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Sven_The_Slayer (Ray Kohler)
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User Details

User Since
Jun 4 2015, 4:52 PM (490 w, 5 d)
Availability
Available

Recent Activity

Apr 19 2019

Sven_The_Slayer added a comment to T179: several logic block do not work with area trigger controller .

Area triggers now trigger most logic blocks. They do not work with NOT and can only toggle T-Flip-flops into a high state. I'm not sure if this is an intended behavior or if they should only function with buttons and activators. I know personally I had this break some of my circuits as the area triggers started to toggle blocks they were never intended to.

Apr 19 2019, 3:23 PM · Logic, Starmade

May 25 2017

Restricted Application changed the status of T2392: lock missiles target incorrectly when fired at a non system target from Feedback to Open.

On more testing it looks more like editing a ship is what changes the tracking. The first time I put a missile computer down the missile seems to track but if I delete it and re-place it it won't track properly so width doesn't seem to be a factor.

May 25 2017, 9:24 PM · Game Development (Beta), CBS: Weapons, Starmade

May 13 2017

Sven_The_Slayer created T2392: lock missiles target incorrectly when fired at a non system target.
May 13 2017, 10:02 PM · Game Development (Beta), CBS: Weapons, Starmade
Sven_The_Slayer added a comment to T22: Rail-orientation/type get copied on FALSE signals too.

Behavior has changed, the NOT gate no longer changes rail orientation on any state change.

May 13 2017, 9:51 PM · Game Development (Alpha), Logic, Starmade

Feb 22 2017

Sven_The_Slayer created T2246: Torch Cannot Cut Faction Module.
Feb 22 2017, 10:51 PM · CBS: Weapons, Starmade

Sep 21 2016

Sven_The_Slayer moved T1944: Directional Defensive Push/Pull Effect from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 21 2016, 3:48 PM · Feature, Starmade, Game Development, Council

Sep 19 2016

Sven_The_Slayer moved T1936: Ladders and Fences from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 19 2016, 6:55 AM · Feature, Game Development, Starmade, Council

Sep 17 2016

Sven_The_Slayer moved T1919: Sector Boundary Station/Blueprint Spawn Protection from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 17 2016, 1:41 AM · Feature, Starmade, Game Development, Council
Sven_The_Slayer moved T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks from Restricted Project Column to Restricted Project Column on the Restricted Project board.

I believe many more options for display modules are planned.

Sep 17 2016, 1:41 AM · Feature, Starmade, Council

Sep 13 2016

Sven_The_Slayer added a comment to T1919: Sector Boundary Station/Blueprint Spawn Protection .

Isn't there a hardcoded limit of 1 station per sector, or is that just a default config limit?
If hardcoded, it is also possible have any created station not appear where the user was pointing, but in the exact center of the sector instead. That way we won't even need an indicator for the center.

Sep 13 2016, 9:30 PM · Feature, Starmade, Game Development, Council
Sven_The_Slayer moved T1919: Sector Boundary Station/Blueprint Spawn Protection from Restricted Project Column to Restricted Project Column on the Restricted Project board.

There should also be a way to indicate the center of the current sector.

Sep 13 2016, 6:37 PM · Feature, Starmade, Game Development, Council

Sep 6 2016

Sven_The_Slayer moved T1890: Build Mode: Flip Axis from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 6 2016, 3:07 PM · Feature, Game Development, Starmade, Council
Sven_The_Slayer moved T1895: invert hotbar scrolling direction from Restricted Project Column to Restricted Project Column on the Restricted Project board.

I was actually thinking about this the other day. I get used to it but switching back from SM to MC is painful. This is a much needed option IMHO

Sep 6 2016, 3:07 PM · Feature, Starmade, Council

Aug 29 2016

Sven_The_Slayer moved T1866: Custom Mirror Functions from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 29 2016, 11:50 PM · Feature, Starmade, Game Development, Council

Aug 27 2016

Sven_The_Slayer moved T1846: Space Dust Camera-Relative from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 27 2016, 12:34 AM · Game Development (Alpha), Engine (Rendering), Feature, Starmade, Council

Aug 25 2016

Sven_The_Slayer moved T1846: Space Dust Camera-Relative from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 25 2016, 9:55 PM · Game Development (Alpha), Engine (Rendering), Feature, Starmade, Council
Sven_The_Slayer moved T1847: Easier copying from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 25 2016, 9:55 PM · Feature, Starmade, Council

Aug 15 2016

Sven_The_Slayer moved T1821: Placing Blueprints onto docks through Build Mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 15 2016, 10:49 PM · Feature, Starmade, Game Development, Council

Aug 5 2016

Sven_The_Slayer added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

It's the star squadron server. The problem starts here and it just keeps throwing out these errors until the server dies.

