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Starmade | New rail detection part 2 (Space Odyssey Bug)
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Description

Apparently related to T1957. C on rail and V on activator only activates when moving onto the rail, not when docking to it. Tested with rail, both rotators and turret axis. Not sure whether that's intended or not, but it's at least inconsistent with the old detection system.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
none/unspecified
Reproducible
Yes
Last tested (version)
0.199.253
Category
Control Block System: Rails/Docking
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Related Objects

Event Timeline

Malacodor created this task.Oct 8 2016, 6:59 PM
Malacodor renamed this task from New rail detection part 2 to New rail detection part 2 (Space Odyssey Bug).Oct 8 2016, 7:03 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Mar 8 2017, 11:51 AM
AndyP changed the visibility from "Custom Policy" to "Public (No Login Required)".
AndyP changed the edit policy from "Task Author" to "Starmade (Project)".
AndyP closed this task as a duplicate of T1957: new rail detection.
AndyP claimed this task.
AndyP triaged this task as Normal priority.
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