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Malacodor (Malacodor)
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User Details

User Since
Nov 27 2015, 1:53 PM (469 w, 19 h)
Availability
Available

Recent Activity

Oct 19 2016

Malacodor updated the task description for T1996: Salvage beams show strange behaviour.
Oct 19 2016, 12:32 AM · CBS: Weapons, Starmade

Oct 17 2016

Malacodor created T2016: TURNING_DIMENSION_SCALE broken.
Oct 17 2016, 7:33 PM · Engine (Configuration), Starmade, Issue Navigation

Oct 12 2016

Malacodor created T2007: Undocking from rail turret axis with logic doesn't work.
Oct 12 2016, 11:07 PM · Game Development (Alpha), CBS: Rails, Starmade
Malacodor added a comment to T1337: Wedge blast door texture reversed.

Top and bottom textures of blast door slabs are rotated and don't fit to full blocks.

Oct 12 2016, 9:42 PM · Game Development (Alpha), Textures, Starmade
Malacodor updated the task description for T1983: Turret aim problem.
Oct 12 2016, 1:48 PM · Issue Navigation, Starmade

Oct 8 2016

Malacodor renamed T2001: New rail detection part 2 (Space Odyssey Bug) from New rail detection part 2 to New rail detection part 2 (Space Odyssey Bug).
Oct 8 2016, 7:03 PM · CBS: Rails, Starmade
Malacodor created T2001: New rail detection part 2 (Space Odyssey Bug).
Oct 8 2016, 7:00 PM · CBS: Rails, Starmade
Malacodor created T1998: Rotating display blocks with F1 + 3/4 bugged.
Oct 8 2016, 5:01 PM · Engine, Starmade
Malacodor added a comment to T1997: Delays are too slow.

Shouldn't the delay then be 510ms (17*30ms) instead of 555ms (18.5*30ms)?

Oct 8 2016, 1:39 PM · Logic, Starmade

Oct 7 2016

Malacodor created T1997: Delays are too slow.
Oct 7 2016, 7:05 PM · Logic, Starmade
Malacodor created T1996: Salvage beams show strange behaviour.
Oct 7 2016, 6:45 PM · CBS: Weapons, Starmade

Oct 5 2016

Malacodor created T1991: Storage over capacity drops too many items / drops items when exactly full.
Oct 5 2016, 8:35 PM · Game Development (Alpha), CBS: Functional, Starmade

Oct 4 2016

Malacodor added a comment to T210: Thruster plumes do not depend on the orientation of the thruster.

This bug is still present with the new thruster plumes, it looks even worse now.

Oct 4 2016, 11:52 PM · Game Development (Beta), Engine (Rendering), Starmade

Oct 1 2016

Malacodor updated the task description for T1983: Turret aim problem.
Oct 1 2016, 9:16 PM · Issue Navigation, Starmade
Malacodor edited Steps to reproduce on T1983: Turret aim problem.
Oct 1 2016, 8:40 PM · Issue Navigation, Starmade
Malacodor updated the task description for T1983: Turret aim problem.
Oct 1 2016, 8:14 PM · Issue Navigation, Starmade
Malacodor edited Steps to reproduce on T1983: Turret aim problem.
Oct 1 2016, 7:30 PM · Issue Navigation, Starmade
Malacodor edited Steps to reproduce on T1985: Damage beam with explosive effect is either broken or unbalanced.
Oct 1 2016, 7:24 PM · CBS: Weapons, Starmade
Malacodor created T1985: Damage beam with explosive effect is either broken or unbalanced.
Oct 1 2016, 7:18 PM · CBS: Weapons, Starmade
Malacodor created T1983: Turret aim problem.
Oct 1 2016, 2:54 PM · Issue Navigation, Starmade

Sep 21 2016

Malacodor added a comment to T1939: Build mode: Can't attach new blocks to some blocks.

I started with a 59 block line in +z, 53 blocks in +x and 53 blocks in +y direction, all with a single click. This should go beyond the 96 x 96 x 96 box, since 96 / 2 = 48 < 53. Then I added 53 block lines in -y and -z direction, again with a single click.

Sep 21 2016, 10:20 PM · GUI/HUD, Starmade

Sep 20 2016

Malacodor added a comment to T1939: Build mode: Can't attach new blocks to some blocks.

