In T1157#43546, @Croquelune wrote:its developers decision to spent time and effort to change it or not
Yes. But it would be definitely more mods friendly (I guess some peoples would create some launcher's skins, etc.).
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Jul 14 2016
Jul 14 2016
found in settings.cfg:
I feel like if you use the shipyard modules in a downward facing "C" shape, then you're fine. And that would be the most common shipyard shape, but stray from the path just a little and you're blocks might not align. The alignment I mentioned earlier could be used in a side "C" shaped shipyard, where it opens to the side. I wonder if they've always been like this?... I guess I usually make traditional shipyards.
Getting similar on our server and clients.
In T1672#65479, @Megacrafter127 wrote:In T1672#65403, @Sven_The_Slayer wrote:I'm not really sure why we are bypassing normal suggestion procedure on this.
we are not, it is just that the suggestion in question has no thread.
In T1672#65403, @Sven_The_Slayer wrote:I'm not really sure why we are bypassing normal suggestion procedure on this.
Well, might have found a hint at what starts this flood. Does not appear consistent across entities - changes from ships to stations, depending upon when I clear client cache and relog.
Went ~12 hours, no problem, and then the crashes started again. No changes on my end, server had been sailing pretty nicely all day, with player peaks up to ~15.
log.txt.zip289 KBDownload
Jul 13 2016
Jul 13 2016
Bump
Smoke added a comment to T1674: Latest Update breaks all servers that have non standard sector sizes.
Nice :D
Logs of crashes from T1676
did happen on the testserver .. and that one always had default sector sizes .. right ?
Still not able to replicate it here, after the sector change hotfix. Have your sector sizes returned to normal @John?
I'm not really sure why we are bypassing normal suggestion procedure on this.
erthparadine moved T1677: Unable to give Blueprint to new players from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Please ignore/close this ticket.
Workaround suggested by SmilingDemon:
log.txt.14 MBDownload
We've got the same problem for all users of our server , our logs are spam with 140 000 line of this message in less than 2 minutes.
I will try replicating this today - although my clients haven't crashed since the 5k sector size fix. When the crash was occurring a full 0-19 cycle of the logs spanned about 5 minutes of time though, and appeared (confirmed with a grep exclusion search) to truly be full of nothing but the received mod string in the original writeup.
lancake moved T1675: Flooding client-side logs from New / Unconfirmed to Feedback on the Issue Navigation board.
Can you include log files of those crashes?
lancake added a comment to T1674: Latest Update breaks all servers that have non standard sector sizes.
1st hot fix should have that fixed, needs confirmation to be sure.
lancake changed the status of T1674: Latest Update breaks all servers that have non standard sector sizes from Open to Resolved.
lancake moved T1674: Latest Update breaks all servers that have non standard sector sizes from Open / Validated to Confirmed on the Issue Navigation board.
lancake triaged T1674: Latest Update breaks all servers that have non standard sector sizes as Urgent priority.
lancake shifted T1674: Latest Update breaks all servers that have non standard sector sizes from the S1 Public space to the S3 Starmade space.
Nuclear_Doughnut renamed T1674: Latest Update breaks all servers that have non standard sector sizes from Latest to Latest Update breaks all servers that have non standard sector sizes.
Nuclear_Doughnut updated the task description for T1674: Latest Update breaks all servers that have non standard sector sizes.
Jul 12 2016
Jul 12 2016
StormWing0 added a comment to T1671: Shops lose all credits and return to base settings when unloaded and reloaded.
Well just found out something interesting about the Current and Trade Permissions bug end of this.
AndyP changed the status of T1673: Beta Launcher Allows blank install directories. from Open to In Queue (Launcher).
AndyP shifted T1673: Beta Launcher Allows blank install directories. from the S1 Public space to the S5 Launcher space.
Megacrafter127 moved T1672: Trading Guild prices from Restricted Project Column to Restricted Project Column on the Restricted Project board.
