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Aug 11 2015

AndyP renamed T201: Beacon flare has a jagged edge. from Beacon flare has a jagged edge. to Beacon flare has a jagged edge. .
Aug 11 2015, 11:03 PM · Engine, Starmade
AndyP shifted T200: F11 camera is usable by non-admins from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:03 PM · Game Development (Alpha), Engine (General), Starmade
AndyP shifted T198: text to activate/enter blocks warps when ship is moving from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:03 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP shifted T197: editing blueprint description also edits faction description from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:03 PM · GUI/HUD, Starmade
AndyP shifted T196: Blocks dropped on death do not spawn properly from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:02 PM · Engine, Starmade
AndyP shifted T195: salvaged raw resources don't spill over to next storage under specific conditions from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:01 PM · Game Development (Beta), Engine (Inventory), Starmade
AndyP renamed T194: ship not reporting location when using logic propulsion from ship not reporting location when using logic propulsion to ship not reporting location when using logic propulsion .
Aug 11 2015, 11:01 PM · Game Development (Beta), Engine (General), Starmade
AndyP raised the priority of T193: Very slow logic rebuild from Normal to High.
Aug 11 2015, 11:01 PM · Logic, Starmade
AndyP shifted T192: Rotator entities act weird on collision from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:01 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP shifted T191: sky/atmosphere doesn't cover the full day cycle of a planet from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:01 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP renamed T190: Defensive Push and Pull effect unaffected by changes to DefensiveBasePowerConsumption from Defensive Push and Pull effect unaffected by changes to DefensiveBasePowerConsumption to Defensive Push and Pull effect unaffected by changes to DefensiveBasePowerConsumption .
Aug 11 2015, 11:01 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP shifted T189: Blueprints incorrectly save wireless logic links from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:59 PM · Logic, Starmade
AndyP renamed T188: Objects do not rotate around their center of mass from Objects do not rotate around their center of mass to Objects do not rotate around their center of mass .
Aug 11 2015, 10:59 PM · Game Development (Alpha), Physics, Starmade
AndyP renamed T187: Up and down Arrow key stuck between rail entities from Up and down Arrow key stuck between rail entities to Up and down Arrow key stuck between rail entities .
Aug 11 2015, 10:59 PM · CBS: Rails, Starmade
AndyP shifted T186: Beams/astronaut laser not visible from the side from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:59 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP shifted T185: Multi slot items don't show tooltip from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:59 PM · GUI/HUD, Starmade
AndyP shifted T184: Diaply.Hide Help Screen typo from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:59 PM · Typos, Starmade
AndyP shifted T183: some capsules look similar from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:58 PM · Game Development (Alpha), Textures, Starmade
AndyP renamed T182: Block Info missing from stations/asteroid around the center from Block-info Notice missing from stations to Block-info Notice missing from stations .
Aug 11 2015, 10:58 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP shifted T181: Cannot activate some lights with docking beam from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:58 PM · Game Development (Alpha), Logic, Starmade
AndyP shifted T180: Renamed planet. Name doesn't show on the galaxy map from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:58 PM · Galaxy Map, Starmade
AndyP renamed T179: several logic block do not work with area trigger controller from button does not work with area trigger controller to button does not work with area trigger controller .
Aug 11 2015, 10:57 PM · Logic, Starmade
AndyP shifted T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:57 PM · CBS: Rails, Starmade
AndyP renamed T177: Rotating a block in Astronaut mode when unaligned isn't placing it according to preview from Rotating a block in Astronaut mode isnt placing it according to preview to Rotating a block in Astronaut mode isnt placing it according to preview .
Aug 11 2015, 10:56 PM · Game Development (Alpha), Astronaut, Starmade
AndyP shifted T176: Issues with Gates teleporting astronauts from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:56 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP shifted T175: Weapon menu displays computers in random order from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:56 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP renamed T174: Turrets Hitting Mothership show dmg marker from Turrets Hitting Mothership (New Docking System) to Turrets Hitting Mothership (New Docking System) .
Aug 11 2015, 10:56 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP shifted T173: Completely mined asteroids not properly saved / respawn of half mined asteroids from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:56 PM · Universe, Starmade
AndyP shifted T172: Glitches in tutorial from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:55 PM · Typos, Starmade
AndyP shifted T171: Rail entities cannot be placed on Asteroids from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:55 PM · CBS: Rails, Starmade
AndyP renamed T170: Area triggers behave abnormally when in the presence of objects which activated them previously. from Area triggers behave abnormally when in the presence of objects which activated them previously. to Area triggers behave abnormally when in the presence of objects which activated them previously. .