I made a test entity, one 50+ long line in the x-direction and one in the z-direction, without any problems. Then I added another line in the z-direction, which turned all blocks in a 9 block radius around the core unphysical. I don't see any relation to chunk borders, and the problem occured in a place that worked before, it's even the core chunk, so I don't think it's related to uninitialized chunks, at least not directly. Also, the extent of the unphysical part changes when adding more blocks.

Sep 20 2016, 5:01 PM · GUI/HUD, Starmade

Sep 19 2016

Malacodor created T1939: Build mode: Can't attach new blocks to some blocks.
Sep 19 2016, 10:11 PM · GUI/HUD, Starmade

Sep 15 2016

Malacodor added a comment to T1866: Custom Mirror Functions .

I found an error in the suggestion, which I fixed. I also added a section about rotational symmetry, but that's optional. Both is listed under "Edit 2".

Sep 15 2016, 4:53 PM · Feature, Starmade, Game Development, Council

Sep 14 2016

Malacodor added a comment to T29: OpenAL = off, no sound after a few shots.

Happens for me with both OpenAL on and off and affects power auxiliar explosions, too.

Sep 14 2016, 6:47 PM · Quality Assurance, Game Development (Alpha), Audio, Starmade

Sep 13 2016

Malacodor created T1923: Right shift does not work properly on large stations or planets.
Sep 13 2016, 10:50 PM · GUI/HUD, Starmade

Sep 11 2016

Malacodor created T1918: Power Auxiliary: Random Explosions aren't Random.
Sep 11 2016, 10:00 PM · CBS: Functional, Starmade
Malacodor added a comment to T1916: Screenshot with GUI doesn't show GUI when AA is enabled.

Sorry, forgot that.

Sep 11 2016, 8:58 PM · Game Development (Beta), GUI/HUD, Starmade
Malacodor updated the task description for T1916: Screenshot with GUI doesn't show GUI when AA is enabled.
Sep 11 2016, 8:28 PM · Game Development (Beta), GUI/HUD, Starmade
Malacodor renamed T1916: Screenshot with GUI doesn't show GUI when AA is enabled from Screenshot with F5 to Screenshot with GUI doesn't show GUI.
Sep 11 2016, 8:26 PM · Game Development (Beta), GUI/HUD, Starmade
Malacodor created T1916: Screenshot with GUI doesn't show GUI when AA is enabled.
Sep 11 2016, 8:23 PM · Game Development (Beta), GUI/HUD, Starmade

Sep 8 2016

Malacodor added a comment to T1899: Doors and force fields don't have system-HP.

It IS exploitable both ways.

Sep 8 2016, 4:22 PM · Blockconfig, Starmade

Sep 7 2016

Malacodor created T1899: Doors and force fields don't have system-HP.
Sep 7 2016, 12:12 AM · Blockconfig, Starmade

Sep 6 2016

Malacodor added a comment to T1407: /Destroy_Entity and overheat despawning makes some docks non physical.

Still happens for me (0.199.172). I made a test setup with Core+Rail Turret Axis -> Rail Docker+Core+Rail Turret Axis -> Rail Docker+Core. Shooting at the first core until it overheats makes the other docked entities ghosted. Shooting at the second core (turret base) until it overheats makes the third entity (turrel barrel) ghosted; also, the "OVERHEATING" message and the timer are not displayed in the second case.

Sep 6 2016, 2:19 PM · Engine, Starmade
Malacodor created T1898: Used worlds resist deletion.
Sep 6 2016, 1:37 PM · Game Development, Starmade
Malacodor created T1897: broken logic behaviour of rails and dockers when getting destroyed.
Sep 6 2016, 1:05 PM · Game Development (Beta), CBS: Rails, Starmade
Malacodor created T1896: rail turret axis doesn't give off signal on undocking.
Sep 6 2016, 12:31 PM · Game Development (Beta), CBS: Rails, Starmade
Malacodor added a comment to T1891: Jump drive ratio based on mass instead of block count.

If it's really a bug, I can supply a test ship.

Sep 6 2016, 11:58 AM · Starmade

Sep 5 2016

Malacodor created T1892: White Light Bar can't be switched off or connected to logic.
Sep 5 2016, 12:39 AM · Starmade

Sep 4 2016

Malacodor created T1891: Jump drive ratio based on mass instead of block count.
Sep 4 2016, 7:23 PM · Starmade

Aug 31 2016

Malacodor created T1871: Hidden faces of tetras/heptas don't get removed.
Aug 31 2016, 9:33 PM · Textures, Starmade

May 25 2016

Malacodor added a comment to T764: Anti-aliasing does not work.