Aug 5 2016, 5:34 PM · Quality Assurance, Physics, Starmade
Sven_The_Slayer added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

Some more log files if it helps. We have an entire region on our server afflicted by this issue since the chunk update. The only solution I've found is to delete every offending sector but I keep finding more.

Aug 5 2016, 3:32 PM · Quality Assurance, Physics, Starmade
Sven_The_Slayer moved T1762: Shop automisation from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 5 2016, 3:48 AM · Feature, Starmade, Game Development, Council
Sven_The_Slayer moved T1775: Alliance Permission Modules from Restricted Project Column to Restricted Project Column on the Restricted Project board.

While I don't support the current permission system it is what we have to work with so I am voting yes.

Aug 5 2016, 3:47 AM · Feature, Starmade, Game Development, Council

Aug 4 2016

Sven_The_Slayer added a comment to T1775: Alliance Permission Modules.

The whole permission system needs to be overhauled. Being restricted to placing blocks next to something you want to give access too is just a bad system. I know it's an engine limitation currently but it's still a bad system.

Aug 4 2016, 9:10 AM · Feature, Starmade, Game Development, Council

Jul 31 2016

Sven_The_Slayer moved T1758: Lower the mass of refined materials from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 31 2016, 8:04 PM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council

Jul 29 2016

Sven_The_Slayer moved T1756: Storage Level Emitter / sensor block from Restricted Project Column to Restricted Project Column on the Restricted Project board.

More logic implementation is always desired. Currently storage logic doesn't even work properly so that needs to be addressed as well.

Jul 29 2016, 9:20 PM · Logic, Feature, Starmade, Council

Jul 28 2016

Sven_The_Slayer moved T1743: A button to see the extended information about a server in the server list from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 28 2016, 12:01 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council

Jul 26 2016

Sven_The_Slayer moved T1737: Jump Interdiction (Sector lockout) from Restricted Project Column to Restricted Project Column on the Restricted Project board.

This is more or less the idea that I had for jump interdiction before it was added to the game. If I looked hard enough I'm sure I could find myself making a very similar suggestion. I would like to see the ability to lock down areas with stations. This would prevent ships from jumping directly to a protected location and maybe even allow for a player to set up an ambush point along a known travel route by preventing ships from jumping past a certain point.

Jul 26 2016, 1:33 AM · Feature, Game Development, Starmade, Council

Jul 25 2016

Sven_The_Slayer moved T1734: display cursor coordinates in build mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.

A toggle would probably be a good idea. There are also a LOT of players that do not know this feature already exists

Jul 25 2016, 5:17 PM · Feature, Starmade, Council
Sven_The_Slayer moved T1735: pickup point hud icon off when inactive from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 5:14 PM · CBS: Rails, Feature, Starmade, Council

Jul 23 2016

Sven_The_Slayer moved T1672: Trading Guild prices from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 23 2016, 4:28 PM · Feature, Starmade, Council

Jul 20 2016

Sven_The_Slayer moved T1705: Increase Planet Hit Points from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 20 2016, 3:53 PM · Feature, Game Development, Starmade, Council

Jul 17 2016

Sven_The_Slayer moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.

Personally I would love to remove the core entirely from docked ship parts to denote that they are actually part of the main ship and not ever able to operate on their own. So in that end you would not need any additional docks, as turrets and ships can easily use the same dock and you denote a ship part from removing the core but that's really it's own suggestion and more or less off topic but I think I'll vote no.

Jul 17 2016, 9:48 PM · Feature, Starmade, Game Development, Council
Sven_The_Slayer moved T1699: Advanced Build Mode Toggle from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 17 2016, 9:37 PM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
Sven_The_Slayer created T1699: Advanced Build Mode Toggle.
Jul 17 2016, 9:37 PM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council

Jul 16 2016

Sven_The_Slayer moved T1672: Trading Guild prices from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 16 2016, 7:20 PM · Feature, Starmade, Council
Sven_The_Slayer added a comment to T1681: Rail Docker Variants/ Job specific dockers .

Yeah I would love to have a way to denote that certain docked entities are part of that ship and should be treated as such and not docked entities but I'm not sure having three different dockers is the solution.

Jul 16 2016, 7:19 PM · Feature, Starmade, Game Development, Council

Jul 15 2016

Sven_The_Slayer moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 15 2016, 10:25 PM · Feature, Starmade, Game Development, Council
Sven_The_Slayer added a comment to T1672: Trading Guild prices.

