, -235.999)] [2016-08-03 07:32:28] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:609) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1640) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1305) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-03 07:32:28] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-03 07:32:28] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-03 07:32:28] at java.lang.Thread.run(Unknown Source) [2016-08-03 07:32:28] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(19)sec[18]: [(-184.001, 220.999, 335.999) (-183.999, 221.001, 336.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(20)sec[18]: [(-254.001, -309.001, 134.999) (-253.999, -308.999, 135.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(21)sec[18]: [(83.999, 342.999, -184.001) (84.001, 343.001, -183.999)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(22)sec[18]: [(287.999, -339.001, 254.999) (288.001, -338.999, 255.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(23)sec[18]: [(239.999, -263.001, -236.001) (240.001, -262.999, -235.999)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(25)sec[18]: [(310.999, 347.999, 326.999) (311.001, 348.001, 327.001)] [2016-08-03 07:32:28] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 3, 1): STATS: inst 0ms, loadDB 0ms, add 0ms, entity 12ms [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2) [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3) [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1) [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2) [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3) [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1) [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3) [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1) [2016-08-03 07:32:28] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:609) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1640) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1305) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-03 07:32:28] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-03 07:32:28] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-03 07:32:28] at java.lang.Thread.run(Unknown Source) [2016-08-03 07:32:28] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(35)sec[34]: [(-230.001, -338.001, 35.999) (-229.999, -337.999, 36.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(36)sec[34]: [(306.999, 206.999, 262.999) (307.001, 207.001, 263.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(37)sec[34]: [(-89.001, 163.999, -336.001) (-88.999, 164.001, -335.999)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(38)sec[34]: [(-315.001, 341.999, 340.999) (-314.999, 342.001, 341.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(39)sec[34]: [(337.999, -348.001, 32.999) (338.001, -347.999, 33.001)] [2016-08-03 07:32:28] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:609) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1640) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1305) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-03 07:32:28] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-03 07:32:28] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-03 07:32:28] at java.lang.Thread.run(Unknown Source) [2016-08-03 07:32:28] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(35)sec[34]: [(-230.001, -338.001, 35.999) (-229.999, -337.999, 36.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(36)sec[34]: [(306.999, 206.999, 262.999) (307.001, 207.001, 263.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(37)sec[34]: [(-89.001, 163.999, -336.001) (-88.999, 164.001, -335.999)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(38)sec[34]: [(-315.001, 341.999, 340.999) (-314.999, 342.001, 341.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(39)sec[34]: [(337.999, -348.001, 32.999) (338.001, -347.999, 33.001)] [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2) [2016-08-03 07:32:28] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:609) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1640) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1305) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-03 07:32:28] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-03 07:32:28] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-03 07:32:28] at java.lang.Thread.run(Unknown Source) [2016-08-03 07:32:28] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(43)sec[42]: [(248.999, -309.001, -311.001) (249.001, -308.999, -310.999)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(44)sec[42]: [(285.999, 266.999, 133.999) (286.001, 267.001, 134.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(45)sec[42]: [(-304.001, 241.999, 253.999) (-303.999, 242.001, 254.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(46)sec[42]: [(-334.001, -51.001, -301.001) (-333.999, -50.999, -300.999)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(47)sec[42]: [(311.999, -325.001, 290.999) (312.001, -324.999, 291.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(48)sec[42]: [(-228.001, -276.001, 194.999) (-227.999, -275.999, 195.001)] [2016-08-03 07:32:28] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 3, 2): STATS: inst 0ms, loadDB 1ms, add 0ms, entity 11ms [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3) [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1) [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2) [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3) [2016-08-03 07:32:28] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 1, 3): STATS: inst 0ms, loadDB 0ms, add 1ms, entity 13ms [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1) [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2) [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3) [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1) [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2) [2016-08-03 07:32:28] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:609) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1640) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1305) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-03 07:32:28] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-03 07:32:28] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-03 07:32:28] at java.lang.Thread.run(Unknown Source) [2016-08-03 07:32:28] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(61)sec[60]: [(83.999, -78.001, -68.001) (84.001, -77.999, -67.999)] [2016-08-03 07:32:28] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:609) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1640) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1305) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-03 07:32:28] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-03 07:32:28] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-03 07:32:28] at java.lang.Thread.run(Unknown Source) [2016-08-03 07:32:28] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(61)sec[60]: [(83.999, -78.001, -68.001) (84.001, -77.999, -67.999)] [2016-08-03 07:32:28] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:609) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1640) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1305) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-03 07:32:28] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-03 07:32:28] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-03 07:32:28] at java.lang.Thread.run(Unknown Source) [2016-08-03 07:32:28] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(61)sec[60]: [(83.999, -78.001, -68.001) (84.001, -77.999, -67.999)] [2016-08-03 07:32:28] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:609) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1640) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1305) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-03 07:32:28] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-03 07:32:28] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-03 07:32:28] at java.lang.Thread.run(Unknown Source) [2016-08-03 07:32:28] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(61)sec[60]: [(83.999, -78.001, -68.001) (84.001, -77.999, -67.999)] [2016-08-03 07:32:28] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:609) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1640) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1305) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-03 07:32:28] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-03 07:32:28] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-03 07:32:28] at java.lang.Thread.run(Unknown Source) [2016-08-03 07:32:28] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(61)sec[60]: [(83.999, -78.001, -68.001) (84.001, -77.999, -67.999)] [2016-08-03 07:32:28] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 3, 2): STATS: inst 0ms, loadDB 1ms, add 0ms, entity 16ms [2016-08-03 07:32:28] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3) [2016-08-03 07:32:28] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:609) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1640) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1305) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-03 07:32:28] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-03 07:32:28] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-03 07:32:28] at java.lang.Thread.run(Unknown Source) [2016-08-03 07:32:28] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(68)sec[67]: [(-254.001, 63.999, 58.999) (-253.999, 64.001, 59.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(69)sec[67]: [(341.999, 190.999, 130.999) (342.001, 191.001, 131.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(70)sec[67]: [(310.999, -301.001, 232.999) (311.001, -300.999, 233.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(71)sec[67]: [(258.999, -333.001, -259.001) (259.001, -332.999, -258.999)] [2016-08-03 07:32:28] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:609) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1640) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1305) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-03 07:32:28] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-03 07:32:28] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-03 07:32:28] at java.lang.Thread.run(Unknown Source) [2016-08-03 07:32:28] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(68)sec[67]: [(-254.001, 63.999, 58.999) (-253.999, 64.001, 59.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(69)sec[67]: [(341.999, 190.999, 130.999) (342.001, 191.001, 131.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(70)sec[67]: [(310.999, -301.001, 232.999) (311.001, -300.999, 233.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(71)sec[67]: [(258.999, -333.001, -259.001) (259.001, -332.999, -258.999)] [2016-08-03 07:32:28] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:609) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1640) [2016-08-03 07:32:28] at obfuscated.agg.a(SourceFile:1305) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-03 07:32:28] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-03 07:32:28] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-03 07:32:28] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-03 07:32:28] at java.lang.Thread.run(Unknown Source) [2016-08-03 07:32:28] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(68)sec[67]: [(-254.001, 63.999, 58.999) (-253.999, 64.001, 59.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(69)sec[67]: [(341.999, 190.999, 130.999) (342.001, 191.001, 131.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(70)sec[67]: [(310.999, -301.001, 232.999) (311.001, -300.999, 233.001)] [2016-08-03 07:32:28] [ERRORLOG][SECTOR] Asteroid(71)sec[67]: [(258.999, -333.001, -259.001) (259.001, -332.999, -258.999)] [2016-08-03 07:32:28] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 3, 3): STATS: inst 0ms, loadDB 1ms, add 0ms, entity 16ms [2016-08-03 07:32:28] [UNIVERSE] WARNING: Sector Ping took 151 [2016-08-03 07:32:28] [SERVER][UPDATE] WARNING: UNIVERSE update took 156 [2016-08-03 07:32:28] Server(0) AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(5) [2016-08-03 07:32:28] [GRAVITY] AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] Server(0) SOURCE CHANGE null -> Shop(5) [2016-08-03 07:32:28] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] gravity change sent [2016-08-03 07:32:29] [GRAVITY] AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] changed gravity on Server(0) Shop(5) -> (0.0, 0.0, 0.0) [2016-08-03 07:32:29] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] Server(0) starting gravity change: (13.937174, -1.5348591, 16.734325) [2016-08-03 07:32:29] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] INITIALIZING GRAVITY FOR Shop(5) [2016-08-03 07:32:29] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-08-03 07:32:29] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] Server(0) starting gravity change DONE: source: Shop(5) origin: (13.937174, -1.5348591, 16.734325) [2016-08-03 07:32:29] [SERVER][UPDATE] WARNING: object local update of AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] took 117 [2016-08-03 07:32:29] [SERVER][UPDATE] WARNING: object local update of 32 objects took 121 [2016-08-03 07:32:29] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-08-03 07:32:29] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-08-03 07:32:29] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-08-03 07:32:29] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: guy_lalune (1) connected: true [2016-08-03 07:32:29] [SERVER] sending ALLSYNCHRONIZING update to guy_lalune 60, 60 [2016-08-03 07:32:29] [SYNC_SENDER] SENDING ALL OBJECTS: 60 [2016-08-03 07:32:29] [NT] Big FullUpdate: 35311 bytes: Shop(54) [2016-08-03 07:32:29] [NT] Big FullUpdate: 17787 bytes: Shop(5) [2016-08-03 07:32:29] [NT] Big FullUpdate: 7397 bytes: SenableGameState(1) [2016-08-03 07:32:29] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-08-03 07:32:29] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2016-08-03 07:32:29] [SERVER] ALL-SYNCHRONIZE TO guy_lalune TOOK 11 ms [2016-08-03 07:32:29] [SERVER] SYNCHALL TO RegisteredClient: guy_lalune (1) connected: true took: 11 [2016-08-03 07:32:29] [CLIENT] 1 Sync all update received [2016-08-03 07:32:29] [SYNCHRONIZE] FORCED UPDATE [2016-08-03 07:32:29] [NT] Big FullUpdate: 17887 bytes: Shop(54) [2016-08-03 07:32:29] [GHOST-OBJECT] SWEEP TEST TIME: 166 [2016-08-03 07:32:29] WARNING: sector update of single sector (2, 2, 2) took 167 ms; Physics 167 ms [2016-08-03 07:32:29] WARNING: sector info: (2, 2, 2); id 3; type MAIN; [2016-08-03 07:32:29] [UNIVERSE] WARNING: Sector UPDATE took 208; sectors updated: 27 [2016-08-03 07:32:29] [SERVER][UPDATE] WARNING: UNIVERSE update took 208 [2016-08-03 07:32:29] [CLIENT] chat channels loaded 1 [2016-08-03 07:32:29] [SKINMANAGER] PlS[guy_lalune ; id(2)(1)f(0)] Client(1) received skin filename [2016-08-03 07:32:29] [PlayerState] Client successfully received player state Client(1), owner: 1 [2016-08-03 07:32:29] [CHAT] Client(1) initializing data from network object 0 [2016-08-03 07:32:29] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 60 [2016-08-03 07:32:29] [CLIENT] RE- synchronized client: 1 [2016-08-03 07:32:29] [CLIENT] connected to server localhost:4242 [2016-08-03 07:32:29] [CLIENT] Client State and Controller successfully connected [2016-08-03 07:32:29] [CLIENT] State initializing [2016-08-03 07:32:29] [CLIENT] Chat initializing [2016-08-03 07:32:29] [CLIENT] Client(1) asking for new IDS [2016-08-03 07:32:29] SENDING new ID RANGE TO CLIENT 75; packet -32763 [2016-08-03 07:32:29] Client got new ID range 75 [2016-08-03 07:32:29] [CLIENT] Client(1) received new IDS [2016-08-03 07:32:29] [CLIENT] ID RANGE AQUIRE TOOK 4 [2016-08-03 07:32:29] [CLIENT] Control Manager initializing [2016-08-03 07:32:29] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-08-03 07:32:29] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-08-03 07:32:29] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-08-03 07:32:29] [CLIENT] InternalCallback initializing [2016-08-03 07:32:29] [CLIENT] State initialized. GameMode: SANDBOX [2016-08-03 07:32:29] [CLIENT] Client State and Controller successfully initialized [2016-08-03 07:32:29] ################### ENGINE SETTINGS ########################## [2016-08-03 07:32:29] C_USE_NEW_PLAYER_MODEL_ true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] CONTROL_HELP false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] C_MOUSE_BUTTOM_SWITCH false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_RESOLUTION 1280 x 720 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_FULLSCREEN true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_WINDOWED_BORDERLESS false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_TEXTURE_PACK Default [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_TEXTURE_PACK_RESOLUTION 64 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_VSYNCH false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_MULTI_SAMPLE_TARGET 0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_MULTI_SAMPLE 0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_GAMMA 1.2 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_FOV 80.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_MAX_SEGEMENTSDRAWN 1200 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_NORMAL_MAPPING false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOWS false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_QUALITY BAREBONE [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOWS_TARGET false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_QUALITY_TARGET BAREBONE [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_PROD_BG false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_PROD_BG_QUALITY 2048 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] HIT_INDICATION_NUMBERS_LIFETIME 0.4 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] PLAYER_SKIN_CREATE [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] PLAYER_SKIN [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] D_LIFETIME_NORM 20 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] S_SOUND_SYS_ENABLED true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] S_SOUND_ENABLED true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] S_SOUND_VOLUME_GLOBAL 10 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] USE_OPEN_AL_SOUND true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] C_SELECTED_JOYSTICK -1 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] BUILD_MODE_SHIFT_SPEED 25.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] ORBITAL_CAM_SPEED 0.5 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DAMAGE_DISPLAY 600 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_STAR_COUNT 4096 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_VBO_BULKMODE_SIZE 4 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_FOG false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_BEAMS true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_EXHAUST_PLUMS true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] D_INFO_CONTROLMANAGER false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] D_INFO_SHADER true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] T_ENABLE_TEXTURE_BAKER false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] D_INFO_DRAW_TIMES false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] D_INFO_DRAW_SPACE_PARTICLE false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SPACE_PARTICLE false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_MOUSE_COLLISION false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_ATMOSPHERE_SHADER normal [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] F_FRAME_BUFFER true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_NEAR_DIST 1.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_FAR_DIST 75.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_DEPTH_RANGE_NEAR 0.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_DEPTH_RANGE_FAR 1.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_SPLIT_FAR_0 0.325 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_SPLIT_NEAR_1 0.325 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_SPLIT_FAR_1 0.325 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_SPLIT_NEAR_2 0.325 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_SPLIT_MULT 1.005 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_CROP_MATRIX_MAX -1000.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_CROP_MATRIX_MIN 1000.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_EXTRA_BACKUP 20.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_NEAR_CLIP 0.05 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_SPLIT_RADIUS_ADD_0 0.