AA works without bloom now.

May 25 2016, 6:22 PM · Engine, Starmade

May 15 2016

Malacodor added a comment to T1410: Shipyards can build too big ships.
  1. It's rather a C than a U
  2. Yes
  3. Yes
May 15 2016, 5:16 PM · Game Development (Alpha), CBS: Shipyards, Starmade

May 9 2016

Malacodor updated the task description for T1412: I was kicked from my own faction in single player.
May 9 2016, 12:27 AM · Starmade

May 8 2016

Malacodor created T1412: I was kicked from my own faction in single player.
May 8 2016, 11:31 PM · Starmade
Malacodor changed Reproducible from issuerepro:none to issuerepro:yes on T1410: Shipyards can build too big ships.
May 8 2016, 11:12 PM · Game Development (Alpha), CBS: Shipyards, Starmade

May 7 2016

Malacodor created T1410: Shipyards can build too big ships.
May 7 2016, 11:40 PM · Game Development (Alpha), CBS: Shipyards, Starmade
Malacodor created T1405: Shipyard modules are mirrored incorrectly.
May 7 2016, 1:28 AM · Game Development (Beta), Engine (Building), Starmade

Apr 8 2016

Malacodor added a comment to T97: Replace tool doesn't always replace with correct orientation.

It's about time this gets resolved, especially since it can't even be undone (T574).

Apr 8 2016, 10:41 PM · Engine, Starmade

Feb 27 2016

Malacodor added a comment to T764: Anti-aliasing does not work.

Still bloom-dependent for me.

Feb 27 2016, 2:59 PM · Engine, Starmade

Feb 3 2016

Malacodor added a comment to T1060: Cannons with penetration depth have damage loss.
Feb 3 2016, 7:24 PM · CBS: Weapons, Starmade

Feb 1 2016

Malacodor added a comment to T1051: Defensive Ion Effect Not Affecting Docked Entities.

I suggest that either the mass of all docked entities is taken into account for calculating the strength of the ion effect - as long as shield sharing is active! - or that defensive ion on docked entities also affects shared shields (requires fixing of T320/T382).

Feb 1 2016, 6:15 PM · CBS: Functional, Starmade

Jan 29 2016

Malacodor added a comment to T214: 'Enter Ship Core' label uses 'exit ship' key.

I prefer two different keys for enter/exit.

Jan 29 2016, 7:31 PM · Game Development (Beta), GUI/HUD, Starmade

Jan 15 2016

Malacodor created T1060: Cannons with penetration depth have damage loss.
Jan 15 2016, 10:18 PM · CBS: Weapons, Starmade

Jan 11 2016

Malacodor created T1051: Defensive Ion Effect Not Affecting Docked Entities.
Jan 11 2016, 7:41 PM · CBS: Functional, Starmade

Dec 31 2015

Malacodor created T1024: Damage Beam applies damage inconsistently to armored blocks.
Dec 31 2015, 5:45 PM · CBS: Weapons, Starmade

Dec 26 2015

Malacodor added a comment to T979: logic signal rotates rail docker and pickup point.

Shouldn't the rail docker also emit a docking beam?

Dec 26 2015, 6:29 PM · CBS: Rails, Starmade

Dec 6 2015

Malacodor created T961: Cameras on docked entities in test sector always look forward independent of orientation.
Dec 6 2015, 8:19 PM · GUI/HUD, Starmade

Dec 5 2015

Malacodor added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

I just had a turret (base + barrel) displaced by about half a sector after relogging. (v 0.19519)
The base was made via "Create Docking" (unlike the barrel).

Dec 5 2015, 11:57 PM · CBS: Rails, Quality Assurance, Starmade

Nov 27 2015

Malacodor added a comment to T764: Anti-aliasing does not work.

I use an Nvidia GTX 680, for me anti-aliasing works when bloom is activated.

Nov 27 2015, 2:52 PM · Engine, Starmade
Malacodor added a comment to T706: Block Remove Sound.

A useless entry in the undo list is also created.

Nov 27 2015, 2:11 PM · Game Development (Alpha), Audio, Starmade