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Starmade | Ice Crystal Wedges do not appear properly when specific adjacent spaces are covered
Closed, RejectedPublic

Description

#1 The glow effect on ice crystal wedge textures does not appear when their face is covered here

#2 seems if you add a solid block or wedge to the sloped side the crystal doesn't look like it emits light although the surrounding hull still receives the blueish glow.

NOTE: When a star shines directly on them they look just fine but with the star at the back you get this effect even though crystals should emit light from themselves.

#3 a block above the wedged side, blocks the emitted light

with blocks above

2 removed as exsample

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19247 (Dev)
Category
Textures
First occurrence (version)
0.1584
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Tester information (Internal use only)

seems to be no longer an issue after lighting system changes

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

SmilingDemon updated the task description. (Show Details)Jun 10 2015, 3:59 PM
SmilingDemon changed Category from none/unspecified to Textures.
SmilingDemon changed Affected Gamemode(s) from none/unspecified to Single and Multi.
SmilingDemon set First occurrence (version) to 0.1584.
SmilingDemon changed Reproducible from uncertain to Yes.
SmilingDemon set Last tested (version) to 0.19247 (Dev).
SmilingDemon edited a custom field.
SmilingDemon edited Serverconfig (server.cfg). (Show Details)
SmilingDemon edited Clientconfig (settings.cfg). (Show Details)
SmilingDemon added a subscriber: SmilingDemon.
SmilingDemon created this task.
SmilingDemon changed the task status from Open to In Queue (Game).
SmilingDemon raised the priority of this task from to Low.
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJun 10 2015, 4:00 PM
schema added a commit: Restricted Diffusion Commit.Jun 10 2015, 5:43 PM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJun 10 2015, 5:43 PM
schema added a subscriber: schema.Jun 10 2015, 5:49 PM
schema changed the task status from Resolved to In Queue (Game).

wrong issue number in commit

Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptJun 10 2015, 5:49 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 10:42 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
SmilingDemon edited Tester information (Internal use only). (Show Details)Oct 9 2016, 7:50 PM
SmilingDemon closed this task as Rejected.
Restricted Application removed a project: Game Development. · View Herald TranscriptOct 9 2016, 7:50 PM
Restricted Application added a project: Textures. · View Herald TranscriptMar 10 2017, 6:33 PM