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_SPLIT_RADIUS_ADD_1 10.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_SPLIT_RADIUS_ADD_2 0.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_SPLIT_RADIUS_ADD_3 0.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 0.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 100.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 0.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 0.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 -0.023 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 -0.002 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 -0.002 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_SHIELDS true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_WATER true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_BACKGOUND true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_WATER_USER_MIPMAPS false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] E_NAVIGATION_FILTER 877 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_ENTITIES true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_FRUSTUM_CULLTING true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_EFFECTS true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADER_RELOAD false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_FRAMRATE_FIXED -1 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADERS_ACTIVE true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DEBUG_DRAW_GRID false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DEBUG_DRAW_LINES true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] T_TERRAIN_DRAW true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] T_TERRAIN_WIREFRAME_DRAW false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_CULLING_ACTIVE true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_TEXTURE_ARRAYS false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_AUTO_NORMALIZATION true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_BY_SIDES true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_WIREFRAMED false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_TEXTURE_COMPRESSION_BLOCKS false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_TEXTURE_ARRAY_COMPRESSION true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_TEXTURE_ARRAY_MIPMAP true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_TEXTURE_MIPMAP true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHADOWS_VSM false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] S_PAUSED false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] S_SETTINGS_SHOW false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] MINIMAP_MODE SMALL [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] SECTOR_INDICATION_MODE INDICATION_ONLY [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] S_KEY_ALLOW_DUPLICATES true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] GIF_WIDTH 640 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] GIF_HEIGHT 640 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] GIF_FPS 15 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] GIF_GUI false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DEBRIS_THRESHOLD_MS 4 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] S_INITIAL_SETTING Single Player [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] S_GAME_MODE Sandbox [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_BONE_ANIMATION true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] P_NT_DEBUG_ACTIVE false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] P_PHYSICS_DEBUG_ACTIVE false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] P_PHYSICS_DEBUG_MODE 0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DEUBG_LINE_DRAWING_ACTIVATED false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_WINDOW_START_POSITION center [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_GUI_ACTIVE true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_NO_OVERLAYS false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_PARTICLE_SORTING true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] P_PHYSICS_ACTIVATED true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SMOKE_QUALITY false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_STARS true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_PASTE_PREVIEW true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_USE_SPRITE_VBO true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] TUTORIAL_NEW false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_AUTOSELECT_CONTROLLERS true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] S_INFO_DRAW FPS_AND_PING [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_VBO_FLAG STATIC [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] N_LAG_COMPENSATION true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] N_SERVERTIME_UPDATE_FREQUENCE 10000 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_MIPMAP_LEVEL_MAX 3 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] M_MOUSE_SENSITIVITY 0.5 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_HIT_INDICATION_SIZE 1.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] F_BLOOM false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] F_BLOOM_INTENSITY 0.4 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] S_MOUSE_LOCK true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_ALL_CONNECTIONS false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] S_ZOOM_MOUSEWHEEL SLOTS [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] S_MOUSE_SHIP_INVERT false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] S_MOUSE_ALL_INVERT false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] S_USE_REGION_SIGNATURE_TEST false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_PREVIEW_TO_BUILD_BLOCK true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] S_EXIT_ON_ESC false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_USE_HIGH_QUALITY_ACKGROUND false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_POPUPS true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_USE_VBO_MAP true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_JUMP_OVERLAY true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_MAG_FILTER_LINEAR_BLOCKS false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_MAG_FILTER_LINEAR_GUI false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_MAX_BEAMS 1024 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] SEGMENT_REQUEST_BATCH 64 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] CLIENT_BUFFER_SIZE 65536 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] LIGHT_RAY_COUNT 48 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] ICON_BAKERY_SINGLE_ICONS false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_USE_SHADER4 true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] O_OCULUS_RENDERING false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_USE_VERTEX_LIGHTING_ONLY false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] CLIENT_TRAFFIC_CLASS true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_USE_TWO_COMPENENT_SHADER false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] A_FORCE_AUTHENTICATION_METHOD -1 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] MIN_FFA 2 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] B_UNDO_REDO_MAX 30 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] N_ARTIFICIAL_DELAY 0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_MAX_MISSILE_TRAILS 128 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_USE_OCCLUSION_CULLING false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] C_AUTOASSIGN_WEAPON_SLOTS true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_NT_STATS_OVERLAY false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] SECRET none [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] LIMIT_FPS_UNFOCUS true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] GUI_USE_DISPLAY_LISTS false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] USE_GL_MULTI_DRAWARRAYS true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] CHAT_CLOSE_ON_ENTER true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHIP_INFO_ZOOM 0 [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SINGLEPLAYER_CREATIVE_MODE true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_DRAW_LAG_OBJECTS_IN_HUD false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_SHOW_SYMMETRY_PLANES true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] LANGUAGE_PACK english [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] LANGUAGE_PACK_ASSIGNED true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] G_BASIC_SELECTION_BOX false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] OFFLINE_PLAYER_NAME guy_lalune [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] ONLINE_PLAYER_NAME [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] SERVERLIST_COMPATIBLE true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] SERVERLIST_RESPONSIVE true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] SERVERLIST_FAVORITES false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] SERVERLIST_CUSTOMS false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] CUBE_LIGHT_NORMALIZER_NEW_M true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] SERVERLIST_LAST_SERVER_USED [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] LAST_GAME SP;Uni4;4242;guy_lalune [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] PLAY_INTRO true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] SUBTITLES true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] TUTORIAL_BUTTON_BLINKING false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] TUTORIAL_PLAY_INTRO false [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] TUTORIAL_WATCHED introduction;basic build mode;basic controls;gravity tutorial;ship core tutorial;thrust system;shield systems;saving a blueprint;character movement;hud tutorial;ship movement;power systems; [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] USE_INTEGER_VERTICES true [2016-08-03 07:32:29] ---------------------------------------------------------------- [2016-08-03 07:32:29] LOD_DISTANCE_IN_THRESHOLD 80.0 [2016-08-03 07:32:29] ################### /ENGINE SETTINGS ######################### [2016-08-03 07:32:29] [CLIENT] DISPOSING CONNECTION DIALOG [2016-08-03 07:32:29] [CLIENT] disposing connection dialog: null [2016-08-03 07:32:29] [CLIENT] GRAPHICS CONTEXT: obfuscated.azp@955a5b [2016-08-03 07:32:29] [RESOURCE] EQUEUING ALL RESOURCES! [2016-08-03 07:32:29] [RESOURCE] EQUEUING ALL RESOURCES! [2016-08-03 07:32:29] [PARSER] not parsed: idlingFloating [2016-08-03 07:32:29] [PARSER] not parsed: idlingGravity [2016-08-03 07:32:29] [PARSER] not parsed: dancingGravity [2016-08-03 07:32:29] [PARSER] not parsed: movingJumpingJumpUp [2016-08-03 07:32:29] [PARSER] not parsed: movingJumpingJumpDown [2016-08-03 07:32:29] [PARSER] not parsed: movingFallingStandard [2016-08-03 07:32:29] [PARSER] not parsed: movingFallingLedge [2016-08-03 07:32:29] [PARSER] not parsed: movingLandingShortFall [2016-08-03 07:32:29] [PARSER] not parsed: movingLandingMiddleFall [2016-08-03 07:32:29] [PARSER] not parsed: movingLandingLongFall [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatRot [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatHit [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatDeath [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawling [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingNorth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingSouth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalking [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalking [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingNorth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingSouth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunning [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningNorth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningSouth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningNorthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningNorthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningSouthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningSouthEast [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGun [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunIdle [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunIdleIn [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunDraw [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunAway [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunFire [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunFireHeavy [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunMeelee [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricator [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorIdle [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorDraw [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorAway [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorFire [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-08-03 07:32:29] [PARSER] not parsed: attacking [2016-08-03 07:32:29] [PARSER] not parsed: attackingMeelee [2016-08-03 07:32:29] [PARSER] not parsed: attackingMeeleeFloating [2016-08-03 07:32:29] [PARSER] not parsed: attackingMeeleeGravity [2016-08-03 07:32:29] [PARSER] not parsed: death [2016-08-03 07:32:29] [PARSER] not parsed: deathFloating [2016-08-03 07:32:29] [PARSER] not parsed: deathGravity [2016-08-03 07:32:29] [PARSER] not parsed: sitting [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlock [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockNoFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedge [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeNoFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: hit [2016-08-03 07:32:29] [PARSER] not parsed: hitSmall [2016-08-03 07:32:29] [PARSER] not parsed: hitSmallFloating [2016-08-03 07:32:29] [PARSER] not parsed: hitSmallGravity [2016-08-03 07:32:29] [PARSER] not parsed: salutes [2016-08-03 07:32:29] [PARSER] not parsed: salutesSalute [2016-08-03 07:32:29] [PARSER] not parsed: talk [2016-08-03 07:32:29] [PARSER] not parsed: talkSalute [2016-08-03 07:32:29] [PARSER] not parsed: helmet [2016-08-03 07:32:29] [PARSER] not parsed: helmetOn [2016-08-03 07:32:29] [PARSER] not parsed: helmetOff [2016-08-03 07:32:29] [PARSER] not parsed: idlingFloating [2016-08-03 07:32:29] [PARSER] not parsed: idlingGravity [2016-08-03 07:32:29] [PARSER] not parsed: dancingGravity [2016-08-03 07:32:29] [PARSER] not parsed: movingJumpingJumpUp [2016-08-03 07:32:29] [PARSER] not parsed: movingJumpingJumpDown [2016-08-03 07:32:29] [PARSER] not parsed: movingFallingStandard [2016-08-03 07:32:29] [PARSER] not parsed: movingFallingLedge [2016-08-03 07:32:29] [PARSER] not parsed: movingLandingShortFall [2016-08-03 07:32:29] [PARSER] not parsed: movingLandingMiddleFall [2016-08-03 07:32:29] [PARSER] not parsed: movingLandingLongFall [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatRot [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatHit [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatDeath [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawling [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingNorth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingSouth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalking [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalking [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingNorth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingSouth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunning [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningNorth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningSouth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningNorthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningNorthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningSouthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningSouthEast [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGun [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunIdle [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunIdleIn [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunDraw [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunAway [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunFire [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunFireHeavy [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunMeelee [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricator [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorIdle [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorDraw [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorAway [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorFire [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-08-03 07:32:29] [PARSER] not parsed: attacking [2016-08-03 07:32:29] [PARSER] not parsed: attackingMeelee [2016-08-03 07:32:29] [PARSER] not parsed: attackingMeeleeFloating [2016-08-03 07:32:29] [PARSER] not parsed: attackingMeeleeGravity [2016-08-03 07:32:29] [PARSER] not parsed: death [2016-08-03 07:32:29] [PARSER] not parsed: deathFloating [2016-08-03 07:32:29] [PARSER] not parsed: deathGravity [2016-08-03 07:32:29] [PARSER] not parsed: sitting [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlock [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockNoFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedge [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeNoFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: hit [2016-08-03 07:32:29] [PARSER] not parsed: hitSmall [2016-08-03 07:32:29] [PARSER] not parsed: hitSmallFloating [2016-08-03 07:32:29] [PARSER] not parsed: hitSmallGravity [2016-08-03 07:32:29] [PARSER] not parsed: salutes [2016-08-03 07:32:29] [PARSER] not parsed: salutesSalute [2016-08-03 07:32:29] [PARSER] not parsed: talk [2016-08-03 07:32:29] [PARSER] not parsed: talkSalute [2016-08-03 07:32:29] [PARSER] not parsed: helmet [2016-08-03 07:32:29] [PARSER] not parsed: helmetOn [2016-08-03 07:32:29] [PARSER] not parsed: helmetOff [2016-08-03 07:32:29] [PARSER] not parsed: movingFallingStandard [2016-08-03 07:32:29] [PARSER] not parsed: movingFallingLedge [2016-08-03 07:32:29] [PARSER] not parsed: movingLandingShortFall [2016-08-03 07:32:29] [PARSER] not parsed: movingLandingMiddleFall [2016-08-03 07:32:29] [PARSER] not parsed: movingLandingLongFall [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGun [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunIdle [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunIdleIn [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunDraw [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunAway [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunFire [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunFireHeavy [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunMeelee [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricator [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorIdle [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorDraw [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorAway [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorFire [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-08-03 07:32:29] [PARSER] not parsed: attacking [2016-08-03 07:32:29] [PARSER] not parsed: attackingMeelee [2016-08-03 07:32:29] [PARSER] not parsed: attackingMeeleeFloating [2016-08-03 07:32:29] [PARSER] not parsed: attackingMeeleeGravity [2016-08-03 07:32:29] [PARSER] not parsed: death [2016-08-03 07:32:29] [PARSER] not parsed: deathFloating [2016-08-03 07:32:29] [PARSER] not parsed: deathGravity [2016-08-03 07:32:29] [PARSER] not parsed: sitting [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlock [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockNoFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedge [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeNoFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: hit [2016-08-03 07:32:29] [PARSER] not parsed: hitSmall [2016-08-03 07:32:29] [PARSER] not parsed: hitSmallFloating [2016-08-03 07:32:29] [PARSER] not parsed: hitSmallGravity [2016-08-03 07:32:29] [PARSER] not parsed: salutes [2016-08-03 07:32:29] [PARSER] not parsed: salutesSalute [2016-08-03 07:32:29] [PARSER] not parsed: talk [2016-08-03 07:32:29] [PARSER] not parsed: talkSalute [2016-08-03 07:32:29] [PARSER] not parsed: helmet [2016-08-03 07:32:29] [PARSER] not parsed: helmetOn [2016-08-03 07:32:29] [PARSER] not parsed: helmetOff [2016-08-03 07:32:29] [RESOURCE] ENQUEING 3D MODELS -35 [2016-08-03 07:32:29] [PARSER] not parsed: