Page MenuHomeSchine - Phabricator

Starmade | Mirror Cubes: Not working for decoratives anymore
Confirmed task for development, NormalPublic

Description

#1
You can no longer use mirror cubes to 'reorientate' hazard stripes
to form a 'guidance arrow'.

Regardless of mode, they seem to be all the same orientation now.

(Computers and modules, work as intended.)

Reproduced in:

  • Default texture pack @ 128
  • All three planes
  • Black/Yellow, Green/White hazard stripes

#2
In advanced build mode it states "orientation na" for the full blocks
they can be rotated manualy in a limited way however to form arrows manualy
but only on the top it seems


and the preview of the block doesnt represent the final placement
(the green/white one will be placed the same as its neigbours)

#3
to reproduce
place hazard blocks
while placing them us the rotate funktion (even though that is N/A)
what how they get placed and how the preview looks

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19247 (Dev)
Category
Engine
First occurrence (version)
0.1599 (Dev)
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Related Objects

Event Timeline

SmilingDemon updated the task description. (Show Details)Jun 12 2015, 1:56 PM
SmilingDemon changed Category from none/unspecified to Engine.
SmilingDemon changed Affected Gamemode(s) from none/unspecified to Single and Multi.
SmilingDemon set First occurrence (version) to 0.1599 (Dev).
SmilingDemon changed Reproducible from uncertain to Yes.
SmilingDemon set Last tested (version) to 0.19247 (Dev).
SmilingDemon edited a custom field.
SmilingDemon edited Serverconfig (server.cfg). (Show Details)
SmilingDemon edited Clientconfig (settings.cfg). (Show Details)
SmilingDemon added a subscriber: SmilingDemon.
SmilingDemon created this task.
SmilingDemon changed the task status from Open to In Queue (Game).
SmilingDemon raised the priority of this task from to Needs Triage/Unclassed.
SmilingDemon triaged this task as Normal priority.
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJun 12 2015, 1:56 PM
AndyP updated the task description. (Show Details)Aug 11 2015, 10:48 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
lancake mentioned this in Unknown Object (Maniphest Task).Apr 17 2016, 10:01 PM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:22 PM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 5:22 PM
AndyP moved this task from Backlog / Unclassed to Building on the Engine board.Mar 24 2017, 9:18 PM
AndyP edited projects, added Engine (Building); removed Engine.