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Jul 12 2015

AndyP moved T350: torch beam and boarding issue from Backlog / Unclassed to Coordinate multiplayer test on the Quality Assurance board.
Jul 12 2015, 9:24 AM · Engine, Starmade

Jul 11 2015

Megacrafter127 placed T165: Trading Guild Resupply Convoys will resupply player-owned shops. up for grabs.
Jul 11 2015, 5:28 PM · Engine, Starmade
Megacrafter127 moved T165: Trading Guild Resupply Convoys will resupply player-owned shops. from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jul 11 2015, 5:28 PM · Engine, Starmade
Megacrafter127 changed Last tested (version) from - to 0.1932 on T165: Trading Guild Resupply Convoys will resupply player-owned shops..
Jul 11 2015, 5:27 PM · Engine, Starmade
Megacrafter127 added a comment to T165: Trading Guild Resupply Convoys will resupply player-owned shops..

Fix confirmed in 0.1932

Jul 11 2015, 5:26 PM · Engine, Starmade
Megacrafter127 claimed T165: Trading Guild Resupply Convoys will resupply player-owned shops..

Test in progress

Jul 11 2015, 5:18 PM · Engine, Starmade
AndyP moved T374: faction inheriting mechanics override faction ID's from Unclassed to Issue affecting current release on the Starmade board.
Jul 11 2015, 12:56 PM · Engine, Starmade
AndyP moved T350: torch beam and boarding issue from Issue affecting current dev-build to Archived on the Starmade board.
Jul 11 2015, 12:44 PM · Engine, Starmade
AndyP changed the status of T350: torch beam and boarding issue from In Queue (Game) to Resolved.

Build inhibitor added

Jul 11 2015, 12:43 PM · Engine, Starmade

Jul 10 2015

lancake reopened T343: entering occupied build block causes several issues as "Resolved".

Hm, seems to be still there but something else triggered it.

Jul 10 2015, 3:14 PM · Engine, Starmade
lancake updated subscribers of T343: entering occupied build block causes several issues.
Jul 10 2015, 12:34 PM · Engine, Starmade
lancake reopened T343: entering occupied build block causes several issues as "Resolved".
Jul 10 2015, 12:34 PM · Engine, Starmade
schema changed the status of T383: EMP effect power drain is multiplied by penetration depth from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 10 2015, 12:21 PM · CBS: Weapons, Starmade
schema changed the status of T374: faction inheriting mechanics override faction ID's from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 10 2015, 12:18 PM · Engine, Starmade
schema added a comment to T321: EMP effect doesn't drain all power.

should now always update for missiles and pulses

Jul 10 2015, 11:53 AM · CBS: Weapons, Starmade
schema changed the status of T11: Enable/Disable all AI only works for last chain from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 10 2015, 11:51 AM · CBS: Rails, Starmade
schema changed the status of T394: unable to repair armor and ship HP for stations from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 10 2015, 10:49 AM · CBS: Functional, Starmade
schema changed the status of T385: building on damaged armor HP does not give you a warning from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 10 2015, 9:31 AM · Engine, Starmade
schema changed the status of T343: entering occupied build block causes several issues from Open to Resolved by committing Restricted Diffusion Commit.
Jul 10 2015, 9:11 AM · Engine, Starmade
schema changed the status of T388: Kick option in Member list works for everyone from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 10 2015, 9:11 AM · Engine, Starmade
schema added a comment to T387: Moving CBS links and vanishing blocks leaving behind links.

compression caused it. should be fixed now. Blueprints that have been saved locally will remain broken, but server blueprints and any existing entities on server will be fine again

Jul 10 2015, 4:24 AM · Engine, Starmade
schema changed the status of T387: Moving CBS links and vanishing blocks leaving behind links from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 10 2015, 4:24 AM · Engine, Starmade
schema changed the status of T321: EMP effect doesn't drain all power from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 10 2015, 1:17 AM · CBS: Weapons, Starmade

Jul 9 2015

SmilingDemon added a comment to T189: Blueprints incorrectly save wireless logic links.

Jul 9 2015, 7:43 PM · Logic, Starmade
lancake changed Last tested (version) from 0.19295 (Dev) to 0.19314 (Dev) on T74: creating a new universe sets all blueprints to enemyusable/others and owner to none.
Jul 9 2015, 7:37 PM · Game Development (Alpha), Engine (General), Starmade
lancake added a comment to T74: creating a new universe sets all blueprints to enemyusable/others and owner to none.