idlingFloating [2016-08-03 07:32:29] [PARSER] not parsed: idlingGravity [2016-08-03 07:32:29] [PARSER] not parsed: dancingGravity [2016-08-03 07:32:29] [PARSER] not parsed: movingJumpingJumpUp [2016-08-03 07:32:29] [PARSER] not parsed: movingJumpingJumpDown [2016-08-03 07:32:29] [PARSER] not parsed: movingFallingStandard [2016-08-03 07:32:29] [PARSER] not parsed: movingFallingLedge [2016-08-03 07:32:29] [PARSER] not parsed: movingLandingShortFall [2016-08-03 07:32:29] [PARSER] not parsed: movingLandingMiddleFall [2016-08-03 07:32:29] [PARSER] not parsed: movingLandingLongFall [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatRot [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatHit [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatDeath [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawling [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingNorth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingSouth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalking [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalking [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingNorth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingSouth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunning [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningNorth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningSouth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningNorthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningNorthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningSouthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningSouthEast [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGun [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunIdle [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunIdleIn [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunDraw [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunAway [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunFire [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunFireHeavy [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunMeelee [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricator [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorIdle [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorDraw [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorAway [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorFire [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-08-03 07:32:29] [PARSER] not parsed: attacking [2016-08-03 07:32:29] [PARSER] not parsed: attackingMeelee [2016-08-03 07:32:29] [PARSER] not parsed: attackingMeeleeFloating [2016-08-03 07:32:29] [PARSER] not parsed: attackingMeeleeGravity [2016-08-03 07:32:29] [PARSER] not parsed: death [2016-08-03 07:32:29] [PARSER] not parsed: deathFloating [2016-08-03 07:32:29] [PARSER] not parsed: deathGravity [2016-08-03 07:32:29] [PARSER] not parsed: sitting [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlock [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockNoFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedge [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeNoFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: hit [2016-08-03 07:32:29] [PARSER] not parsed: hitSmall [2016-08-03 07:32:29] [PARSER] not parsed: hitSmallFloating [2016-08-03 07:32:29] [PARSER] not parsed: hitSmallGravity [2016-08-03 07:32:29] [PARSER] not parsed: salutes [2016-08-03 07:32:29] [PARSER] not parsed: salutesSalute [2016-08-03 07:32:29] [PARSER] not parsed: talk [2016-08-03 07:32:29] [PARSER] not parsed: talkSalute [2016-08-03 07:32:29] [PARSER] not parsed: helmet [2016-08-03 07:32:29] [PARSER] not parsed: helmetOn [2016-08-03 07:32:29] [PARSER] not parsed: helmetOff [2016-08-03 07:32:29] [PARSER] not parsed: idlingFloating [2016-08-03 07:32:29] [PARSER] not parsed: idlingGravity [2016-08-03 07:32:29] [PARSER] not parsed: dancingGravity [2016-08-03 07:32:29] [PARSER] not parsed: movingJumpingJumpUp [2016-08-03 07:32:29] [PARSER] not parsed: movingJumpingJumpDown [2016-08-03 07:32:29] [PARSER] not parsed: movingFallingStandard [2016-08-03 07:32:29] [PARSER] not parsed: movingFallingLedge [2016-08-03 07:32:29] [PARSER] not parsed: movingLandingShortFall [2016-08-03 07:32:29] [PARSER] not parsed: movingLandingMiddleFall [2016-08-03 07:32:29] [PARSER] not parsed: movingLandingLongFall [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatRot [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatHit [2016-08-03 07:32:29] [PARSER] not parsed: movingNoGravityFloatDeath [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawling [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingNorth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingSouth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalking [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalking [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingNorth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingSouth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunning [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningNorth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningSouth [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningNorthEast [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningNorthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningSouthWest [2016-08-03 07:32:29] [PARSER] not parsed: movingByFootRunningSouthEast [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGun [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunIdle [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunIdleIn [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunDraw [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunAway [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunFire [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunFireHeavy [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunMeelee [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricator [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorIdle [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorDraw [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorAway [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorFire [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-08-03 07:32:29] [PARSER] not parsed: attacking [2016-08-03 07:32:29] [PARSER] not parsed: attackingMeelee [2016-08-03 07:32:29] [PARSER] not parsed: attackingMeeleeFloating [2016-08-03 07:32:29] [PARSER] not parsed: attackingMeeleeGravity [2016-08-03 07:32:29] [PARSER] not parsed: death [2016-08-03 07:32:29] [PARSER] not parsed: deathFloating [2016-08-03 07:32:29] [PARSER] not parsed: deathGravity [2016-08-03 07:32:29] [PARSER] not parsed: sitting [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlock [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockNoFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedge [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeNoFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: hit [2016-08-03 07:32:29] [PARSER] not parsed: hitSmall [2016-08-03 07:32:29] [PARSER] not parsed: hitSmallFloating [2016-08-03 07:32:29] [PARSER] not parsed: hitSmallGravity [2016-08-03 07:32:29] [PARSER] not parsed: salutes [2016-08-03 07:32:29] [PARSER] not parsed: salutesSalute [2016-08-03 07:32:29] [PARSER] not parsed: talk [2016-08-03 07:32:29] [PARSER] not parsed: talkSalute [2016-08-03 07:32:29] [PARSER] not parsed: helmet [2016-08-03 07:32:29] [PARSER] not parsed: helmetOn [2016-08-03 07:32:29] [PARSER] not parsed: helmetOff [2016-08-03 07:32:29] [PARSER] not parsed: movingFallingStandard [2016-08-03 07:32:29] [PARSER] not parsed: movingFallingLedge [2016-08-03 07:32:29] [PARSER] not parsed: movingLandingShortFall [2016-08-03 07:32:29] [PARSER] not parsed: movingLandingMiddleFall [2016-08-03 07:32:29] [PARSER] not parsed: movingLandingLongFall [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGun [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunIdle [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunIdleIn [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunDraw [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunAway [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunFire [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunFireHeavy [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyGunMeelee [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricator [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorIdle [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorDraw [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorAway [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorFire [2016-08-03 07:32:29] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-08-03 07:32:29] [PARSER] not parsed: attacking [2016-08-03 07:32:29] [PARSER] not parsed: attackingMeelee [2016-08-03 07:32:29] [PARSER] not parsed: attackingMeeleeFloating [2016-08-03 07:32:29] [PARSER] not parsed: attackingMeeleeGravity [2016-08-03 07:32:29] [PARSER] not parsed: death [2016-08-03 07:32:29] [PARSER] not parsed: deathFloating [2016-08-03 07:32:29] [PARSER] not parsed: deathGravity [2016-08-03 07:32:29] [PARSER] not parsed: sitting [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlock [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockNoFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingBlockFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedge [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeNoFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeFloor [2016-08-03 07:32:29] [PARSER] not parsed: sittingWedgeFloorIdle [2016-08-03 07:32:29] [PARSER] not parsed: hit [2016-08-03 07:32:29] [PARSER] not parsed: hitSmall [2016-08-03 07:32:29] [PARSER] not parsed: hitSmallFloating [2016-08-03 07:32:29] [PARSER] not parsed: hitSmallGravity [2016-08-03 07:32:29] [PARSER] not parsed: salutes [2016-08-03 07:32:29] [PARSER] not parsed: salutesSalute [2016-08-03 07:32:29] [PARSER] not parsed: talk [2016-08-03 07:32:29] [PARSER] not parsed: talkSalute [2016-08-03 07:32:29] [PARSER] not parsed: helmet [2016-08-03 07:32:29] [PARSER] not parsed: helmetOn [2016-08-03 07:32:29] [PARSER] not parsed: helmetOff [2016-08-03 07:32:29] [RESOURCE] ENQUEING 3D MODELS -70 [2016-08-03 07:32:29] [CLIENT] AFTER GRAPHICS RUN! [2016-08-03 07:32:29] ############## LOADING RESOURCE FONT [2016-08-03 07:32:29] [CLIENT] REMOVING CONNECTION DIALOG [2016-08-03 07:32:29] VIDEO MEMORY BEFORE LOADING FONTS [2016-08-03 07:32:29] CURRENT_AVAILABLE: 1835MB [2016-08-03 07:32:29] TOTAL_AVAILABLE: 2048MB [2016-08-03 07:32:29] INFO_DEDICATED: 2048MB [2016-08-03 07:32:29] INFO_EVICTED: 536MB [2016-08-03 07:32:31] VIDEO MEMORY AFTER LOADING FONTS [2016-08-03 07:32:31] CURRENT_AVAILABLE: 1816MB [2016-08-03 07:32:31] TOTAL_AVAILABLE: 2048MB [2016-08-03 07:32:31] INFO_DEDICATED: 2048MB [2016-08-03 07:32:31] INFO_EVICTED: 536MB [2016-08-03 07:32:31] ############## DONE IN 1200 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE bar-4x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE bars [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE box [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-00-16x16-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-01-16x16-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-02-16x16-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-extra-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-build-c-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-c-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-hit-c-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-missile-c-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-simple-c-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE detail [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE detail_normal [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE dirtlense [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE dust [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE energy_tex [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE flare [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE FONT [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/tools-16x16-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE bar-4x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE bars [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE box [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-00-16x16-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-01-16x16-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-02-16x16-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-extra-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-build-c-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-c-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFalse [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-hit-c-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-missile-c-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-simple-c-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE detail [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE detail_normal [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE dirtlense [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE dust [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE energy_tex [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE flare [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/tools-16x16-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px-8x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFalse [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFTrue [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Corners-8x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Vertical-8x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-c-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-left-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-right-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-4x4-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-c-4x4-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Bar [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_CombatNote-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_HorizontalBar-1x4-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-8x2-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Map-2x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_MapLarge-2x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_PlayerHP-1x4-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_pointers-c-8x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE hud_pointers-c-8x8 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote_Colour-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Sprites-8x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Target-2x4-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE icon [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE icon16 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE icon32 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slot-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare-4x1-c- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE loadingscreen-background [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE map-sprites-8x2-c-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE meta-icons-00-16x16-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE missile [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE planet-desert-diff [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-clouds [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-diff [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-normal [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-specular [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE planet-ice-diff [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE planet-mars-diff [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE planet-purple-diff [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE playertex [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE QuadLegsTex01 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE QuadTorsoTex01 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE radarBackground [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE schine [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE screen-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE shield_tex [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE smoke4 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE smoke_alpha [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE smoke_color [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE SM_logo_white_nostar [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE star [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE starColorMap-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE starSprite [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE std-message-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE stellarSprites-2x2-c- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE sunSprite-c- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE symm-plane [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/tools-16x16-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE CONFIG_HUD [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-08-03 07:32:31] ############## LOADING RESOURCE CONFIG_GUI [2016-08-03 07:32:31] ############## DONE IN 5 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFalse [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_action - buttons push big [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/tools-16x16-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px-8x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFalse [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFTrue [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Corners-8x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Vertical-8x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_action - buttons push medium [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-c-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-left-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-right-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-4x4-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-c-4x4-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Bar [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_CombatNote-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_HorizontalBar-1x4-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-8x2-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Map-2x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_MapLarge-2x1-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_PlayerHP-1x4-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_pointers-c-8x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE hud_pointers-c-8x8 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote_Colour-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Sprites-8x8-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Target-2x4-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE icon [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE icon16 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE icon32 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slot-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare-4x1-c- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE loadingscreen-background [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE map-sprites-8x2-c-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE meta-icons-00-16x16-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE missile [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE planet-desert-diff [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-clouds [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-diff [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-normal [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-specular [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE planet-ice-diff [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE planet-mars-diff [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE planet-purple-diff [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE playertex [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE QuadLegsTex01 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE QuadTorsoTex01 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE radarBackground [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE schine [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE screen-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE shield_tex [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE smoke4 