After placement of 10x10x10 blocks of glass tetras with 2 Planes on while in creative mode a bunch of the placed tetras went visually missing. they are physicaly there
seen from the front
seen from the side
relogging and respawn of a blueprinted copy didnt change the effect
The Error:
[2015-11-18 18:34:33] [CLIENT] Exception: BufferOverflowException in computing Lighting of Ship[SmilingSpacer_1447865085639](139). retrying [2015-11-18 18:34:44] java.nio.BufferOverflowException [2015-11-18 18:34:44] at java.nio.Buffer.nextPutIndex(Unknown Source) [2015-11-18 18:34:44] at java.nio.DirectFloatBufferU.put(Unknown Source) [2015-11-18 18:34:44] at org.schema.game.client.view.cubes.shapes.BlockShapeAlgorithm.a(SourceFile:678) [2015-11-18 18:34:44] at org.schema.game.client.view.cubes.shapes.BlockShapeAlgorithm.a(SourceFile:649) [2015-11-18 18:34:44] at org.schema.game.client.view.cubes.shapes.BlockShapeAlgorithm.a(SourceFile:1151) [2015-11-18 18:34:44] at org.schema.game.client.view.cubes.CubeMeshBufferContainer.a(SourceFile:196) [2015-11-18 18:34:44] at obfuscated.iK.a(SourceFile:86) [2015-11-18 18:34:44] at obfuscated.hi.a(SourceFile:64) [2015-11-18 18:34:44] at obfuscated.hn.run(SourceFile:2073)
the used test setup
Can't really get that crash log, but pretty much all non cubic blocks except for slabs are showing render issues when mass placed:
Seems to be the same issue T876 had, looks like it applied for a lot more blocks and not only slabs.