Not to go off topic but this brings up an issue that i've been thinking about for some time. what happens when we, members of the council, come up with an idea for a suggestion?
do we need to create a thread on SMD first then link it to the council suggestion? would that be a conflict of interest? Do we go looking for a thread with our specific suggestions then? What if none exist? Do we create a thread then ask another councilor to make a council suggestion? isn't that a little redundant?
This is a very weird situation that i figured we'd run into sooner or later. Personally i thought i'd be the first one to do this since I got a boat load of ideas that I'm holding off on cuz i'm not sure if doing this is right or wrong.

Jul 15 2016, 5:48 PM · Feature, Starmade, Council

Jul 14 2016

Sven_The_Slayer added a comment to T1672: Trading Guild prices.

I'm not really sure why we are bypassing normal suggestion procedure on this.

we are not, it is just that the suggestion in question has no thread.

Jul 14 2016, 4:51 AM · Feature, Starmade, Council

Jul 13 2016

Sven_The_Slayer added a comment to T1672: Trading Guild prices.

I'm not really sure why we are bypassing normal suggestion procedure on this.

Jul 13 2016, 7:08 PM · Feature, Starmade, Council

Jul 7 2016

Sven_The_Slayer added a comment to T1651: All shapes, one block.
Jul 7 2016, 4:48 PM · Feature, Starmade, Council

Jul 5 2016

Sven_The_Slayer moved T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Restricted Project Column to Restricted Project Column on the Restricted Project board.

Targeting each individual ship to get their status in a battle is quite tedious. If we had this combined with an ability to individually order ships, that would be amazing. Check your nav, see a ship is heavily damaged so you order them to retreat or other ships to their aid.

Jul 5 2016, 5:51 PM · Feature, Starmade, Game Development, Council
Sven_The_Slayer added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .
In T1643#64457, @AndyP wrote:
Jul 5 2016, 5:47 PM · Feature, Game Development, Starmade, Council
Sven_The_Slayer moved T1651: All shapes, one block from Restricted Project Column to Restricted Project Column on the Restricted Project board.

This is how I thought the original multi stack was going to work. Full support

Jul 5 2016, 5:44 PM · Feature, Starmade, Council

Jul 3 2016

Sven_The_Slayer added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

If a blueprint is too heavy you would have to keep it in a storage system large enough to hold the mass. This way you cannot have pocket battleships.

Jul 3 2016, 6:44 AM · Feature, Game Development, Starmade, Council

Jul 2 2016

Sven_The_Slayer added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

Understandable. However i feel that it's a nessecary game play element. Especially for new players. We can take steps to encourage the building of shipyards with some nerfs to blueprint spawning such as having a build time that's slower than a shipyard. But ultimately I think that blueprint spawningis how we're gonna eventually be able to sell completed ships at player shops

Jul 2 2016, 5:32 AM · Feature, Game Development, Starmade, Council

Jul 1 2016

Sven_The_Slayer added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

I am voting no because I feel that the ability to spawn from blueprints and to use blueprints to store items bypassing cargo requirements be removed from the game entirely. Blueprint spawning makes shipyards unnecessary. With massive cargo stores, instant spawning and no need for a specific structure there is never any actually need to build a shipyard over simply using blueprints.

Jul 1 2016, 5:28 PM · Feature, Game Development, Starmade, Council
Sven_The_Slayer moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 5:23 PM · Feature, Game Development, Starmade, Council
Sven_The_Slayer moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 5:23 PM · Feature, Game Development, Starmade, Council
Sven_The_Slayer moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 5:23 PM · Feature, Game Development, Starmade, Council

Jun 26 2016

Sven_The_Slayer moved T1619: Clientside setting for screenshot folder location from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jun 26 2016, 5:40 PM · Feature, Starmade, Game Development, Council

Jun 24 2016

Sven_The_Slayer added a watcher for Council: Sven_The_Slayer.
Jun 24 2016, 9:53 PM

May 3 2016

Sven_The_Slayer added a comment to T1382: Storage Blocks Cannot Be Linked To Logic.

This feature originally used adjacency to work but then went to linking so Schema decided to go back to adjacency?

May 3 2016, 12:43 AM · Logic, Starmade

May 2 2016

Sven_The_Slayer added a comment to T1382: Storage Blocks Cannot Be Linked To Logic.

Linking Storage Computers (Chests) to logic gets output based on if a chest is full or not. When linking to an OR you get a signal when there is anything in the chest and an ACTIVATOR will trigger when the storage is full. These connections can no longer be made.

May 2 2016, 2:52 PM · Logic, Starmade

Apr 24 2016

Sven_The_Slayer created T1382: Storage Blocks Cannot Be Linked To Logic.
Apr 24 2016, 11:10 PM · Logic, Starmade