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE smoke_alpha [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE smoke_color [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE SM_logo_white_nostar [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE star [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE starColorMap-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE starSprite [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE std-message-gui- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE stellarSprites-2x2-c- [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE sunSprite-c- [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_action - buttons push small [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE symm-plane [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE CONFIG_HUD [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE CONFIG_GUI [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_action - enter digits in digital keypad [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_action - error invalid [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - buttons push big [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - buttons push medium [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_action - fuel fill up (loop) [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - buttons push small [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - enter digits in digital keypad [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - error invalid [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - fuel fill up (loop) [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_action - fuel fill up quick [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - fuel fill up quick [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_action - keyboard typing [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - keyboard typing [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_action - purchase register _chick-ching_ [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - purchase register _chick-ching_ [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_action - purchase with coins [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - purchase with coins [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_action - purchase with credits [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - purchase with credits [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_action - receive coins [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - receive coins [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_action - receive credits [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - receive credits [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_action - repair ship power drill & ratchet [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - repair ship power drill & ratchet [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_action - switches flip big [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - switches flip big [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_action - switches flip small [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - switches flip small [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_action - upgrade ship power tools [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - upgrade ship power tools [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_ambience loop - shop machinery (loop) [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_ambience sfx - air release steam valve [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_ambience sfx - digital readout busy [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_ambience sfx - digital readout light [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_ambience sfx - light flicker [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_ambience sfx - radar pulse [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - shop machinery (loop) [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_ambience sfx - servo movement [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - air release steam valve [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - digital readout busy [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - digital readout light [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_explosion [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - light flicker [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - radar pulse [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_explosion_2 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - servo movement [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_explosion_3 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_explosion_4 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - achievement reached 1 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - achievement reached 2 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - achievement reached 3 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - achievement reached 4 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - cockpit warning beep [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - level completed [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - level up 1 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - level up 2 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - notification chime 1 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - notification chime 2 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - power down big [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - power down small [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - power up big [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - power up small [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - prompt 1 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - prompt 2 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - prompt 3 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - prompt 4 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_explosion [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_explosion_2 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_gameplay - save game chime [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_explosion_3 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_explosion_4 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_item - forcefield activate [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_item - forcefield loop [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_item - forcefield powerdown [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_item - pick up coin ding [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - achievement reached 1 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_item - pick up health [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - achievement reached 2 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - achievement reached 3 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_item - pick up weapon [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - achievement reached 4 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - cockpit warning beep [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_item - shield activate [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - level completed [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - level up 1 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_item - shield loop [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - level up 2 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_item - shield powerdown [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - notification chime 1 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_item - special item pickup 1 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - notification chime 2 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - power down big [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_item - special item pickup 2 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - power down small [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - power up big [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_item - special item pickup 3 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - power up small [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - prompt 1 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_item - use special blastwave [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - prompt 2 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - prompt 3 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - prompt 4 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - save game chime [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_item - use special energy zap [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_item - use special light beam [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - forcefield activate [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - forcefield loop [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - forcefield powerdown [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - pick up coin ding [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - pick up health [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - pick up weapon [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - shield activate [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - shield loop [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - shield powerdown [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - special item pickup 1 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_menu_ui - back [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - special item pickup 2 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - special item pickup 3 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - use special blastwave [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - use special energy zap [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - use special light beam [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_menu_ui - cancel [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_menu_ui - enter [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - back [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - cancel [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_menu_ui - error 1 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - enter [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - error 1 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_menu_ui - error 2 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - error 2 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_menu_ui - highlight 1 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - highlight 1 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_menu_ui - highlight 2 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - highlight 2 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_menu_ui - highlight 3 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - highlight 3 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_menu_ui - pause [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - pause [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_menu_ui - select 1 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - select 1 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_menu_ui - select 2 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - select 2 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_menu_ui - select 3 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - select 3 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_menu_ui - select 4 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - select 4 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll large [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - swoosh scroll large [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll small [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - swoosh scroll small [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion big [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - blast synthetic explosion big [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion small [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - blast synthetic explosion small [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_misc - engine start up [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - engine start up [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_misc - ship pass by quick [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - ship pass by quick [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_misc - ship pass by slow [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - ship pass by slow [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid large [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - collision with asteroid large [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid small [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - collision with asteroid small [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - collision with metal large [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - collision with metal large [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - collision with metal small [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - collision with metal small [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster loop [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large engine thruster loop [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire big [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser gun single fire big [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - lightspeed space wind [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - lightspeed space wind [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - locked on target successful beep [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - locked on target successful beep [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence heavy [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - ship turbulence heavy [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence medium [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - ship turbulence medium [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence small [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - ship turbulence small [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster loop [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - small engine thruster loop [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - turbo boost large [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - turbo boost large [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - turbo boost medium [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - turbo boost medium [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - turbo boost small [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - turbo boost small [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_laser_cannon_1 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_laser_cannon_1_burst [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_laser_cannon_1 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_laser_cannon_2 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_laser_cannon_1_burst [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_laser_cannon_2_burst [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_laser_cannon_2 [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_laser_cannon_2_burst [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_proton_torpedo_1 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_proton_torpedo_1 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_proton_torpedo_2 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_proton_torpedo_2 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - canon fire 1 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - canon fire 1 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - canon fire 2 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - canon fire 2 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire three [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser gun burst fire three [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire two [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser gun burst fire two [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire medium [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser gun single fire medium [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire small [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser gun single fire small [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - missile fire 1 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - missile fire 1 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - missile fire 2 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - missile fire 2 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2016-08-03 07:32:31] ############## DONE IN 1 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-08-03 07:32:31] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-08-03 07:32:31] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2016-08-03 07:32:31] ############## DONE IN 0 ms [2016-08-03 07:32:31] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-08-03 07:32:31] ############## LOADING RESOURCE Sky [2016-08-03 07:32:31] [SceneParser] now parsing scene: data//models/ground/\sky [2016-08-03 07:32:31] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2016-08-03 07:32:32] [UTIL] native buffer fetch took 911 ms; invoked GC: true; new size 60480; index: 3 [2016-08-03 07:32:33] [UTIL] native buffer fetch took 656 ms; invoked GC: true; new size 60480; index: 4 [2016-08-03 07:32:33] [UTIL] native buffer fetch took 568 ms; invoked GC: true; new size 181440; index: 5 [2016-08-03 07:32:34] [UTIL] native buffer fetch took 475 ms; invoked GC: true; new size 181440; index: 6 [2016-08-03 07:32:34] [UTIL] native buffer fetch took 567 ms; invoked GC: true; new size 120960; index: 7 [2016-08-03 07:32:35] ############## DONE IN 3468 ms [2016-08-03 07:32:35] ############## LOADING RESOURCE Box [2016-08-03 07:32:35] [SceneParser] now parsing scene: data//models/ground/\box [2016-08-03 07:32:35] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2016-08-03 07:32:35] [TEXTURE] data//models/ground/brick.png LOAD TAKEN: stream: 1 ms; data: 9 ms; create: 1 ms [2016-08-03 07:32:35] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2016-08-03 07:32:35] ############## DONE IN 36 ms [2016-08-03 07:32:35] ############## LOADING RESOURCE Sphere [2016-08-03 07:32:35] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2016-08-03 07:32:35] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2016-08-03 07:32:35] ############## DONE IN 63 ms [2016-08-03 07:32:35] ############## LOADING RESOURCE Cylinder [2016-08-03 07:32:35] [SceneParser] now parsing scene: data//models/ground/\cylinder [2016-08-03 07:32:35] ... parse Mesh data//models/ground/\Cylinder001.mesh.xml 0 [2016-08-03 07:32:35] ############## DONE IN 19 ms [2016-08-03 07:32:35] ############## LOADING RESOURCE GeoSphere [2016-08-03 07:32:35] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2016-08-03 07:32:35] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2016-08-03 07:32:35] ############## DONE IN 82 ms [2016-08-03 07:32:35] ############## LOADING RESOURCE Planet [2016-08-03 07:32:35] [SceneParser] now parsing scene: data//models/ground/\planet [2016-08-03 07:32:35] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2016-08-03 07:32:35] ############## DONE IN 58 ms [2016-08-03 07:32:35] ############## LOADING RESOURCE Atmosphere [2016-08-03 07:32:35] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2016-08-03 07:32:35] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2016-08-03 07:32:35] ############## DONE IN 119 ms [2016-08-03 07:32:35] ############## LOADING RESOURCE Asteroid [2016-08-03 07:32:35] [SceneParser] now parsing scene: data//models/ground/\asteroid [2016-08-03 07:32:35] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2016-08-03 07:32:35] [TEXTURE] data//models/ground/asteroid.