DEFAULT_BLUEPRINT_ENEMY_USE = false Default option for blueprints not in catalog yet
DEFAULT_BLUEPRINT_FACTION_BUY = false
Default option for blueprints not in catalog yet
DEFAULT_BLUEPRINT_OTHERS_BUY = false Default option for blueprints not in catalog yet
DEFAULT_BLUEPRINT_HOME_BASE_BUY = true
Default option for blueprints not in catalog yet

Jul 9 2015, 7:37 PM · Game Development (Alpha), Engine (General), Starmade
schema added a comment to T189: Blueprints incorrectly save wireless logic links.

local blueprints lacked the wireless info. Implemented system using the manager container value updates to recursively send them on request. Blueprint save will hold off until those are received.

Jul 9 2015, 6:42 AM · Logic, Starmade
schema changed the status of T189: Blueprints incorrectly save wireless logic links from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 9 2015, 6:42 AM · Logic, Starmade
schema changed the status of T307: Ships can't undock from Rail Basics via Logic in certain directions from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 9 2015, 5:28 AM · Engine, Starmade
schema changed the status of T91: beams have trouble hitting ships at extreme ranges from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 9 2015, 5:09 AM · CBS: Weapons, Starmade
schema added a comment to T74: creating a new universe sets all blueprints to enemyusable/others and owner to none.

create world now has the option to copy over teh catalog of another world. Also, the server config has now settings to define a default handling for entries that arent in the catalog

Jul 9 2015, 3:56 AM · Game Development (Alpha), Engine (General), Starmade
schema changed the status of T74: creating a new universe sets all blueprints to enemyusable/others and owner to none from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 9 2015, 3:55 AM · Game Development (Alpha), Engine (General), Starmade
schema changed the status of T11: Enable/Disable all AI only works for last chain from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 9 2015, 3:15 AM · CBS: Rails, Starmade
schema changed the status of T321: EMP effect doesn't drain all power from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 9 2015, 2:53 AM · CBS: Weapons, Starmade
schema changed the status of T222: Can reset cool down of long cool down weapon systems from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 9 2015, 12:10 AM · CBS: Weapons, Starmade

Jul 8 2015

schema changed the status of T310: Network data too large: priceUpdateBuffer, controllerKeyNameBuffer and controllerKeyBuffer from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 8 2015, 5:49 AM · Engine, Starmade

Jul 4 2015

Restricted Application changed the status of T366: Option for Personal faction enemy broken from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 4 2015, 8:11 PM · Engine, Starmade

Jul 3 2015

lancake added a comment to T361: Missiles do no shield damage.

It does deal shield damage now

Jul 3 2015, 11:53 AM · CBS: Weapons, Starmade
micdoodle8 changed the status of T165: Trading Guild Resupply Convoys will resupply player-owned shops. from In Queue (Game) to Resolved.
Jul 3 2015, 1:02 AM · Engine, Starmade
Restricted Application changed the status of T165: Trading Guild Resupply Convoys will resupply player-owned shops. from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 3 2015, 12:57 AM · Engine, Starmade

Jul 2 2015

schema changed the status of T376: Indestructible Warhead from In Queue (Game) to Resolved.
Jul 2 2015, 8:42 PM · CBS: Functional, Starmade
schema changed the status of T374: faction inheriting mechanics override faction ID's from In Queue (Game) to Resolved.

neutral or non existing faction will no longer change the docked faction id.

Jul 2 2015, 8:42 PM · Engine, Starmade
schema changed the status of T366: Option for Personal faction enemy broken from In Queue (Game) to Resolved.

Still lower case in the list, but the faction system has been fixed so it should always recognize personal enemies

Jul 2 2015, 8:03 PM · Engine, Starmade
schema changed the status of T364: Server Crashing with enable break off is true from In Queue (Game) to Resolved.

fixed for 0.19303

Jul 2 2015, 7:38 PM · Game Development (Alpha), Engine (Crashes), Starmade
schema changed the status of T368: hitting an unshielded entity with damage pulse crashes game from In Queue (Game) to Resolved.
Jul 2 2015, 7:34 PM · CBS: Weapons, Starmade
schema changed the status of T361: Missiles do no shield damage from In Queue (Game) to Resolved.
Jul 2 2015, 7:34 PM · CBS: Weapons, Starmade
schema changed the status of T362: missile block destruction does not deduct ship HP or armor HP from In Queue (Game) to Resolved.
Jul 2 2015, 7:33 PM · CBS: Weapons, Starmade
schema changed the status of T363: Missiles can destroy shops and faction homebases, even in protected sectors from In Queue (Game) to Resolved.
Jul 2 2015, 7:33 PM · Engine, Starmade
Restricted Application changed the status of T375: LOCK_FACTION_SHIPS = false on client, overrides server setting from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 2 2015, 12:41 PM · Engine, Starmade
Restricted Application changed the status of T367: group power penalty does not work for most weapons from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jul 2 2015, 12:03 PM · Game Development (Alpha), CBS: Weapons, Starmade