Aug 11 2015, 10:55 PM · Game Development (Alpha), Logic, Starmade
AndyP shifted T169: Turning speed on rails when manually controlling an entity docked from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:55 PM · CBS: Rails, Starmade
AndyP added a comment to T168: transparent blocks touching open doors have invisible faces.

T370 is not fully related, this is about light calc beside closed doors not seeing a reason to calc, and thus no texture gets generated.

Aug 11 2015, 10:55 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP shifted T168: transparent blocks touching open doors have invisible faces from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:52 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP shifted T167: Deleting last station block in astronaut mode drops no warning from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:52 PM · Game Development (Beta), Engine (Building), Starmade
AndyP shifted T166: Block list not working on Blueprint Catalog from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:52 PM · GUI/HUD, Starmade
AndyP shifted T165: Trading Guild Resupply Convoys will resupply player-owned shops. from the S1 Public space to the Restricted Space space.
Aug 11 2015, 10:52 PM · Engine, Starmade
AndyP shifted T164: Beams displaying wrong DPS in weapons menu. from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:52 PM · GUI/HUD, Starmade
AndyP shifted T163: Reticle/Aim reset upon entering new sector from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:51 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP shifted T162: Previously Placed Crystals Are Now Damaged from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:51 PM · Engine, Starmade
AndyP shifted T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:51 PM · QA-Return, Game Development, CBS: Weapons, Starmade
AndyP shifted T160: TAB + F8 nullpointer from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:51 PM · Engine, Starmade
AndyP shifted T159: Collision Damage: does not damage stations or docked entities from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:51 PM · Game Development (Beta), Physics, Starmade
AndyP renamed T158: Advanced Build Mode remove filter input capturing behaviour is annoying from Advanced Build Mode remove filter input capturing behaviour is annoying to Advanced Build Mode remove filter input capturing behaviour is annoying .
Aug 11 2015, 10:51 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP shifted T157: Pressing escape to open menu and then pressing escape again to close it while in a cockpit makes the view move to that cockpit again (starting at the core). from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:50 PM · Engine, Starmade
AndyP shifted T156: gravity unit does not activate/deactivate with logic gates inbetween from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:50 PM · Game Development (Beta), Logic, Starmade
AndyP shifted T155: texture faces are rotated from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:50 PM · Textures, Starmade
AndyP shifted T154: Linking a computer to itself removes it previous link from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:50 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP shifted T153: Shop descriptions contain nonexistent features. (And other nitpicks.) from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:50 PM · Game Development (Alpha), Typos, Starmade
AndyP shifted T152: Player sitting related glitches from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:50 PM · Game Development (Beta), Models, Starmade
AndyP renamed T151: Power Displayed Confusingly from Power Displayed Confusingly to Power Displayed Confusingly .
Aug 11 2015, 10:50 PM · GUI/HUD, Starmade
AndyP renamed T150: Gun is still on player's belt, even if it is not in inventory from Gun is still on player's belt, even if it is not in inventory to Gun is still on player's belt, even if it is not in inventory .
Aug 11 2015, 10:50 PM · Game Development (Beta), Models, Starmade
AndyP shifted T149: Changes to faction rank permissions are not always saved from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:50 PM · Quality Assurance, Game Development (Beta), Engine (General), Starmade
AndyP shifted T148: Wrong warning when kicking Player from Faction from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:49 PM · Engine, Starmade
AndyP shifted T147: Faction Member Rank Permission problem from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:49 PM · Game Development (Beta), Engine (General), Starmade
AndyP shifted T146: "Destroyed" ship core blocks weapon projectiles from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:49 PM · CBS: Functional, Starmade
AndyP shifted T145: Messed up GUI with window size equal to screen size from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:49 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP shifted T144: Feature: Skin load from Registry from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:49 PM · Textures, Feature, Starmade
AndyP shifted T143: Helmet animation passing through head (Take off) from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:49 PM · Game Development (Beta), Models, Starmade
AndyP shifted T142: Placing a salvage beam computer on an Asteroid causes Nullpointer from the S1 Public space to the Restricted Space space.