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-03 07:32:35] [TEXTURE] creation took: convert: 82; data: 0; make: 8 [2016-08-03 07:32:35] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2016-08-03 07:32:35] ############## DONE IN 292 ms [2016-08-03 07:32:35] ############## LOADING RESOURCE ExaustPlum [2016-08-03 07:32:35] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2016-08-03 07:32:35] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2016-08-03 07:32:35] ############## DONE IN 47 ms [2016-08-03 07:32:35] ############## LOADING RESOURCE SimpleBeam [2016-08-03 07:32:35] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2016-08-03 07:32:35] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2016-08-03 07:32:35] ############## DONE IN 21 ms [2016-08-03 07:32:35] ############## LOADING RESOURCE Arrow [2016-08-03 07:32:35] [SceneParser] now parsing scene: data//models/ground/\arrow [2016-08-03 07:32:35] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2016-08-03 07:32:35] [TEXTURE] data//models/ground/arrow.png LOAD TAKEN: stream: 6 ms; data: 4 ms; create: 1 ms [2016-08-03 07:32:35] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2016-08-03 07:32:35] ############## DONE IN 29 ms [2016-08-03 07:32:35] ############## LOADING RESOURCE BlackHole [2016-08-03 07:32:35] [SceneParser] now parsing scene: data//models/ground/\blackhole [2016-08-03 07:32:35] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2016-08-03 07:32:35] ############## DONE IN 30 ms [2016-08-03 07:32:35] ############## LOADING RESOURCE Debris00 [2016-08-03 07:32:35] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2016-08-03 07:32:35] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2016-08-03 07:32:35] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 8 [2016-08-03 07:32:35] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 16 [2016-08-03 07:32:35] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 24 [2016-08-03 07:32:35] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 32 [2016-08-03 07:32:35] ############## DONE IN 46 ms [2016-08-03 07:32:35] ############## LOADING RESOURCE Tube [2016-08-03 07:32:35] [SceneParser] now parsing scene: data//models/ground/\fnTube [2016-08-03 07:32:35] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2016-08-03 07:32:35] ############## DONE IN 74 ms [2016-08-03 07:32:35] ############## LOADING RESOURCE PowerSupplyBeam [2016-08-03 07:32:35] [SceneParser] now parsing scene: data//models/gear/Power/\AccPowerBeam [2016-08-03 07:32:35] ... parse Mesh data//models/gear/Power/\AccPowerBeam.mesh.xml 0 [2016-08-03 07:32:36] [TEXTURE] data//models/gear/Power/powerbeam.png LOAD TAKEN: stream: 1 ms; data: 12 ms; create: 1 ms [2016-08-03 07:32:36] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png [2016-08-03 07:32:36] [TEXTURE] data//models/gear/Power/powerbeam_EM.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-08-03 07:32:36] ############## DONE IN 51 ms [2016-08-03 07:32:36] ############## LOADING RESOURCE BuildInhibitor [2016-08-03 07:32:36] [SceneParser] now parsing scene: data//models/gear/Inhibitor/\AccBuildInhibitor [2016-08-03 07:32:36] ... parse Mesh data//models/gear/Inhibitor/\AccBuildInhibitor.mesh.xml 0 [2016-08-03 07:32:36] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 2 ms [2016-08-03 07:32:36] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png [2016-08-03 07:32:36] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor_em.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 1 ms [2016-08-03 07:32:36] ############## DONE IN 41 ms [2016-08-03 07:32:36] ############## LOADING RESOURCE HealingBeam [2016-08-03 07:32:36] [SceneParser] now parsing scene: data//models/gear/HealingBeam/\HealBeam [2016-08-03 07:32:36] ... parse Mesh data//models/gear/HealingBeam/\AccHeal.mesh.xml 0 [2016-08-03 07:32:36] [TEXTURE] data//models/gear/HealingBeam/heal.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 1 ms [2016-08-03 07:32:36] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png [2016-08-03 07:32:36] [TEXTURE] data//models/gear/HealingBeam/heal_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-08-03 07:32:36] ############## DONE IN 39 ms [2016-08-03 07:32:36] ############## LOADING RESOURCE Fabricator [2016-08-03 07:32:36] [SceneParser] now parsing scene: data//models/gear/Fabricator/\AccFabricator [2016-08-03 07:32:36] ... parse Mesh data//models/gear/Fabricator/\AccFabricator.mesh.xml 0 [2016-08-03 07:32:36] [TEXTURE] data//models/gear/Fabricator/accfabricator.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 1 ms [2016-08-03 07:32:36] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png [2016-08-03 07:32:36] [TEXTURE] data//models/gear/Fabricator/accfabricator_em.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 1 ms [2016-08-03 07:32:36] ############## DONE IN 55 ms [2016-08-03 07:32:36] ############## LOADING RESOURCE Pistol [2016-08-03 07:32:36] [SceneParser] now parsing scene: data//models/gear/Pistol/\AccPistol [2016-08-03 07:32:36] ... parse Mesh data//models/gear/Pistol/\AccPistol.mesh.xml 0 [2016-08-03 07:32:36] [TEXTURE] data//models/gear/Pistol/WeapPistol.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-08-03 07:32:36] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png [2016-08-03 07:32:36] [TEXTURE] data//models/gear/Pistol/WeapPistol_em.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 1 ms [2016-08-03 07:32:36] ############## DONE IN 31 ms [2016-08-03 07:32:36] ############## LOADING RESOURCE Torch [2016-08-03 07:32:36] [SceneParser] now parsing scene: data//models/gear/Torch/\AccTorch [2016-08-03 07:32:36] ... parse Mesh data//models/gear/Torch/\AccTorch.mesh.xml 0 [2016-08-03 07:32:36] [TEXTURE] data//models/gear/Torch/torch.png LOAD TAKEN: stream: 1 ms; data: 7 ms; create: 1 ms [2016-08-03 07:32:36] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png [2016-08-03 07:32:36] [TEXTURE] data//models/gear/Torch/torch_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-08-03 07:32:36] ############## DONE IN 46 ms [2016-08-03 07:32:36] ############## LOADING RESOURCE Helmet [2016-08-03 07:32:36] [SceneParser] now parsing scene: data//models/gear/Helmet/\AccHelmet [2016-08-03 07:32:36] ... parse Mesh data//models/gear/Helmet/\AccHelmet.mesh.xml 0 [2016-08-03 07:32:36] [TEXTURE] data//models/gear/Helmet/playerhelm.png LOAD TAKEN: stream: 1 ms; data: 10 ms; create: 1 ms [2016-08-03 07:32:36] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png [2016-08-03 07:32:36] [TEXTURE] data//models/gear/Helmet/playerhelm_em.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 3 ms [2016-08-03 07:32:36] ############## DONE IN 46 ms [2016-08-03 07:32:36] ############## LOADING RESOURCE MarkerBeam [2016-08-03 07:32:36] [SceneParser] now parsing scene: data//models/gear/MarkerBeam/\AccMarkerBeam [2016-08-03 07:32:36] ... parse Mesh data//models/gear/MarkerBeam/\AccMarkerBeam.mesh.xml 0 [2016-08-03 07:32:36] [TEXTURE] data//models/gear/MarkerBeam/marker.png LOAD TAKEN: stream: 1 ms; data: 12 ms; create: 1 ms [2016-08-03 07:32:36] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/MarkerBeam/marker_normal.png [2016-08-03 07:32:36] [TEXTURE] data//models/gear/MarkerBeam/marker_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-08-03 07:32:36] ############## DONE IN 46 ms [2016-08-03 07:32:36] ############## LOADING RESOURCE GrappleBeam [2016-08-03 07:32:36] [SceneParser] now parsing scene: data//models/gear/GrappleBeam/\AccGrappleBeam [2016-08-03 07:32:36] ... parse Mesh data//models/gear/GrappleBeam/\AccGrappleBeam.mesh.xml 0 [2016-08-03 07:32:36] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 1 ms [2016-08-03 07:32:36] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/GrappleBeam/grapplebeam_normal.png [2016-08-03 07:32:36] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-08-03 07:32:36] ############## DONE IN 31 ms [2016-08-03 07:32:36] ############## LOADING RESOURCE Capsule [2016-08-03 07:32:36] [SceneParser] now parsing scene: data//models/lod/Capsule/\Capsule [2016-08-03 07:32:36] ... parse Mesh data//models/lod/Capsule/\Capsule.mesh.xml 0 [2016-08-03 07:32:36] ############## DONE IN 12 ms [2016-08-03 07:32:36] ############## LOADING RESOURCE SphereLod [2016-08-03 07:32:36] [SceneParser] now parsing scene: data//models/lod/Sphere/\Sphere [2016-08-03 07:32:36] ... parse Mesh data//models/lod/Sphere/\Sphere.mesh.xml 0 [2016-08-03 07:32:37] [UTIL] native buffer fetch took 676 ms; invoked GC: true; new size 34560; index: 8 [2016-08-03 07:32:37] [UTIL] native buffer fetch took 449 ms; invoked GC: true; new size 23040; index: 9 [2016-08-03 07:32:37] [TEXTURE] data//models/lod/Sphere/marble-seamless-texture.png LOAD TAKEN: stream: 3 ms; data: 37 ms; create: 9 ms [2016-08-03 07:32:37] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Sphere/marble-seamless-texture_normal.png [2016-08-03 07:32:37] ############## DONE IN 1284 ms [2016-08-03 07:32:37] ############## LOADING RESOURCE Pipe [2016-08-03 07:32:37] [SceneParser] now parsing scene: data//models/lod/Pipe/\Pipe [2016-08-03 07:32:37] ... parse Mesh data//models/lod/Pipe/\Pipe.mesh.xml 0 [2016-08-03 07:32:37] [TEXTURE] data//models/lod/Pipe/Pipe.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 1 ms [2016-08-03 07:32:37] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Pipe/Pipe_normal.png [2016-08-03 07:32:37] ############## DONE IN 46 ms [2016-08-03 07:32:37] ############## LOADING RESOURCE Console1 [2016-08-03 07:32:37] [SceneParser] now parsing scene: data//models/lod/Console1/\Console1 [2016-08-03 07:32:37] ... parse Mesh data//models/lod/Console1/\Console1.mesh.xml 0 [2016-08-03 07:32:37] [TEXTURE] data//models/lod/Console1/console.png LOAD TAKEN: stream: 1 ms; data: 46 ms; create: 8 ms [2016-08-03 07:32:37] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Console1/console_normal.png [2016-08-03 07:32:37] [TEXTURE] data//models/lod/Console1/console_em.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 3 ms [2016-08-03 07:32:37] ############## DONE IN 74 ms [2016-08-03 07:32:37] ############## LOADING RESOURCE MushroomLod [2016-08-03 07:32:37] [SceneParser] now parsing scene: data//models/lod/Flora/Mushroom/\Mushroom [2016-08-03 07:32:37] ... parse Mesh data//models/lod/Flora/Mushroom/\Mushroom.mesh.xml 0 [2016-08-03 07:32:37] [TEXTURE] data//models/lod/Flora/Mushroom/mushroom.png LOAD TAKEN: stream: 1 ms; data: 15 ms; create: 2 ms [2016-08-03 07:32:37] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Flora/Mushroom/mushroom_normal.png [2016-08-03 07:32:37] ############## DONE IN 45 ms [2016-08-03 07:32:37] ############## LOADING RESOURCE LightBarLod [2016-08-03 07:32:37] [SceneParser] now parsing scene: data//models/lod/LightBar/\LightBar [2016-08-03 07:32:37] ... parse Mesh data//models/lod/LightBar/\LightBar.mesh.xml 0 [2016-08-03 07:32:37] [TEXTURE] data//models/lod/LightBar/lightbar.png LOAD TAKEN: stream: 0 ms; data: 17 ms; create: 9 ms [2016-08-03 07:32:37] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/LightBar/lightbar_normal.png [2016-08-03 07:32:37] [TEXTURE] data//models/lod/LightBar/lightbar_em.png LOAD TAKEN: stream: 0 ms; data: 11 ms; create: 9 ms [2016-08-03 07:32:37] ############## DONE IN 61 ms [2016-08-03 07:32:37] ############## LOADING RESOURCE Konata [2016-08-03 07:32:37] [SceneParser] now parsing scene: data//models/character/\konata [2016-08-03 07:32:37] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2016-08-03 07:32:38] [TEXTURE] data//models/character/uvw.png LOAD TAKEN: stream: 0 ms; data: 13 ms; create: 3 ms [2016-08-03 07:32:38] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2016-08-03 07:32:38] ############## DONE IN 198 ms [2016-08-03 07:32:38] ############## LOADING RESOURCE PlayerMdl [2016-08-03 07:32:38] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2016-08-03 07:32:38] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2016-08-03 07:32:38] [TEXTURE] data//models/character/playertex.png LOAD TAKEN: stream: 1 ms; data: 21 ms; create: 3 ms [2016-08-03 07:32:38] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2016-08-03 07:32:38] [TEXTURE] data//models/character/playertex_em.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 3 ms [2016-08-03 07:32:38] ############## DONE IN 295 ms [2016-08-03 07:32:38] ############## LOADING RESOURCE HoppyLegs [2016-08-03 07:32:38] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 14 ms; create: 3 ms [2016-08-03 07:32:38] [SceneParser] now parsing scene: data//models/character/\hoppy_legs [2016-08-03 07:32:38] ... parse Mesh data//models/character/\MdlLegs.mesh.xml 0 [2016-08-03 07:32:38] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 3 ms [2016-08-03 07:32:38] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-08-03 07:32:38] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 2 ms [2016-08-03 07:32:38] ############## DONE IN 82 ms [2016-08-03 07:32:38] ############## LOADING RESOURCE HoppyBody [2016-08-03 07:32:38] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 3 ms [2016-08-03 07:32:38] [SceneParser] now parsing scene: data//models/character/\hoppy_body [2016-08-03 07:32:38] ... parse Mesh data//models/character/\MdlBody.mesh.xml 0 [2016-08-03 07:32:38] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 4 ms [2016-08-03 07:32:38] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-08-03 07:32:38] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 3 ms [2016-08-03 07:32:38] ############## DONE IN 69 ms [2016-08-03 07:32:38] ############## LOADING RESOURCE LegsArag [2016-08-03 07:32:38] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 1 ms [2016-08-03 07:32:38] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2016-08-03 07:32:38] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2016-08-03 07:32:38] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: guy_lalune (1) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0 [2016-08-03 07:32:38] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: guy_lalune (1) connected: true [2016-08-03 07:32:38] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 2 ms [2016-08-03 07:32:38] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2016-08-03 07:32:38] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 2 ms [2016-08-03 07:32:38] ############## DONE IN 121 ms [2016-08-03 07:32:38] ############## LOADING RESOURCE TorsoShell [2016-08-03 07:32:38] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-08-03 07:32:38] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2016-08-03 07:32:38] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2016-08-03 07:32:38] [TEXTURE] data//models/character/QuadTorsoTex01.png LOAD TAKEN: stream: 1 ms; data: 13 ms; create: 3 ms [2016-08-03 07:32:38] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2016-08-03 07:32:38] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-08-03 07:32:38] ############## DONE IN 47 ms [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE Sky [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE Box [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE Sphere [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE Cylinder [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE GeoSphere [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE Planet [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE Atmosphere [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE Asteroid [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE ExaustPlum [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE SimpleBeam [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE Arrow [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE BlackHole [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE Debris00 [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE Tube [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE PowerSupplyBeam [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE BuildInhibitor [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE HealingBeam [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE Fabricator [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE Pistol [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE Torch [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE Helmet [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE MarkerBeam [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE GrappleBeam [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE Capsule [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE SphereLod [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE Pipe [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE Console1 [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE MushroomLod [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE LightBarLod [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE Konata [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE PlayerMdl [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE HoppyLegs [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE HoppyBody [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE LegsArag [2016-08-03 07:32:38] ################ SKIPPED ALREADY LOADED RESOURCE TorsoShell [2016-08-03 07:32:38] ############## LOADING RESOURCE Explision [2016-08-03 07:32:38] ############## DONE IN 3 ms [2016-08-03 07:32:38] ############## LOADING RESOURCE NoiseVolume [2016-08-03 07:32:39] [UTIL] native buffer fetch took 676 ms; invoked GC: true; new size 2097280; index: 0 [2016-08-03 07:32:39] ############## DONE IN 709 ms [2016-08-03 07:32:39] ############## LOADING RESOURCE marple [2016-08-03 07:32:39] [TEXTURE] data/textures/marble-seamless-texture.png LOAD TAKEN: stream: 35 ms; data: 33 ms; create: 11 ms [2016-08-03 07:32:39] ############## DONE IN 80 ms [2016-08-03 07:32:39] ############## LOADING RESOURCE LavaTex [2016-08-03 07:32:39] [TEXTURE] data/textures/lava.png LOAD TAKEN: stream: 1 ms; data: 33 ms; create: 9 ms [2016-08-03 07:32:39] ############## DONE IN 43 ms [2016-08-03 07:32:39] ############## LOADING RESOURCE ExplosionData [2016-08-03 07:32:39] ############## DONE IN 0 ms [2016-08-03 07:32:39] ############## LOADING RESOURCE SimpeStarField [2016-08-03 07:32:39] RETRY STATUS: Retries: 11; waiting for pong true (1470223959605/1470223968605); ProcessorID: 0 [2016-08-03 07:32:39] [TEXTURE] data/textures/simplestarfield.png LOAD TAKEN: stream: 1 ms; data: 22 ms; create: 9 ms [2016-08-03 07:32:39] ############## DONE IN 32 ms [2016-08-03 07:32:39] ############## LOADING RESOURCE Effects [2016-08-03 07:32:39] [RESOURCE] Loading effects [2016-08-03 07:32:39] [TEXTURE] data/effects/dudvmap.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-03 07:32:39] [TEXTURE] creation took: convert: 104; data: 0; make: 89 [2016-08-03 07:32:39] [TEXTURE] data/effects/noise.png LOAD TAKEN: stream: 1 ms; data: 16 ms; create: 2 ms [2016-08-03 07:32:39] [RESOURCE] Loading effects done [2016-08-03 07:32:39] ############## DONE IN 236 ms [2016-08-03 07:32:39] ############## LOADING RESOURCE TradingSkins [2016-08-03 07:32:39] [TEXTURE] C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\data\textures\skins\traid00_main_diff.png LOAD TAKEN: stream: 0 ms; data: 13 ms; create: 4 ms [2016-08-03 07:32:39] [TEXTURE] C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\data\textures\skins\traid00_main_em.