Faces of blocks that are covered by other blocks can be removed, which is the case for cubes, slabs and wedges. But the hidden faces of tetras and heptas are still present. This can impair view from a non-exposed camera block. Also, in case of spherical shapes with lots of tetras and heptas, it can increase the amount polygons by well over 100%! While tetras and heptas make only like 50% of the surfaces of such shapes, tetras usually only show one of four faces and heptas one to three of seven faces.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- none/unspecified
- Reproducible
- Yes
- Last tested (version)
- 0.199.172
- Category
- Textures
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- NVIDIA
Steps to reproduce
- Create core, enter, switch to build mode
- Build 5*5*5 cubes
- Attach tetras, heptas and wedges
- Move camera inside the 5*5*5 blocks
-> Tetras and heptas are visible from behind, wedges are not, neither are any of the cubes.
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Event Timeline
Comment Actions
-Rejected-
Not a bug, just not implemented.
Although it should be faster to implement it now when that part got reworked. Was done for wedges but not for the rest.