Jun 30 2015

SmilingDemon claimed T308: escape options menu, controls sub menu doesn't scale.
Jun 30 2015, 3:49 PM · GUI/HUD, Starmade
SmilingDemon set Task Type to issuetype:bug on T233: Chat kick and ban options.
Jun 30 2015, 3:39 PM · GUI/HUD, Quality Assurance, Starmade
SmilingDemon claimed T233: Chat kick and ban options.
Jun 30 2015, 3:21 PM · GUI/HUD, Quality Assurance, Starmade
SmilingDemon set Task Type to issuetype:bug on T274: Item duplication related to split issue.
Jun 30 2015, 2:17 PM · Engine, Starmade
SmilingDemon claimed T274: Item duplication related to split issue.
Jun 30 2015, 2:16 PM · Engine, Starmade
SmilingDemon claimed T26: stack split item loss.
Jun 30 2015, 12:46 PM · Engine, Starmade
SmilingDemon set Task Type to issuetype:bug on T26: stack split item loss.
Jun 30 2015, 12:45 PM · Engine, Starmade
SmilingDemon claimed T269: Replace block with Active Slot - Factories .
Jun 30 2015, 12:34 PM · Engine, Starmade
SmilingDemon changed Last tested (version) from 0.19263 (Dev) to 0.19295 (Dev) on T142: Placing a salvage beam computer on an Asteroid causes Nullpointer.
Jun 30 2015, 9:29 AM · Engine, Starmade
SmilingDemon claimed T142: Placing a salvage beam computer on an Asteroid causes Nullpointer.
Jun 30 2015, 9:28 AM · Engine, Starmade

Jun 29 2015

Restricted Application changed the status of T26: stack split item loss from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jun 29 2015, 3:51 PM · Engine, Starmade
AndyP changed the status of T4: Overlapping copy/paste allows multiple computers to link the same modules from In Queue (Game) to Resolved.

Wait for devbuild 0.19293 or later for retest

Jun 29 2015, 1:13 PM · Engine, Starmade
AndyP changed the status of T142: Placing a salvage beam computer on an Asteroid causes Nullpointer from In Queue (Game) to Resolved.

Wait for devbuild 0.19293 or later for retest

Jun 29 2015, 1:13 PM · Engine, Starmade
AndyP changed the status of T274: Item duplication related to split issue from In Queue (Game) to Resolved.

Wait for devbuild 0.19293 or later for retest

Jun 29 2015, 1:13 PM · Engine, Starmade
AndyP changed the status of T357: Missing library(org.newdawn.slick.*) from In Queue (Game) to Resolved.

Should be fixed in Dev-Build 0.19293 or higher

Jun 29 2015, 6:58 AM · Engine, Starmade
AndyP claimed T142: Placing a salvage beam computer on an Asteroid causes Nullpointer.
Jun 29 2015, 1:04 AM · Engine, Starmade
AndyP claimed T274: Item duplication related to split issue.
Jun 29 2015, 12:53 AM · Engine, Starmade
AndyP changed Last tested (version) from 0.19289 to 0.19291 on T4: Overlapping copy/paste allows multiple computers to link the same modules.
Jun 29 2015, 12:34 AM · Engine, Starmade
AndyP claimed T4: Overlapping copy/paste allows multiple computers to link the same modules.
Jun 29 2015, 12:32 AM · Engine, Starmade

Jun 28 2015

micdoodle8 changed the status of T222: Can reset cool down of long cool down weapon systems from In Queue (Game) to Resolved.
Jun 28 2015, 7:04 PM · CBS: Weapons, Starmade
Restricted Application changed the status of T222: Can reset cool down of long cool down weapon systems from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jun 28 2015, 6:57 PM · CBS: Weapons, Starmade
AndyP added a parent task for T4: Overlapping copy/paste allows multiple computers to link the same modules: Unknown Object (Maniphest Task).
Jun 28 2015, 9:41 AM · Engine, Starmade
AndyP added a parent task for T6: shield damage applied by shield sharing is multiplied per chain: Unknown Object (Maniphest Task).
Jun 28 2015, 9:41 AM · CBS: Weapons, Starmade
AndyP added a parent task for T274: Item duplication related to split issue: Unknown Object (Maniphest Task).
Jun 28 2015, 9:41 AM · Engine, Starmade
AndyP added a parent task for T142: Placing a salvage beam computer on an Asteroid causes Nullpointer: Unknown Object (Maniphest Task).
Jun 28 2015, 9:41 AM · Engine, Starmade

Jun 27 2015

Restricted Application changed the status of T274: Item duplication related to split issue from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jun 27 2015, 9:33 PM · Engine, Starmade
Restricted Application changed the status of T142: Placing a salvage beam computer on an Asteroid causes Nullpointer from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jun 27 2015, 4:32 PM · Engine, Starmade

Jun 26 2015

SpaceKing added a comment to T136: Turret AI does not always follow its setting.