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 4 ms [2016-08-03 07:32:39] [TEXTURE] C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\data\textures\skins\traid00_helmet_diff.png LOAD TAKEN: stream: 1 ms; data: 9 ms; create: 1 ms [2016-08-03 07:32:39] [TEXTURE] C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\data\textures\skins\traid00_helmet_em.png LOAD TAKEN: stream: 1 ms; data: 10 ms; create: 1 ms [2016-08-03 07:32:39] ############## DONE IN 52 ms [2016-08-03 07:32:39] ############## LOADING RESOURCE SkyTexturefalse [2016-08-03 07:32:39] [RESOURCE] Loading background [2016-08-03 07:32:40] [RESOURCE] Loading background DONE [2016-08-03 07:32:40] ############## DONE IN 175 ms [2016-08-03 07:32:40] ############## LOADING RESOURCE Occlusionfalse [2016-08-03 07:32:40] ############## DONE IN 0 ms [2016-08-03 07:32:40] ############## LOADING RESOURCE Extract_Textures [2016-08-03 07:32:40] [TEXTURELOADER] Checking if textures exist: true [2016-08-03 07:32:40] ############## DONE IN 1 ms [2016-08-03 07:32:40] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default64 [2016-08-03 07:32:40] [RESOURCE] Loading cube textures [2016-08-03 07:32:40] GL_MEMORY Before DEFFUSE [2016-08-03 07:32:40] CURRENT_AVAILABLE: 1776MB [2016-08-03 07:32:40] TOTAL_AVAILABLE: 2048MB [2016-08-03 07:32:40] INFO_DEDICATED: 2048MB [2016-08-03 07:32:40] INFO_EVICTED: 536MB [2016-08-03 07:32:40] [TEXTURE] data/./textures/block/Default/64/t000.png LOAD TAKEN: stream: 1 ms; data: 92 ms; create: 30 ms [2016-08-03 07:32:40] [TEXTURE] data/./textures/block/Default/64/t001.png LOAD TAKEN: stream: 1 ms; data: 86 ms; create: 26 ms [2016-08-03 07:32:40] [TEXTURE] data/./textures/block/Default/64/t002.png LOAD TAKEN: stream: 0 ms; data: 60 ms; create: 28 ms [2016-08-03 07:32:40] [TEXTURE] ./customBlockTextures/64/custom.png LOAD TAKEN: stream: 0 ms; data: 20 ms; create: 27 ms [2016-08-03 07:32:40] [TEXTURE] data/./textures/block/Default/64/overlays.png LOAD TAKEN: stream: 1 ms; data: 32 ms; create: 30 ms [2016-08-03 07:32:40] RETRY STATUS: Retries: 11; waiting for pong true (1470223960606/1470223968605); ProcessorID: 0 [2016-08-03 07:32:40] [TEXTURE] data/./textures/block/Default/64/t000.png LOAD TAKEN: stream: 1 ms; data: 68 ms; create: 31 ms [2016-08-03 07:32:40] [TEXTURE] data/./textures/block/Default/64/t001.png LOAD TAKEN: stream: 1 ms; data: 78 ms; create: 32 ms [2016-08-03 07:32:40] [TEXTURE] data/./textures/block/Default/64/t002.png LOAD TAKEN: stream: 0 ms; data: 42 ms; create: 27 ms [2016-08-03 07:32:40] [TEXTURE] ./customBlockTextures/64/custom.png LOAD TAKEN: stream: 1 ms; data: 20 ms; create: 28 ms [2016-08-03 07:32:40] [TEXTURE] data/./textures/block/Default/64/overlays.png LOAD TAKEN: stream: 1 ms; data: 26 ms; create: 26 ms [2016-08-03 07:32:40] GL_MEMORY AFTER DIFFUSE [2016-08-03 07:32:40] CURRENT_AVAILABLE: 1722MB [2016-08-03 07:32:40] TOTAL_AVAILABLE: 2048MB [2016-08-03 07:32:40] INFO_DEDICATED: 2048MB [2016-08-03 07:32:40] INFO_EVICTED: 536MB [2016-08-03 07:32:40] [RESOURCE] Loading cube textures DONE [2016-08-03 07:32:40] ############## DONE IN 822 ms [2016-08-03 07:32:40] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default64normal [2016-08-03 07:32:40] ############## DONE IN 0 ms [2016-08-03 07:32:40] ############## LOADING RESOURCE Advanced Building Tutorial_full [2016-08-03 07:32:40] [TEXTURE] C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\data\tutorial\Advanced Building Tutorial\full.png LOAD TAKEN: stream: 1 ms; data: 13 ms; create: 8 ms [2016-08-03 07:32:40] ############## DONE IN 23 ms [2016-08-03 07:32:40] ################ SKIPPED ALREADY LOADED RESOURCE Advanced Building Tutorial_full [2016-08-03 07:32:40] ############## LOADING RESOURCE Crafting Tutorial_factoryExp [2016-08-03 07:32:40] [TEXTURE] C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\data\tutorial\Crafting Tutorial\factoryExp.png LOAD TAKEN: stream: 1 ms; data: 19 ms; create: 8 ms [2016-08-03 07:32:40] ############## DONE 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SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_factoryExp [2016-08-03 07:32:41] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_powerRecipe [2016-08-03 07:32:41] ################ SKIPPED ALREADY LOADED RESOURCE Weapon System Tutorial_combinationtable [2016-08-03 07:32:41] ################ SKIPPED ALREADY LOADED RESOURCE Weapon System Tutorial_combinationtable [2016-08-03 07:32:41] [GLFRAME] Content has been loaded [2016-08-03 07:32:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-08-03 07:32:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-08-03 07:32:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-08-03 07:32:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; 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[INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-08-03 07:32:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-08-03 07:32:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-08-03 07:32:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-08-03 07:32:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-08-03 07:32:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-08-03 07:32:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-08-03 07:32:41] RETRY STATUS: Retries: 11; waiting for pong true (1470223961606/1470223968605); ProcessorID: 0 [2016-08-03 07:32:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-08-03 07:32:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-08-03 07:32:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-08-03 07:32:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-08-03 07:32:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-08-03 07:32:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-08-03 07:32:41] [INIT][CLIENT][SHADER] Loading 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Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-08-03 07:32:42] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-08-03 07:32:42] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-08-03 07:32:42] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-08-03 07:32:42] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-08-03 07:32:42] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-08-03 07:32:42] RETRY STATUS: Retries: 11; waiting for pong true (1470223962606/1470223968605); ProcessorID: 0 [2016-08-03 07:32:42] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-08-03 07:32:42] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube-shadow.frag.glsl [2016-08-03 07:32:42] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-08-03 07:32:42] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-08-03 07:32:42] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-08-03 07:32:42] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-08-03 07:32:42] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-08-03 07:32:42] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-08-03 07:32:42] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-08-03 07:32:42] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-08-03 07:32:42] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-08-03 07:32:42] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-08-03 07:32:42] [FrameBuffer] creating frame buffer 1280 / 720 [2016-08-03 07:32:42] [FrameBuffer] initializing frame buffer textures [2016-08-03 07:32:42] [FrameBuffer] creating frame buffer 1280 / 720 [2016-08-03 07:32:42] [FrameBuffer] initializing frame buffer textures [2016-08-03 07:32:42] [FrameBuffer] creating frame buffer 1280 / 720 [2016-08-03 07:32:42] [FrameBuffer] initializing frame buffer textures [2016-08-03 07:32:42] [FrameBuffer] creating frame buffer 640 / 360 [2016-08-03 07:32:42] [FrameBuffer] initializing frame buffer textures [2016-08-03 07:32:43] [UNIVERSE] creation time: 277 ms [2016-08-03 07:32:43] [UNIVERSE] NPC NODES: [(-20, 0, 7), (20, 0, -8), (19, 0, -13), (-1, -1, 16), (5, 0, 14), (-3, -2, 16)] [2016-08-03 07:32:43] [CLIENT] creating galaxy (0, 0, 0); Stars: 2909; created in: 284ms [2016-08-03 07:32:43] [CLIENT][STARSKY] reloading stars [2016-08-03 07:32:43] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2016-08-03 07:32:43] RETRY STATUS: Retries: 11; waiting for pong true (1470223963606/1470223968605); ProcessorID: 0 [2016-08-03 07:32:43] [TEXTURE] data/./effects/noise.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 8 ms [2016-08-03 07:32:43] [SHADER] validate: current FBO: 2 [2016-08-03 07:32:43] [SHADER] validate: current FBO: 3 [2016-08-03 07:32:43] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2016-08-03 07:32:43] [SHADER] validate: current FBO: 3 [2016-08-03 07:32:43] [SHADER] validate: current FBO: 3 [2016-08-03 07:32:43] [SHADER] validate: current FBO: 3 [2016-08-03 07:32:43] [SHADER] validate: current FBO: 3 [2016-08-03 07:32:43] [SHADER] validate: current FBO: 3 [2016-08-03 07:32:43] [SHADER] validate: current FBO: 4 [2016-08-03 07:32:43] [SHADER] validate: current FBO: 1 [2016-08-03 07:32:43] [SHADER] validate: current FBO: 0 [2016-08-03 07:32:43] [CLIENT][SOUND] Sound Volume Changed to 1.0 (current background lvl: 0.18) [2016-08-03 07:32:43] [SOUND] flag settings changed! [2016-08-03 07:32:43] [CLIENT] FORMATING: [[SERVER]: guy_lalune has joined the game.]; type: String [2016-08-03 07:32:43] [CLIENT][CHAT] [message] [SERVER]: guy_lalune has joined the game. [2016-08-03 07:32:43] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] FROM -2 TO 3 [2016-08-03 07:32:43] Client(1) [GRAVITY] AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] RECEIVED REMOTE GRAVITY: 5 --- (0.0, 0.0, 0.0) [2016-08-03 07:32:43] AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHOP_1470218976575(5); (0.0, 0.0, 0.0)] [2016-08-03 07:32:43] [GRAVITY] AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] FLAG changed gravity on Client(1) Shop(5) -> (0.0, 0.0, 0.0) [2016-08-03 07:32:43] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] Client(1) starting gravity change: (13.937174, -1.5348591, 16.734325) [2016-08-03 07:32:43] Client(1)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] INITIALIZING GRAVITY FOR Shop(5) [2016-08-03 07:32:43] [PLAYERCHARACTER] Client(1) of AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-08-03 07:32:43] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] Client(1) starting gravity change DONE: source: Shop(5) origin: (13.937174, -1.5348591, 16.734325) [2016-08-03 07:32:43] [CREATURE] Client(1) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1470218991547_0)(A. Trader, the 4197431580537901556th)(6)] FROM null to Shop(5) on Client(1) [2016-08-03 07:32:43] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[guy_lalune ; id(2)(1)f(0)] for PlS[guy_lalune ; id(2)(1)f(0)] [2016-08-03 07:32:43] [SERVER][WARNING] Recovered Ping for RegisteredClient: guy_lalune (1) connected: true; Retries left: 11; retries resetting [2016-08-03 07:32:43] [CHAT] Server(0) initializing data from network object 76 [2016-08-03 07:32:43] [WORLDDRAWER] WARNING: ADD TOOK 6 [2016-08-03 07:32:43] [DRAWER][WARNING] update took 20 ms [2016-08-03 07:32:43] [SERVER] Sending all available channels to PlS[guy_lalune ; id(2)(1)f(0)]; total existing: 1 [2016-08-03 07:32:43] [SERVER] Sending available channel to PlS[guy_lalune ; id(2)(1)f(0)]: all [2016-08-03 07:32:43] [SHADER] validate: current FBO: 3 [2016-08-03 07:32:43] [SHADER] validate: current FBO: 3 [2016-08-03 07:32:43] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[guy_lalune ; id(2)(1)f(0)] [2016-08-03 07:32:43] [CLIENT] Client received new channel: all; creating... [2016-08-03 07:32:43] [CLIENT] Client received existing channel mod: all; CREATE [2016-08-03 07:32:43] [CLIENT] WARNING: member in channel: all already existed [2016-08-03 07:32:43] [CLIENT] successfully rejoined all; opening chat: false [2016-08-03 07:32:43] [CLIENT] stars recreating from changed system; last (-2147483648, -2147483648, -2147483648); new (0, 0, 0) [2016-08-03 07:32:43] [CLIENT][STARSKY] reloading stars [2016-08-03 07:32:43] [CLIENT] Stars: NEW SYSTEM: (0, 0, 0) [2016-08-03 07:32:43] [SERVER][PLAYERMESSAGE] received message request from PlS[guy_lalune ; id(2)(1)f(0)] for 10 messages [2016-08-03 07:32:43] [DB] loading messages set from 1470223963847 for receiver guy_lalune: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'guy_lalune' AND SENT < 1470223963847 ORDER BY SENT DESC LIMIT 10; [2016-08-03 07:32:43] [SKIN] USING DEFAULT FOR PLAYER PlS[guy_lalune ; id(2)(1)f(0)] [2016-08-03 07:32:43] [SKIN] REMOVING TMP PATH: C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade\.\texTmp [2016-08-03 07:32:44] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[guy_lalune ; id(2)(1)f(0)] took 62 [2016-08-03 07:32:44] [CLIENT-CONTROLLER][WARNING] state update took 64ms [2016-08-03 07:32:44] [CLIENTPROVIDER] Request for Asteroid(25)sec[18] took 13ms [2016-08-03 07:32:44] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-08-03 07:32:44] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-08-03 07:32:44] USE BUFFER RANGE: true [2016-08-03 07:32:45] [SERVER][UPDATE] WARNING: object local update of 34 objects took 51 [2016-08-03 07:32:45] [UNIVERSE] WARNING: Sector UPDATE took 66; sectors updated: 27 [2016-08-03 07:32:45] [SERVER][UPDATE] WARNING: UNIVERSE update took 66 [2016-08-03 07:32:45] [CLIENTPROVIDER] Request for Asteroid(44)sec[42] took 32ms [2016-08-03 07:32:45] [UNIVERSE] WARNING: Sector UPDATE took 34; sectors updated: 27 [2016-08-03 07:32:45] [SERVER][UPDATE] WARNING: UNIVERSE update took 34 [2016-08-03 07:32:45] [CLIENT][PlayerInput] successfully deactivated obfuscated.ah@dffdc3 [2016-08-03 07:32:45] [CLIENT] Asteroid(38)sec[34] revalidating this segment Asteroid(38)sec[34]((32, -32, -32))[s18570; Hash-1040842; id 4832] took 33 [2016-08-03 07:32:45] [CLIENT-CONTROLLER][WARNING] state update took 72ms [2016-08-03 07:32:46] [DRAWER][WARNING] update took 39 ms [2016-08-03 07:32:46] [UNIVERSE] WARNING: Sector UPDATE took 55; sectors updated: 27 [2016-08-03 07:32:46] [SERVER][UPDATE] WARNING: UNIVERSE update took 56 [2016-08-03 07:32:46] [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[guy_lalune ; id(2)(1)f(0)] [2016-08-03 07:32:46] [SERVER][SPAWN] PlS[guy_lalune ; id(2)(1)f(0)]; Relative: Ship[guy_lalune_1470223400379](4) -> (20.122032, -0.35800284, 18.484217); objOrigin: (20.122032, -0.35800284, 18.484217) [2016-08-03 07:32:46] [SERVER][SPAWN] Gravity object to use for PlS[guy_lalune ; id(2)(1)f(0)] set to: ENTITY_SHIP_guy_lalune_1470223400379 [2016-08-03 07:32:46] [SERVER][PlayerCharacter] Server(0) Set initial transform to (20.122032, -0.35800284, 18.484217) [2016-08-03 07:32:46] [CLIENTPROVIDER] Request for Asteroid(23)sec[18] took 24ms [2016-08-03 07:32:46] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-08-03 07:32:46] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-08-03 07:32:46] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Ship[guy_lalune_1470223400379](4) [2016-08-03 07:32:46] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] Server(0) SOURCE CHANGE null -> Ship[guy_lalune_1470223400379](4) [2016-08-03 07:32:46] [SIMPLETRANSFORMABLE] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] gravity change sent [2016-08-03 07:32:46] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] changed gravity on Server(0) Ship[guy_lalune_1470223400379](4) -> (0.0, 0.0, 0.0) [2016-08-03 07:32:46] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] Server(0) starting gravity change: (20.122032, -0.35800284, 18.484217) [2016-08-03 07:32:46] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] INITIALIZING GRAVITY FOR Ship[guy_lalune_1470223400379](4) [2016-08-03 07:32:46] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-08-03 07:32:46] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] Server(0) starting gravity change DONE: source: Ship[guy_lalune_1470223400379](4) origin: (20.122032, -0.35800284, 18.484217) [2016-08-03 07:32:46] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] TOOK 99 [2016-08-03 07:32:46] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] FROM -2 TO 3 [2016-08-03 07:32:46] [CLIENT] WARNING: UPDATE OF Asteroid(68)sec[67] took 81 [2016-08-03 07:32:46] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] RECEIVED REMOTE GRAVITY: 4 --- (0.0, 0.0, 0.0) [2016-08-03 07:32:46] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_guy_lalune_1470223400379(4); (0.0, 0.0, 0.0)] [2016-08-03 07:32:46] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] FLAG changed gravity on Client(1) Ship[guy_lalune_1470223400379](4) -> (0.0, 0.0, 0.0) [2016-08-03 07:32:46] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] Client(1) starting gravity change: (20.122032, -0.35800284, 18.484217) [2016-08-03 07:32:46] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] INITIALIZING GRAVITY FOR Ship[guy_lalune_1470223400379](4) [2016-08-03 07:32:46] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-08-03 07:32:46] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] Client(1) starting gravity change DONE: source: Ship[guy_lalune_1470223400379](4) origin: (20.122032, -0.35800284, 18.484217) [2016-08-03 07:32:46] [GHOST-OBJECT] SWEEP TEST TIME: 34 [2016-08-03 07:32:46] [CLIENT-CONTROLLER][WARNING] state update took 180ms [2016-08-03 07:32:46] [CLIENT] WARNING: Physics took 52 [2016-08-03 07:32:46] [UNIVERSE] WARNING: Sector UPDATE took 96; sectors updated: 27 [2016-08-03 07:32:46] [SERVER][UPDATE] WARNING: UNIVERSE update took 96 [2016-08-03 07:32:47] [CLIENT] WARNING: UPDATE OF Asteroid(46)sec[42] took 66 [2016-08-03 07:32:47] [CLIENT-CONTROLLER][WARNING] state update took 194ms [2016-08-03 07:32:47] [CLIENT] Asteroid(39)sec[34] revalidating this segment Asteroid(39)sec[34]((0, 0, 32))[s17116; Hash71; id 4718] took 41 [2016-08-03 07:32:47] [CLIENT] WARNING: UPDATE OF Asteroid(39)sec[34] took 88 [2016-08-03 07:32:47] [CLIENT] Asteroid(43)sec[42] revalidating this segment Asteroid(43)sec[42]((32, -32, 32))[s12591; Hash-975300; id 4541] took 50 [2016-08-03 07:32:47] [CLIENT] WARNING: UPDATE OF Asteroid(43)sec[42] took 53 [2016-08-03 07:32:48] [CLIENT] WARNING: UPDATE OF Asteroid(71)sec[67] took 52 [2016-08-03 07:32:48] [CLIENT-CONTROLLER][WARNING] state update took 292ms [2016-08-03 07:32:48] [CLIENT]: PlS[guy_lalune ; id(2)(1)f(0)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] [2016-08-03 07:32:48] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)]; PlS[guy_lalune ; id(2)(1)f(0)] [2016-08-03 07:32:48] [CLIENT] Asteroid(25)sec[18] revalidating this segment Asteroid(25)sec[18]((-32, 32, 0))[s13391; Hash-14738120; id 5347] took 44 [2016-08-03 07:32:48] [CLIENT] WARNING: UPDATE OF Asteroid(25)sec[18] took 56 [2016-08-03 07:32:48] [CLIENT-CONTROLLER][WARNING] state update took 136ms [2016-08-03 07:32:48] [SHADER] validate: current FBO: 0 [2016-08-03 07:32:48] [CLIENT] REQUESTING SYSTEM: (0, 0, 0) [2016-08-03 07:32:48] [CLIENT] WARNING: UPDATE OF Asteroid(48)sec[42] took 56 [2016-08-03 07:32:48] [CLIENT-CONTROLLER][WARNING] state update took 67ms [2016-08-03 07:32:48] [CLIENT-CONTROLLER][WARNING] state update took 71ms [2016-08-03 07:32:48] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[guy_lalune ; id(2)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=175, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-08-03 07:32:48] [CLIENT] WARNING: UPDATE OF Shop(54) took 363 [2016-08-03 07:32:48] [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 3ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=2, secY=2, secZ=2, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2016-08-03 07:32:48] [CLIENT-CONTROLLER][WARNING] state update took 428ms [2016-08-03 07:32:48] [CLIENT] WARNING: UPDATE OF Asteroid(22)sec[18] took 69 [2016-08-03 07:32:48] [CLIENT] Asteroid(61)sec[60] revalidating this segment Asteroid(61)sec[60]((-32, -32, 0))[s30827; Hash-15721139; id 5738] took 37 [2016-08-03 07:32:48] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 2, 2, 2 [2016-08-03 07:32:48] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-08-03 07:32:48] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[guy_lalune ; id(2)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] [2016-08-03 07:32:49] [CLIENT] Asteroid(61)sec[60]((-32, 0, 0))[s32159; Hash-14738564; id 5741] WARNING: Revalidating took 82ms (without locks) [2016-08-03 07:32:49] [CLIENT] Asteroid(61)sec[60] revalidating this segment Asteroid(61)sec[60]((-32, 0, 0))[s32159; Hash-14738564; id 5741] took 82 [2016-08-03 07:32:49] [CLIENT] WARNING: UPDATE OF Asteroid(61)sec[60] took 189 [2016-08-03 07:32:49] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] Server(0) starting gravity change: (20.120827, -0.3598451, 17.777184) [2016-08-03 07:32:49] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] INITIALIZING GRAVITY FOR Ship[guy_lalune_1470223400379](4) [2016-08-03 07:32:49] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-08-03 07:32:49] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] Server(0) starting gravity change DONE: source: Ship[guy_lalune_1470223400379](4) origin: (20.120827, -0.3598451, 17.777184) [2016-08-03 07:32:49] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] FLAG changed gravity on Server(0) Ship[guy_lalune_1470223400379](4) -> (0.0, 0.0, 0.0) [2016-08-03 07:32:49] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] Server(0) starting gravity change: (20.120827, -0.3598451, 17.777184) [2016-08-03 07:32:49] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] INITIALIZING GRAVITY FOR Ship[guy_lalune_1470223400379](4) [2016-08-03 07:32:49] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-08-03 07:32:49] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] Server(0) starting gravity change DONE: source: Ship[guy_lalune_1470223400379](4) origin: (20.120827, -0.3598451, 17.777184) [2016-08-03 07:32:49] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[guy_lalune ; id(2)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=175, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-08-03 07:32:49] [CLIENT-CONTROLLER][WARNING] state update took 386ms [2016-08-03 07:32:49] [CLIENT] WARNING: Physics took 47 [2016-08-03 07:32:49] [CLIENT][SPAWN] Spawned on object: Ship[guy_lalune_1470223400379](4); (20.122032, -0.35800284, 18.484217), local (0.0, 0.0, 0.0) -> (20.122032, -0.35800284, 18.484217) [2016-08-03 07:32:49] [CLIENT][BUILDTOOLS] Reset area placement [2016-08-03 07:32:49] BACKGROUND SOUND: 0.35; 0.35; 1.0 [2016-08-03 07:32:49] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[guy_lalune ; id(2)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] [2016-08-03 07:32:49] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)]; at: (20.122032, -0.35800284, 18.484217) [2016-08-03 07:32:49] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[guy_lalune ; id(2)(1)f(0)] took 88 [2016-08-03 07:32:49] [CLIENT-CONTROLLER][WARNING] state update