Aug 11 2015, 10:48 PM · Engine, Starmade
AndyP shifted T141: (helmet) animation delayed until watching it from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:48 PM · Game Development (Beta), Models, Starmade
AndyP shifted T140: Rail docking on asteroids not working properly from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:48 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP shifted T139: Damage Pulse modules listed as "beam unit" in Weapons menu from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:48 PM · Typos, Starmade
AndyP shifted T138: Astronaut flying/walking movement speed can be increased by holding down multiple movement buttons at the same time from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:48 PM · Engine, Starmade
AndyP updated the task description for T137: Mirror Cubes: Not working for decoratives anymore.
Aug 11 2015, 10:48 PM · Game Development (Beta), Engine (Building), Starmade
AndyP shifted T136: Turret AI does not always follow its setting from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:46 PM · AI, Starmade
AndyP shifted T135: Skins - Faces inside helm do not render from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:44 PM · Engine, Starmade
AndyP shifted T134: Players are invisible behind glass from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:43 PM · Engine, Starmade
AndyP shifted T133: Camera Block defaults to upward orientation from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:43 PM · Starmade
AndyP shifted T132: Hotbar indicators are missing from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:43 PM · GUI/HUD, Starmade
AndyP shifted T131: Selected waypoint sometimes wrong color after closing Navigation menu from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:43 PM · GUI/HUD, Starmade
AndyP shifted T130: Cannot access ship storage after removing named chest from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:43 PM · GUI/HUD, Starmade
AndyP renamed T129: Distant entities are unable to be seen through the atmosphere effect from Distant entities are unable to be seen through the atmosphere effect to Distant entities are unable to be seen through the atmosphere effect .
Aug 11 2015, 10:43 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP shifted T128: Build mode info menu is empty from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:43 PM · Engine, Starmade
AndyP shifted T127: "Killing" the ship core kicks pilot out from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:43 PM · CBS: Functional, Starmade
AndyP shifted T126: 'Warp Tunnel' effect doesn't work right at different camera angles from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:42 PM · Game Development (Beta), CBS: Systems, Starmade
AndyP shifted T125: removing blocks as astronaut doesn't update ship or armor HP from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:42 PM · CBS: Functional, Starmade
AndyP shifted T124: Station alignment is different from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:42 PM · Engine, Starmade
AndyP shifted T123: Destroyed entity will cause you to go back to where you got in. from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:42 PM · Engine, Starmade
AndyP shifted T122: Ice Crystal Wedges do not appear properly when specific adjacent spaces are covered from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:42 PM · Textures, Starmade
AndyP shifted T121: damage beams display salvaging graphical effect from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:40 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP shifted T120: hand weapon selected prevents you from building in build mode from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:38 PM · Game Development (Beta), Engine (Building), Starmade
AndyP shifted T119: shadows darken lighting from plexlights/crystals as well from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:38 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP shifted T118: copy/paste doesn't copy display module data from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:38 PM · Game Development (Alpha), Engine (Building), Starmade
AndyP shifted T117: corner lighting bug from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:38 PM · Engine, Starmade
AndyP shifted T116: unexpected behavior of infinite shops and credits from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:37 PM · Engine, Starmade
AndyP shifted T115: starfield visible in thruster plumes from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:37 PM · Engine, Starmade
AndyP shifted T114: blocks discarded on deletion as astronaut when not enough inventory space from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:37 PM · Engine, Starmade
AndyP shifted T113: Planets have floating parts from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:37 PM · Game Development (Alpha), Universe, Starmade
AndyP shifted T112: HP System - tiny ships and cores cannot be killed from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:37 PM · Blockconfig, Starmade
AndyP shifted T111: Wireless connection isnt wireless when on same Entity except Asteroids from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:37 PM · Game Development (Beta), Logic, Starmade
AndyP shifted T110: shooting factioned planet with missiles crashes all players not in that sector from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:36 PM · Engine, Starmade
AndyP shifted T109: lighting on heptas, wedges and corners bugged on chunk borders. from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:36 PM · Engine, Starmade
AndyP shifted T108: build mode camera issue when hitting escape from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:36 PM · Engine, Starmade
AndyP shifted T107: using thrusters and mouse input while power outage causes fast spinning from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:36 PM · Engine, Starmade
AndyP shifted T106: warp and jump drive: docked entities don't get the tunnel warp effect from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:35 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP shifted T105: shop permissions when accessing it as astronaut from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:35 PM · Game Development (Beta), Tradenetwork, Starmade
AndyP shifted T104: Safety element: Faction Menu from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:34 PM · Engine, Starmade
AndyP shifted T103: Safety element: Structure Menu from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:34 PM · Engine, Starmade
AndyP shifted T102: Safety element: Removing blocks from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:34 PM · Game Development (Alpha), Engine (Building), Starmade