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Starmade | Messed up GUI with window size equal to screen size
Confirmed task for development, LowPublic

Description

Description

Starting the game in windowed mode with a window size equal to the screen size will result in one of two possible outcomes:
The canvas is higher than the window, rendering the upper part of the HUD is outside of the window.
The crosshair won't converge to the targeting circle's center, but to a point below it.

Steps to reproduce

Create a fresh profile
Open the game's settings window
If you have a 1920x1080 display, select 1920x1080. Other values analogously

Further notes

The game won't choose the requested size of e.g. 1920x1080, but the one that will actually fit on the screen (which I consider to be a good thing). It therefore stands to reason that e.g. the crosshair's position is calculated using the requested, but the actual window size.

additional Taskbar problem

If the Window gamemode gets choosen with a not hidden Taskbar the Screencontent gets pushed up under the window top bar. the game isnt taking that into account.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
none/unspecified
Reproducible
uncertain
Last tested (version)
0.19268 (Dev)
Category
Ingame GUI/HUD
First occurrence (version)
0.14
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
User/Reporter/Contact
URL to Starmadedock thread
http://starmadedock.net/threads/upper-hud-disappearing-crosshair-displaced%E2%80%94confirmation-needed.946/
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

AndyP updated the task description. (Show Details)Jun 13 2015, 10:45 AM
AndyP added projects: Issue Navigation, Starmade.
AndyP changed Category from none/unspecified to Ingame GUI/HUD.
AndyP set First occurrence (version) to 0.14.
AndyP set Last tested (version) to 0.18691.
AndyP edited Serverconfig (server.cfg). (Show Details)
AndyP edited Clientconfig (settings.cfg). (Show Details)
AndyP moved this task from New / Unconfirmed to Open / Validated on the Issue Navigation board.
AndyP set Task Type to Bug.
AndyP set Affected Gamemode(s) to none/unspecified.
AndyP set Reproducible to uncertain.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
AndyP set URL to Starmadedock thread to http://starmadedock.net/threads/upper-hud-disappearing-crosshair-displaced%E2%80%94confirmation-needed.946/.
AndyP created this task.
AndyP raised the priority of this task from to Low.
SmilingDemon updated the task description. (Show Details)Jun 17 2015, 7:55 AM
SmilingDemon changed Last tested (version) from 0.18691 to 0.19268 (Dev).
SmilingDemon added a subscriber: SmilingDemon.
SmilingDemon changed the task status from Open to In Queue (Game).

in queue
i can see this effect ... not as bad as in the first Screenshot, but my crosshair ring targets slightly down from the middle too.

Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJun 17 2015, 7:56 AM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 10:49 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
lancake assigned this task to SmilingDemon.
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:10 PM
Restricted Application added a project: GUI/HUD. · View Herald TranscriptMar 10 2017, 5:10 PM
AndyP moved this task from Backlog / Unclassed to Beta on the GUI/HUD board.Mar 24 2017, 11:13 AM