took 134ms [2016-08-03 07:32:49] [CLIENT][BUILDTOOLS] Reset area placement [2016-08-03 07:32:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-08-03 07:32:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-08-03 07:32:49] [SHADER] validate: current FBO: 3 [2016-08-03 07:32:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-08-03 07:32:49] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-08-03 07:32:49] [SHADER] validate: current FBO: 3 [2016-08-03 07:32:49] [UNIVERSE] WARNING: Sector UPDATE took 67; sectors updated: 27 [2016-08-03 07:32:49] [SERVER][UPDATE] WARNING: UNIVERSE update took 69 [2016-08-03 07:32:49] [CLIENT] Asteroid(35)sec[34]((-32, 0, 32))[s10438; Hash-14738558; id 6156] WARNING: Revalidating took 127ms (without locks) [2016-08-03 07:32:49] [CLIENT] Asteroid(35)sec[34] revalidating this segment Asteroid(35)sec[34]((-32, 0, 32))[s10438; Hash-14738558; id 6156] took 128 [2016-08-03 07:32:49] [CLIENT] WARNING: UPDATE OF Asteroid(35)sec[34] took 138 [2016-08-03 07:32:50] [CLIENT] Asteroid(69)sec[67] revalidating this segment Asteroid(69)sec[67]((-32, 0, 0))[s30689; Hash-14738556; id 6103] took 40 [2016-08-03 07:32:50] [CLIENT] WARNING: UPDATE OF Asteroid(69)sec[67] took 62 [2016-08-03 07:32:50] [WARPOUT] took up from current grav up (-0.0, 1.0, 0.0) [2016-08-03 07:32:50] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)]: FROM (20.122032, -0.35800284, 18.484217); (20.122032, -0.35800284, 18.484217) [2016-08-03 07:32:50] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (20.122032, -0.35800284, 18.484217) [2016-08-03 07:32:50] [WARPING OT OF COLLISION][CHECK WARP] NOHIT -> can spawn here!! (20.122032, 0.64199716, 18.484217); Client(1) [2016-08-03 07:32:50] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)]: (20.122032, -0.35800284, 18.484217) -> (20.122032, 0.64199716, 18.484217) [2016-08-03 07:32:50] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (20.122032, -0.35800284, 18.484217) TO (20.122032, 0.64199716, 18.484217) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] [2016-08-03 07:32:50] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] Client(1) starting gravity change: (20.122032, 0.64199716, 18.484217) [2016-08-03 07:32:50] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] INITIALIZING GRAVITY FOR Ship[guy_lalune_1470223400379](4) [2016-08-03 07:32:50] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-08-03 07:32:50] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] Client(1) starting gravity change DONE: source: Ship[guy_lalune_1470223400379](4) origin: (20.122032, 0.64199716, 18.484217) [2016-08-03 07:32:50] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] FLAG changed gravity on Client(1) Ship[guy_lalune_1470223400379](4) -> (0.0, 0.0, 0.0) [2016-08-03 07:32:50] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] Client(1) starting gravity change: (20.122032, 0.64199716, 18.484217) [2016-08-03 07:32:50] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] INITIALIZING GRAVITY FOR Ship[guy_lalune_1470223400379](4) [2016-08-03 07:32:50] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-08-03 07:32:50] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] Client(1) starting gravity change DONE: source: Ship[guy_lalune_1470223400379](4) origin: (20.122032, 0.64199716, 18.484217) [2016-08-03 07:32:50] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2016-08-03 07:32:50] [CLIENT-CONTROLLER][WARNING] state update took 328ms [2016-08-03 07:32:50] [CLIENT] WARNING: UPDATE OF Asteroid(68)sec[67] took 84 [2016-08-03 07:32:50] [CLIENT-CONTROLLER][WARNING] state update took 212ms [2016-08-03 07:32:50] [CLIENT] Asteroid(37)sec[34] revalidating this segment Asteroid(37)sec[34]((-32, -64, -32))[s7706; Hash-15786188; id 5881] took 38 [2016-08-03 07:32:50] [CLIENT] Asteroid(37)sec[34] revalidating this segment Asteroid(37)sec[34]((-32, -32, -32))[s28445; Hash-15786668; id 5884] took 35 [2016-08-03 07:32:50] [CLIENT] WARNING: UPDATE OF Asteroid(37)sec[34] took 120 [2016-08-03 07:32:50] [CLIENT-CONTROLLER][WARNING] state update took 222ms [2016-08-03 07:32:50] [CLIENT-CONTROLLER][WARNING] state update took 70ms [2016-08-03 07:32:50] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Grey Hull: FRONT [2016-08-03 07:32:51] [CLIENT] WARNING: UPDATE OF Asteroid(12)sec[10] took 60 [2016-08-03 07:32:51] [CLIENT-CONTROLLER][WARNING] state update took 185ms [2016-08-03 07:32:51] [CLIENT] WARNING: UPDATE OF Asteroid(55)sec[53] took 92 [2016-08-03 07:32:51] [CLIENT-CONTROLLER][WARNING] state update took 214ms [2016-08-03 07:32:51] [UNIVERSE] WARNING: Sector Ping took 31 [2016-08-03 07:32:52] [GHOST-OBJECT] SWEEP TEST TIME: 46 [2016-08-03 07:32:52] [UNIVERSE] WARNING: Sector UPDATE took 53; sectors updated: 27 [2016-08-03 07:32:52] [SERVER][UPDATE] WARNING: UNIVERSE update took 84 [2016-08-03 07:32:52] [CLIENTPROVIDER] Request for Asteroid(20)sec[18] took 12ms [2016-08-03 07:32:52] [CLIENT] WARNING: UPDATE OF Asteroid(23)sec[18] took 102 [2016-08-03 07:32:52] [CLIENT] Asteroid(71)sec[67]((0, -32, -32))[s31739; Hash-1048009; id 7051] WARNING: Revalidating took 62ms (without locks) [2016-08-03 07:32:52] [CLIENT] Asteroid(71)sec[67] revalidating this segment Asteroid(71)sec[67]((0, -32, -32))[s31739; Hash-1048009; id 7051] took 63 [2016-08-03 07:32:52] [CLIENT] WARNING: UPDATE OF Asteroid(71)sec[67] took 82 [2016-08-03 07:32:52] [CLIENT-CONTROLLER][WARNING] state update took 329ms [2016-08-03 07:32:52] DRAWING TIME OF 755 elements: 35(34.28004); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-08-03 07:32:53] [CLIENT] WARNING: UPDATE OF Asteroid(44)sec[42] took 52 [2016-08-03 07:32:53] [CLIENT-CONTROLLER][WARNING] state update took 206ms [2016-08-03 07:32:53] [SHIP] Client(1) Ship[guy_lalune_1470223400379](4) AI udpate took 32 [2016-08-03 07:32:53] [UNIVERSE] WARNING: Sector UPDATE took 279; sectors updated: 27 [2016-08-03 07:32:53] [SERVER][UPDATE] WARNING: UNIVERSE update took 282 [2016-08-03 07:32:54] [CLIENT] Asteroid(70)sec[67] revalidating this segment Asteroid(70)sec[67]((-64, 0, 0))[s8432; Hash-14731355; id 7953] took 33 [2016-08-03 07:32:54] [CLIENT] WARNING: UPDATE OF Asteroid(70)sec[67] took 78 [2016-08-03 07:32:54] [CLIENT] WARNING: UPDATE OF Asteroid(45)sec[42] took 69 [2016-08-03 07:32:54] [CLIENT-CONTROLLER][WARNING] state update took 292ms [2016-08-03 07:32:55] [DRAWER][WARNING] update took 18 ms [2016-08-03 07:32:56] [CLIENT] WARNING: received large (>128kb) NT package: 359200 / 1048576 [2016-08-03 07:32:56] [CLIENT] WARNING: UPDATE OF Asteroid(61)sec[60] took 52 [2016-08-03 07:32:57] [CLIENT] WARNING: UPDATE OF Asteroid(37)sec[34] took 54 [2016-08-03 07:32:57] [CLIENT] WARNING: received large (>128kb) NT package: 195226 / 1048576 [2016-08-03 07:32:57] [GHOST-OBJECT] SWEEP TEST TIME: 34 [2016-08-03 07:32:57] [UNIVERSE] WARNING: Sector UPDATE took 72; sectors updated: 27 [2016-08-03 07:32:57] [SERVER][UPDATE] WARNING: UNIVERSE update took 72 [2016-08-03 07:32:57] [CLIENT] WARNING: UPDATE OF Asteroid(43)sec[42] took 116 [2016-08-03 07:32:57] [CLIENT] WARNING: UPDATE OF Asteroid(71)sec[67] took 61 [2016-08-03 07:32:57] [CLIENT-CONTROLLER][WARNING] state update took 839ms [2016-08-03 07:32:57] HIT RESULT near: (16, 16, 16)[Ship Core]o[FRONT][active][250hp][BLOCK], on Ship[guy_lalune_1470223400379](4) [2016-08-03 07:32:57] [CLIENT] CHANGED ENTERED: set to: (16, 16, 16)[Ship Core]o[FRONT][active][250hp][BLOCK] [2016-08-03 07:32:57] [CLIENT] Player character enter used [2016-08-03 07:32:57] [CLIENT]: PlS[guy_lalune ; id(2)(1)f(0)] request control: PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] -> Ship[guy_lalune_1470223400379](4) [2016-08-03 07:32:57] [CLIENT] WARNING: UPDATE OF Asteroid(38)sec[34] took 52 [2016-08-03 07:32:57] [CLIENT] WARNING: UPDATE OF Asteroid(69)sec[67] took 55 [2016-08-03 07:32:57] [CLIENTPROVIDER] Request for Asteroid(69)sec[67] took 29ms [2016-08-03 07:32:57] [CLIENT] Asteroid(20)sec[18] revalidating this segment Asteroid(20)sec[18]((0, 32, -32))[s8498; Hash-65005; id 10086] took 31 [2016-08-03 07:32:57] [CLIENT] WARNING: UPDATE OF Asteroid(20)sec[18] took 52 [2016-08-03 07:32:58] [CLIENT] Asteroid(70)sec[67] revalidating this segment Asteroid(70)sec[67]((-32, -32, 32))[s15765; Hash-15721098; id 9413] took 36 [2016-08-03 07:32:58] [UNIVERSE] WARNING: Sector UPDATE took 54; sectors updated: 27 [2016-08-03 07:32:58] [SERVER][UPDATE] WARNING: UNIVERSE update took 54 [2016-08-03 07:32:58] [CLIENT] WARNING: UPDATE OF Asteroid(11)sec[10] took 72 [2016-08-03 07:32:58] [CLIENT-CONTROLLER][WARNING] state update took 594ms [2016-08-03 07:32:58] [CLIENTPROVIDER] Request for Asteroid(55)sec[53] took 15ms [2016-08-03 07:32:58] [CLIENT] WARNING: UPDATE OF Asteroid(55)sec[53] took 58 [2016-08-03 07:32:58] [CLIENT] Asteroid(19)sec[18] revalidating this segment Asteroid(19)sec[18]((-32, -32, 0))[s31969; Hash-15721181; id 10318] took 34 [2016-08-03 07:32:58] [CLIENT] WARNING: UPDATE OF Asteroid(19)sec[18] took 67 [2016-08-03 07:32:58] [UNIVERSE] WARNING: Sector Ping took 16 [2016-08-03 07:32:58] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[guy_lalune ; id(2)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=175, toId=4, hideExitedObject=true, fromParam=(0, 0, 0), toParam=(16, 16, 16)] [2016-08-03 07:32:58] [CLIENT] Asteroid(45)sec[42]((0, -64, -32))[s18431; Hash-1047555; id 10566] WARNING: Revalidating took 51ms (without locks) [2016-08-03 07:32:58] [CLIENT] Asteroid(45)sec[42] revalidating this segment Asteroid(45)sec[42]((0, -64, -32))[s18431; Hash-1047555; id 10566] took 52 [2016-08-03 07:32:58] [CLIENT] WARNING: UPDATE OF Asteroid(45)sec[42] took 52 [2016-08-03 07:32:58] [CLIENT-CONTROLLER][WARNING] state update took 291ms [2016-08-03 07:32:58] [CONTROLLERSTATE][REMOVE-UNIT] Server(0); REMOVING CONTROLLER UNIT FROM PlS[guy_lalune ; id(2)(1)f(0)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)]; detach pos: (36.121414, -15.087984, 2.4838638) [2016-08-03 07:32:58] [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] removed warp token, because character entered structure! [2016-08-03 07:32:58] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[guy_lalune ; id(2)(1)f(0)] Added to controllers: Ship[guy_lalune_1470223400379](4) [2016-08-03 07:32:58] [CLIENT-CONTROLLER][WARNING] state update took 131ms [2016-08-03 07:32:58] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[guy_lalune ; id(2)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=175, toId=4, hideExitedObject=true, fromParam=(0, 0, 0), toParam=(16, 16, 16)] [2016-08-03 07:32:58] [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[guy_lalune ; id(2)(1)f(0)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)]; detach pos: (36.12141, -15.101634, 2.483862) [2016-08-03 07:32:58] [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_guy_lalune)(175)] removed warp token, because character entered structure! [2016-08-03 07:32:59] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[guy_lalune ; id(2)(1)f(0)] Added to controllers: Ship[guy_lalune_1470223400379](4) [2016-08-03 07:32:59] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: Ship[guy_lalune_1470223400379](4); at: (20.122032, -0.35800284, 18.484217) [2016-08-03 07:32:59] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[guy_lalune ; id(2)(1)f(0)] took 886 [2016-08-03 07:32:59] [CLIENT-CONTROLLER][WARNING] state update took 920ms [2016-08-03 07:32:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-08-03 07:32:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-08-03 07:32:59] [SHADER] validate: current FBO: 3 [2016-08-03 07:32:59] [SHADER] validate: current FBO: 3 [2016-08-03 07:32:59] [SHADER] validate: current FBO: 3 [2016-08-03 07:32:59] [SHADER] validate: current FBO: 3 [2016-08-03 07:32:59] [SHADER] validate: current FBO: 3 [2016-08-03 07:32:59] DRAWING DEBUG: 598; ; 0; 0; 598; [2016-08-03 07:32:59] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2016-08-03 07:32:59] [SHADER] validate: current FBO: 3 [2016-08-03 07:32:59] [SHADER] validate: current FBO: 3 [2016-08-03 07:32:59] [SHADER] validate: current FBO: 3 [2016-08-03 07:33:00] [UNIVERSE] WARNING: Sector UPDATE took 83; sectors updated: 27 [2016-08-03 07:33:00] [SERVER][UPDATE] WARNING: UNIVERSE update took 84 [2016-08-03 07:33:00] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[guy_lalune ; id(2)(1)f(0)] took 62 [2016-08-03 07:33:00] [CLIENT-CONTROLLER][WARNING] state update took 68ms [2016-08-03 07:33:00] [CLIENT-CONTROLLER][WARNING] state update took 51ms [2016-08-03 07:33:01] [CUBE] WARNING: context switch time: 16 ms : 0ms: O 0; P 0; U 0::; map true; range true; init false unmap true [2016-08-03 07:33:02] [DRAWER][WARNING] update took 17 ms [2016-08-03 07:33:03] [CLIENT][POPUP] ERROR: WARNING! You are running low on memory! Please increase the max AND min value in the StarMade-Launcher. [2016-08-03 07:33:06] [CLIENT] WARNING: UPDATE OF Asteroid(44)sec[42] took 91 [2016-08-03 07:33:06] [CLIENT-CONTROLLER][WARNING] state update took 93ms [2016-08-03 07:33:07] [GETNEXTTONEAREST] SIDE: BACK: (-0.087501526, -0.0525001, -0.4999981); (0, 0, 0) [2016-08-03 07:33:07] [CLIENT][EDIT] PLACING AT (16, 16, 15)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@5004776([CCS|CLI Ship[guy_lalune_1470223400379](4)])} [2016-08-03 07:33:07] adding new element to VI at (16, 16, 15)[NONE]o[FRONT][active][0hp], type 598 [2016-08-03 07:33:09] [CLIENT][POPUP] ERROR: WARNING! You are running low on memory! Please increase the max AND min value in the StarMade-Launcher. [2016-08-03 07:33:10] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Faction Module: FRONT [2016-08-03 07:33:10] DRAWING DEBUG: 291; ; 0; 0; 291; [2016-08-03 07:33:10] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2016-08-03 07:33:10] [UNIVERSE] WARNING: Sector UPDATE took 36; sectors updated: 27 [2016-08-03 07:33:10] [SERVER][UPDATE] WARNING: UNIVERSE update took 51 [2016-08-03 07:33:11] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Grey Hull: FRONT [2016-08-03 07:33:11] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Faction Module: FRONT [2016-08-03 07:33:11] [CLIENT][BLOCKORIENTATION] SETTING BBB TO DEFAULT:: Salvage Module [2016-08-03 07:33:11] DRAWING DEBUG: 24; ; 0; 0; 24; [2016-08-03 07:33:11] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2016-08-03 07:33:11] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Ship Core: FRONT [2016-08-03 07:33:11] DRAWING DEBUG: 1; ; 0; 0; 1; [2016-08-03 07:33:11] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2016-08-03 07:33:11] [CLIENT][BLOCKORIENTATION] SETTING BBB TO DEFAULT:: Thruster Module [2016-08-03 07:33:11] DRAWING DEBUG: 8; ; 0; 0; 8; [2016-08-03 07:33:11] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2016-08-03 07:33:11] [UNIVERSE] WARNING: Sector UPDATE took 37; sectors updated: 27 [2016-08-03 07:33:11] [SERVER][UPDATE] WARNING: UNIVERSE update took 38 [2016-08-03 07:33:11] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Power Reactor Module: FRONT [2016-08-03 07:33:11] DRAWING DEBUG: 2; ; 0; 0; 2; [2016-08-03 07:33:11] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2016-08-03 07:33:12] [DRAWER][WARNING] update took 16 ms [2016-08-03 07:33:12] [CLIENT][BLOCKORIENTATION] SETTING BBB TO DEFAULT:: Thruster Module [2016-08-03 07:33:12] [CUBE] WARNING: context switch time: 22 ms : 0ms: O 0; P 0; U 0::; map true; range true; init true unmap true [2016-08-03 07:33:13] [GETNEXTTONEAREST] SIDE: RIGHT: (0.5, 0.07735136, -0.87387466); (0, 0, -1) [2016-08-03 07:33:13] [CLIENT][EDIT] PLACING AT (17, 16, 15)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@5004776([CCS|CLI Ship[guy_lalune_1470223400379](4)])} [2016-08-03 07:33:13] adding new element to VI at (17, 16, 15)[NONE]o[FRONT][active][0hp], type 8 [2016-08-03 07:33:15] [GETNEAREST] SIDE: BACK(1): (0.8399925, 0.035412163, -1.5); (1, 0, -1) [2016-08-03 07:33:15] [SEGCONTROLLER][ELEMENT][REMOVE] PICKING UP: (17, 16, 15)[Thruster Module]o[FRONT][inactive][25hp][BLOCK]; orientation: 0; FRONT [2016-08-03 07:33:16] [CLIENT][POPUP] ERROR: WARNING! You are running low on memory! Please increase the max AND min value in the StarMade-Launcher. [2016-08-03 07:33:17] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Power Reactor Module: FRONT [2016-08-03 07:33:17] [UNIVERSE] WARNING: Sector UPDATE took 42; sectors updated: 27 [2016-08-03 07:33:17] [SERVER][UPDATE] WARNING: UNIVERSE update took 43 [2016-08-03 07:33:17] [CLIENT][BLOCKORIENTATION] SETTING BBB TO DEFAULT:: Thruster Module [2016-08-03 07:33:17] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Power Reactor Module: FRONT [2016-08-03 07:33:19] [DRAWER][WARNING] update took 22 ms [2016-08-03 07:33:21] [GETNEXTTONEAREST] SIDE: RIGHT: (0.4999981, 0.05734077, -1.2739983); (0, 0, -1) [2016-08-03 07:33:21] [CLIENT][EDIT] PLACING AT (17, 16, 15)[NONE]o[FRONT][inactive][25hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@5004776([CCS|CLI Ship[guy_lalune_1470223400379](4)])} [2016-08-03 07:33:21] adding new element to VI at (17, 16, 15)[NONE]o[FRONT][inactive][25hp], type 2 [2016-08-03 07:33:21] [CLIENT][POPUP] ERROR: WARNING! You are running low on memory! Please increase the max AND min value in the StarMade-Launcher. [2016-08-03 07:33:22] [CLIENT] WARNING: UPDATE OF Asteroid(55)sec[53] took 640 [2016-08-03 07:33:22] [CLIENT-CONTROLLER][WARNING] state update took 642ms [2016-08-03 07:33:22] [GETNEXTTONEAREST] SIDE: BACK: (0.52656746, 0.018259227, -1.5); (1, 0, -1) [2016-08-03 07:33:22] [CLIENT][EDIT] PLACING AT (17, 16, 14)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@5004776([CCS|CLI Ship[guy_lalune_1470223400379](4)])} [2016-08-03 07:33:22] adding new element to VI at (17, 16, 14)[NONE]o[FRONT][active][0hp], type 2 [2016-08-03 07:33:22] [UNIVERSE] WARNING: Sector UPDATE took 42; sectors updated: 27 [2016-08-03 07:33:22] [SERVER][UPDATE] WARNING: UNIVERSE update took 43 [2016-08-03 07:33:23] [GETNEXTTONEAREST] SIDE: BACK: (0.68535805, 0.018324405, -2.499998); (1, 0, -2) [2016-08-03 07:33:23] [CLIENT][EDIT] PLACING AT (17, 16, 13)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@5004776([CCS|CLI Ship[guy_lalune_1470223400379](4)])} [2016-08-03 07:33:23] adding new element to VI at (17, 16, 13)[NONE]o[FRONT][active][0hp], type 2 [2016-08-03 07:33:24] [GETNEXTTONEAREST] SIDE: BACK: (0.71751976, -0.037509292, -3.500002); (1, 0, -3) [2016-08-03 07:33:24] [CLIENT][EDIT] PLACING AT (17, 16, 12)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@5004776([CCS|CLI Ship[guy_lalune_1470223400379](4)])} [2016-08-03 07:33:24] adding new element to VI at (17, 16, 12)[NONE]o[FRONT][active][0hp], type 2 [2016-08-03 07:33:24] [UNIVERSE] WARNING: Sector UPDATE took 77; sectors updated: 27 [2016-08-03 07:33:24] [SERVER][UPDATE] WARNING: UNIVERSE update took 77 [2016-08-03 07:33:24] [GETNEXTTONEAREST] SIDE: BACK: (1.0538616, -0.022637218, -4.5); (1, 0, -4) [2016-08-03 07:33:24] [CLIENT][EDIT] PLACING AT (17, 16, 11)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@5004776([CCS|CLI Ship[guy_lalune_1470223400379](4)])} [2016-08-03 07:33:24] adding new element to VI at (17, 16, 11)[NONE]o[FRONT][active][0hp], type 2 [2016-08-03 07:33:25] [GETNEXTTONEAREST] SIDE: BACK: (1.2507687, -0.020452648, -5.499998); (1, 0, -5) [2016-08-03 07:33:25] [CLIENT][EDIT] PLACING AT (17, 16, 10)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@5004776([CCS|CLI Ship[guy_lalune_1470223400379](4)])} [2016-08-03 07:33:25] adding new element to VI at (17, 16, 10)[NONE]o[FRONT][active][0hp], type 2 [2016-08-03 07:33:26] [GETNEXTTONEAREST] SIDE: BACK: (1.0221004, 0.035176307, -6.5); (1, 0, -6) [2016-08-03 07:33:26] [CLIENT][EDIT] PLACING AT (17, 16, 9)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@5004776([CCS|CLI Ship[guy_lalune_1470223400379](4)])} [2016-08-03 07:33:26] adding new element to VI at (17, 16, 9)[NONE]o[FRONT][active][0hp], type 2 [2016-08-03 07:33:27] [CLIENT][POPUP] ERROR: WARNING! You are running low on memory! Please increase the max AND min value in the StarMade-Launcher. [2016-08-03 07:33:27] [GETNEAREST] SIDE: RIGHT(4): (1.5, 0.03922677, -7.1901073); (1, 0, -7) [2016-08-03 07:33:27] [SEGCONTROLLER][ELEMENT][REMOVE] PICKING UP: (17, 16, 9)[Power Reactor Module]o[FRONT][inactive][25hp][BLOCK]; orientation: 0; FRONT [2016-08-03 07:33:29] [GETNEAREST] SIDE: BACK(1): (1.2319126, -0.059703946, -6.5); (1, 0, -6) [2016-08-03 07:33:29] [SEGCONTROLLER][ELEMENT][REMOVE] PICKING UP: (17, 16, 10)[Power Reactor Module]o[FRONT][inactive][25hp][BLOCK]; orientation: 0; FRONT [2016-08-03 07:33:30] [GETNEAREST] SIDE: BACK(1): (0.7962551, -0.0524801, -5.5); (1, 0, -5) [2016-08-03 07:33:30] [SEGCONTROLLER][ELEMENT][REMOVE] PICKING UP: (17, 16, 11)[Power Reactor Module]o[FRONT][inactive][25hp][BLOCK]; orientation: 0; FRONT [2016-08-03 07:33:30] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-08-03 07:33:30] [GETNEAREST] SIDE: BACK(1): (0.7327709, -0.03859064, -4.5); (1, 