'Enter Ship Core' label uses 'exit ship' key instead of the key that actually lets you enter it.
- change 'activate module' key to something else
- change 'exit ship' key to something else
- stare at a ship core
'Enter Ship Core' label uses 'exit ship' key instead of the key that actually lets you enter it.
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Suggestion
split the Enter/exit of ship cores to one Key (renaming the function in options to enter/exit ship)
and keep activation of blocks at a Key