In T551#28483, @HerrSticks wrote:I'm still having this issue.
Last night, i "printed" 9 identical very small turrets, and 2 large ones in the shipyard in a pretty short amount of time. And docked them all to the same ship.
Upon relogin:
Of the 9 smaller turrets, 4 were missing the top docked weapons and ai, 1 was missing entirely, and one was missing it's base
Of the two larger turrets, one was missing it's base.
This is in ver.19431
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Jan 30 2016
Jan 30 2016
schema changed the status of T1107: GameConfig.xml on new install is broken from In Queue (Game) to Resolved.
this is a duplicated report
SmilingDemon updated subscribers of T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
SmilingDemon triaged T1108: Docked thrust modules only partially transferring thrust. as Normal priority.
AndyP moved T974: Displacement while using shipyard computer. from New / Unconfirmed to Feedback on the Issue Navigation board.
After reading this a few times, I assume its a similar issue to T834
AndyP shifted T974: Displacement while using shipyard computer. from the S1 Public space to the S3 Starmade space.
Could this be another side effect of:
T954?
AndyP moved T1090: Rotating a Pastable with Slabs causes them to lose their alignment from New / Unconfirmed to Feedback on the Issue Navigation board.
AndyP triaged T1090: Rotating a Pastable with Slabs causes them to lose their alignment as Normal priority.
AndyP changed the status of T1105: Add hotfix indication to version dropdown entries from Open to In Queue (Launcher).
spunkie changed Reproducible from issuerepro:none to issuerepro:yes on T1106: Body moves when buying from shop.
pending author response (Confirmed)
In T542#41731, @Rixxan wrote:I experience this issue at 227 meters from the core block, reproducible on several test ships and on two different PC's.
-Validated-
AndyP moved T1106: Body moves when buying from shop from New / Unconfirmed to Open / Validated on the Issue Navigation board.
AndyP shifted T1106: Body moves when buying from shop from the S1 Public space to the S3 Starmade space.
AndyP placed T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles up for grabs.
Open for testing
AndyP renamed T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles from Faction Homebase Invincibility bugged. to Can hit through walls with beams, missiles and other explosive or fast traveling projectiles.
AndyP added a comment to T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles.
This should in theory only happen with a modified config, usually you cannot fire over two sectors distance, or at least should not.
Reopening, happens again and has to be looked at again. Possibly influenced by another shipyard related task.
lancake raised the priority of T340: "power failure" event does not check power inheriting from Trivial to Normal.
SmilingDemon changed the status of T1107: GameConfig.xml on new install is broken from Open to In Queue (Game).
-validate-
-confirmed-
I got more time so I can describe the 4 pictures above.
calani changed the status of T1083: Launcher processes remain running after launching the game from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
calani updated the task description for T1083: Launcher processes remain running after launching the game.
spunkie changed Reproducible from issuerepro:none to issuerepro:yes on T546: Using "create docking" on station and planets causes nullpointer.
spunkie reopened T546: Using "create docking" on station and planets causes nullpointer as "In Queue (Game)".
Reopening as it seems to have returned
spunkie added a comment to T1079: Null pointer error when trying to activate flipflop logic block on a docked entity.
play.star-made.org:4242
spunkie changed Last tested (version) from 0.19545 (Dev) to 0.19554 (Dev) on T820: stuck in ship core /stuck in undeathinator.
spunkie changed the status of T820: stuck in ship core /stuck in undeathinator from Resolved to In Queue (Game).
spunkie edited Tester information (Internal use only) on T820: stuck in ship core /stuck in undeathinator.
-QA testing-
squirttle123 added a comment to T1079: Null pointer error when trying to activate flipflop logic block on a docked entity.
but otherwise i dontt really have anyway to communicate this to you,
squirttle123 added a comment to T1079: Null pointer error when trying to activate flipflop logic block on a docked entity.
can i get your guys's test server ip? then i can just build my torpedoe for you
lancake changed Last tested (version) from 0.19495 (Dev) to 0.19553 (Dev) on T789: deleting shipyard core anchor when design is loaded, removes it from the database.
lancake closed T789: deleting shipyard core anchor when design is loaded, removes it from the database as Closed.
-QA Testing-
Jan 29 2016
Jan 29 2016
I experience this issue at 227 meters from the core block, reproducible on several test ships and on two different PC's.
SmilingDemon changed Last tested (version) from 0.19439 (Dev) to 0.19553(Dev) on T211: Sun/Star Heat damages astronaut in a ship's core even when ship isn't taking damage.