AI in 'selected target' mode will still not update unless they've lost sight of their previous target.

Jun 26 2015, 11:26 PM · AI, Starmade
AndyP moved T308: escape options menu, controls sub menu doesn't scale from Unclassed to Issue affecting current release on the Starmade board.
Jun 26 2015, 11:22 PM · GUI/HUD, Starmade
SmilingDemon changed the edit policy for T275: Storage box filter menu bug..
Jun 26 2015, 10:10 PM · GUI/HUD, Starmade
SpaceKing merged T314: 'Selected Target' turrets don't update what they fire at until they've lost sight of their previous target into T136: Turret AI does not always follow its setting.
Jun 26 2015, 10:07 PM · AI, Starmade
Restricted Application changed the status of T4: Overlapping copy/paste allows multiple computers to link the same modules from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jun 26 2015, 6:47 PM · Engine, Starmade
AndyP set the image for Quality Assurance to F671: profile.
Jun 26 2015, 3:50 PM
AndyP added members for Quality Assurance: Megacrafter127, Gamel, Sven_The_Slayer, Zackey_TNT, SpaceKing, WarSong.
Jun 26 2015, 2:40 PM

Jun 24 2015

schema changed the status of T308: escape options menu, controls sub menu doesn't scale from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jun 24 2015, 9:54 PM · GUI/HUD, Starmade
schema changed the status of T172: Glitches in tutorial from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jun 24 2015, 8:50 PM · Typos, Starmade

Jun 23 2015

AndyP moved T14: mouse sensitivity sync from Ready to QA to Backlog / Unclassed on the Quality Assurance board.
Jun 23 2015, 10:48 AM · Engine, Starmade
AndyP moved T136: Turret AI does not always follow its setting from Ready to QA to Backlog / Unclassed on the Quality Assurance board.
Jun 23 2015, 10:48 AM · AI, Starmade
AndyP moved T6: shield damage applied by shield sharing is multiplied per chain from Ready to QA to Backlog / Unclassed on the Quality Assurance board.
Jun 23 2015, 10:48 AM · CBS: Weapons, Starmade
AndyP moved T6: shield damage applied by shield sharing is multiplied per chain from Backlog / Unclassed to Ready to QA on the Quality Assurance board.
Jun 23 2015, 10:44 AM · CBS: Weapons, Starmade
AndyP moved T136: Turret AI does not always follow its setting from Backlog / Unclassed to Ready to QA on the Quality Assurance board.
Jun 23 2015, 10:43 AM · AI, Starmade
AndyP moved T14: mouse sensitivity sync from Backlog / Unclassed to Ready to QA on the Quality Assurance board.
Jun 23 2015, 10:43 AM · Engine, Starmade
AndyP changed the status of T4: Overlapping copy/paste allows multiple computers to link the same modules from In Queue (Game) to Resolved.
Jun 23 2015, 10:40 AM · Engine, Starmade
AndyP changed the status of T232: UI text formatting. from In Queue (Game) to Resolved.
Jun 23 2015, 10:40 AM · GUI/HUD, Starmade

Jun 22 2015

Restricted Application changed the status of T254: Admin Remove does not update map from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jun 22 2015, 4:39 PM · Game Development (Beta), Galaxy Map, Starmade

Jun 21 2015

Restricted Application changed the status of T108: build mode camera issue when hitting escape from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jun 21 2015, 11:46 PM · Engine, Starmade
Restricted Application changed the status of T232: UI text formatting. from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jun 21 2015, 6:11 PM · GUI/HUD, Starmade
Restricted Application changed the status of T233: Chat kick and ban options from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jun 21 2015, 5:01 PM · GUI/HUD, Quality Assurance, Starmade
Restricted Application changed the status of T249: Trying to jump to a locked sector consumes the jump from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jun 21 2015, 4:22 PM · Game Development (Alpha), CBS: Functional, Starmade
Restricted Application changed the status of T275: Storage box filter menu bug. from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jun 21 2015, 4:09 AM · GUI/HUD, Starmade