User Details
- User Since
- Nov 27 2015, 1:53 PM (469 w, 19 h)
- Availability
- Available
Oct 19 2016
Oct 17 2016
Oct 12 2016
Top and bottom textures of blast door slabs are rotated and don't fit to full blocks.
Oct 8 2016
Shouldn't the delay then be 510ms (17*30ms) instead of 555ms (18.5*30ms)?
Oct 7 2016
Oct 5 2016
Oct 4 2016
This bug is still present with the new thruster plumes, it looks even worse now.
Oct 1 2016
Sep 21 2016
I started with a 59 block line in +z, 53 blocks in +x and 53 blocks in +y direction, all with a single click. This should go beyond the 96 x 96 x 96 box, since 96 / 2 = 48 < 53. Then I added 53 block lines in -y and -z direction, again with a single click.
Sep 20 2016
I made a test entity, one 50+ long line in the x-direction and one in the z-direction, without any problems. Then I added another line in the z-direction, which turned all blocks in a 9 block radius around the core unphysical. I don't see any relation to chunk borders, and the problem occured in a place that worked before, it's even the core chunk, so I don't think it's related to uninitialized chunks, at least not directly. Also, the extent of the unphysical part changes when adding more blocks.
Sep 19 2016
Sep 15 2016
I found an error in the suggestion, which I fixed. I also added a section about rotational symmetry, but that's optional. Both is listed under "Edit 2".
Sep 14 2016
Happens for me with both OpenAL on and off and affects power auxiliar explosions, too.
Sep 13 2016
Sep 11 2016
Sorry, forgot that.
Sep 8 2016
It IS exploitable both ways.
Sep 7 2016
Sep 6 2016
Still happens for me (0.199.172). I made a test setup with Core+Rail Turret Axis -> Rail Docker+Core+Rail Turret Axis -> Rail Docker+Core. Shooting at the first core until it overheats makes the other docked entities ghosted. Shooting at the second core (turret base) until it overheats makes the third entity (turrel barrel) ghosted; also, the "OVERHEATING" message and the timer are not displayed in the second case.
If it's really a bug, I can supply a test ship.
Sep 5 2016
Sep 4 2016
Aug 31 2016
May 25 2016
AA works without bloom now.
May 15 2016
- It's rather a C than a U
- Yes
- Yes
May 9 2016
May 8 2016
May 7 2016
Apr 8 2016
It's about time this gets resolved, especially since it can't even be undone (T574).
Feb 27 2016
Still bloom-dependent for me.
Feb 3 2016
Feb 1 2016
Jan 29 2016
I prefer two different keys for enter/exit.
Jan 15 2016
Jan 11 2016
Dec 31 2015
Dec 26 2015
Shouldn't the rail docker also emit a docking beam?
Dec 6 2015
Dec 5 2015
I just had a turret (base + barrel) displaced by about half a sector after relogging. (v 0.19519)
The base was made via "Create Docking" (unlike the barrel).
Nov 27 2015
I use an Nvidia GTX 680, for me anti-aliasing works when bloom is activated.
A useless entry in the undo list is also created.