AndyP updated the task description for T1670: /import_sector fails due to SQL error: "integrity constraint violation: foreign key no action; EFKC table: FLEET_MEMBERS".
spunkie updated the task description for T1669: Leaving to main menu instead of desktop causing issues.
Jul 11 2016
Jul 11 2016
schema changed the status of T1659: shop permissions lock out everyone from In Queue (Game) to Resolved.
spunkie edited Tester information (Internal use only) on T1603: Huge frame drops when looking at asteroids .
spunkie changed the status of T1603: Huge frame drops when looking at asteroids from Open to In Queue (Game).
From what I can tell it seems to be more related to the size of large ice covered asteroids, all the transparent blocks seem to be causing a graphic strain.
Jul 10 2016
Jul 10 2016
calani changed the status of T1667: Links in the support page (and possibly elsewhere) open within the launcher window. from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
-Schine reply-
-Schine reply-
calani added a comment to T1667: Links in the support page (and possibly elsewhere) open within the launcher window..
Correct, there was only one link that did this.
AndyP moved T1619: Clientside setting for screenshot folder location from Feedback from Schine to Archive / Discarded on the Council board.
AndyP moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Active to Feedback from Schine on the Council board.
AndyP changed the status of T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Open to Resolved.
Pulling to Schine meeting.
SmilingDemon added a comment to T1667: Links in the support page (and possibly elsewhere) open within the launcher window..
weird indeed ,,, but for me ONLY the link to the bug tracker seems to do that from the FAQ list
shops link directly to cargo now, couldn't do that before. Should be working fine now.
lancake changed the status of T1654: shop ignores linked cargo blocks to chest from In Queue (Game) to Resolved.
SmilingDemon changed the status of T1505: Show leaderboard key = null pointer from Resolved to In Queue (Game).
-QA Testing-
SmilingDemon changed Last tested (version) from 0.198.416 to 0.198.454 (DEV) on T1661: delivery cost details has 1 row too much.
-QA Testing-
SmilingDemon changed Last tested (version) from 0.198.416 to 0.198.454 (DEV) on T1663: EOFException when placing shop order.
-QA Testing-
SmilingDemon moved T1661: delivery cost details has 1 row too much from Unclassed to Issue affecting current dev-build on the Starmade board.
SmilingDemon moved T1662: Can't add multiple shops to network in the same system from Unclassed to Issue affecting current dev-build on the Starmade board.
SmilingDemon moved T1663: EOFException when placing shop order from Unclassed to Issue affecting current dev-build on the Starmade board.
Jul 9 2016
Jul 9 2016
schema changed the status of T1661: delivery cost details has 1 row too much from In Queue (Game) to Resolved.
SmilingDemon moved T1629: console and pipe act like rails from Unclassed to Issue affecting current release on the Starmade board.
SmilingDemon moved T1631: /ban_ip not accepting wildcards from Unclassed to Issue affecting current release on the Starmade board.
SmilingDemon moved T1664: Loading sector causes mass timeouts with colliding asteroids from Unclassed to Issue affecting current release on the Starmade board.
SmilingDemon changed the status of T1664: Loading sector causes mass timeouts with colliding asteroids from Open to In Queue (Game).
SmilingDemon added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.
-validated-
-confirmed-
same thing when i do reimport it.
maybe for some reason its not possible to export that stuff ?
erthparadine added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.
Hmm, I had just run an export while visiting that sector for the first time, and seeing the lag spike. Since its been ~12 hours, with one scheduled server restart during that time, here's another export.
SmilingDemon added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.
did you force save and then made an export ?
or waited until the lag spike was gone ?
erthparadine added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.
The two involved players have not relogged since the lagoff, but I will reach out to them if/when they do.
SmilingDemon edited Tester information (Internal use only) on T1664: Loading sector causes mass timeouts with colliding asteroids.
erthparadine added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.
That's odd, and not what I'm seeing in our world. I'll grab & upload a video when our player count drops low for the day.
SmilingDemon added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.
loading in that sector shows a lot of broken asteroids .. and pretty small ones. No collisions however