0, -4) [2016-08-03 07:33:30] [SEGCONTROLLER][ELEMENT][REMOVE] PICKING UP: (17, 16, 12)[Power Reactor Module]o[FRONT][inactive][25hp][BLOCK]; orientation: 0; FRONT [2016-08-03 07:33:30] [SERVER][UPDATE] WARNING: UNIVERSE update took 50 [2016-08-03 07:33:31] [GETNEAREST] SIDE: BACK(1): (0.8324108, -0.06174922, -3.5); (1, 0, -3) [2016-08-03 07:33:31] [SEGCONTROLLER][ELEMENT][REMOVE] PICKING UP: (17, 16, 13)[Power Reactor Module]o[FRONT][inactive][25hp][BLOCK]; orientation: 0; FRONT [2016-08-03 07:33:31] [DRAWER][WARNING] update took 26 ms [2016-08-03 07:33:32] [GETNEAREST] SIDE: BACK(1): (1.0619564, -0.08188921, -2.499998); (1, 0, -2) [2016-08-03 07:33:32] [SEGCONTROLLER][ELEMENT][REMOVE] PICKING UP: (17, 16, 14)[Power Reactor Module]o[FRONT][inactive][25hp][BLOCK]; orientation: 0; FRONT [2016-08-03 07:33:32] [GETNEAREST] SIDE: BACK(1): (1.2072315, -0.09635234, -1.5); (1, 0, -1) [2016-08-03 07:33:32] [SEGCONTROLLER][ELEMENT][REMOVE] PICKING UP: (17, 16, 15)[Power Reactor Module]o[FRONT][inactive][25hp][BLOCK]; orientation: 0; FRONT [2016-08-03 07:33:33] [CLIENT][POPUP] ERROR: WARNING! You are running low on memory! Please increase the max AND min value in the StarMade-Launcher. [2016-08-03 07:33:34] [GETNEAREST] SIDE: BACK(1): (0.4086399, -0.19144768, -1.5); (0, 0, -1) [2016-08-03 07:33:34] [SEGCONTROLLER][ELEMENT][REMOVE] PICKING UP: (16, 16, 15)[Grey Hull]o[FRONT][inactive][75hp][BLOCK]; orientation: 0; FRONT [2016-08-03 07:33:34] [UNIVERSE] WARNING: Sector UPDATE took 70; sectors updated: 27 [2016-08-03 07:33:34] [SERVER][UPDATE] WARNING: UNIVERSE update took 70 [2016-08-03 07:33:35] DRAWING TIME OF 1110 elements: 26(25.506536); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-08-03 07:33:36] DRAWING TIME OF 1110 elements: 28(27.469263); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-08-03 07:33:36] [UNIVERSE] WARNING: Sector UPDATE took 34; sectors updated: 27 [2016-08-03 07:33:36] [SERVER][UPDATE] WARNING: UNIVERSE update took 34 [2016-08-03 07:33:37] [UNIVERSE] WARNING: Sector UPDATE took 33; sectors updated: 27 [2016-08-03 07:33:37] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-08-03 07:33:37] [CLIENT][BLOCKORIENTATION] STYLE CHANGED: LOADING :: Power Reactor Module : :: Grey Hull Tetra [2016-08-03 07:33:38] [CLIENT][BLOCKORIENTATION] STYLE CHANGED: LOADING :: Grey Hull Tetra : :: Grey Hull Hepta [2016-08-03 07:33:38] [CLIENT][BLOCKORIENTATION] STYLE CHANGED: LOADING :: Grey Hull Hepta : :: Grey Hull Corner [2016-08-03 07:33:38] [CLIENT][BLOCKORIENTATION] STYLE CHANGED: LOADING :: Grey Hull Corner : :: Grey Hull Wedge [2016-08-03 07:33:38] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Grey Hull: FRONT [2016-08-03 07:33:38] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Faction Module: FRONT [2016-08-03 07:33:39] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Grey Hull: FRONT [2016-08-03 07:33:39] [CLIENT][POPUP] ERROR: WARNING! You are running low on memory! Please increase the max AND min value in the StarMade-Launcher. [2016-08-03 07:33:40] [GETNEXTTONEAREST] SIDE: BOTTOM: (-0.21227455, -0.49999994, -0.18136597); (0, 0, 0) [2016-08-03 07:33:40] [CLIENT][EDIT] PLACING AT (16, 15, 16)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, -1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@5004776([CCS|CLI Ship[guy_lalune_1470223400379](4)])} [2016-08-03 07:33:40] adding new element to VI at (16, 15, 16)[NONE]o[FRONT][active][0hp], type 598 [2016-08-03 07:33:40] [UNIVERSE] WARNING: Sector UPDATE took 36; sectors updated: 27 [2016-08-03 07:33:40] [SERVER][UPDATE] WARNING: UNIVERSE update took 37 [2016-08-03 07:33:42] [UNIVERSE] WARNING: Sector UPDATE took 47; sectors updated: 27 [2016-08-03 07:33:42] [SERVER][UPDATE] WARNING: UNIVERSE update took 47 [2016-08-03 07:33:43] DRAWING TIME OF 1110 elements: 28(27.489796); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-08-03 07:33:44] DRAWING TIME OF 1110 elements: 31(30.341995); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-08-03 07:33:44] [UNIVERSE] WARNING: Sector UPDATE took 33; sectors updated: 27 [2016-08-03 07:33:44] [SERVER][UPDATE] WARNING: UNIVERSE update took 34 [2016-08-03 07:33:44] DRAWING TIME OF 1110 elements: 27(26.530453); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-08-03 07:33:45] [GETNEXTTONEAREST] SIDE: BOTTOM: (-0.057596207, -1.5, 0.094898224); (0, -1, 0) [2016-08-03 07:33:45] [CLIENT][EDIT] PLACING AT (16, 14, 16)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, -1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@5004776([CCS|CLI Ship[guy_lalune_1470223400379](4)])} [2016-08-03 07:33:45] adding new element to VI at (16, 14, 16)[NONE]o[FRONT][active][0hp], type 598 [2016-08-03 07:33:45] [CUBE] WARNING: context switch time: 14 ms : 0ms: O 0; P 0; U 0::; map true; range true; init true unmap true [2016-08-03 07:33:45] [CUBE] WARNING: context switch time: 23 ms : 0ms: O 0; P 0; U 0::; map true; range true; init true unmap true [2016-08-03 07:33:45] [CLIENT][POPUP] ERROR: WARNING! You are running low on memory! Please increase the max AND min value in the StarMade-Launcher. [2016-08-03 07:33:46] [CUBE] WARNING: context switch time: 50 ms : 0ms: O 0; P 0; U 0::; map true; range true; init true unmap true [2016-08-03 07:33:46] [UNIVERSE] WARNING: Sector UPDATE took 37; sectors updated: 27 [2016-08-03 07:33:46] [SERVER][UPDATE] WARNING: UNIVERSE update took 38 [2016-08-03 07:33:48] [UNIVERSE] WARNING: Sector UPDATE took 33; sectors updated: 27 [2016-08-03 07:33:48] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-08-03 07:33:48] GL_ERROR: GL_OUT_OF_MEMORY [2016-08-03 07:33:48] org.schema.schine.graphicsengine.core.GLException: GL_OUT_OF_MEMORY [2016-08-03 07:33:48] at org.schema.schine.graphicsengine.core.GlUtil.g(SourceFile:1397) [2016-08-03 07:33:48] at obfuscated.gR.a(SourceFile:965) [2016-08-03 07:33:48] at obfuscated.gR.e_(SourceFile:228) [2016-08-03 07:33:48] at obfuscated.hM.e_(SourceFile:583) [2016-08-03 07:33:48] at obfuscated.hn.e(SourceFile:533) [2016-08-03 07:33:48] at obfuscated.hn.b(SourceFile:703) [2016-08-03 07:33:48] at obfuscated.hn.e_(SourceFile:387) [2016-08-03 07:33:48] at obfuscated.azj.g(SourceFile:533) [2016-08-03 07:33:48] at obfuscated.azj.a(SourceFile:673) [2016-08-03 07:33:48] at obfuscated.azp.b(SourceFile:626) [2016-08-03 07:33:48] at obfuscated.Q.e(SourceFile:907) [2016-08-03 07:33:48] at org.schema.game.common.Starter.startMainMenu(SourceFile:1368) [2016-08-03 07:33:48] at org.schema.game.common.Starter.main(SourceFile:946) [2016-08-03 07:33:48] org.schema.schine.graphicsengine.core.GLException: GL_OUT_OF_MEMORY [2016-08-03 07:33:48] at org.schema.schine.graphicsengine.core.GlUtil.g(SourceFile:1397) [2016-08-03 07:33:48] at obfuscated.gR.a(SourceFile:965) [2016-08-03 07:33:48] at obfuscated.gR.e_(SourceFile:228) [2016-08-03 07:33:48] at obfuscated.hM.e_(SourceFile:583) [2016-08-03 07:33:48] at obfuscated.hn.e(SourceFile:533) [2016-08-03 07:33:48] at obfuscated.hn.b(SourceFile:703) [2016-08-03 07:33:48] at obfuscated.hn.e_(SourceFile:387) [2016-08-03 07:33:48] at obfuscated.azj.g(SourceFile:533) [2016-08-03 07:33:48] at obfuscated.azj.a(SourceFile:673) [2016-08-03 07:33:48] at obfuscated.azp.b(SourceFile:626) [2016-08-03 07:33:48] at obfuscated.Q.e(SourceFile:907) [2016-08-03 07:33:48] at org.schema.game.common.Starter.startMainMenu(SourceFile:1368) [2016-08-03 07:33:48] at org.schema.game.common.Starter.main(SourceFile:946) [2016-08-03 07:34:21] [UNIVERSE] WARNING: Sector UPDATE took 120; sectors updated: 27 [2016-08-03 07:34:21] [SERVER][UPDATE] WARNING: UNIVERSE update took 120 [2016-08-03 07:34:22] [CLIENT][POPUP] ERROR: WARNING! You are running low on memory! Please increase the max AND min value in the StarMade-Launcher. [2016-08-03 07:34:23] [GETNEXTTONEAREST] SIDE: RIGHT: (0.4999981, -2.120061, 0.08227539); (0, -2, 0) [2016-08-03 07:34:23] [CLIENT][EDIT] PLACING AT (17, 14, 16)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@5004776([CCS|CLI Ship[guy_lalune_1470223400379](4)])} [2016-08-03 07:34:23] adding new element to VI at (17, 14, 16)[NONE]o[FRONT][active][0hp], type 598 [2016-08-03 07:34:23] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-08-03 07:34:23] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-08-03 07:34:24] [UNIVERSE] WARNING: Sector UPDATE took 33; sectors updated: 27 [2016-08-03 07:34:24] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-08-03 07:34:24] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-08-03 07:34:24] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-08-03 07:34:24] [UNIVERSE] WARNING: Sector UPDATE took 33; sectors updated: 27 [2016-08-03 07:34:24] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-08-03 07:34:24] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-08-03 07:34:24] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-08-03 07:34:25] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-08-03 07:34:25] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-08-03 07:34:25] [UNIVERSE] WARNING: Sector UPDATE took 58; sectors updated: 27 [2016-08-03 07:34:25] [SERVER][UPDATE] WARNING: UNIVERSE update took 59 [2016-08-03 07:34:26] GL_ERROR: GL_OUT_OF_MEMORY [2016-08-03 07:34:26] org.schema.schine.graphicsengine.core.GLException: GL_OUT_OF_MEMORY [2016-08-03 07:34:26] at org.schema.schine.graphicsengine.core.GlUtil.g(SourceFile:1397) [2016-08-03 07:34:26] at obfuscated.gR.a(SourceFile:965) [2016-08-03 07:34:26] at obfuscated.gR.e_(SourceFile:228) [2016-08-03 07:34:26] at obfuscated.hM.e_(SourceFile:583) [2016-08-03 07:34:26] at obfuscated.hn.e(SourceFile:533) [2016-08-03 07:34:26] at obfuscated.hn.b(SourceFile:703) [2016-08-03 07:34:26] at obfuscated.hn.e_(SourceFile:387) [2016-08-03 07:34:26] at obfuscated.azj.g(SourceFile:533) [2016-08-03 07:34:26] at obfuscated.azj.a(SourceFile:673) [2016-08-03 07:34:26] at obfuscated.azp.b(SourceFile:626) [2016-08-03 07:34:26] at obfuscated.Q.e(SourceFile:907) [2016-08-03 07:34:26] at org.schema.game.common.Starter.startMainMenu(SourceFile:1368) [2016-08-03 07:34:26] at org.schema.game.common.Starter.main(SourceFile:946) [2016-08-03 07:34:26] org.schema.schine.graphicsengine.core.GLException: GL_OUT_OF_MEMORY [2016-08-03 07:34:26] at org.schema.schine.graphicsengine.core.GlUtil.g(SourceFile:1397) [2016-08-03 07:34:26] at obfuscated.gR.a(SourceFile:965) [2016-08-03 07:34:26] at obfuscated.gR.e_(SourceFile:228) [2016-08-03 07:34:26] at obfuscated.hM.e_(SourceFile:583) [2016-08-03 07:34:26] at obfuscated.hn.e(SourceFile:533) [2016-08-03 07:34:26] at obfuscated.hn.b(SourceFile:703) [2016-08-03 07:34:26] at obfuscated.hn.e_(SourceFile:387) [2016-08-03 07:34:26] at obfuscated.azj.g(SourceFile:533) [2016-08-03 07:34:26] at obfuscated.azj.a(SourceFile:673) [2016-08-03 07:34:26] at obfuscated.azp.b(SourceFile:626) [2016-08-03 07:34:26] at obfuscated.Q.e(SourceFile:907) [2016-08-03 07:34:26] at org.schema.game.common.Starter.startMainMenu(SourceFile:1368) [2016-08-03 07:34:26] at org.schema.game.common.Starter.main(SourceFile:946) [2016-08-03 07:34:39] [UNIVERSE] WARNING: Sector UPDATE took 399; sectors updated: 27 [2016-08-03 07:34:39] [SERVER][UPDATE] WARNING: UNIVERSE update took 400 [2016-08-03 07:34:39] [UNIVERSE] WARNING: Sector UPDATE took 86; sectors updated: 27 [2016-08-03 07:34:39] [SERVER][UPDATE] WARNING: UNIVERSE update took 86 [2016-08-03 07:34:41] [CLIENT][POPUP] ERROR: WARNING! You are running low on memory! Please increase the max AND min value in the StarMade-Launcher. [2016-08-03 07:34:44] [UNIVERSE] WARNING: Sector UPDATE took 301; sectors updated: 27 [2016-08-03 07:34:44] [SERVER][UPDATE] WARNING: UNIVERSE update took 301 [2016-08-03 07:34:45] [UNIVERSE] WARNING: Sector UPDATE took 39; sectors updated: 27 [2016-08-03 07:34:45] [SERVER][UPDATE] WARNING: UNIVERSE update took 39 [2016-08-03 07:34:45] [UNIVERSE] WARNING: Sector UPDATE took 119; sectors updated: 27 [2016-08-03 07:34:45] [SERVER][UPDATE] WARNING: UNIVERSE update took 119 [2016-08-03 07:34:45] [UNIVERSE] WARNING: Sector UPDATE took 189; sectors updated: 27 [2016-08-03 07:34:45] [SERVER][UPDATE] WARNING: UNIVERSE update took 189 [2016-08-03 07:34:47] DRAWING TIME OF 1110 elements: 45(44.87056); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-08-03 07:34:48] [CLIENT][POPUP] ERROR: WARNING! You are running low on memory! Please increase the max AND min value in the StarMade-Launcher. [2016-08-03 07:34:49] GL_ERROR: GL_OUT_OF_MEMORY [2016-08-03 07:34:49] org.schema.schine.graphicsengine.core.GLException: GL_OUT_OF_MEMORY [2016-08-03 07:34:49] at org.schema.schine.graphicsengine.core.GlUtil.g(SourceFile:1397) [2016-08-03 07:34:49] at obfuscated.gR.a(SourceFile:965) [2016-08-03 07:34:49] at obfuscated.gR.e_(SourceFile:228) [2016-08-03 07:34:49] at obfuscated.hM.e_(SourceFile:583) [2016-08-03 07:34:49] at obfuscated.hn.e(SourceFile:533) [2016-08-03 07:34:49] at obfuscated.hn.b(SourceFile:703) [2016-08-03 07:34:49] at obfuscated.hn.e_(SourceFile:387) [2016-08-03 07:34:49] at obfuscated.azj.g(SourceFile:533) [2016-08-03 07:34:49] at obfuscated.azj.a(SourceFile:673) [2016-08-03 07:34:49] at obfuscated.azp.b(SourceFile:626) [2016-08-03 07:34:49] at obfuscated.Q.e(SourceFile:907) [2016-08-03 07:34:49] at org.schema.game.common.Starter.startMainMenu(SourceFile:1368) [2016-08-03 07:34:49] at org.schema.game.common.Starter.main(SourceFile:946) [2016-08-03 07:34:49] org.schema.schine.graphicsengine.core.GLException: GL_OUT_OF_MEMORY [2016-08-03 07:34:49] at org.schema.schine.graphicsengine.core.GlUtil.g(SourceFile:1397) [2016-08-03 07:34:49] at obfuscated.gR.a(SourceFile:965) [2016-08-03 07:34:49] at obfuscated.gR.e_(SourceFile:228) [2016-08-03 07:34:49] at obfuscated.hM.e_(SourceFile:583) [2016-08-03 07:34:49] at obfuscated.hn.e(SourceFile:533) [2016-08-03 07:34:49] at obfuscated.hn.b(SourceFile:703) [2016-08-03 07:34:49] at obfuscated.hn.e_(SourceFile:387) [2016-08-03 07:34:49] at obfuscated.azj.g(SourceFile:533) [2016-08-03 07:34:49] at obfuscated.azj.a(SourceFile:673) [2016-08-03 07:34:49] at obfuscated.azp.b(SourceFile:626) [2016-08-03 07:34:49] at obfuscated.Q.e(SourceFile:907) [2016-08-03 07:34:49] at org.schema.game.common.Starter.startMainMenu(SourceFile:1368) [2016-08-03 07:34:49] at org.schema.game.common.Starter.main(SourceFile:946) [2016-08-03 07:34:54] [UNIVERSE] WARNING: Sector UPDATE took 34; sectors updated: 27 [2016-08-03 07:34:54] [SERVER][UPDATE] WARNING: UNIVERSE update took 34 [2016-08-03 07:35:00] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: guy_lalune (1) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0 [2016-08-03 07:35:00] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: guy_lalune (1) connected: true [2016-08-03 07:35:00] [SERVER][UPDATE] WARNING: object local update of Asteroid(69)sec[67] took 597 [2016-08-03 07:35:00] [SERVER][UPDATE] WARNING: object local update of 35 objects took 600 [2016-08-03 07:35:00] [SERVER][WARNING] Recovered Ping for RegisteredClient: guy_lalune (1) connected: true; Retries left: 11; retries resetting [2016-08-03 07:35:07] [UNIVERSE] WARNING: Sector UPDATE took 227; sectors updated: 27 [2016-08-03 07:35:07] [SERVER][UPDATE] WARNING: UNIVERSE update took 228 [2016-08-03 07:35:07] [UNIVERSE] WARNING: Sector UPDATE took 136; sectors updated: 27 [2016-08-03 07:35:07] [SERVER][UPDATE] WARNING: UNIVERSE update took 137 [2016-08-03 07:35:12] [CLIENT][POPUP] ERROR: WARNING! You are running low on memory! Please increase the max AND min value in the StarMade-Launcher. [2016-08-03 07:35:13] [SERVER][UPDATE] WARNING: object local update of Asteroid(46)sec[42] took 512 [2016-08-03 07:35:13] [SERVER][UPDATE] WARNING: object local update of 35 objects took 515 [2016-08-03 07:35:18] [CLIENT][POPUP] ERROR: WARNING! You are running low on memory! Please increase the max AND min value in the StarMade-Launcher. [2016-08-03 07:35:19] [SERVER][UPDATE] WARNING: object local update of Asteroid(23)sec[18] took 756 [2016-08-03 07:35:20] [SERVER][UPDATE] WARNING: object local update of 35 objects took 758 [2016-08-03 07:35:20] [UNIVERSE] WARNING: Sector UPDATE took 332; sectors updated: 27 [2016-08-03 07:35:20] [SERVER][UPDATE] WARNING: UNIVERSE update took 332 [2016-08-03 07:35:20] [UNIVERSE] WARNING: Sector UPDATE took 100; sectors updated: 27 [2016-08-03 07:35:20] [SERVER][UPDATE] WARNING: UNIVERSE update took 101 [2016-08-03 07:35:20] [UNIVERSE] WARNING: Sector UPDATE took 75; sectors updated: 27 [2016-08-03 07:35:20] [SERVER][UPDATE] WARNING: UNIVERSE update took 76 [2016-08-03 07:35:21] [UNIVERSE] WARNING: Sector UPDATE took 33; sectors updated: 27 [2016-08-03 07:35:21] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-08-03 07:35:21] [UNIVERSE] WARNING: Sector UPDATE took 156; sectors updated: 27 [2016-08-03 07:35:21] [SERVER][UPDATE] WARNING: UNIVERSE update took 157 [2016-08-03 07:35:22] Sector[50](2, 3, 3) Narrowphase of Sector[50](2, 3, 3) took: 96 [2016-08-03 07:35:22] [UNIVERSE] WARNING: Sector UPDATE took 97; sectors updated: 27 [2016-08-03 07:35:22] [SERVER][UPDATE] WARNING: UNIVERSE update took 98 [2016-08-03 07:35:24] [GETNEXTTONEAREST] SIDE: LEFT: (-0.5, -1.7508136, 0.30438232); (0, -2, 0) [2016-08-03 07:35:24] [CLIENT][EDIT] PLACING AT (15, 14, 16)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (-1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@5004776([CCS|CLI Ship[guy_lalune_1470223400379](4)])} [2016-08-03 07:35:24] adding new element to VI at (15, 14, 16)[NONE]o[FRONT][active][0hp], type 598 [2016-08-03 07:35:25] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Faction Module: FRONT [2016-08-03 07:35:25] GL_ERROR: GL_OUT_OF_MEMORY [2016-08-03 07:35:25] org.schema.schine.graphicsengine.core.GLException: GL_OUT_OF_MEMORY [2016-08-03 07:35:25] at org.schema.schine.graphicsengine.core.GlUtil.g(SourceFile:1397) [2016-08-03 07:35:25] at obfuscated.gR.a(SourceFile:965) [2016-08-03 07:35:25] at obfuscated.gR.e_(SourceFile:228) [2016-08-03 07:35:25] at obfuscated.hM.e_(SourceFile:583) [2016-08-03 07:35:25] at obfuscated.hn.e(SourceFile:533) [2016-08-03 07:35:25] at obfuscated.hn.b(SourceFile:703) [2016-08-03 07:35:25] at obfuscated.hn.e_(SourceFile:387) [2016-08-03 07:35:25] at obfuscated.azj.g(SourceFile:533) [2016-08-03 07:35:25] at obfuscated.azj.a(SourceFile:673) [2016-08-03 07:35:25] at obfuscated.azp.b(SourceFile:626) [2016-08-03 07:35:25] at obfuscated.Q.e(SourceFile:907) [2016-08-03 07:35:25] at org.schema.game.common.Starter.startMainMenu(SourceFile:1368) [2016-08-03 07:35:25] at org.schema.game.common.Starter.main(SourceFile:946) [2016-08-03 07:35:25] org.schema.schine.graphicsengine.core.GLException: GL_OUT_OF_MEMORY [2016-08-03 07:35:25] at org.schema.schine.graphicsengine.core.GlUtil.g(SourceFile:1397) [2016-08-03 07:35:25] at obfuscated.gR.a(SourceFile:965) [2016-08-03 07:35:25] at obfuscated.gR.e_(SourceFile:228) [2016-08-03 07:35:25] at obfuscated.hM.e_(SourceFile:583) [2016-08-03 07:35:25] at obfuscated.hn.e(SourceFile:533) [2016-08-03 07:35:25] at obfuscated.hn.b(SourceFile:703) [2016-08-03 07:35:25] at obfuscated.hn.e_(SourceFile:387) [2016-08-03 07:35:25] at obfuscated.azj.g(SourceFile:533) [2016-08-03 07:35:25] at obfuscated.azj.a(SourceFile:673) [2016-08-03 07:35:25] at obfuscated.azp.b(SourceFile:626) [2016-08-03 07:35:25] at obfuscated.Q.e(SourceFile:907) [2016-08-03 07:35:25] at org.schema.game.common.Starter.startMainMenu(SourceFile:1368) [2016-08-03 07:35:25] at org.schema.game.common.Starter.main(SourceFile:946) [2016-08-03 07:35:57] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: guy_lalune (1) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0 [2016-08-03 07:35:57] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: guy_lalune (1) connected: true [2016-08-03 07:35:58] RETRY STATUS: Retries: 11; waiting for pong true (1470224158275/1470224167275); ProcessorID: 0 [2016-08-03 07:35:59] RETRY STATUS: Retries: 11; waiting for pong true (1470224159275/1470224167275); ProcessorID: 0 [2016-08-03 07:36:00] RETRY STATUS: Retries: 11; waiting for pong true (1470224160275/1470224167275); ProcessorID: 0 [2016-08-03 07:36:01] RETRY STATUS: Retries: 11; waiting for pong true (1470224161275/1470224167275); ProcessorID: 0 [2016-08-03 07:36:02] RETRY STATUS: Retries: 11; waiting for pong true (1470224162275/1470224167275); ProcessorID: 0 [2016-08-03 07:36:03] [SERVER][WARNING] Recovered Ping for RegisteredClient: guy_lalune (1) connected: true; Retries left: 11; retries resetting [2016-08-03 07:36:03] [UNIVERSE] WARNING: Sector UPDATE took 257; sectors updated: 27 [2016-08-03 07:36:03] [SERVER][UPDATE] WARNING: UNIVERSE update took 257 [2016-08-03 07:36:03] [UNIVERSE] WARNING: Sector UPDATE took 103; sectors updated: 27 [2016-08-03 07:36:03] [SERVER][UPDATE] WARNING: UNIVERSE update took 103 [2016-08-03 07:36:07] [UNIVERSE] WARNING: Sector UPDATE took 222; sectors updated: 27 [2016-08-03 07:36:07] [SERVER][UPDATE] WARNING: UNIVERSE update took 222