.
SmilingDemon closed T211: Sun/Star Heat damages astronaut in a ship's core even when ship isn't taking damage.
as Closed.
-QA Testing-
schema changed the status of T211: Sun/Star Heat damages astronaut in a ship's core even when ship isn't taking damage.
from In Queue (Game) to Resolved.
BillGHero added a comment to T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles.
I'm sorry AndyP. I don't think I wrote up the problem very clearly.
yes, try not directly to get a list of problems,
we can possibly look directly in the tutorial script files,
could be easier than noting all the cases in a long list.
Chandler moved T1103: Tutorial: Various keybinds hardcoded from Open / Validated to Confirmed on the Issue Navigation board.
-Confirmed-
Space is indeed there on the first instruction, z is there in the second, space on the third;
G is there though on the first instruction, but t in the second;
You get the idea;
I prefer two different keys for enter/exit.
godmars changed First occurrence (version) from 0.19552 to 0.19522 on T982: Pirates spawning while disabled.
godmars changed First occurrence (version) from 0.19522 to 0.19552 on T982: Pirates spawning while disabled.
Still have not ran into the problem described and no further input from other testers or players. Assuming this is no longer an issue
godmars closed T982: Pirates spawning while disabled, a subtask of T471: Hub-Issue: Pirate spawning / response fleets, as Rejected.
AndyP moved T1042: Astronaut laser can turn really thin from Unclassed to Issue affecting current release on the Starmade board.
AndyP moved T1049: Personal Cargo drops at astronaut position on death w/ setting on from Unclassed to Issue affecting current release on the Starmade board.
AndyP moved T1066: TAB key can't be rebinded from Unclassed to Issue affecting current release on the Starmade board.
AndyP moved T1065: Unable to unlink weapons and effects in weapons menu from Unclassed to Issue affecting current release on the Starmade board.
lancake renamed T926: Cargo mass does not update correctly after over capacity bleeding from Cargo mass does not update correctly. to Cargo mass does not update correctly after over capacity bleeding.
AndyP moved T1070: GL_INVALID_OPERATION upon using "C" key on weapon systems from Unclassed to Issue affecting current release on the Starmade board.
AndyP moved T1033: Abilty to rotate blocks that should be unrotatable from Unclassed to Issue affecting current release on the Starmade board.
AndyP moved T1083: Launcher processes remain running after launching the game from Unclassed to Issue affecting current dev-build on the Starmade board.
AndyP moved T1095: allow altering path and build type via command line argument from Unclassed to Issue affecting current dev-build on the Starmade board.
AndyP moved T1096: Allow concurrent branch installs from Unclassed to Issue affecting current dev-build on the Starmade board.
AndyP moved T1092: Reverse logic pipe animation from Unclassed to Issue affecting current release on the Starmade board.
SmilingDemon shifted T1086: Add a "Back"-Button for installation path and the following screens from the S1 Public space to the S3 Starmade space.
SmilingDemon closed T1086: Add a "Back"-Button for installation path and the following screens as Rejected.
The install path question was added to make people aware that it is possible to change that,
and make them choose a good place to install the game.
However .. changing that path was always possible and still is
Encountered this behaviour on various support cases, we need a tester with ability to reproduce this
AndyP moved T1028: Mac Only Bug: no changes to default storage values from New / Unconfirmed to Open / Validated on the Issue Navigation board.
AndyP removed First occurrence (version) on T1028: Mac Only Bug: no changes to default storage values .
AndyP shifted T1028: Mac Only Bug: no changes to default storage values from the S1 Public space to the S3 Starmade space.
AndyP closed T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles as Rejected.
dock your ships, and when aligned to a station you should be save from impacts, as you 'should' inherit the homebase protection.
However, making this possible would need to make the whole sector go into protected mode, which allows exploits on its own.
AndyP shifted T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles from the S1 Public space to the S3 Starmade space.
OK .. nothing we here can do about that i do assume.
we are only testing the Launcher itself and the game here ...
i will redirect this to someone who may have a clue about that steam client connection thing.
Yes, apparently. I added the beta code, selected the beta option. It updated in Steam.
SmilingDemon shifted T1101: playerlist and navigation menu use the same saved size and position from the S1 Public space to the S3 Starmade space.
SmilingDemon changed the status of T1101: playerlist and navigation menu use the same saved size and position from Open to In Queue (Game).
-Validated-
-Confirmed-
SmilingDemon set Task Type to issuetype:bug on T1101: playerlist and navigation menu use the same saved size and position.