- Rotating display blocks with F1 + 3 or F1 + 4 doesn't rotate the screen
- There are 16 rotations instead of 6
- Deleting the display block afterwards leaves the screen behind
- Relogging in single player without closing the client crashes the game as soon as the left behind screen would become visible, after restarting the client the screen is gone
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.199.253
- Category
- Engine
- First occurrence (version)
- 0.199.234
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- NVIDIA
- Video Card Model
- GeForce GTX 1060
Steps to reproduce
- Place display block
- Rotate with F1 + 3
- Remove display
- Go to main menu
- Continue last play
- Spawn
- Look at screen
Detected video (Graphicsinfo.txt)
Running on thread: main
Adapter: nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version: 21.21.13.7270
Vendor: NVIDIA Corporation
OpenGL Version: 4.5.0 NVIDIA 372.70
Renderer: GeForce GTX 1060 6GB/PCIe/SSE2
GLSL Ver: 4.50 NVIDIA
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Event Timeline
Comment Actions
-rejected-
It's because F1 + 3/4 doesn't rotate everything about a block. It's an old debug command that is well...old, don't think it's worth time fixing this unless the community demands it.
The issue you describe was also visible when copy/pasting displays with logic which was fixed before it got released, 3-5 weeks ago.
Displays themselves also leave meta data behind (doesn't get cleaned up properly) when removed which is most likely causing this behavior when forcing rotations like this.